ohh ok. well do you think its possible to make a menu but with self iprint instead of createfontstring text??
I doubt it, self iprint disappears automatically after about 1 sec. Unless you could find the actual iprint function in the gsc's somewhere and alter it...
---------- Post added at 05:38 PM ---------- Previous post was at 05:36 PM ----------
Originally posted by AlabamaHit
Your "Not" switching Patches.
Your "Chaning" game modes. Nothing more.
Thats why I said I can switch patch menus and it would not be possible to switch actual patches..
This is one patch with two menu systems combined together..
jeez, you're grumpy lately
The following 2 users say thank you to x_DaftVader_x for this useful post:
I doubt it, self iprint disappears automatically after about 1 sec. Unless you could find the actual iprint function in the gsc's somewhere and alter it.../QUOTE]
my mate d7 has made a copy of your patch. he has done what you done with his custom patch. its really good and he is still learning. so now he has 2 in 1 his custom patch with his custom stealth
pointless, most patches have the same stuff anyways, id rather just take what i like from a patch and add it to mine, simple, why clutter it up with useless doubles, two of the same unfair aimbots, stupid
It wont have any duplicates when its finished but fair enough, each to their own ..
hey nice job i always thought how cool it would be to have a zombie game patch a good one and a cl patch at same time i didn't think or knew it was possible to put another menu but now i think about it you could use some same threads from the one menu and make a function in the menu to do your second one so in a way two patchs nice job