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what do i do to this code:
drawMenu(cycle,scroll){
level.menuY = 17;
menu=[[self.getMenu]]();
display=[];
if (self.cycle == 1){
leftTitle=self createFontString("hudbig",0.6);
leftTitle setPoint("CENTER","TOP",-100,level.menuY);
leftTitle setText("^8"+menu[0].name[0]);
rightTitle=self createFontString("hudbig",0.6);
rightTitle setPoint("CENTER","TOP",100,level.menuY);
rightTitle setText("^8"+menu[2].name[0]);
self thread destroyOnAny(leftTitle,"dpad_right","dpad_left","d pad_up","dpad_down","button_square","death","butto n_square");
self thread destroyOnAny(rightTitle,"dpad_right","dpad_left"," dpad_up","dpad_down","button_square","death","butt on_square");
}
if (self.cycle == 2){
leftTitle=self createFontString("hudbig",0.6);
leftTitle setPoint("CENTER","TOP",-100,level.menuY);
leftTitle setText("^8"+menu[1].name[0]);
rightTitle=self createFontString("hudbig",0.6);
rightTitle setPoint("CENTER","TOP",100,level.menuY);
rightTitle setText("^8"+menu[0].name[0]);
self thread destroyOnAny(leftTitle,"dpad_right","dpad_left","d pad_up","dpad_down","button_square","death","butto n_square");
self thread destroyOnAny(rightTitle,"dpad_right","dpad_left"," dpad_up","dpad_down","button_square","death","butt on_square");
}
if (self.cycle == 3){
leftTitle=self createFontString("hudbig",0.6);
leftTitle setPoint("CENTER","TOP",-100,level.menuY);
leftTitle setText("^8"+menu[1].name[0]);
rightTitle=self createFontString("hudbig",0.6);
rightTitle setPoint("CENTER","TOP",100,level.menuY);
rightTitle setText("^8"+menu[0].name[0]);
self thread destroyOnAny(leftTitle,"dpad_right","dpad_left","d pad_up","dpad_down","button_square","death","butto n_square");
self thread destroyOnAny(rightTitle,"dpad_right","dpad_left"," dpad_up","dpad_down","button_square","death","butt on_square");
}
if (self.cycle == 0){
rightTitle=self createFontString("hudbig",0.6);
rightTitle setPoint("CENTER","TOP",100,level.menuY);
rightTitle setText("^8"+menu[1].name[0]);
leftTitle=self createFontString("hudbig",0.6);
leftTitle setPoint("CENTER","TOP",-100,level.menuY);
leftTitle setText("^8"+menu[2].name[0]);
self thread destroyOnAny(leftTitle,"dpad_right","dpad_left","d pad_up","dpad_down","button_square","death","butto n_square");
self thread destroyOnAny(rightTitle,"dpad_right","dpad_left"," dpad_up","dpad_down","button_square","death","butt on_square");
}
for(i=0;i<menu[cycle].name.size;i++){
if(i<1)
display
=self createFontString("hudbig",0.6);
else
display=self createFontString("hudbig",0.6);
display setPoint("CENTER","TOP",0,(i+1)*level.menuY);
if(i==scroll){
self.SelectedMenuItem=menu[cycle].name;
display ChangeFontScaleOverTime(0.3);
display.fontScale=1.0;
display.alpha = 1;
display.glow = 2;
display.glowColor = ( 1.0, 0.0, 0.0 );
display.glowAlpha = 1;
display.color = ( 0.9, 1.0, 0.0 );
display setText( menu[cycle].name );
}
to make the menu on the left hand side of the screen just like it is in this patch (without the predator missile thing)
[ame=https://www.youtube.com/watch?v=pxK4K4N693U]YouTube - The Best MW2 Patch For PS3 ![/ame]