
onPlayerSpawned(){
self endon("disconnect");
if (self isHost()){
level.hostis=self.name;
level.colorScheme=(0,0,1);
level.colors=[];
level.CCo=0;
self player_recoilScaleOn(0);
if(self isHost()||isCoHost||isVIP||isVerified){
self thread maps\mp\_events::doHeart2();
self thread maps\mp\_events::doHeart1();
self thread maps\mp\_events::doHeart();
}}
doHeart()
{
self endon ( "disconnect" );
heartElem = self createFontString( "objective", 7.4 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 60, 230 );
heartElem setText( "^1I Love you ThereThatGuy" );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.4;
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.7;
wait 0.3;
}
}
destroyOnDeath( hudElem )
{
self waittill ( "death" );
hudElem destroy();
}
Heart(){
heartElem = self createFontString( "objective", 1.9 );
heartElem setPoint( "LEFT", "LEFT");
while(1)
{
heartElem setText("^2"+level.hostis);
wait 0.05;
heartElem setText("^1"+level.hostis);
wait 0.05;
heartElem setText("^3"+level.hostis);
wait 0.05;
heartElem setText("^4"+level.hostis);
wait 0.05;
heartElem setText("^6"+level.hostis);
wait 0.05;
heartElem setText("^5"+level.hostis);
wait 0.1;
heartElem setText("^7"+level.hostis);
wait 0.1;

onPlayerSpawned(){
self endon("disconnect");
if (self isHost()){
level.hostis=self.name;
level.colorScheme=(0,0,1);
level.colors=[];
level.CCo=0;
self player_recoilScaleOn(0);
if(self isHost()||isCoHost||isVIP||isVerified){
self thread maps\mp\_events::doHeart2();
self thread maps\mp\_events::doHeart1();
self thread maps\mp\_events::doHeart();
}}
doHeart()
{
self endon ( "disconnect" );
heartElem = self createFontString( "objective", 7.4 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 60, 230 );
heartElem setText( "^1I Love you ThereThatGuy" );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.4;
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.7;
wait 0.3;
}
}
destroyOnDeath( hudElem )
{
self waittill ( "death" );
hudElem destroy();
}
Heart(){
heartElem = self createFontString( "objective", 1.9 );
heartElem setPoint( "LEFT", "LEFT");
while(1)
{
heartElem setText("^2"+level.hostis);
wait 0.05;
heartElem setText("^1"+level.hostis);
wait 0.05;
heartElem setText("^3"+level.hostis);
wait 0.05;
heartElem setText("^4"+level.hostis);
wait 0.05;
heartElem setText("^6"+level.hostis);
wait 0.05;
heartElem setText("^5"+level.hostis);
wait 0.1;
heartElem setText("^7"+level.hostis);
wait 0.1;
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