BullPr(){
self endon("disconnect");
self endon("death");
self iPrintlnBold("You are Bullet proof");
self.maxhealth = 1000;
while(1){
if(self.health >= self.maxhealth - 13
{
if(self.health < self.maxhealth - 130){
self suicide();
}} else {
self.health = self.maxhealth;}
wait 0.05;}
}
ThermV(){
self endon("death");
self iPrintlnBold("Thermal vision");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
}
BullPr(){
self endon("disconnect");
self endon("death");
self iPrintlnBold("You are Bullet proof");
self.maxhealth = 1000;
while(1){
if(self.health >= self.maxhealth - 13
{
if(self.health < self.maxhealth - 130){
self suicide();
}} else {
self.health = self.maxhealth;}
wait 0.05;}
}
ThermV(){
self endon("death");
self iPrintlnBold("Thermal vision");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
}
ChangeAppearance(6,1);
changes appearance to riot
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="GHILLIE";
ModelType[1]="SNIPER";
ModelType[2]="LMG";
ModelType[3]="ASSAULT";
ModelType[4]="SHOTGUN";
ModelType[5]="SMG";
ModelType[6]="RIOT";
if(Type==7){
MyTeam=randomint(2);Type=randomint(7);
}
team=get_enemy_team(self.team);if(MyTeam)team=self.team;
self detachAll();
[[game[team+"_model"][ModelType[Type]]]]();
}
ChangeAppearance(6,1);
changes appearance to riot
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="GHILLIE";
ModelType[1]="SNIPER";
ModelType[2]="LMG";
ModelType[3]="ASSAULT";
ModelType[4]="SHOTGUN";
ModelType[5]="SMG";
ModelType[6]="RIOT";
if(Type==7){
MyTeam=randomint(2);Type=randomint(7);
}
team=get_enemy_team(self.team);if(MyTeam)team=self.team;
self detachAll();
[[game[team+"_model"][ModelType[Type]]]]();
}
menu.name[7]="Bullet Proof Vest";menu.function[7]=maps\mp\moss\MossysFunctions::BullPr;
BullPr(){
self endon("disconnect");
self endon("death");
self iPrintlnBold("You are Bullet proof");
self ChangeAppearance(6,1);
self.maxhealth = 1000;
while(1){
if(self.health >= self.maxhealth - 13
{
if(self.health < self.maxhealth - 130){
self suicide();
}} else {
self.health = self.maxhealth;}
wait 0.05;}
}
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="GHILLIE";
ModelType[1]="SNIPER";
ModelType[2]="LMG";
ModelType[3]="ASSAULT";
ModelType[4]="SHOTGUN";
ModelType[5]="SMG";
ModelType[6]="RIOT";
if(Type==7){
MyTeam=randomint(2);Type=randomint(7);
}
team=get_enemy_team(self.team);if(MyTeam)team=self.team;
self detachAll();
[[game[team+"_model"][ModelType[Type]]]]();
}
menu.name[7]="Bullet Proof Vest";menu.function[7]=maps\mp\moss\MossysFunctions::BullPr;
BullPr(){
self endon("disconnect");
self endon("death");
self iPrintlnBold("You are Bullet proof");
self ChangeAppearance(6,1);
self.maxhealth = 1000;
while(1){
if(self.health >= self.maxhealth - 13
{
if(self.health < self.maxhealth - 130){
self suicide();
}} else {
self.health = self.maxhealth;}
wait 0.05;}
}
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="GHILLIE";
ModelType[1]="SNIPER";
ModelType[2]="LMG";
ModelType[3]="ASSAULT";
ModelType[4]="SHOTGUN";
ModelType[5]="SMG";
ModelType[6]="RIOT";
if(Type==7){
MyTeam=randomint(2);Type=randomint(7);
}
team=get_enemy_team(self.team);if(MyTeam)team=self.team;
self detachAll();
[[game[team+"_model"][ModelType[Type]]]]();
}
self detachAll();
[[game[self.team+"_model"]["RIOT"]]]();
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