Post: [Codes] Weapon and Killstreak Boxes
01-22-2011, 02:48 PM #1
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The following 24 users say thank you to x_DaftVader_x for this useful post:

-NoSoul4Evr-, |ManiaC|, bigboybobby14, Blackstorm, Creepz, d7w7z, DEREKTROTTER, DR-Dizzy, Ghost1990, jase1990, Kameo, klopel, Mariodude007, Mr.Azoz, RaverBoy, SALOOTME, Skyl1n3, Strike Venom, thalx, TRBZA, Tuhoaja, whiterain18, ww2gamer3, xJeezyHD
01-23-2011, 05:12 AM #47
whiterain18
Im BACK!!!!
Originally posted by Homer
Lol, just call in the tread you want. You dont have to use them both ..


yea thx for the code homer.:bro: im gonna use this in my edit Cool Man (aka Tustin)
01-23-2011, 11:34 AM #48
Originally posted by lmg123 View Post
Oh! Aha! I thought it would make a sound of....orga....forget it haha.


That gives me an idea though ..hahaha
01-23-2011, 01:24 PM #49
xPwn
Error… Cat invasion!
Again another perfect code + rep Happy
01-23-2011, 02:30 PM #50
DR-Dizzy
aka xAeRo-_EliTzZ 8|
Originally posted by Homer
These are TheUnk0wns random weapon boxes from his zombies, I just changed them a bit and made them work straight from the menu..


Weapon Box With 500 weapons and random camos. Thanks to d7w7z for adding the extra weapons.
     
doWeaponBox(){ self thread RandomWeaponBox(self.origin+(0,-180,15),self.pers["team"]);}


    
CreateRandomWeaponBox(O,T){
self endon("death");
B=spawn("script_model",O);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
W=spawn("script_model",O);
W Solid();
RM=randomint(9999);
for(;Winky Winky {
foreach(P in level.players) {
wait 0.01;
R=distance(O,P.origin);
if(R<50) {
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon ");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed()) {
P clearLowerMessage(RM,1);
RW="";
i=randomint(500);
j=randomint(Cool Man (aka Tustin);

RW=level.weaponList[i];
W setModel(getWeaponModel(RW,j));
W MoveTo(O+(0,0,25),1);
wait 1.8;
if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());
P _giveWeapon(RW,j);
P switchToWeapon(RW,j);
wait 0.2;
W MoveTo(O,1);
wait 0.2;
W setModel("");
wait 5; }
} else {
P clearLowerMessage(RM,1);
} } } }


Kill Streak Box

    
doRandomKillBox(){ self thread RandomkillBox(self.origin+(0,-180,15),self.pers["team"]);}


    
RandomKillBox(O,T)
{
B=spawn("script_model",O);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);

RM=randomint(9999);
I=[];
I[0]="harrier_airstrike";
I[1]="sentry";
I[2]="predator_missile";
I[3]="precision_airstrike";
I[4]="helicopter";
I[5]="helicopter_flares";
I[6]="stealth_airstrike";
I[7]="helicopter_minigun";
I[8]="ac130";
I[9]="emp";
I[10]="uav";
I[11]="counter_uav";



for(;Winky Winky{
foreach(P in level.players)
{
wait 0.01;

R=distance(O,P.origin);
if(R<50)
{
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random KillStreak ");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed())
{
P clearLowerMessage(RM,1);




RP=randomint(11);

RP=randomint(I.size);

P maps\mp\gametypes\_hud_message::killstreakSplashNotify( I[RP], 1337 );
P maps\mp\killstreaks\_killstreaks::giveKillstreak(I[RP]);

wait 5;


}
}
else
{
P clearLowerMessage(RM,1);
}
}
}}




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Doesnt

    CreateRandomWeaponBox


Have to be

    RandomWeaponBox


instead ?

The following user thanked DR-Dizzy for this useful post:

x_DaftVader_x
01-23-2011, 02:50 PM #51
Originally posted by Dr.Dizzy View Post


Doesnt

    CreateRandomWeaponBox


Have to be

    RandomWeaponBox


instead ?


oops, thanks... I edited the post this morning and missed that
01-23-2011, 03:19 PM #52
EliteMossy
TheDigitalBoard.com
My optimized version i use in my patch

    
CreateWepBox()
{
T=self.pers["team"];
p2=self GetCursorPos();
B=spawn("script_model",p2);
B setModel("com_plasticcase_beige_big");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
W=spawn("script_model",p2);
W Solid();
RM=randomint(9999);
for(;Winky Winky
{
foreach(P in level.players)
{
wait 0.05;
if(P.pers["team"]!=T)continue;
D=distance(p2,P.origin);
if(D<50)
{
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon");
if(P UseButtonPressed())
{
P clearLowerMessage(RM,1);
Wep=level.weaponList[randomint(level.weaponList.size)];
W setModel(getWeaponModel(Wep));
W MoveTo(p2+(0,0,55),0.9);
wait 0.8;
if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());
P _giveWeapon(Wep);
P switchToWeapon(Wep);
W MoveTo(p2,0.01);
wait 0.2;
W setModel("");
}
}
else
{
P clearLowerMessage(RM,1);
}
}
}
}


I bueatified it so people can see the code

this is out of my patch
    
CreateWepBox(){T=self.pers["team"];p2=self GetCursorPos();B=spawn("script_model",p2);B setModel("com_plasticcase_beige_big");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);W=spawn("script_model",p2);W Solid();RM=randomint(9999);for(;Winky Winky{foreach(P in level.players){wait 0.05;if(P.pers["team"]!=T)continueAwesome face=distance(p2,P.origin);if(D<50){P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon");if(P UseButtonPressed()){P clearLowerMessage(RM,1);Wep=level.weaponList[randomint(level.weaponList.size)];W setModel(getWeaponModel(Wep));W MoveTo(p2+(0,0,55),0.9);wait 0.8;if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());P _giveWeapon(Wep);P switchToWeapon(Wep);W MoveTo(p2,0.01);wait 0.2;W setModel("");}}else{P clearLowerMessage(RM,1);}}}}

The following user thanked EliteMossy for this useful post:

Mw2Freak13
01-23-2011, 03:42 PM #53
Skyl1n3
DO SOMETHING THEN!
Originally posted by EliteMossy View Post
My optimized version i use in my patch

    
CreateWepBox()
{
T=self.pers["team"];
p2=self GetCursorPos();
B=spawn("script_model",p2);
B setModel("com_plasticcase_beige_big");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
W=spawn("script_model",p2);
W Solid();
RM=randomint(9999);
for(;Winky Winky
{
foreach(P in level.players)
{
wait 0.05;
if(P.pers["team"]!=T)continue;
D=distance(p2,P.origin);
if(D<50)
{
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon");
if(P UseButtonPressed())
{
P clearLowerMessage(RM,1);
Wep=level.weaponList[randomint(level.weaponList.size)];
W setModel(getWeaponModel(Wep));
W MoveTo(p2+(0,0,55),0.9);
wait 0.8;
if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());
P _giveWeapon(Wep);
P switchToWeapon(Wep);
W MoveTo(p2,0.01);
wait 0.2;
W setModel("");
}
}
else
{
P clearLowerMessage(RM,1);
}
}
}
}


I bueatified it so people can see the code

this is out of my patch
    
CreateWepBox(){T=self.pers["team"];p2=self GetCursorPos();B=spawn("script_model",p2);B setModel("com_plasticcase_beige_big");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);W=spawn("script_model",p2);W Solid();RM=randomint(9999);for(;Winky Winky{foreach(P in level.players){wait 0.05;if(P.pers["team"]!=T)continueAwesome face=distance(p2,P.origin);if(D<50){P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon");if(P UseButtonPressed()){P clearLowerMessage(RM,1);Wep=level.weaponList[randomint(level.weaponList.size)];W setModel(getWeaponModel(Wep));W MoveTo(p2+(0,0,55),0.9);wait 0.8;if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());P _giveWeapon(Wep);P switchToWeapon(Wep);W MoveTo(p2,0.01);wait 0.2;W setModel("");}}else{P clearLowerMessage(RM,1);}}}}


Where exactly do I put the
    
CreateWepBox(){T=self.pers["team"];p2=self GetCursorPos();B=spawn("script_model",p2);B setModel("com_plasticcase_beige_big");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);W=spawn("script_model",p2);W Solid();RM=randomint(9999);for(;Winky Winky{foreach(P in level.players){wait 0.05;if(P.pers["team"]!=T)continueAwesome face=distance(p2,P.origin);if(D<50){P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon");if(P UseButtonPressed()){P clearLowerMessage(RM,1);Wep=level.weaponList[randomint(level.weaponList.size)];W setModel(getWeaponModel(Wep));W MoveTo(p2+(0,0,55),0.9);wait 0.8;if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());P _giveWeapon(Wep);P switchToWeapon(Wep);W MoveTo(p2,0.01);wait 0.2;W setModel("");}}else{P clearLowerMessage(RM,1);}}}}
? That might be the reason a box doesn't appear :(
01-23-2011, 03:52 PM #54
EliteMossy
TheDigitalBoard.com
Originally posted by Skyl1n3 View Post
Where exactly do I put the
    
CreateWepBox(){T=self.pers["team"];p2=self GetCursorPos();B=spawn("script_model",p2);B setModel("com_plasticcase_beige_big");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);W=spawn("script_model",p2);W Solid();RM=randomint(9999);for(;Winky Winky{foreach(P in level.players){wait 0.05;if(P.pers["team"]!=T)continueAwesome face=distance(p2,P.origin);if(D<50){P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon");if(P UseButtonPressed()){P clearLowerMessage(RM,1);Wep=level.weaponList[randomint(level.weaponList.size)];W setModel(getWeaponModel(Wep));W MoveTo(p2+(0,0,55),0.9);wait 0.8;if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());P _giveWeapon(Wep);P switchToWeapon(Wep);W MoveTo(p2,0.01);wait 0.2;W setModel("");}}else{P clearLowerMessage(RM,1);}}}}
? That might be the reason a box doesn't appear :(


Its the same code, i just made it pretty in one of the code blocks

/facepalm

LOL
01-23-2011, 03:52 PM #55
Skyl1n3
DO SOMETHING THEN!
Originally posted by EliteMossy View Post
Its the same code, i just made it pretty in one of the code blocks

/facepalm

LOL


Damn :/ Sorry about the trouble then xD

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