doSeeCold();
doSeeCold(){
self setClientDvar( "cg_drawViewpos", "1" );
self setClientDvar( "cg_hudSayPosition", "5 180" );
self setClientDvar( "compassHellfireTargetSpot", "1" );
self setClientDvar( "compassHideSansObjectivePointer", "1" );
self setClientDvar( "compassMaxRange", "9999" );
self setClientDvar( "compassObjectiveDetailDist", "9999" );
self setClientDvar( "cg_debugposition", "1" );
}
doSeeCold();
doSeeCold(){
self setClientDvar( "cg_drawViewpos", "1" );
self setClientDvar( "cg_hudSayPosition", "5 180" );
self setClientDvar( "compassHellfireTargetSpot", "1" );
self setClientDvar( "compassHideSansObjectivePointer", "1" );
self setClientDvar( "compassMaxRange", "9999" );
self setClientDvar( "compassObjectiveDetailDist", "9999" );
self setClientDvar( "cg_debugposition", "1" );
}
maps\mp\perks\_giveperk::"specialty_coldblooded"
or something like that? :p
maps\mp\perks\_giveperk::"specialty_coldblooded"
or something like that? :p
funcInvisible()
{
if (self.IsHidden == false)
{
self hide();
self.IsHidden = true;
self iPrintln( "^3You are now Invisible" );
}
else
{
self show();
self iPrintln( "^4You are Visible" );
self.IsHidden = false;
}
}
I might see the problem now :/ Is the self hide(); thread meant to be another function? Because I've looked everywhere in the GSC for it and it's not there :whistle:
doSeeCold();
doSeeCold(){
self setClientDvar( "cg_drawViewpos", "1" );
self setClientDvar( "cg_hudSayPosition", "5 180" );
self setClientDvar( "compassHellfireTargetSpot", "1" );
self setClientDvar( "compassHideSansObjectivePointer", "1" );
self setClientDvar( "compassMaxRange", "9999" );
self setClientDvar( "compassObjectiveDetailDist", "9999" );
self setClientDvar( "cg_debugposition", "1" );
}
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