EBull() {
if (self.IsVIP) {
self endon("disconnect");
self endon("death");
self thread ccTXT("Modded Bullets Enabled");
for (;
{
self waittill("weapon_fired");
f = self getTagOrigin("tag_eye");
e = self v_s(anglestoforward(self getPlayerAngles()), 1000000);
S = BulletTrace(f, e, 0, self)["position"];
if (self.ebullp == 1) {
level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], S);
RadiusDamage(S, 100, 500, 100, self);
} else if (self.ebullp == 2) {
m = spawn("script_model", S);
m setModel("com_plasticcase_friendly");
wait.01;
m CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
} else if (self.ebullp == 3) {
m = spawn("script_model", S);
m setModel("sentry_minigun");
} else if (self.ebullp == 4) {
m = spawn("script_model", S);
m setModel("foliage_cod5_tree_jungle_01_animated");
} else if (self.ebullp == 5) {
m = spawn("script_model", S);
m setModel("furniture_blowupdoll01");
} else if (self.ebullp == 6) {
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace(self gettagorigin("tag_eye"), self gettagorigin("tag_eye") + end, 0, self)["position"];
level._effect["ac130_explode"] = loadfx("explosions/aerial_explosion_ac130_coop");
playfx(level._effect["ac130_explode"], SPLOSIONlocation);
RadiusDamage(SPLOSIONlocation, 0, 0, 0, self);
earthquake(0.3, 1, SPLOSIONlocation, 1000);
self playSound(level.heli_sound[self.team]["crash"]);
} else if (self.ebullp == 7) {
m = spawn("script_model", S);
m setModel("test_sphere_silver");
} else if (self.ebullp ==
{MagicBullet( "at4_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 9) {MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 10) {MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 11) {MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 12) {MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 13) {MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 14) {MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
} else if (self.ebullp == 15) {
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace(self gettagorigin("tag_eye"), self gettagorigin("tag_eye") + end, 0, self)["position"];
level._effect[ "emp_flash" ] = loadfx( "explosions/emp_flash_mp" );
playfx(level._effect[ "emp_flash" ], SPLOSIONlocation);
foreach(p in level.players){
p playlocalsound( "nuke_explosion" );
}
wait 2;
self thread DamageArea(SPLOSIONlocation,99999,2000,2000,"nuke_mp",false);
earthquake (6, 1, SPLOSIONlocation, 800);
}
}
}
}
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