Post: How To Completely Customize Elite Mossy's Private Patch
01-20-2011, 12:50 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Here I will be teaching you how to edit Elite Mossy's Private Patch. I will be explaining the process of changing codes such as the infection, how to add your own code and how to change permission of options.


Credit to Elite Mossy for all his work with his patch and his codes, Bucn for his amazing patch switcher, TheUnknown for getting me into hacking and DerekTrotter for getting me interested in patch editing. I love you guys :love:

Before we begin, you will need the following:

Elite Mossy's Private Patch v1: You must login or register to view this content.

Bucn's Patch Editor: You must login or register to view this content.

Any .ff Viewr

Now you are going to want to convert mossy's private patch into an xbox patch with the patch converter and then open it up in your .ff Viewer.


How to delete something from The patch:
Navigate to
    maps/mp/gametypes/_missions.gsc

Now go to the menu that you want to delete something from. In this tutorial I will be deleting TheUnknowns bunker to save some room. So scroll down until you reach:
    menuObjects(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^3Objects Menu";
menu.namer[1]="Harrier";
menu.namer[2]="Little Bird";
menu.namer[3]="AC-130";
menu.namer[4]="Tree #1";
menu.namer[5]="Tree #2";
menu.namer[6]="Winter Truck";
menu.namer[7]="Hummer Car";
menu.namer[8]="Police Car";
menu.namer[9]="Crate";
menu.namer[10]="Blowup Doll";
menu.namer[11]="Dev Sphere";
menu.namer[12]="Bunker";
menu.funcs[1]=::SpawnModel;
menu.funcs[2]=::SpawnModel;
menu.funcs[3]=::SpawnModel;
menu.funcs[4]=::SpawnModel;
menu.funcs[5]=::SpawnModel;
menu.funcs[6]=::SpawnModel;
menu.funcs[7]=::SpawnModel;
menu.funcs[8]=::SpawnModel;
menu.funcs[9]=::SpawnModel;
menu.funcs[10]=::SpawnModel;
menu.funcs[11]=::SpawnModel;
menu.funcs[12]=::spawnModel;
menu.input[1]="vehicle_av8b_harrier_jet_mp";
menu.input[2]="vehicle_little_bird_armed";
menu.input[3]="vehicle_ac130_coop";
menu.input[4]="foliage_cod5_tree_jungle_02_animated";
menu.input[5]="foliage_cod5_tree_pine05_large_animated";
menu.input[6]="vehicle_uaz_winter_destructible";
menu.input[7]="vehicle_hummer_destructible";
menu.input[8]="vehicle_policecar_lapd_destructible";
menu.input[9]="com_plasticcase_beige_big";
menu.input[10]="furniture_blowupdoll01";
menu.input[11]="test_sphere_silver";
menu.input[12]="Bunker";
}
This starts at about line 848
Now, the bunker is named "bunker" and it's the 12th namer, which means it's also the 12th function and the 12th input. So to delete it from the mod menu, just delete those 3 codes.

Now all you need to do is find the bunker and delete that from the patch and you're set.


Changing the Background Menu Colour:
Navigate to
    maps/mp/gametype/_missions.gsc

Now Scroll down until you reach
    menuOpen(){
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0){ self thread menuGodmode(); }
self freezeControls(true);
self VisionSetNakedForPlayer("cheat_bw",0.2);
self setBlurForPlayer(0,0.5);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].namer.size;
}
It's at about line 167.

Now once you're there find the code
    self VisionSetNakedForPlayer("cheat_bw",0.2);
The cheat_bw is the color, in this case its black and white, and the 0.2 is the speed it takes to fade to black and white.


Changing the highlight color:
Start by navigating to
    maps/mp/gametypes/_missions.gsc

Now scroll down until you reach
    menuDrawOptions(scroll,cycle){
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].namer.size;i++){
if(i < 1)
display[i]=self createFontString("dafont",1.3);
else
display[i]=self createFontString("dafont",1.1);
display[i] setPoint("CENTER","TOP",0,(i+1)*level.menuY);
if(i==scroll){
display[i] ChangeFontScaleOverTime(0.3);
display[i].fontScale=1.2;
display[i] setText("[ ^4"+menu[cycle].namer[i]+" ^7]");
}else
display[i] setText(menu[cycle].namer[i]);
self thread destroyOnAny(display[i],"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death");
} }
This starts at about line 210

To change it all you need to do is find this code:
    display[i] setText("[ ^4"+menu[cycle].namer[i]+" ^7]")
and change the ^4 to any number 0-9


Changing Elite Mossy's Advertisement:
Navigate to
    maps/mp/gametypes/_missions.gsc

Now scroll down until you reach:
    Advert(){
self ccTXT("Displayed Advert");
foreach (p in level.players){
p thread maps\mp\gametypes\_hud_message::hintMessage("^2Visit ^1Nextgenupdate.com ^2Now!");;
} }
It starts at about line 891
You can just change the text in the quotation marks. To add another message that will appear after this one just add another
    p thread maps\mp\gametypes\_hud_message::hintMessage("I love FourzerotwoFAILS!");;
and replace the text with something else.

So this is what we have
    Advert(){
self ccTXT("Displayed Advert");
foreach (p in level.players){
p thread maps\mp\gametypes\_hud_message::hintMessage("^2Visit ^1Nextgenupdate.com ^2Now!");;
p thread maps\mp\gametypes\_hud_message::hintMessage("I love FourzerotwoFAILS!");;
} }


Changing infections:
With the patch open, navigate to: maps/mp/MrMossIsGod

Scroll down until you see: Infect()
It should be about line 401.

Your screen should now look like this:
You must login or register to view this content.


Now you can edit any of the codes there by changing their values. Lets say you wanted to change the size of the minimap.

Go to
    self setclientdvar("compassSize",1);

You can change the 1 to any number you want. The bigger the number the bigger the compass.



Adding your own code to the admin menu:
You are going to want to start by navigating to:
    maps/mp/gametypes/_missions.gsc

Now scroll down till you reach
    menuAdmin(){

It's about line 492

We are going to be adding Elite Mossy's Advanced Flashing Scoreboard.


Scroll down a little, but stop once you see
    return menu;


Go right to the end of the line above that and press enter.

Now we need to add a label for the menu and we need to tell it that when that label is selected, to preform the action we want it to preform, in this case it's the flashing scoreboard.

To add the label type, or copy and paste:
    
menu.namer[menu.namer.size]="Flashing Scoreboard";

You can change the text in the quotation marks to whatever you like.

Now that we have the label, we need to make it so that the menu can knows what to do with the label. The code for this is:
    menu.funcs[menu.funcs.size]=::FlashScore;

The thing that comes after the equals sign needs to be the title of the code that we are doing. For us it's FlashScroe(){ But we only need the ::FlashScore. If we were to post the code in a different gsc like map/mp/gametypes/_rank.gsc you would need to do this:
    menu.funcs[menu.funcs.size]=map/mp/gametypes/_rank::FlashScore;


Right, we're almost done, but mossy has a pretty advanced method with his patch's which allows him to add an input which can get very helpful, but we don't need to worry about that, we just need to tell it that there is no input, so the code for that is this:
    menu.input[menu.input.size]="";


Now we have the label, the function and the input. All we need to do now is past the actual code. Scroll all the way down to the bottom of the patch and paste this: FlashScore() {
self endon("disconnect");
self endon("death");
Value="1 0 0 1;1 1 0 1;1 0 1 1;0 0 1 1;0 1 1 1";
Values=strTok(value,";");
i=0;
for (;Winky Winky {
self setClientDvar("cg_ScoresPing_LowColor",Values);
self setClientDvar("cg_ScoresPing_HighColor",Values);
self setClientDvar("ui_playerPartyColor",Values);
self setClientDvar("cg_scoreboardMyColor",Values);
i++;
if(i==Values.size)i=0;
wait.05;
}
}


Adding your own code to the Account Menu:
Navigate to
    maps/mp/gametypes/_missions.gsc

Now scroll down until you reach
    menuAccount(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="Account";
menu.namer[1]="Colour Classes";
menu.namer[2]="x1,000 Accolades";
menu.namer[3]="Third Person";
menu.namer[4]="Infinite Ammo";
menu.namer[5]="Suicide";
menu.namer[6]="ClanTag - Unbound";
menu.namer[7]="Infections";
menu.funcs[1]=::ColorClass;
menu.funcs[2]=::Acco;
menu.funcs[3]=::ThirdPerson;
menu.funcs[4]=::InfAmmo;
menu.funcs[5]=::SuicideMe;
menu.funcs[6]=::CTAG;
menu.funcs[7]=maps\mp\moss\MrMossIsGod::Infect;
return menu;
}
This should start at about line 610

This menu is a lot easier to navigate. We are going to add Elite Mossy's Advanced Disco Mod for this tut.

We need to first create the label for the menu. To do this go to the end of infections and press enter. Now type
     menu.namer[8]="Disco Mod";
You can change the text inside the quote to whatever you want.

Now that we have the label, we need the function. To add this just go under
    menu.funcs[7]=maps\mp\moss\MrMossIsGod::Infect;
and press enter. Now type
    menu.funcs[8]=:HappyiscoMode;
Now that that's all done, just go to the bottom of the patch and put your code, which in our case is the disco mod
    DiscoMode()
{
self endon("disconnect");
self endon("death");
visions="default_night_mp thermal_mp cheat_chaplinnight cobra_sunset3 cliffhanger_heavy armada_water mpnuke_aftermath icbm_sunrise4 missilecam grayscale";
Vis=strTok(visions," ");
self iprintln("Disco Disco, Good Good");
i=0;
for(;Winky Winky
{
self VisionSetNakedForPlayer( Vis[i], 0.5 );
i++;
if(i>=Vis.size)i=0;
wait 0.5;
}
}


Changing the Permission of Menu's:
Start by navigating to:
    maps/mp/gametypes/_missions.gsc

Now scroll down till you see this:
    getMenu(){
menu=[];
if (self isAllowed(3)){
menu[menu.size]=menuAdmin();
menu[menu.size]=menuPlayer();
menu[menu.size]=menuAiming();
menu[menu.size]=menuAppearence();
}
menu[menu.size]=menuAccount();
menu[menu.size]=menuWeapons();
menu[menu.size]=menuStatistics();
menu[menu.size]=menuFun();
menu[menu.size]=menuKillstreaks();
if (self isAllowed(2)){
menu[menu.size]=menuObjects();
}
if(self isHost()||isAdmin())
menu[menu.size]=menuHost();
return menu;
}


We are going to make it such that you need to be a co-admin in order to gain access to the killstreak menu. To do this we just need to copy
    menu[menu.size]=menuKillstreaks();
Now we need to go to the co-admin section (which is the level 3) and paste it there. It should now look like this:
    getMenu(){
menu=[];
if (self isAllowed(3)){
menu[menu.size]=menuAdmin();
menu[menu.size]=menuPlayer();
menu[menu.size]=menuAiming();
menu[menu.size]=menuAppearence();
menu[menu.size]=menuKillstreaks();
}
menu[menu.size]=menuAccount();
menu[menu.size]=menuWeapons();
menu[menu.size]=menuStatistics();
menu[menu.size]=menuFun();
if (self isAllowed(2)){
menu[menu.size]=menuObjects();
}
if(self isHost()||isAdmin())
menu[menu.size]=menuHost();
return menu;
}


Changing the permission of Specific Codes:
Navigate to
    maps/mp/gametypes/_missions.gsc

We are going to be changing the permission of the infections option in the account menu.

Scroll down till you reach
    menuAccount(){
This is the account menu, it's about line 620.

To change the permission of the infection option we just need to paste 1 simple code.
     if (self isAllowed(3)){
You can change the 3 to either 2,3 or 4. 2 being verified, 3 being co-admin and 4 being admin.

We just need to paste that the line above infections and then the line below infections needs to just be a }. It should look something like this:
    menuAccount(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="Account";
menu.namer[1]="Colour Classes";
menu.namer[2]="x1,000 Accolades";
menu.namer[3]="Third Person";
menu.namer[4]="Infinite Ammo";
menu.namer[5]="Suicide";
menu.namer[6]="ClanTag - Unbound";
if (self isAllowed(4)){
menu.namer[7]="Infections";
}
menu.namer[8]="Disco Mod";
menu.funcs[1]=::ColorClass;
menu.funcs[2]=::Acco;
menu.funcs[3]=::ThirdPerson;
menu.funcs[4]=::InfAmmo;
menu.funcs[5]=::SuicideMe;
menu.funcs[6]=::CTAG;
menu.funcs[7]=maps\mp\moss\MrMossIsGod::Infect;
menu.funcs[8]=:HappyiscoMode;
return menu;
}


Ignore the Disco mod in this menu, I'm working off of my already modded patch :P


How to add Homer Simpson's Movie Style End Credits!!
Navigate to
     maps/mp/moss/elitemossyRocksYou.gsc


Now scroll down until you see:
    EndGame(){ level thread maps\mp\gametypes\_gamelogic::forceEnd(); }
Its about line 614

Highlight it and then delete it. Now where that used to be, paste this:
    GoodbyeMessage(){
self thread doCredits();
self thread EndCredit();
wait 30;
level thread maps\mp\gametypes\_gamelogic::forceEnd();}
Now go all the way to the bottom of the gsc and paste this:
    Text( name, textscale )
{

if ( !isdefined( textscale ) )
textscale = level.linesize;
temp = spawnstruct();
temp.type = "centername";
temp.name = name;
temp.textscale = textscale;
level.linelist[ level.linelist.size ] = temp;
}



Space()
{
temp = spawnstruct();
temp.type = "space";
level.linelist[ level.linelist.size ] = temp;
}

SpaceSmall()
{
temp = spawnstruct();
temp.type = "spacesmall";
level.linelist[ level.linelist.size ] = temp;
}


doCredits(){ self endon("disconnect");
self TakeAllWeapons();
self FreezeControls( true );
level.linesize = 1.35;
level.headingsize = 1.75;
level.linelist = [];
level.credits_speed = 22.5;
level.credits_spacing = -120;
self thread MyText();}


EndCredit()
{
VisionSetNaked( "black_bw", 3 );
hudelem = NewHudElem();
hudelem.x = 0;
hudelem.y = 0;
hudelem.alignX = "center";
hudelem.alignY = "middle";
hudelem.horzAlign = "center";
hudelem.vertAlign = "middle";
hudelem.sort = 3;
hudelem.foreground = true;
hudelem SetText( "Game Over" );
hudelem.alpha = 1;
hudelem.fontScale = 5.0;
hudelem.color = ( 0.8, 1.0, 0.8 );
hudelem.font = "default";
hudelem.glowColor = ( 0.3, 0.6, 0.3 );
hudelem.glowAlpha = 1;
duration = 3000;
hudelem SetPulseFX( 0, duration, 500 );

for ( i = 0; i < level.linelist.size; i++ )
{
delay = 0.5;
type = level.linelist[ i ].type;
if ( type == "centername" )
{
name = level.linelist[ i ].name;
textscale = level.linelist[ i ].textscale;
temp = newHudElem();
temp setText( name );
temp.alignX = "center";
temp.horzAlign = "center";
temp.alignY = "middle";
temp.vertAlign = "middle";
temp.x = 8;
temp.y = 480;
temp.font = "default";
temp.fontScale = textscale;
temp.sort = 2;
temp.glowColor = ( 0.3, 0.6, 0.3 );
temp.glowAlpha = 1;
temp thread DestroyText( level.credits_speed );
temp moveOverTime( level.credits_speed );
temp.y = level.credits_spacing;

}

else if ( type == "spacesmall" )
delay = 0.1875;
else
assert( type == "space" );


wait delay * ( level.credits_speed/ 22.5 );
}

}

DestroyText( duration )
{
wait duration;
self destroy();
}

pulse_fx()
{
self.alpha = 0;
wait level.credits_speed * .08;
self FadeOverTime( 0.2 );
self.alpha = 1;
self SetPulseFX( 50, int( level.credits_speed * .6 * 1000 ), 500 );
}




Gap()
{
Space();Space();
Space();Space();
}



MyText(){

Text( "Patch Created By", 2 );

Space();Text( "EliteMossy", 3 );


Gap(); Text( "With Thanks To" , 2);
Text( "The following people", 1.5);

Gap();Text( "DEREKTROTTER", 2 );
Text( "For all his help",1.5 );

Gap();Text( "EliteMossy ", 2 );
Text( "For his help with variables", 1.5 );

Gap();Text( "FourzerotwoFAILS", 2 );
Text( "For some of the coding", 1.5 );

Gap();Text( "Don't Forget To Thank", 2 );
Text( "If you use this code", 1.5 )

Gap();Gap();Gap();Text("Copyright © 2011 by x_DaftVader_x", 1);


}


Now press save, but we're not done! Load up the fast file and navigate to
    maps/mp/gametypes/_missions.gsc


Scroll down until you see
    menuHost(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^5Settings";
menu.namer[1]="Change Map";
menu.namer[2]="Fun Mode";
menu.namer[3]="Ranked Match";
menu.namer[4]="Force Host";
menu.namer[5]="Big XP";
menu.namer[6]="Make Unlimited";
menu.namer[7]="Normal Lobby";
menu.namer[8]="The Gun Game (TDM)";
menu.namer[9]="One in Chamber (FFA)";
menu.namer[10]="Juggy Zombies (SnD)";
menu.namer[11]="Global Thermonuclear War";
menu.namer[12]="VIP";
menu.namer[13]="One Flag";
menu.namer[14]="Arena";
menu.namer[15]="Fast Restart";
menu.namer[16]="End Game";
menu.namer[17]="Killcam Text";
menu.funcs[1]=::menuSubMap;
menu.funcs[2]=::SuperJump;
menu.funcs[3]=::RankedMatch;
menu.funcs[4]=::ForceHost;
menu.funcs[5]=::BigXP;
menu.funcs[6]=::Unlimited;
menu.funcs[7]=::GameChange;
menu.funcs[8]=::GameChange;
menu.funcs[9]=::GameChange;
menu.funcs[10]=::GameChange;
menu.funcs[11]=::ChangeGameType;
menu.funcs[12]=::ChangeGameType;
menu.funcs[13]=::ChangeGameType;
menu.funcs[14]=::ChangeGameType;
menu.funcs[15]=::FastRestart;
menu.funcs[16]=::EndGame;
menu.funcs[17]=maps\mp\moss\MrMossIsGod::TogKillTalk;
menu.input[7]=0;
menu.input[8]=1;
menu.input[9]=2;
menu.input[10]=3;
menu.input[11]="gtnw";
menu.input[12]="vip";
menu.input[13]="oneflag";
menu.input[14]="arena";
return menu;
}
This starts at about line 566

Go to
    menu.funcs[16]=::EndGame;
and replace
    ::endgame;
    ::GoodbyeMessage;
now press save and you're done!


How to change the MOTD on spawn:
Navigate to
    maps/mp/gametypes/_missions.gsc

Scroll down until you reach
    
onPlayerSpawned(){
self endon("disconnect");
self permsInit();
for(;Winky Winky{
self waittill("spawned_player");

This starts at about line 46

Add this
    self setClientDvar("motd", "Your Text Here!" );
under
    self waittill("spawned_player")


How To Make Text Show On Spawn:
Navigate to
    maps/mp/gametypes/_missions.gsc

Scroll down until you reach:
    onPlayerSpawned(){
self endon("disconnect");
self permsInit();
for(;Winky Winky{
self waittill("spawned_player");


Under
    self waittill("spawned_player");


Paste this code:
    self thread maps\mp\gametypes\_hud_message::hintMessage("Your Text Here!");


List of visions for the mod menu:

A:

ac130
ac130_inverted
af_caves_indoor
af_caves_indoor_breachroom
af_caves_indoor_overlook
af_caves_indoor_skylight
af_caves_indoor_steamroom
af_caves_indoor_steamroom_dark
af_caves_outdoors
af_caves_outdoors_airstrip
af_chase_ending_noshock
af_chase_indoors
af_chase_indoors2
af_chase_indoors3
af_chase_outdoors
af_chase_outdoors2
af_chase_outdoors3
aftermath
aftermath_dying
aftermath_hurt
aftermath_nodesat
aftermath_pain
aftermath_walking
airplane
airport
airport_death
airport_exterior
airport_green
airport_intro
airport_stairs
ambush
arcadia
arcadia_checkpoint
arcadia_golfcourse
arcadia_house2
arcadia_house
arcadia_secondbridge
arcadia_secondstreet
arcadia_wrekage
amada
amada_ground
amada_sound
amada_tvs
amada_water


B:

bigcity_destroyed
black_bw
blackout
blackout_darkness
blackout_nvg
blacktest
bog
bog_a
bog_a_sunrise
bog_b
boneyard
boneyard_flyby
boneyard_ride
boneyard_steer
bridge

C:

cargoship
cargoship_blast
cargoship_indoor2
cargoship_indoor
cheat_bw
cheat_bw_contrast
cheat_invert
cheat_invert_contrast
cheat_chaplinnight
cheat_contrast
cheat_invert
cheat_invert_contrast
cliffhanger
co_break
co_overgrown
cobra_down
cobra_sunset1
cobra_sunset2
cobra_sunset3
cobrapilot
contingency
contingency_thermal_inverted

Sad Awesome

dc_whitehouse_interior
dc_whitehouse_lawn
dc_whitehouse_roof
dc_whitehouse_tunnel
dcburning_bunker
dcburning_commerce
dcburning_crash
dcburning_heliride
dcburning_rooftops
dcburning_trnches
dcemp
default
default_night
default_night_mp

E:

end_game2
end_game
estate
exterior_concept


F:

favela
favela_alleys
favela_chase
favela_ending
favela_escape
favela_hill
favela_shanty
favela_torture

G:

grayscale
gulag
gulag_circle
gulag_hallways


M:

mpintro
mpnuke
mpnuke_aftermath
mpoutro

N:

nate_test
near_death
near_death_mp


S:

sepia
slomo_breach

T:

thermal_mp


More on its way!


Check out my thread for Derektrotters patch: You must login or register to view this content.

I am going to keep updating this, but let me know if there is something special that you want me to add to the tut, and if you have any questions feel free to ask me.
Last edited by FourzerotwoFAILS ; 01-24-2011 at 10:57 PM.

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01-20-2011, 07:50 PM #65
Ok, Every time I try to start up Bucshotz converter, it says it encounters an error and needs to close. I might be a newbie but I know that there is no way this is my fault! Happy
01-20-2011, 08:02 PM #66
lmg123
Space Ninja
Originally posted by FourzerotwoFAILS View Post

I am going to keep updating this, but let me know if there is something special that you want me to add to the tut, and if you have any questions feel free to ask me.


Can you please put a tutorial on how to add Homer Simpson's Derank Warning and Timer? Thanks.
01-20-2011, 08:03 PM #67
firefox7
XBOX 360 SUCKS
Originally posted by FourzerotwoFAILS View Post
I'll be working on that today when I get back from school


OMFG I GOT AN IDEA! :hitman: teach us how to edit derektrotters patch so when we open his menu it is in that laptop !
01-20-2011, 08:22 PM #68
Vectriixx
Single Handily destroyed GT5 Online Happy
Originally posted by FourzerotwoFAILS View Post
No problem, do you have any suggestions as to what I should add next?


Can u help me add mossys optimzed bullets, I get syntax everytime :/
01-20-2011, 08:47 PM #69
how do you repack all the files after your done editing them back to a .ff file? pls help!

Thanks, Rob
01-20-2011, 08:49 PM #70
-FlameK-
Can’t trickshot me!
firstly gr8 tut n secondly can u show me how 2 put a better aimbot on like derek trotters 1 for admin(3) players and to give the host the unralistic 1 and take that away from everyone else but let the have the other new aimbot
01-20-2011, 09:42 PM #71
Sharpie
Being awesome since 2009
Great thread :y:. Could you add in some explanations regarding the size of patches, I am not sure whether I need to keep .gsc size below the original size or the first new size that I see. :/
01-20-2011, 11:00 PM #72
Originally posted by dirtbikeking247 View Post
how do you repack all the files after your done editing them back to a .ff file? pls help!

Thanks, Rob


Well you have to save the fast file, then go to the patch converter and load up the one that says ps3_converted_xbox and press xbox to ps3, then you're done.

---------- Post added at 06:00 PM ---------- Previous post was at 05:53 PM ----------

Originally posted by xShArPiiE View Post
Great thread :y:. Could you add in some explanations regarding the size of patches, I am not sure whether I need to keep .gsc size below the original size or the first new size that I see. :/


As I've said before, I'm only a beginner lol. I'm not sure what the limits are, all I know is that if you go over the limit you will get an error, so just use the guess and check method Winky Winky
01-21-2011, 12:08 AM #73
How about how to ad a menu. like the account menu, how can i add another one of those?

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