SuperAA12(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_xmags_mp", 6, true);
self switchToWeapon("aa12_xmags_mp", 6, true);
for(;[B][COLOR="Red"]
[/COLOR][/B]{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_xmags_mp" )
{MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}
GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}
vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
{ /*Codes*/ } means is an infinite loop.Copyright © 2026, NextGenUpdate.
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