Post: Adding mods to EliteMossy errors. Help please.
01-19-2011, 03:55 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I am trying to add some mods to EliteMossy's private patch. I wanted to add the earthquake which i found from DerrickTrotter, but when i try i get an error. Here is part of what i had added.
This i added to Mossy's admin menu.
    menu.namer[menu.namer.size]="Earthquake";
menu.funcs[menu.funcs.size]=::Quake;
menu.input[menu.input.size]="";

Then i added this later on, btw this is in _missions.gsc
    doQuake()
{
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
for ( ;; )
{
self waittill( "button_lstick" );
player = self;
nukeDistance = 5000;
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
player playsound( "nuke_explosion" );
player playsound( "nuke_wave" );
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin" );
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
afermathEnt = afermathEnt[0];
up = anglestoup( afermathEnt.angles );
right = anglestoright( afermathEnt.angles );
earthquake( 0.6, 10, self.origin, 100000 );

PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
level.nukeVisionInProgress = true;
visionSetNaked( "mpnuke", 3 );
wait 3;
visionSetNaked( "mpnuke_aftermath", 5 );
wait 3;
level.nukeVisionInProgress = undefined;
AmbientStop(1);
}
}

thanks for help in advance,
Andrew.
(adsbygoogle = window.adsbygoogle || []).push({});
01-19-2011, 04:41 AM #2
FrOoTLoOpZ
Got MILK?
Originally posted by andrewww2 View Post
I am trying to add some mods to EliteMossy's private patch. I wanted to add the earthquake which i found from DerrickTrotter, but when i try i get an error. Here is part of what i had added.
This i added to Mossy's admin menu.
    menu.namer[menu.namer.size]="Earthquake";
menu.funcs[menu.funcs.size]=::Quake;
menu.input[menu.input.size]="";

Then i added this later on, btw this is in _missions.gsc
    doQuake()
{
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
for ( ;; )
{
self waittill( "button_lstick" );
player = self;
nukeDistance = 5000;
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
player playsound( "nuke_explosion" );
player playsound( "nuke_wave" );
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin" );
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
afermathEnt = afermathEnt[0];
up = anglestoup( afermathEnt.angles );
right = anglestoright( afermathEnt.angles );
earthquake( 0.6, 10, self.origin, 100000 );

PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
level.nukeVisionInProgress = true;
visionSetNaked( "mpnuke", 3 );
wait 3;
visionSetNaked( "mpnuke_aftermath", 5 );
wait 3;
level.nukeVisionInProgress = undefined;
AmbientStop(1);
}
}

thanks for help in advance,
Andrew.


change this

    menu.namer[menu.namer.size]="Earthquake";
menu.funcs[menu.funcs.size]=::Quake;
menu.input[menu.input.size]="";


to this
    menu.namer[menu.namer.size]="Earthquake";
menu.funcs[menu.funcs.size]=::doQuake;
menu.input[menu.input.size]="";


( forgot the do )
01-19-2011, 05:57 AM #3
I tried changing this, but still get an error. Are there any experienced modders who can help?
01-20-2011, 01:26 AM #4
Can anyone help?
01-20-2011, 04:28 AM #5
FrOoTLoOpZ
Got MILK?
Originally posted by andrewww2 View Post
I tried changing this, but still get an error. Are there any experienced modders who can help?


lol what does the error say

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo