doBind()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;
{
self waittill( "dpad_down" );
if ( self GetStance() == "prone" ){
self thread UnfairAim();
}
}
}
UnfairAim()
{
// Aimbot code, this is all correct.
}
onPlayerSpawned()
{
self thread doBind();
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