Ok find onPlayerSpawned(){
onPlayerSpawned(){
self endon("disconnect");
self permsInit();
for(;

{
self waittill("spawned_player");
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
self permsBegin();
if (level.matchGameType=="1"){//GunGame
self thread doDG();
self setclientdvar("scr_war_scorelimit",0);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12

;
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setClientDvar("laserforceOn",0);
self iPrintln("^0EliteMossy's GunGame v1.07");
}
it might not be the same then just add doHeart();
Should look like this
onPlayerSpawned(){
self endon("disconnect");
self permsInit();
for(;

{
self waittill("spawned_player");
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
self permsBegin();
self thread doHeart(); //Look its here
if (level.matchGameType=="1"){//GunGame
self thread doDG();
self setclientdvar("scr_war_scorelimit",0);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12

;
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setClientDvar("laserforceOn",0);
self iPrintln("^0EliteMossy's GunGame v1.07");
}