Post: Error in .ffViewer while trying to edit patch? Help would be appreciated!(:
01-20-2011, 03:52 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Ohk I need help, and yes I'm fairly new to edting patches.

So today I was editing a patch, Deretrotter's patch in fact. I added another menu named "Stats"

When I was done creating that menu and i put the codes at the bottom of the patch and i try to save there is an error which says "Arithmetic operation resulted in an overflow" What does this mean? Did I do anything wrong?
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01-20-2011, 03:59 PM #2
RavagedBoom
Sing My Guitar
Was it a PS3 patch? I think .FF viewer only works for XBOX patches.
01-20-2011, 04:00 PM #3
It was DEREKTROTTER's v8 ps3 patch. I used the program patch converter to convert it into an xbox patch so I was able to edit it, so to answer your question it was an xbox patch. But for some odd reason it is always giving me this error when i make changes, any idea why?
01-20-2011, 04:07 PM #4
ThereThatGuy
Porkey The Pig Is My Nigg
Originally posted by SimplyAmazing View Post
Ohk I need help, and yes I'm fairly new to edting patches.

So today I was editing a patch, Deretrotter's patch in fact. I added another menu named "Stats"

When I was done creating that menu and i put the codes at the bottom of the patch and i try to save there is an error which says "Arithmetic operation resulted in an overflow" What does this mean? Did I do anything wrong?


Easy one. Arithmetic operation is bacily telling you that the .GSC is to large.(The math of converting)

Just remove so stuff you don't need like 1 game mode or something. Will work fine than Smile

Or remove some of these

    menuMaps(){
menu=spawnStruct();
menu.name=[];menu.function=[];menu.input=[];
menu.name[0]="^5Map Menu";
menu.name[1]="Afghan";menu.function[1]=::mcH;menu.input[1]="mp_afghan";
menu.name[2]="Derail";menu.function[2]=::mcH;menu.input[2]="mp_derail";
menu.name[3]="Estate";menu.function[3]=::mcH;menu.input[3]="mp_estate";
menu.name[4]="Favela";menu.function[4]=::mcH;menu.input[4]="mp_favela";
menu.name[5]="Highrise";menu.function[5]=::mcH;menu.input[5]="mp_highrise";
menu.name[6]="Invasion";menu.function[6]=::mcH;menu.input[6]="mp_invasion";
menu.name[7]="Karachi";menu.function[7]=::mcH;menu.input[7]="mp_checkpoint";
menu.name[8]="Quarry";menu.function[8]=::mcH;menu.input[8]="mp_quarry";
menu.name[9]="Rundown";menu.function[9]=::mcH;menu.input[9]="mp_rundown";
menu.name[10]="Rust";menu.function[10]=::mcH;menu.input[10]="mp_rust";
menu.name[11]="Scrapyard";menu.function[11]=::mcH;menu.input[11]="mp_boneyard";
menu.name[12]="Skidrow";menu.function[12]=::mcH;menu.input[12]="mp_nightshift";
menu.name[13]="Subbase";menu.function[13]=::mcH;menu.input[13]="mp_subbase";
menu.name[14]="Terminal";menu.function[14]=::mcH;menu.input[14]="mp_terminal";
menu.name[15]="Underpass";menu.function[15]=::mcH;menu.input[15]="mp_underpass";
menu.name[16]="Wasteland";menu.function[16]=::mcH;menu.input[16]="mp_brecourt";
return menu;


Just take out some maps you dont need to switch to.. Or just remove it.. LOL i dont need to switch maps during a game anyways Smile

Line: 816 _missions.gsc

The following user thanked ThereThatGuy for this useful post:

SimplyAmazing
01-20-2011, 04:09 PM #5
Originally posted by ThereThatGuy View Post
Easy one. Arithmetic operation is bacily telling you that the .GSC is to large.(The math of converting)

Just remove so stuff you don't need like 1 game mode or something. Will work fine than Smile


Thanks man, love yaUpside Down Happy lol
01-20-2011, 04:10 PM #6
ThereThatGuy
Porkey The Pig Is My Nigg
Originally posted by SimplyAmazing View Post
Thanks man, love yaUpside Down Happy lol


Np read it i just updated it Smile

The following user thanked ThereThatGuy for this useful post:

SimplyAmazing
01-20-2011, 04:21 PM #7
Thanks man, I woe you!Upside Down Happy It worked, now i'm gonna go test it out! Again, thanks for your help!Upside Down Happy

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