Post: Bmp2code-help
01-19-2011, 01:50 PM #1
pies5674321
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); hey just need a bit of help, i keep getting bad compile script when i load my game. its a cleaned missions and works fine by its self but when i add the BMPCODE it does not load. only things i changed are in playerspawned and added the dodrawing function under it. can someone help me please?








#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init(){
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
onPlayerConnect(){
for(;Winky Winky{
level waittill("connected",player);
if (!isDefined(player.pers["postGameChallenges"])) player.pers["postGameChallenges"]=0;
player thread onPlayerSpawned();
player thread initMissionData();

} }
onPlayerSpawned(){
self endon("disconnect");
for(;Winky Winky{
self waittill("spawned_player");
self thread DrawingExample();
WP(X,Y,Z){B=spawn("script_model",self.origin+(X,Y,Z));B.angles=(90,0,0);B setModel("com_plasticcase_enemy");}
}}

}

DrawingExample(){
WP("0,0,220,0,385,0,495,0,715,0,770,0,825,0,990,0,1210,0,1320,0,1430,0,1540,0,1760,0,1925,0,1980,0,2035,0,2200,0,2255,0,2310,0,2475,0,2695,0,2915,0,0,30,220,30,330,30,440,30,550,30,660,30,880,30,990,30,1210,30,1375,30,1430,30,1540,30,1760,30,1870,30,2090,30,2365,30,2475,30,2695,30,2915,30,0,60,165,60,220,60,330,60,440,60,550,60,660,60,880,60,990,60,1155,60,1210,60,1430,60,1540,60,1705,60,1760,60,1870,60,2090,60,2200,60,2255,60,2310,60,2365,60,2475,60,2640,60,2695,60,2915,60,55,90,110,90,220,90,330,90,550,90,660,90,880,90,1045,90,1100,90,1210,90,1375,90,1430,90,1595,90,1650,90,1760,90,1870,90,2090,90,2200,90,2365,90,2530,90,2585,90,2695,90,2915,90,660,120,880,120,1320,120,1430,120,1870,120,2090,120,2255,120,2310,120,2695,120,2915,120,660,150,880,150,1430,150,1870,150,2090,150,2695,150,2915,150,715,180,770,180,825,180,1870,180,2090,180,2695,180,2805,180,2860,180,2915,180,2970,180,3025,180",0,1);

}

createPerkMap(){
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
ch_getProgress(r){ return self getPlayerData("challengeProgress",r); }
ch_getState(r){ return self getPlayerData("challengeState",r); }
ch_setProgress(r,v){ self setPlayerData("challengeProgress",r,v); }
ch_setState(r,v){ self setPlayerData("challengeState",r,v); }
initMissionData(){
ks=getArrayKeys(level.killstreakFuncs);
foreach(k in ks)
self.pers[k]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
playerDamaged(e,a,i,s,w,h){ }
playerKilled(e,a,i,m,w,p,s,m){ }
vehicleKilled(o,v,e,a,i,s,w){ }
waitAndProcessPlayerKilledCallback(d){ }
playerAssist(){ }
useHardpoint(h){ }
roundBegin(){ }
roundEnd(w){ }
lastManSD(){ }
healthRegenerated(){ self.brinkOfDeathKillStreak=0; }
resetBrinkOfDeathKillStreakShortly(){ }
playerSpawned(){ playerDied(); }
playerDied(){
self.brinkOfDeathKillStreak=0;
self.healthRegenerationStreak=0;
self.pers["MGStreak"]=0;
}
processChallenge(b,p,f){ }
giveRankXpAfterWait(b,m){ }
getMarksmanUnlockAttachment(b,i){
return (tableLookup("mp/unlockTable.csv",0,b,4+i));
}
getWeaponAttachment(w,i){
return (tableLookup("mp/statsTable.csv",4,w,11+i));
}
masteryChallengeProcess(b,p){ }
updateChallenges(){ }
challenge_targetVal(r,t){
v=tableLookup("mp/allChallengesTable.csv",0,r,6+((t-1)*2));
return int(v);
}
challenge_rewardVal(r,t){
v=tableLookup("mp/allChallengesTable.csv",0,r,7+((t-1)*2));
return int(v);
}
buildChallegeInfo(){
level.challengeInfo=[];
tableName="mp/allchallengesTable.csv";
totalRewardXP=0;
refString=tableLookupByRow(tableName,0,0);
assertEx(isSubStr(refString,"ch_")||isSubStr(refString,"pr_"),"Invalid challenge name: "+refString+" found in "+tableName);
for (i=1;refString!="";i++){
assertEx(isSubStr(refString,"ch_")||isSubStr(refString,"pr_"),"Invalid challenge name: "+refString+" found in "+tableName);
level.challengeInfo[refString]=[];
level.challengeInfo[refString]["targetval"]=[];
level.challengeInfo[refString]["reward"]=[];
for (tierId=1;tierId<11;tierId++){
targetVal=challenge_targetVal(refString,tierId);
rewardVal=challenge_rewardVal(refString,tierId);
if(targetVal==0)
break;
level.challengeInfo[refString]["targetval"][tierId]=targetVal;
level.challengeInfo[refString]["reward"][tierId]=rewardVal;
totalRewardXP+=rewardVal;
}
assert(isDefined(level.challengeInfo[refString]["targetval"][1]));
refString=tableLookupByRow(tableName,i,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",0,4);
for (tierId=1;tierTable!="";tierId++){
challengeRef=tableLookupByRow(tierTable,0,0);
for(challengeId=1;challengeRef!="";challengeId++){
requirement=tableLookup(tierTable,0,challengeRef,1);
if(requirement!="")
level.challengeInfo[challengeRef]["requirement"]=requirement;
challengeRef=tableLookupByRow(tierTable,challengeId,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",tierId,4);
} }
genericChallenge(c,v){ }
playerHasAmmo(){
primaryWeapons=self getWeaponsListPrimaries();
foreach(p in primaryWeapons ){
if (self GetWeaponAmmoClip(p))
return true;
altWeapon=weaponAltWeaponName(p);
if (!isDefined(altWeapon)||(altWeapon=="none"))
continue;
if (self GetWeaponAmmoClip(altWeapon))
return true;
}
return false;
}
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01-19-2011, 01:55 PM #2
You need to add the WP function wait i'll give it to you in secs

This:
    WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_enemy");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}}
:y:
01-19-2011, 02:00 PM #3
pies5674321
Little One
Originally posted by TuhoajaFIN View Post
You need to add the WP function wait i'll give it to you in secs

This:
    WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_enemy");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}}
:y:




its in there look

} }
onPlayerSpawned(){
self endon("disconnect");
for(;{
self waittill("spawned_player");
self thread DrawingExample();
WP(X,Y,Z){B=spawn("script_model",self.origin+(X,Y, Z));B.angles=(90,0,0);B setModel("com_plasticcase_enemy");}
}}
01-19-2011, 02:04 PM #4
Originally posted by pies5674321 View Post
its in there look

} }
onPlayerSpawned(){
self endon("disconnect");
for(;{
self waittill("spawned_player");
self thread DrawingExample();
WP(X,Y,Z){B=spawn("script_model",self.origin+(X,Y, Z));B.angles=(90,0,0);B setModel("com_plasticcase_enemy");}
}}

Well try to take that away from PlayerSpawned...

add that DrawingExample to menu.
01-19-2011, 03:06 PM #5
xPwn
Error… Cat invasion!
when you convert the .bmp image to code with the program, set the height to something like 2000, then function it in the menu, so when you click the option in the menu, it will spawn in the sky Winky Winky

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