Post: Request: Zombieland 2.2 edit (New bunker invasion)
01-19-2011, 04:37 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); just found today in another forum this code here:
    Invasion()
{
CreateElevator((-377,-1820,264),(-870,2271,24Cool Man (aka Tustin));
CreateWalls((-1008,2578,24Cool Man (aka Tustin),(-987,3183,500));
CreateWalls((-987,3183,24Cool Man (aka Tustin),(-665,3185,500));
CreateWalls((-665,3185,24Cool Man (aka Tustin),(-691,2595,500));
CreateDoors((-695,2593,256),(-858,2593,256),(90,0,90),10,2,15,100);
CreateRamps((-968,2990,24Cool Man (aka Tustin),(-973,2710,340));
CreateGrids((-705,2589,345),(-974,2687,345));
CreateWalls((-978,2572,359),(-721,2572,369));
CreateWalls((-971,3518,255),(-457,3593,300));
CreateRamps((-716,2700,345),(-699,3083,344));
CreateWalls((-1126,2789,256),(-1237,2769,340));
CreateGrids((-702,3007,345),(-958,3153,345));
CreateBlocks((-836,3741,290),(90,0,0));
CreateBlocks((-1003,2539,410),(90,0,0));
CreateBlocks((-699,2540,410),(90,0,0));
CreateBlocks((-1005,2486,410),(90,0,0));
CreateWalls((-821,3001,359),(-963,3001,450));
CreateDoors((-826,3001,359),(-726,3001,359),(90,0,90),6,2,15,74);
Sentry = spawnTurret( "misc_turret", (-722,3127,359), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-97,0);
Sentry = spawnTurret( "misc_turret", (-830,2626,359), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-89,0);
}

can someone add this to zombieland 2.2 without the sentry guns?
VID OF IT : [ame=https://www.youtube.com/watch?v=71GoRooW0rQ]YouTube - mw2 bunker invasion[/ame]

BTW this is a new code release,spawn a usable sentry gun:
    Sentry = spawnTurret( "misc_turret", (x,y,z), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (angles);
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The following user thanked Scrumilation for this useful post:

DR-Dizzy
01-19-2011, 11:41 AM #2
Originally posted by Scrumilation View Post
just found today in another forum this code here:
    Invasion()
{
CreateElevator((-377,-1820,264),(-870,2271,24Cool Man (aka Tustin));
CreateWalls((-1008,2578,24Cool Man (aka Tustin),(-987,3183,500));
CreateWalls((-987,3183,24Cool Man (aka Tustin),(-665,3185,500));
CreateWalls((-665,3185,24Cool Man (aka Tustin),(-691,2595,500));
CreateDoors((-695,2593,256),(-858,2593,256),(90,0,90),10,2,15,100);
CreateRamps((-968,2990,24Cool Man (aka Tustin),(-973,2710,340));
CreateGrids((-705,2589,345),(-974,2687,345));
CreateWalls((-978,2572,359),(-721,2572,369));
CreateWalls((-971,3518,255),(-457,3593,300));
CreateRamps((-716,2700,345),(-699,3083,344));
CreateWalls((-1126,2789,256),(-1237,2769,340));
CreateGrids((-702,3007,345),(-958,3153,345));
CreateBlocks((-836,3741,290),(90,0,0));
CreateBlocks((-1003,2539,410),(90,0,0));
CreateBlocks((-699,2540,410),(90,0,0));
CreateBlocks((-1005,2486,410),(90,0,0));
CreateWalls((-821,3001,359),(-963,3001,450));
CreateDoors((-826,3001,359),(-726,3001,359),(90,0,90),6,2,15,74);
Sentry = spawnTurret( "misc_turret", (-722,3127,359), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-97,0);
Sentry = spawnTurret( "misc_turret", (-830,2626,359), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-89,0);
}

can someone add this to zombieland 2.2 without the sentry guns?
VID OF IT : You must login or register to view this content.

BTW this is a new code release,spawn a usable sentry gun:
    Sentry = spawnTurret( "misc_turret", (x,y,z), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (angles);


Script compile error :/

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