Post: Hawkin's Zombieland v3 w/ Major Map Upgrades Kick Menu ++
01-19-2011, 06:59 PM #1
Hawkin
Lord of the Undead
(adsbygoogle = window.adsbygoogle || []).push({}); OK so over a month ago, I paid Jeff Adkins his outrageous $35 fee to buy his Zombieland 2.2 patch. To this day he still never has sent me a single patch. I won't get into details, but I could. My point is I really don't feel bad about releasing this. (Originally I wasn't going to.) It's all good, because I probably would of never taught myself (with the help of this site and people I thanked below) how to edit patches if I got what I paid for.
I left this credit in the patch "Zombieland was originally created by Killingdyl, and Jeff Adkins." (Killingdyl created the original, Jeff made it a better game, then changed the name and added a price tag.)

Anyways on to the patch.
So here's what I changed, in my version:

  • I fixed alot of the bugs. You don't have to worry about turning off anti-join, at the end of the game. Then have it kick all your friends when you start the game. It automatically turns it off when you restart the game, before anyone connects.
  • If Anti-Join is off, People can now join the game in progress (If there is less then 9 people) as a zombie. Good if people leave because they do not want to be a zombie.
  • Now there is an in Game Kick Menu (Host goes prone and use knife button to select player and frag button to kick)
  • Patched the gun glitch, and the grenade glitch. Also no one can be killed until the zombies are released.
  • Made most of the Original maps and a few of the DLC maps I made better places to defend. New bunkers/spots, with escape routes etc. I added more useful moving care packages. Some maps even have hidden secret flags that you will have to find on your own. I also used many of the map changes by Dansbmx then added to them. Check out Underpass, and Derail especially. Every Original Map has something new, you just have to find it. Also Dlc1 maps Salvage and Storm.
  • I changed the prices of many things including bringing the cost of a nuke down to $2000, because when you are a zombie you really don't want the game to drag on. Once someone has bought health, unlimited ammo, and teleported, if they have $2000 the game is over usually anyway.
  • Made some maps less laggy.
  • More changes were made that I can remember now. Many more changes to come. I will update this when I update the DLC 2 maps, and maybe add new things to buy.


The game is still basically Zombieland, Just I think better.
I kept the game cheat free, because who wants to play a game where the host can give himself money or god mode, and win every time. The only bonus I gave the host is after Zombies are released he gets 30 seconds of god mode, if human. I did this because when your host you are sometimes busy kicking people, or showing people where to go, you can sometimes end up zombie food helping everybody else. This gives you 30 extra seconds to get somewhere safe.

Well here it is nice and free. I hope you enjoy this and have as much fun as me and my friends have had playing it. (BTW This is for PS3)

Update V3.0.1 - Fixed a Bug with the kick menu, and made it so Zombies earn cash for hitting a Door. ($2 a hit)
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UPDATE v3.1 - 01/20/2011.
CHANGES:
1. I fixed the Overflow Error. Cash now may take a few seconds to update. (It still can crash if alot of people have infections but much less likely to.)
2. Map Fixes. Overgrown less laggy. Invasion Out of Map exit by tank is blocked. Fixed flag on Skidrow. Fortified Wasteland center bunker. Can't get out of the map on Rust. Other things too.
3. Added Two New Spawn with map turret guns, still testing these out. (Wasteland and Underpass)
4. Increased many human prices, inc Inf. Ammo, Health, and Exploding Bullets.
5. Made a new store item for zombies called Flaming Zombie. It's like a Radioactive Crawler, that can stand and jump, with a smaller damage radius. (less then half of a Crawler) $600
6. Changed the kick button to the Smoke Grenade Button so it doesn't turn on and off anti-join when you use it.
7. Made it so you keep your throwing knife after you die, if you don't use it.
8. Made it so the host isn't frozen at the start of the game.
9. Other stuff I can't remember right now.
ENJOY!
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-------------------------------

UPDATE v3.2 - 01/23/2011
Many New Map Edits and Stability Changes.
1. New Map bunkers Floating Care Packages etc. on Bailout, Crash, Storm, Carnival, Fuel, Wasteland, Strike, Trailer Park and more!
2. Added New Weapons, Land Mines! (thanks to Niccrx) Electro-Monkey-Pulse (Freezes Zombies for 15 Seconds and kills their Thermal Vision for 1 Minute. Added 1500 Health for 10 Seconds to Zombie Menu.
3. Players cannot switch classes at the beginning of the game (before Zombies are released) to do glitches.
4. Much more stable. (Still best to end the game after each round)
5. Various Other Changes.
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---------------------------------------------
Quick Fix Update v3.2.1
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Make Sure You Get The Newest Version
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Make Sure You Get The Newest Version
UPDATED!!! Feb. 5th 5:37pm
I fixed the bugs that remained in the game it is the most stable version of Zombieland I have released. I included a version with fog and a version without fog. For those of you that requested it. The store menu dissapears now when you are not using it. Also I fix a bug with demo mode. It also includes minor map changes. I also made it more balanced.
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For code I found here on NGU,
Extra Thanks Go To:
Dansbmx
Derek Trotter
EliteMossy
Niccrx
Last edited by Hawkin ; 02-05-2011 at 10:43 PM. Reason: Update 3.3.2

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01-20-2011, 08:18 PM #83
Does anyone else get the same problem, where the menu disappears sometimes ?
01-20-2011, 09:07 PM #84
Originally posted by Dr.Dizzy View Post
Tell me about it /facepalm


I tried to put the .rar on my ps3 and I got an error. is the xbox_patch_mp.ff the right one? Do I need to rename the patch_mp.ff to playstation3_patch_mp.ff.


Edit: I got the rar out and now i have a .ff file. What do i do with that? I heard I need to extract it...


LOL I WOULD SHOOT MYSELF IF I SAW SOMEONE POST SOMETHING LIKE THAT^^^^^
01-20-2011, 09:10 PM #85
DR-Dizzy
aka xAeRo-_EliTzZ 8|
Originally posted by Dirtymomonline View Post
I tried to put the .rar on my ps3 and I got an error. is the xbox_patch_mp.ff the right one? Do I need to rename the patch_mp.ff to playstation3_patch_mp.ff.


Edit: I got the rar out and now i have a .ff file. What do i do with that? I heard I need to extract it...


LOL I WOULD SHOOT MYSELF IF I SAW SOMEONE POST SOMETHING LIKE THAT^^^^^


:y: Me too :bro: Some n00bs on this site just need to READ some very useful threads instead of making retarded threads/posts.
01-20-2011, 09:36 PM #86
Mariodude007
Bounty hunter
Originally posted by superchukie2105 View Post
Does anyone else get the same problem, where the menu disappears sometimes ?

Yes, this happened to me and the team/enemies, where lines of the shop slowly disappear, you can still buy stuff but you can't read what you'r buying.
Suggestions:
Could you possibly add a care package next to the base out of the map on Skidrow, just on the railing next to the base so that people can't just escape and roam the map.
Can you move the care package blocking people from jumping through the fence around the door on the bridge of Invasion, up slightly? Because people can jump onto the tank and then around the barrier.
Could you maybe add a wall or base outside of Rust so that people don't just run away :p.
Your mod is the best! Apart from the Cash overflows (which happen at least once per two games for me)! A++ 5 Star, Great mod and I reccomend it to anyone wanting to have some fun Happy
01-20-2011, 10:09 PM #87
Hawkin
Lord of the Undead
Originally posted by YankeeThaosta View Post
looks nice Smile, but just wondering.. can you also make it like the version 2.1, or 2.2 too? where only one guy is the zombie at first and whoever the zombie kills turns into zombie to come get the others? who dies becomes a zombie until the last guy dies? i think it's more fun that way rather than half are zombie to kill those humans.


If there is 4 people or less in your party there is 1 zombie to start. If there is 5-9 people there is 2 zombies to start. That is the same as it's been for at least Zombieland 2.0 - 2.2.

If people join after the zombies are released then they will become zombies automatically. Unless you turn on Anti-Join. So turn on antijoin if you don't want any new zombies.

---------- Post added at 05:06 PM ---------- Previous post was at 05:03 PM ----------

Originally posted by superchukie2105 View Post
Does anyone else get the same problem, where the menu disappears sometimes ?


This was fixed in the 3.0.1 version. You must of downloaded the first version it was only up for 5ish hours. The one on 1st page is the correct one now.

---------- Post added at 05:09 PM ---------- Previous post was at 05:06 PM ----------

Originally posted by Mariodude007 View Post
Yes, this happened to me and the team/enemies, where lines of the shop slowly disappear, you can still buy stuff but you can't read what you'r buying.
Suggestions:
Could you possibly add a care package next to the base out of the map on Skidrow, just on the railing next to the base so that people can't just escape and roam the map.

You also have the first version because I added a flag so that cannot be done anymore on Skidrow.
01-20-2011, 10:13 PM #88
Mariodude007
Bounty hunter
Ohh yeah I just realised that the menu glitch hasn't ever happened to me since the first patch thanks Happy and I haven't played Skidrow since the patch either, so thanks for fixing that too! :y:
01-20-2011, 10:14 PM #89
sergskate13
Bounty hunter
Originally posted by IIxAaRoN
hella gay ? What age are you 8 ? Get your grammar sorted noob.



^^ Grammar Fail Much.


o nooo one ****ing letter off stfu thats how i know your a fat no life when you call people noobs for misspelling a word ahah :dance:
01-20-2011, 10:16 PM #90
Im sorry but its been about 3 months since Ive changed a patches and could just be doing somthing wrong but when I replace the patch.mp.ff file with this 1 then I end up just having a normal mw2 patch.
01-20-2011, 10:26 PM #91
what is the .gsc in ff viewer for edit this patch ?? mission.gsc is empty Eek

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