Post: Function 'destroyondeath' already defined
01-21-2011, 02:56 PM #1
Jannis96
This is ****ing annoying.
(adsbygoogle = window.adsbygoogle || []).push({}); Anyone know how to fix it?
I was adding doHeart into EM v8.20 by DerekT.

Added
self thread maps\mp\_utility::doHeart(); (to Verified)
and added the code in _utility.gsc

I have done it many times, all successfull..:pirate:
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01-21-2011, 03:15 PM #2
pies5674321
Little One
Originally posted by Jannis96 View Post
Anyone know how to fix it?
I was adding doHeart into EM v8.20 by DerekT.

Added
self thread maps\mp\_utility::doHeart(); (to Verified)
and added the code in _utility.gsc

I have done it many times, all successfull..:pirate:


the thread for the do heart take out the codes destroy on death and destroy on disconnect and it should work fine if not quote me you do heart code all of it even what you put in on player spawned etc
01-21-2011, 03:51 PM #3
EliteMossy
TheDigitalBoard.com
The answer is in the problem, you have 2 or more destroyOnDeaths :/
01-21-2011, 04:13 PM #4
TONEY777
[move]Dancing GoML BiTcHeZz Dancing[/move]
ReName one of the destroyOnDeaths and put a 1 at the end of it

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