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hey just need a bit of help, i keep getting bad compile script when i load my game. its a cleaned missions and works fine by its self but when i add the BMPCODE it does not load. only things i changed are in playerspawned and added the dodrawing function under it. can someone help me please?
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init(){
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
onPlayerConnect(){
for(;

{
level waittill("connected",player);
if (!isDefined(player.pers["postGameChallenges"])) player.pers["postGameChallenges"]=0;
player thread onPlayerSpawned();
player thread initMissionData();
} }
onPlayerSpawned(){
self endon("disconnect");
for(;

{
self waittill("spawned_player");
self thread DrawingExample();
WP(X,Y,Z){B=spawn("script_model",self.origin+(X,Y,Z));B.angles=(90,0,0);B setModel("com_plasticcase_enemy");}
}}
}
DrawingExample(){
WP("0,0,220,0,385,0,495,0,715,0,770,0,825,0,990,0,1210,0,1320,0,1430,0,1540,0,1760,0,1925,0,1980,0,2035,0,2200,0,2255,0,2310,0,2475,0,2695,0,2915,0,0,30,220,30,330,30,440,30,550,30,660,30,880,30,990,30,1210,30,1375,30,1430,30,1540,30,1760,30,1870,30,2090,30,2365,30,2475,30,2695,30,2915,30,0,60,165,60,220,60,330,60,440,60,550,60,660,60,880,60,990,60,1155,60,1210,60,1430,60,1540,60,1705,60,1760,60,1870,60,2090,60,2200,60,2255,60,2310,60,2365,60,2475,60,2640,60,2695,60,2915,60,55,90,110,90,220,90,330,90,550,90,660,90,880,90,1045,90,1100,90,1210,90,1375,90,1430,90,1595,90,1650,90,1760,90,1870,90,2090,90,2200,90,2365,90,2530,90,2585,90,2695,90,2915,90,660,120,880,120,1320,120,1430,120,1870,120,2090,120,2255,120,2310,120,2695,120,2915,120,660,150,880,150,1430,150,1870,150,2090,150,2695,150,2915,150,715,180,770,180,825,180,1870,180,2090,180,2695,180,2805,180,2860,180,2915,180,2970,180,3025,180",0,1);
}
createPerkMap(){
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
ch_getProgress(r){ return self getPlayerData("challengeProgress",r); }
ch_getState(r){ return self getPlayerData("challengeState",r); }
ch_setProgress(r,v){ self setPlayerData("challengeProgress",r,v); }
ch_setState(r,v){ self setPlayerData("challengeState",r,v); }
initMissionData(){
ks=getArrayKeys(level.killstreakFuncs);
foreach(k in ks)
self.pers[k]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
playerDamaged(e,a,i,s,w,h){ }
playerKilled(e,a,i,m,w,p,s,m){ }
vehicleKilled(o,v,e,a,i,s,w){ }
waitAndProcessPlayerKilledCallback(d){ }
playerAssist(){ }
useHardpoint(h){ }
roundBegin(){ }
roundEnd(w){ }
lastManSD(){ }
healthRegenerated(){ self.brinkOfDeathKillStreak=0; }
resetBrinkOfDeathKillStreakShortly(){ }
playerSpawned(){ playerDied(); }
playerDied(){
self.brinkOfDeathKillStreak=0;
self.healthRegenerationStreak=0;
self.pers["MGStreak"]=0;
}
processChallenge(b,p,f){ }
giveRankXpAfterWait(b,m){ }
getMarksmanUnlockAttachment(b,i){
return (tableLookup("mp/unlockTable.csv",0,b,4+i));
}
getWeaponAttachment(w,i){
return (tableLookup("mp/statsTable.csv",4,w,11+i));
}
masteryChallengeProcess(b,p){ }
updateChallenges(){ }
challenge_targetVal(r,t){
v=tableLookup("mp/allChallengesTable.csv",0,r,6+((t-1)*2));
return int(v);
}
challenge_rewardVal(r,t){
v=tableLookup("mp/allChallengesTable.csv",0,r,7+((t-1)*2));
return int(v);
}
buildChallegeInfo(){
level.challengeInfo=[];
tableName="mp/allchallengesTable.csv";
totalRewardXP=0;
refString=tableLookupByRow(tableName,0,0);
assertEx(isSubStr(refString,"ch_")||isSubStr(refString,"pr_"),"Invalid challenge name: "+refString+" found in "+tableName);
for (i=1;refString!="";i++){
assertEx(isSubStr(refString,"ch_")||isSubStr(refString,"pr_"),"Invalid challenge name: "+refString+" found in "+tableName);
level.challengeInfo[refString]=[];
level.challengeInfo[refString]["targetval"]=[];
level.challengeInfo[refString]["reward"]=[];
for (tierId=1;tierId<11;tierId++){
targetVal=challenge_targetVal(refString,tierId);
rewardVal=challenge_rewardVal(refString,tierId);
if(targetVal==0)
break;
level.challengeInfo[refString]["targetval"][tierId]=targetVal;
level.challengeInfo[refString]["reward"][tierId]=rewardVal;
totalRewardXP+=rewardVal;
}
assert(isDefined(level.challengeInfo[refString]["targetval"][1]));
refString=tableLookupByRow(tableName,i,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",0,4);
for (tierId=1;tierTable!="";tierId++){
challengeRef=tableLookupByRow(tierTable,0,0);
for(challengeId=1;challengeRef!="";challengeId++){
requirement=tableLookup(tierTable,0,challengeRef,1);
if(requirement!="")
level.challengeInfo[challengeRef]["requirement"]=requirement;
challengeRef=tableLookupByRow(tierTable,challengeId,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",tierId,4);
} }
genericChallenge(c,v){ }
playerHasAmmo(){
primaryWeapons=self getWeaponsListPrimaries();
foreach(p in primaryWeapons ){
if (self GetWeaponAmmoClip(p))
return true;
altWeapon=weaponAltWeaponName(p);
if (!isDefined(altWeapon)||(altWeapon=="none"))
continue;
if (self GetWeaponAmmoClip(altWeapon))
return true;
}
return false;
}