if (player isHost()){ level.hostis = player; };
doSpawnWelcome(){
self thread maps\mp\gametypes\_hud_message::hintMessage("Fear "+level.hostis.myName);
self thread maps\mp\gametypes\_hud_message::hintMessage("should you Be Here but");
self thread maps\mp\gametypes\_hud_message::hintMessage("welcome "+getName());
}
if (player isHost()){ level.hostis = player; };
doSpawnWelcome(){
self thread maps\mp\gametypes\_hud_message::hintMessage("Fear "+level.hostis.myName);
self thread maps\mp\gametypes\_hud_message::hintMessage("should you Be Here but");
self thread maps\mp\gametypes\_hud_message::hintMessage("welcome "+getName());
}
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