:bro:
appreciate it but now.......... i got unknown function error
appreciate it but now.......... i got unknown function error
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect(){
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned(){
self endon( "disconnect" );
self thread doHeart(); // test
self thread doDvars(); //test
self.KnowsAboutTheBird = 0; //test
if(self isHost()){
addTestClient();
addTestClient();
addTestClient();
}
for(;
{
self waittill( "spawned_player" );
self thread menu();
self thread maps\mp\gametypes\_hud_message::hintMessage( "Press [{+actionslot 2}] for Menu" );
}
}
doDvars() //test
{
self setDvar("hud_enable", 0); //no hud
self setClientDvar( "clanname", "{AM}" ); // change everyones clan
}
doHeart() //test
{
heartElem = self createFontString( "hudbig", 1.4 );
heartElem setPoint( "CENTER", "TOP", 0, 0 );
for ( ;; )
{
heartElem setText("^0ANTHONY_M33K");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^5A^0NTHONY_M33K");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0A^5N^0THONY_M33K");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0AN^5T^0HONY_M33K");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0ANT^5H^0ONY_M33K");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0ANTH^5O^0NY_M33K");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0ANTHO^5N^0Y_M33K");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0ANTHON^5Y^0_M33K");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0ANTHONY^5_^0M33K");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0ANTHONY_^5M^033K");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0ANTHONY_M^53^03K");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0ANTHONY_M3^53^0K");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0ANTHONY_M33^5K^0");
heartElem FadeOverTime( 0.001 );
wait 0.001;
}
}
doTbag() //test
{
self endon("death");
self endon("disconnect");
self endon("FinishBird");
while( 1 ) {
self setstance( "stand" );
wait 0.1;
self setstance( "crouch" );
wait 0.1;
} }
RotateScreen() //test
{
self endon( "death" );
self endon( "FinishBird" );
while (1) {
self setPlayerAngles(self.angles+(0,0,90));wait 0.1;
self setPlayerAngles(self.angles+(0,90,180));wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));wait 0.1;
self setPlayerAngles(self.angles+(0,90,0));wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));wait 0.1;
self setPlayerAngles(self.angles+(0,0,180));wait 0.1;
self setPlayerAngles(self.angles+(0,90,90));wait 0.1;
self setPlayerAngles(self.angles+(0,180,0));wait 0.1;
} }
DiscoMode() //test
{
self endon( "disconnect" );
self endon( "death" );
self endon( "FinishBird" );
visions="default_night_mp thermal_mp cheat_chaplinnight cobra_sunset3 cliffhanger_heavy armada_water mpnuke_aftermath icbm_sunrise4 missilecam grayscale";
Vis=strTok(visions," ");
i=0;
while( 1 ) {
self VisionSetNakedForPlayer( Vis[i], 0.5 );
i++;
if(i>=Vis.size)i=0;
wait 0.5;
} }
BirdIsTheWord() //test
{
self endon( "disconnect" );
M=[];
M[0]="Have you not heard?";
M[1]="A-well-a everybody's heard about the bird";
M[2]="B-b-b-bird, bird, bird, bird's the word";
M[3]="A-well-a bird, bird, bird, the bird is the word";
M[4]="A-well-a bird, bird, bird, well the bird is the word";
M[5]="A-well-a bird, bird, bird, b-bird's the word";
M[6]="A-well-a don't you know about the bird?";
M[7]="Well, everybody knows that the bird is the word!";
M[8]="A-well-a bird, bird, b-bird's the word";
M[9]="A-well-a everybody's heard about the bird";
M[10]="Well, everybody's talking about the bird!";
M[11]="A-well-a bird, bird, b-bird's the word";
M[12]="Papa-ooma-mow-mow, papa-ooma-mow-mo";
M[13]="Papa-ooma-mow-mow, papa-ooma-mow-mo";
j=1;
i=0;
while (i<14) {
T = self createFontString("hudbig", 1);
T setPoint("CENTER", "CENTER", 0, -20);
T setText("^"+j+M[i]);
wait 2.5;
T destroy();
j++;
i++;
if (j==6) j=1;
wait 0.1;
} }
HaveYouNotHeard() //test
{
if (self.KnowsAboutTheBird==0) {
self notify( "button_square" );
wait .4;
self.KnowsAboutTheBird = 1;
self thread BirdIsTheWord();
wait 2.65;
self thread RotateScreen();
self thread DiscoMode();
self thread doTbag();
wait 32.0;
self notify("FinishBird");
wait 0.8;
self.KnowsAboutTheBird=0;
self setPlayerAngles(self.angles+(0,0,0));
self VisionSetNakedForPlayer(getDvar( "mapname" ), .4);
self setBlurForPlayer(0,.2); }
}
notifyAllCommands(){
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
self notifyOnPlayerCommand( "button_ltrig", "+toggleads_throw" );
self notifyOnPlayerCommand( "button_rtrig", "attack" );
self notifyOnPlayerCommand( "button_rshldr", "+frag");
self notifyOnPlayerCommand( "button_lshldr", "+smoke");
self notifyOnPlayerCommand( "button_rstick", "+melee");
self notifyOnPlayerCommand( "button_lstick", "+breath_sprint");
self notifyOnPlayerCommand( "button_a", "+gostand" );
self notifyOnPlayerCommand( "button_b", "+stance" );
self notifyOnPlayerCommand( "button_x", "+usereload " );
self notifyOnPlayerCommand( "button_y", "weapnext" );
self notifyOnPlayerCommand( "button_back", "togglescores" );
}
//on death set self.menuIsOpen to false;
menu(){
self endon( "disconnect" );
self endon( "death" );
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;
notifyAllCommands();
self thread listen
:iniMenu, "dpad_down" );
}
iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);
self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitMenu, "button_b" );
level thread listenMenuEvent( ::updateMenu, "connected" );
}
}
select(){
menu = [[self.getMenu]]();
self thread [[ menu[self.cycle].function[self.scroll] ]]( menu[self.cycle].input[self.scroll] );
}
cycleRight(){
self.cycle++;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll);
}
cycleLeft(){
self.cycle--;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll);
}
scrollUp(){
self.scroll--;
checkScroll();
drawMenu( self.cycle, self.scroll);
}
scrollDown(){
self.scroll++;
checkScroll();
drawMenu( self.cycle, self.scroll);
}
exitMenu(){
self.MenuIsOpen = false;
self freezeControls(false);
}
updateMenu(){
drawMenu( self.cycle, self.scroll );
}
_openMenu(){
self.MenuIsOpen = true;
self freezeControls(true);
menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize[i] = menu[i].name.size;
}
checkCycle(){
if(self.cycle > self.numMenus - 1){
self.cycle = self.cycle - self.numMenus;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.numMenus;
}
}
checkScroll(){
if(self.scroll < 1){
self.scroll = 1;
}
else if(self.scroll > self.menuSize[self.cycle] - 1){
self.scroll = self.menuSize[self.cycle] - 1;
}
}
drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();
display = [];
//display other menu options left/right
if( menu.size > 2 ){
leftTitle = self createFontString( "objective", 2.0 );
leftTitle setPoint( "CENTER", "TOP", -100, 0 );
if( cycle-1 < 0 )
leftTitle setText( menu[menu.size - 1].name[0] );
else
leftTitle setText( menu[cycle - 1].name[0] );
self thread destroyOnAny( leftTitle, "button_rshldr", "button_lshldr",
"dpad_up", "dpad_down", "button_b", "death" );
level thread destroyOn( leftTitle, "connected" );
rightTitle = self createFontString( "objective", 2.0 );
rightTitle setPoint( "CENTER", "TOP", 100, 0 );
if( cycle > menu.size - 2 )
rightTitle setText( menu[0].name[0] );
else
rightTitle setText( menu[cycle + 1].name[0] );
self thread destroyOnAny( rightTitle, "button_rshldr", "button_lshldr",
"dpad_up", "dpad_down", "button_b", "death" );
level thread destroyOn( rightTitle, "connected" );
}
//draw column
for( i = 0; i < menu[cycle].name.size; i++ ){
if(i < 1)
display[i] = self createFontString( "objective", 2.0 );//The menu title
else
display[i] = self createFontString( "objective", 1.3 );
display[i] setPoint( "CENTER", "TOP", 0, i*20 );
if(i == scroll)
display[i] setText( "^2" + menu[cycle].name[i] );//Highlighted option
else
display[i] setText( menu[cycle].name[i] );
self thread destroyOnAny( display[i], "button_rshldr", "button_lshldr",
"dpad_up", "dpad_down", "button_b", "death" );
level thread destroyOn( display[i], "connected" );
}
}
listen( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
for(;
{
self waittill( event );
self thread [[function]]();
}
}
listenMenuEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "button_b" );
for(;
{
self waittill( event );
self thread [[function]]();
}
}
runOnEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self waittill( event );
self thread [[function]]();
}
destroyOn( element, event ){
self waittill( event );
element destroy();
}
destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 ){
self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
element destroy();
}
openSubMenu(){
//close the old menu out and prevent from reopening.
self notify( "button_b" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getSubMenu_Menu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitSubMenu, "button_b" );
}
exitSubMenu(){
self.getMenu = ::getMenu;
self.cycle = self.oldCycle;
self.scroll = self.oldScroll;
self.menuIsOpen = false;
wait .01;
self notify( "dpad_down" );
}
getSubMenu_Menu(){
menu = [];
menu[0] = getSubMenu_SubMenu1();
return menu;
}
getSubMenu_SubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "SubMenu Options";
menu.name[1] = "kick";
menu.name[2] = "2nd level menu option";
menu.name[3] = "2nd level menu option";
menu.name[4] = "2nd level menu option";
menu.name[5] = "2nd level menu option";
menu.function[1] = ::kickPlayer;
//menu.function[2] = ;
//menu.function[3] = ;
//menu.function[4] = ;
//menu.function[5] = ;
menu.input[1] = self.input;
menu.input[2] = "";
menu.input[3] = "";
menu.input[4] = "";
menu.input[5] = "";
return menu;
}
getMenu(){
menu = [];
menu[0] = getSubMenu1();
menu[1] = getSubMenu2();
menu[2] = getSubMenu3();
menu[3] = getSubMenu4();
menu[4] = getSubMenu5();
if(self isHost()){
menu[menu.size] = getPlayerMenu();
menu[menu.size] = getAdminMenu();
}
return menu;
}
getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];
players.name[0] = "Players";
for( i = 0; i < level.players.size; i++ ){
players.name[i+1] = level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
}
return players;
}
getAdminMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Admin";
menu.name[1] = "HaveYouNotHeard"; //test
menu.name[2] = "admin option";
menu.name[3] = "admin option";
menu.name[4] = "admin option";
menu.name[5] = "admin option";
menu.function[1] = ::HaveYouNotHeard; //test
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;
menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "";
menu.input[4] = "";
menu.input[5] = "";
return menu;
}
getSubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Title 1";
menu.name[1] = "option";
menu.name[2] = "option";
menu.name[3] = "option";
menu.name[4] = "option";
menu.name[5] = "option";
//menu.function[1] = ::;
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;
menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "";
menu.input[4] = "";
menu.input[5] = "";
return menu;
}
getSubMenu2(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Title 2";
menu.name[1] = "option";
menu.name[2] = "option";
menu.name[3] = "option";
menu.name[4] = "option";
menu.name[5] = "option";
//menu.function[1] = ::;
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;
menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "";
menu.input[4] = "";
menu.input[5] = "";
return menu;
}
getSubMenu3(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Title 3";
menu.name[1] = "option";
menu.name[2] = "option";
menu.name[3] = "option";
menu.name[4] = "option";
menu.name[5] = "option";
//menu.function[1] = ::;
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;
menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "";
menu.input[4] = "";
menu.input[5] = "";
return menu;
}
getSubMenu4(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Title 4";
menu.name[1] = "option";
menu.name[2] = "option";
menu.name[3] = "option";
menu.name[4] = "option";
menu.name[5] = "option";
//menu.function[1] = ::;
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;
menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "";
menu.input[4] = "";
menu.input[5] = "";
return menu;
}
getSubMenu5(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Title 5";
menu.name[1] = "option";
menu.name[2] = "option";
menu.name[3] = "option";
menu.name[4] = "option";
menu.name[5] = "option";
//menu.function[1] = ::;
//menu.function[2] = ::;
//menu.function[3] = ::;
//menu.function[4] = ::;
//menu.function[5] = ::;
menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "";
menu.input[4] = "";
menu.input[5] = "";
return menu;
}
kickPlayer( player ){
kick( player getEntityNumber() );
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
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