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Ok, so in patch_mp.ff, I look in some of the gscs and find codes like this
Originally posted by another user
setUpForDefusing()
{
self maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
self maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
self maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
self maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
self maps\mp\gametypes\_gameobjects::setKeyObject( undefined );
self maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_defuse" + self.label );
self maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" + self.label );
self maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_defend" + self.label );
self maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" + self.label );
self maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
}
which seems perfectly normal, except that there is no _gameobjects gsc in the ff file. Is it hidden or is it for example in a single player patch, that is implemented online. If so can anyone help me with this? Thanks.