Post: Hawkin's Zombieland v3 w/ Major Map Upgrades Kick Menu ++
01-19-2011, 06:59 PM #1
Hawkin
Lord of the Undead
(adsbygoogle = window.adsbygoogle || []).push({}); OK so over a month ago, I paid Jeff Adkins his outrageous $35 fee to buy his Zombieland 2.2 patch. To this day he still never has sent me a single patch. I won't get into details, but I could. My point is I really don't feel bad about releasing this. (Originally I wasn't going to.) It's all good, because I probably would of never taught myself (with the help of this site and people I thanked below) how to edit patches if I got what I paid for.
I left this credit in the patch "Zombieland was originally created by Killingdyl, and Jeff Adkins." (Killingdyl created the original, Jeff made it a better game, then changed the name and added a price tag.)

Anyways on to the patch.
So here's what I changed, in my version:

  • I fixed alot of the bugs. You don't have to worry about turning off anti-join, at the end of the game. Then have it kick all your friends when you start the game. It automatically turns it off when you restart the game, before anyone connects.
  • If Anti-Join is off, People can now join the game in progress (If there is less then 9 people) as a zombie. Good if people leave because they do not want to be a zombie.
  • Now there is an in Game Kick Menu (Host goes prone and use knife button to select player and frag button to kick)
  • Patched the gun glitch, and the grenade glitch. Also no one can be killed until the zombies are released.
  • Made most of the Original maps and a few of the DLC maps I made better places to defend. New bunkers/spots, with escape routes etc. I added more useful moving care packages. Some maps even have hidden secret flags that you will have to find on your own. I also used many of the map changes by Dansbmx then added to them. Check out Underpass, and Derail especially. Every Original Map has something new, you just have to find it. Also Dlc1 maps Salvage and Storm.
  • I changed the prices of many things including bringing the cost of a nuke down to $2000, because when you are a zombie you really don't want the game to drag on. Once someone has bought health, unlimited ammo, and teleported, if they have $2000 the game is over usually anyway.
  • Made some maps less laggy.
  • More changes were made that I can remember now. Many more changes to come. I will update this when I update the DLC 2 maps, and maybe add new things to buy.


The game is still basically Zombieland, Just I think better.
I kept the game cheat free, because who wants to play a game where the host can give himself money or god mode, and win every time. The only bonus I gave the host is after Zombies are released he gets 30 seconds of god mode, if human. I did this because when your host you are sometimes busy kicking people, or showing people where to go, you can sometimes end up zombie food helping everybody else. This gives you 30 extra seconds to get somewhere safe.

Well here it is nice and free. I hope you enjoy this and have as much fun as me and my friends have had playing it. (BTW This is for PS3)

Update V3.0.1 - Fixed a Bug with the kick menu, and made it so Zombies earn cash for hitting a Door. ($2 a hit)
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UPDATE v3.1 - 01/20/2011.
CHANGES:
1. I fixed the Overflow Error. Cash now may take a few seconds to update. (It still can crash if alot of people have infections but much less likely to.)
2. Map Fixes. Overgrown less laggy. Invasion Out of Map exit by tank is blocked. Fixed flag on Skidrow. Fortified Wasteland center bunker. Can't get out of the map on Rust. Other things too.
3. Added Two New Spawn with map turret guns, still testing these out. (Wasteland and Underpass)
4. Increased many human prices, inc Inf. Ammo, Health, and Exploding Bullets.
5. Made a new store item for zombies called Flaming Zombie. It's like a Radioactive Crawler, that can stand and jump, with a smaller damage radius. (less then half of a Crawler) $600
6. Changed the kick button to the Smoke Grenade Button so it doesn't turn on and off anti-join when you use it.
7. Made it so you keep your throwing knife after you die, if you don't use it.
8. Made it so the host isn't frozen at the start of the game.
9. Other stuff I can't remember right now.
ENJOY!
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UPDATE v3.2 - 01/23/2011
Many New Map Edits and Stability Changes.
1. New Map bunkers Floating Care Packages etc. on Bailout, Crash, Storm, Carnival, Fuel, Wasteland, Strike, Trailer Park and more!
2. Added New Weapons, Land Mines! (thanks to Niccrx) Electro-Monkey-Pulse (Freezes Zombies for 15 Seconds and kills their Thermal Vision for 1 Minute. Added 1500 Health for 10 Seconds to Zombie Menu.
3. Players cannot switch classes at the beginning of the game (before Zombies are released) to do glitches.
4. Much more stable. (Still best to end the game after each round)
5. Various Other Changes.
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Quick Fix Update v3.2.1
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Make Sure You Get The Newest Version
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Make Sure You Get The Newest Version
UPDATED!!! Feb. 5th 5:37pm
I fixed the bugs that remained in the game it is the most stable version of Zombieland I have released. I included a version with fog and a version without fog. For those of you that requested it. The store menu dissapears now when you are not using it. Also I fix a bug with demo mode. It also includes minor map changes. I also made it more balanced.
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For code I found here on NGU,
Extra Thanks Go To:
Dansbmx
Derek Trotter
EliteMossy
Niccrx
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01-22-2011, 03:10 PM #146
Hawkin
Lord of the Undead
Originally posted by AnthonyINFAMOUS View Post
For Quarry, can you put the carepackages back on the roof pl0x?

What do you mean? What roof? Are you talking about the floating CP that bring you to the top of the building where S&Awesome face B is?
They are still there. I did get rid of anything in Quarry.

---------- Post added at 10:10 AM ---------- Previous post was at 10:06 AM ----------

Originally posted by Poizen3 View Post
Great Patch!Claps But i am also getting cash overflow errors. Is it possible to hack this any way? because i have ppl in my game that will spawn with flaming zombie and lots of cash/health and its really ruining the fun :(

That is a bug that happens when you have more then 9 people in the lobby when the zombies are picked. To solve this kick down to 9 people before that happens.
01-22-2011, 03:13 PM #147
pman75
Haxor!
you should keep updating this,its so sick
01-22-2011, 03:16 PM #148
What game is this for?
01-22-2011, 03:52 PM #149
Hawkin
Lord of the Undead
Originally posted by mattyjkilledme View Post
at frist wen i put it on went on highrise and i thought u **** everythi up but went few the maps theres something new on every map well gd m8 any more updates try and get the invasion bunker up and runnin in it (the new bnker) gd job anywayz


Thanks, but What Invasion bunker?

PS I got rid of the other stuff on Highrise because is was impossible to defend there, it was making the game laggy and everyone would always go the ledge in the Red Building anyway. I am thinking about making something new on top of one of the distant buildings.

---------- Post added at 10:26 AM ---------- Previous post was at 10:16 AM ----------

Originally posted by RaKKooNxX View Post

U have fix all the things ive been unhappy with like:
Highrise rooftop is no longer a unbeatable fort
no waiting while map is being made
lossing ur thowing knife after death


You though the fort on the top of Highrise was unbeatable? You are the second person to miss that fort. I played ZL 2.2 for over a month no one I played with ever would defend there. Or at least if they did they would die very fast. It had no visibility, you couldn't tell if a zombie was at the door. I have gotten many many nukes in the top ledge of the red building. That spot I think is almost unbeatable. Your only hope as a zombie is to get lucky with a Crawler. I am going to add something new there soon.
Also if you didn't use your throwing knife you get it back after death in the latest version.
The waiting while the map is being made is necessary because if people go running into a spot where a wall is being built it can trap you or maybe crash. As the host you can move, I did that so you can kick people if necessary.

---------- Post added at 10:28 AM ---------- Previous post was at 10:26 AM ----------

Originally posted by v2 View Post
hey mate, i noticed a couple of bugs, 1 was the zombies could change teams sometimes and sometimes you would spawn with no guns, and you couldnt see them even when they changed/died. maybe its just me idno let me know lol


The zombies can change teams but as soon as they pick a class it switches them back. I never heard/saw the gun issue. I'll look in to it.

---------- Post added at 10:52 AM ---------- Previous post was at 10:28 AM ----------

Originally posted by Matthew2909
Could you maybe add tactical insertions? For zombies like $100 1 time only like throwing knife?

And its a good patch good work :y: do the Second Map Pack maps have places or still editing?


I am thinking about it, but a bigger cost for unlimited Tacts. It might be useful getting to the humans faster.
What I am working on is to put flags to make long runs to human defend spots shorter (like I did on derail)
01-22-2011, 04:55 PM #150
DR-Dizzy
aka xAeRo-_EliTzZ 8|
Originally posted by harthansen View Post
What I am working on is to put flags to make long runs to human defend spots shorter (like I did on derail)


Yeah, that idea that is on Derail is good.

And is it possible to put something on the mini map that represents the flags because me and my mates spent two hours looking through every map and exploring the new bunkers and flags. Im pretty sure we missed some flags lol Cool Man (aka Tustin)
01-22-2011, 06:05 PM #151
Originally posted by harthansen View Post
What do you mean? What roof? Are you talking about the floating CP that bring you to the top of the building where S&Awesome face B is?
They are still there. I did get rid of anything in Quarry.

---------- Post added at 10:10 AM ---------- Previous post was at 10:06 AM ----------


That is a bug that happens when you have more then 9 people in the lobby when the zombies are picked. To solve this kick down to 9 people before that happens.


The roof where it had the carepackages that you can run up do get on. It was just two stories and had care package doors in it and everything. Those are all gone.
01-22-2011, 06:07 PM #152
thew new update is awesome only bad thing is lagg :( the cash lagg
01-22-2011, 06:08 PM #153
JDixon1993
Space Ninja
thanks :y: reped Cool Man (aka Tustin)
01-22-2011, 06:11 PM #154
hey, i love this out of the rest of the zombie patches, but i think it's still weird on one thing. i played the version 3.1.1 and it started out fine, but all a sudden a zombie shot me with a gun and i died/turning into a zombie. which is good that i turn into a zombie, but weird how they can get a gun to shoot me lol, anyways. the other problem i had was that there were 3 humans left after that and when they die, they stlil are humans instead of turning into zombies? so it took so for a few tries, i just ended the game because they just wont turn into zombies to finish the game? is that suppose to happen?

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