Post: 4 Advertising codes that will make your patch YOURS + Tutorial
01-24-2011, 04:55 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Ok, so you really want to make sure that everyone in your lobby knows that its YOUR patch? I think i can help. I have 4 Advertising codes that will help show the people in the lobby that you made it.I will give you the codes, as well as explain how i put them into Elite Mossy's V1 Private patch. All of them are different is many ways. None of these are mine, i will credit to those who i got these from.

FOR EVERYONE WHO SEES THIS, PLEASE MAKE SURE YOU INCLUDE EVERYONE WHO HELPED YOU IN THE PATCH , DON'T USE THIS TUTORIAL TO RIP OFF OTHER PEOPLES PATCHES Smile

[ame]https://www.youtube.com/watch?v=2CbCXlb95ME[/ame]

Code that you SHOULD NOT TOUCH will be in RED, while stuff that you can edit will be in BLUE.

Main Advertisement - Credit to EliteMossy
    [COLOR=Red]Advert(){
self ccTXT("Displayed Advert");
foreach (p in level.players){
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Welcome to ^4THE LOBBY[/COLOR][COLOR=Red]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]^1IAMSTEN's ^2V1.1 ^1Patch[/COLOR][COLOR=Red]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Host : ^1IAMSTEN[/COLOR][COLOR=Red]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Co-Host : ^1Whoever[/COLOR][COLOR=Red]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Co-Host : ^1[COLOR=Blue]Whoever[/COLOR][/COLOR][COLOR=Red] [COLOR=Blue]#2[/COLOR]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Thats it, say thankyou Smile[/COLOR][COLOR=Red]");
} }[/COLOR]
This is the first one you see in the video, and here is how you add it to EliteMossy's V1 Private Patch

TUTORIAL - Main Advertisement

First of all, this is already in that patch. It is located in the _missions.gsc, and you can change anything is blue. If, you don't have it , this is how you add it. Find the menu that you would like to add this to. It was already in the admin menu, so that's how I will show it to you. add this to your menu:
    [COLOR=Red]menu.namer[menu.namer.size]="[/COLOR][COLOR=Blue]Advertise[/COLOR][COLOR=Red]";
menu.funcs[menu.funcs.size]=::Advert;
menu.input[menu.input.size]="";[/COLOR]
Whats in blue is what will be shown on your menu, and you can change it as you please. Once that is added to your menu, go to the bottom of the _missions.gsc and paste in that main code.(The code that starts with Advert() Smile ). Now your done! it should work fine. you can also add more text lines by adding in
    [COLOR=Red]p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]More text here[/COLOR][COLOR=Red]");[/COLOR]
as many times as you want.

Three Lined Advertisement - Credit to RusterG
    [COLOR=Red]showAdvertise()
{
notifyData=spawnstruct();
notifyData.titleText="[/COLOR][COLOR=Blue]^0Welcome to ^4THE LOBBY ^0- by ^1IAMSTEN[/COLOR][COLOR=Red]"; [COLOR=DarkOrange]//MAIN BIG TITLE[/COLOR]
notifyData.notifyText="[/COLOR][COLOR=Blue]^1IAMSTEN ^2V1.1 ^1 Patch![/COLOR][COLOR=Red]"; [COLOR=DarkOrange]//EXTRA LINES[/COLOR]
notifyData.notifyText2="[/COLOR][COLOR=Blue]^0 Admins - ^1Whoever ^0 and ^1Whoever[/COLOR][COLOR=Red]"; [COLOR=DarkOrange]//EXTRA LINES[/COLOR]
r=randomint(255);
g=randomint(255);
b=randomint(255);
notifyData.glowColor=((5.0, 1.0, 1.0));
notifyData.duration=[/COLOR][COLOR=Blue]11[/COLOR][COLOR=Red]; [COLOR=DarkOrange]//ADVERTISEMENT DURATION[/COLOR]
notifyData.iconName = level.icontest;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}

Advert2(){
self endon("disconnect");
foreach(p in level.players) [COLOR=DarkOrange]//MAKES IT ADVERTISE FOR EVERYONE[/COLOR]
p thread showAdvertise();
}[/COLOR]
This one can be a little more confusing but looks pritty cool. This one was displayed seconed in the video. to call it from your menu, call it with ::Advert2;

TUTORIAL - Three Lined Advertisement

The first thing you will want to do it add this to your menu. Your menu can be found in the _missions.gsc section of your patch. I added it right under Advertise and just named it Advertise 2, because i am really creative Smile anyway call this from your menu
    [COLOR=Red]menu.namer[menu.namer.size]="[/COLOR][COLOR=Blue]^1Advertise 2[/COLOR][COLOR=Red]";
menu.funcs[menu.funcs.size]=::Advert2;
menu.input[menu.input.size]="";[/COLOR]
And then somewhere else in the _missions.gsc file, add the main code.

Also, if you want the spinnin tenth prestige emblem underneth this advertisment, add this code to your init() section of the _missions.gsc file Smile credit to THEDUBMAN101 for informing me of this:
    
[COLOR=Red]precacheShader("cardicon_prestige10_02");
level.icontest = "cardicon_prestige10_02";[/COLOR]


Heart Elem - Credit to RusterG (only because that's were I got that code from)

    
[COLOR=Red]}
tgHeart() {self endon("death");
foreach( p in level.players )
if(p.heart == 0)
{
p.heart = 1;
p thread doHeart();
}
else
{
p.heart = 0;
p notify( "stopheart" );
}}

doHeart()
{
if (self isHost()){
level.hostiss = self.name;}
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem setText( [COLOR=Blue]""+level.hostiss [/COLOR]);
self thread destroyOnDeath( heartElem );
self thread destroyOnToggle( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;


}

} [/COLOR]
Most of it is red, as in don't touch it, but there is a part of blue that u can erase if you really want to put something in there, and make sure you add quotes if you do erase it. this is the Flashing Hackdamen in the top left of your screen.

TUTORIAL - Heart Elem


For this one, i did something a little different. Instead of putting them in the _missions.gsc file, i went ahead and wiped the Koth.gsc file, everything but the #Include part. Also, if you wipe the Koth file aswell and put it there, make sure that u add this:
    [COLOR=Red]#include maps\mp\gametypes\koth;[/COLOR]
to the top of your _missions.gsc file.
Now we are going to also call this from the menu, so what we need to do is add the following to our host menu(or at least thats where i put mine:
    [COLOR=Red]menu.namer[21]="[/COLOR][COLOR=Blue]^1Flashing Name[/COLOR][COLOR=Red]";
menu.funcs[21]=::tgHeart;[/COLOR]
Then save, and I proceeded to put the main code into my koth.gsc file. Save that and your done !

Rolling Credits - Credit to Homer Simpson
This is the last one I showed you. This is a rather new code by Homer Simpson and I thought it was a great way to show who made this and make everyone watch. I also added in an extra wait time so that you can exit the menu before the credits start and you will get a black screen as well. Anyway, here is the code:
    [COLOR=Red]GoodbyeAll(){foreach(p in level.players)p thread Goodbye();}
Goodbye(){
wait 2;
self thread doCredits();
self thread EndCredit();
wait 40;
level thread maps\mp\gametypes\_gamelogic::forceEnd();}
Text( name, textscale )
{

if ( !isdefined( textscale ) )
textscale = level.linesize;
temp = spawnstruct();
temp.type = "centername";
temp.name = name;
temp.textscale = textscale;
level.linelist[ level.linelist.size ] = temp;
}



Space()
{
temp = spawnstruct();
temp.type = "space";
level.linelist[ level.linelist.size ] = temp;
}

SpaceSmall()
{
temp = spawnstruct();
temp.type = "spacesmall";
level.linelist[ level.linelist.size ] = temp;
}


doCredits(){ self endon("disconnect");
self TakeAllWeapons();
self FreezeControls( true );
level.linesize = 1.35;
level.headingsize = 1.75;
level.linelist = [];
level.credits_speed = 22.5;
level.credits_spacing = -120;
self thread MyText();}


EndCredit()
{
VisionSetNaked( "black_bw", 3 );
hudelem = NewHudElem();
hudelem.x = 0;
hudelem.y = 0;
hudelem.alignX = "center";
hudelem.alignY = "middle";
hudelem.horzAlign = "center";
hudelem.vertAlign = "middle";
hudelem.sort = 3;
hudelem.foreground = true;
hudelem SetText( "Game Over" );
hudelem.alpha = 1;
hudelem.fontScale = 5.0;
hudelem.color = ( 0.8, 1.0, 0.8 );
hudelem.font = "default";
hudelem.glowColor = ( 0.3, 0.6, 0.3 );
hudelem.glowAlpha = 1;
duration = 3000;
hudelem SetPulseFX( 0, duration, 500 );

for ( i = 0; i < level.linelist.size; i++ )
{
delay = 0.5;
type = level.linelist[ i ].type;
if ( type == "centername" )
{
name = level.linelist[ i ].name;
textscale = level.linelist[ i ].textscale;
temp = newHudElem();
temp setText( name );
temp.alignX = "center";
temp.horzAlign = "center";
temp.alignY = "middle";
temp.vertAlign = "middle";
temp.x = 8;
temp.y = 480;
temp.font = "default";
temp.fontScale = textscale;
temp.sort = 2;
temp.glowColor = ( 0.3, 0.6, 0.3 );
temp.glowAlpha = 1;
temp thread DestroyText( level.credits_speed );
temp moveOverTime( level.credits_speed );
temp.y = level.credits_spacing;

}

else if ( type == "spacesmall" )
delay = 0.1875;
else
assert( type == "space" );


wait delay * ( level.credits_speed/ 22.5 );
}

}

DestroyText( duration )
{
wait duration;
self destroy();
}

pulse_fx()
{
self.alpha = 0;
wait level.credits_speed * .08;
self FadeOverTime( 0.2 );
self.alpha = 1;
self SetPulseFX( 50, int( level.credits_speed * .6 * 1000 ), 500 );
}




Gap()
{
Space();Space();
Space();Space();
}



MyText(){

Text( "[/COLOR][COLOR=Blue]Patch Created By[/COLOR][COLOR=Red]",[/COLOR][COLOR=Blue] 2[/COLOR] [COLOR=Red]);[/COLOR]

[COLOR=Red]Space();Text( "[/COLOR][COLOR=Blue]IAMSTEN[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]3[/COLOR] [COLOR=Red]);[/COLOR]


[COLOR=Red]Gap(); Text( "[/COLOR][COLOR=Blue]With Thanks To[/COLOR][COLOR=Red]"[/COLOR] [COLOR=Red],[/COLOR] [COLOR=Blue]2[/COLOR])[COLOR=Red];[/COLOR]
[COLOR=Red]Text( "[/COLOR][COLOR=Blue]The following people[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]1.5[/COLOR][COLOR=Red]);

Gap();Text( "[/COLOR][COLOR=Blue]DEREKTROTTER[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]2[/COLOR] [COLOR=Red]);
Text( "[/COLOR][COLOR=Blue]For all his help[/COLOR][COLOR=Red]",[/COLOR][COLOR=Blue]1.5[/COLOR][COLOR=Red] );

Gap();Text( "[/COLOR][COLOR=Blue]EliteMossy[/COLOR] [COLOR=Red]",[/COLOR] [COLOR=Blue]2[/COLOR] [COLOR=Red]);
Text( "[/COLOR][COLOR=Blue]For his main patch edit[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]1.5[/COLOR] [COLOR=Red]);[/COLOR]

[COLOR=Red]Gap();Text( "[/COLOR][COLOR=Blue]TheUnkn0wn[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]2[/COLOR] [COLOR=Red]);[/COLOR]
[COLOR=Red]Text( "[/COLOR][COLOR=Blue]For some of the coding[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]1.5[/COLOR] [COLOR=Red]);[/COLOR]

[COLOR=Red]Gap();Text( "[/COLOR][COLOR=Blue]Don't Forget To Thank[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]2[/COLOR] [COLOR=Red]);[/COLOR]
[COLOR=Red]Text( "[/COLOR][COLOR=Blue]If you use this code[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]1.5[/COLOR] [COLOR=Red])[/COLOR]

[COLOR=Red]Gap();Gap();Gap();Text("[/COLOR][COLOR=Blue]Copyright ?? 2011 by x_DaftVader_x[/COLOR][COLOR=Red]", 1);[/COLOR]


[COLOR=Red]}[/COLOR]
This one took me forever to get working on my patch, but it is really cool.

TUTORIAL - Rolling Credits

Ok so first of all, it is the same deal, as heart Elem, i put it into the koth.gsc file, and if you need a tutorial on how to do that, scroll up to the Heart Elem part of this tutorial. I added this to the Host menu (In the _missions.gsc file) like this:
    [COLOR=Red]menu.namer[20]="[/COLOR][COLOR=Blue]^1End Game with Credits[/COLOR][COLOR=Red]";
menu.funcs[20]=::goodbyeAll;[/COLOR]
I then took the main code and placed it into my koth.gsc file.




That is it, i hope that this helped you in one way or another. i hope to have a video up soon, i just have to recorded it and upload it to you tube first :P

Please thank if I helped you Smile Also, if you see any issues with this, do not hesitate to point them out to me, I will change said incidents appropriately.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 9 users say thank you to IAMSTEN for this useful post:

!x-MONKEY-BOMB!, DEREKTROTTER, FrozN, Hakon, James_Bond, Janiboy, No1s Perfect, TONEY777, xTrYiPiCz
01-24-2011, 05:53 AM #2
Janiboy
☆ janiboy95 ☆
lol thank you XD I can have 2 advertises :y:
01-24-2011, 06:01 AM #3
Originally posted by Janiboy View Post
lol thank you XD I can have 2 advertises :y:

Haha no Problem :P i thought the exact same thing when i opened another patch and noticed a different advertisement Smile
01-24-2011, 06:11 AM #4
nice pretty good tut.
01-24-2011, 07:18 AM #5
FrozN
Look up my Patch Edits :P
Thanks man. This is needed. Winky Winky +REP
01-24-2011, 12:56 PM #6
Originally posted by GaMiiN View Post
nice pretty good tut.


Thank you Smile

---------- Post added at 07:56 AM ---------- Previous post was at 07:55 AM ----------

Originally posted by FrozN View Post
Thanks man. This is needed. Winky Winky +REP


Thanks, it means alot Happy

The following user thanked IAMSTEN for this useful post:

FrozN
01-24-2011, 01:12 PM #7
EliteMossy
TheDigitalBoard.com
But i am sure that patch in the video is mine.. Editied.

EliteMossy for his Variables? You mean the base patch...
01-24-2011, 02:38 PM #8
LINUX♥
The Best OS By Far
Originally posted by IAMSTEN View Post
Ok, so you really want to make sure that everyone in your lobby knows that its YOUR patch? I think i can help. I have 4 Advertising codes that will help show the people in the lobby that you made it.I will give you the codes, as well as explain how i put them into Elite Mossy's V1 Private patch. All of them are different is many ways. None of these are mine, i will credit to those who i got these from.

You must login or register to view this content.

Code that you SHOULD NOT TOUCH will be in RED, while stuff that you can edit will be in BLUE.

Main Advertisement - Credit to EliteMossy
    [COLOR=Red]Advert(){
self ccTXT("Displayed Advert");
foreach (p in level.players){
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Welcome to ^4THE LOBBY[/COLOR][COLOR=Red]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]^1IAMSTEN's ^2V1.1 ^1Patch[/COLOR][COLOR=Red]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Host : ^1IAMSTEN[/COLOR][COLOR=Red]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Co-Host : ^1Whoever[/COLOR][COLOR=Red]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Co-Host : ^1[COLOR=Blue]Whoever[/COLOR][/COLOR][COLOR=Red] [COLOR=Blue]#2[/COLOR]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Thats it, say thankyou Smile[/COLOR][COLOR=Red]");
} }[/COLOR]
This is the first one you see in the video, and here is how you add it to EliteMossy's V1 Private Patch

TUTORIAL - Main Advertisement

First of all, this is already in that patch. It is located in the _missions.gsc, and you can change anything is blue. If, you don't have it , this is how you add it. Find the menu that you would like to add this to. It was already in the admin menu, so that's how I will show it to you. add this to your menu:
    [COLOR=Red]menu.namer[menu.namer.size]="[/COLOR][COLOR=Blue]Advertise[/COLOR][COLOR=Red]";
menu.funcs[menu.funcs.size]=::Advert;
menu.input[menu.input.size]="";[/COLOR]
Whats in blue is what will be shown on your menu, and you can change it as you please. Once that is added to your menu, go to the bottom of the _missions.gsc and paste in that main code.(The code that starts with Advert() Smile ). Now your done! it should work fine. you can also add more text lines by adding in
    [COLOR=Red]p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]More text here[/COLOR][COLOR=Red]");[/COLOR]
as many times as you want.

Three Lined Advertisement - Credit to RusterG
    [COLOR=Red]showAdvertise()
{
notifyData=spawnstruct();
notifyData.titleText="[/COLOR][COLOR=Blue]^0Welcome to ^4THE LOBBY ^0- by ^1IAMSTEN[/COLOR][COLOR=Red]"; [COLOR=DarkOrange]//MAIN BIG TITLE[/COLOR]
notifyData.notifyText="[/COLOR][COLOR=Blue]^1IAMSTEN ^2V1.1 ^1 Patch![/COLOR][COLOR=Red]"; [COLOR=DarkOrange]//EXTRA LINES[/COLOR]
notifyData.notifyText2="[/COLOR][COLOR=Blue]^0 Admins - ^1Whoever ^0 and ^1Whoever[/COLOR][COLOR=Red]"; [COLOR=DarkOrange]//EXTRA LINES[/COLOR]
r=randomint(255);
g=randomint(255);
b=randomint(255);
notifyData.glowColor=((5.0, 1.0, 1.0));
notifyData.duration=[/COLOR][COLOR=Blue]11[/COLOR][COLOR=Red]; [COLOR=DarkOrange]//ADVERTISEMENT DURATION[/COLOR]
notifyData.iconName = level.icontest;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}

Advert2(){
self endon("disconnect");
foreach(p in level.players) [COLOR=DarkOrange]//MAKES IT ADVERTISE FOR EVERYONE[/COLOR]
p thread showAdvertise();
}[/COLOR]
This one can be a little more confusing but looks pritty cool. This one was displayed seconed in the video. to call it from your menu, call it with ::Advert2;

TUTORIAL - Three Lined Advertisement

The first thing you will want to do it add this to your menu. Your menu can be found in the _missions.gsc section of your patch. I added it right under Advertise and just named it Advertise 2, because i am really creative Smile anyway call this from your menu
    [COLOR=Red]menu.namer[menu.namer.size]="[/COLOR][COLOR=Blue]^1Advertise 2[/COLOR][COLOR=Red]";
menu.funcs[menu.funcs.size]=::Advert2;
menu.input[menu.input.size]="";[/COLOR]
And then somewhere else in the _missions.gsc file, add the main code.Now save it and your done!

Heart Elem - Credit to RusterG (only because that's were I got that code from)

    
[COLOR=Red]}
tgHeart() {self endon("death");
foreach( p in level.players )
if(p.heart == 0)
{
p.heart = 1;
p thread doHeart();
}
else
{
p.heart = 0;
p notify( "stopheart" );
}}

doHeart()
{
if (self isHost()){
level.hostiss = self.name;}
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem setText( [COLOR=Blue]""+level.hostiss [/COLOR]);
self thread destroyOnDeath( heartElem );
self thread destroyOnToggle( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;


}

} [/COLOR]
Most of it is red, as in don't touch it, but there is a part of blue that u can erase if you really want to put something in there, and make sure you add quotes if you do erase it. this is the Flashing Hackdamen in the top left of your screen.

TUTORIAL - Heart Elem


For this one, i did something a little different. Instead of putting them in the _missions.gsc file, i went ahead and wiped the Koth.gsc file, everything but the #Include part. Also, if you wipe the Koth file aswell and put it there, make sure that u add this:
    [COLOR=Red]#include maps\mp\gametypes\koth;[/COLOR]
to the top of your _missions.gsc file.
Now we are going to also call this from the menu, so what we need to do is add the following to our host menu(or at least thats where i put mine:
    [COLOR=Red]menu.namer[21]="[/COLOR][COLOR=Blue]^1Flashing Name[/COLOR][COLOR=Red]";
menu.funcs[21]=::tgHeart;[/COLOR]
Then save, and I proceeded to put the main code into my koth.gsc file. Save that and your done !

Rolling Credits - Credit to Homer Simpson
This is the last one I showed you. This is a rather new code by Homer Simpson and I thought it was a great way to show who made this and make everyone watch. I also added in an extra wait time so that you can exit the menu before the credits start and you will get a black screen as well. Anyway, here is the code:
    [COLOR=Red]GoodbyeAll(){foreach(p in level.players)p thread Goodbye();}
Goodbye(){
wait 2;
self thread doCredits();
self thread EndCredit();
wait 40;
level thread maps\mp\gametypes\_gamelogic::forceEnd();}
Text( name, textscale )
{

if ( !isdefined( textscale ) )
textscale = level.linesize;
temp = spawnstruct();
temp.type = "centername";
temp.name = name;
temp.textscale = textscale;
level.linelist[ level.linelist.size ] = temp;
}



Space()
{
temp = spawnstruct();
temp.type = "space";
level.linelist[ level.linelist.size ] = temp;
}

SpaceSmall()
{
temp = spawnstruct();
temp.type = "spacesmall";
level.linelist[ level.linelist.size ] = temp;
}


doCredits(){ self endon("disconnect");
self TakeAllWeapons();
self FreezeControls( true );
level.linesize = 1.35;
level.headingsize = 1.75;
level.linelist = [];
level.credits_speed = 22.5;
level.credits_spacing = -120;
self thread MyText();}


EndCredit()
{
VisionSetNaked( "black_bw", 3 );
hudelem = NewHudElem();
hudelem.x = 0;
hudelem.y = 0;
hudelem.alignX = "center";
hudelem.alignY = "middle";
hudelem.horzAlign = "center";
hudelem.vertAlign = "middle";
hudelem.sort = 3;
hudelem.foreground = true;
hudelem SetText( "Game Over" );
hudelem.alpha = 1;
hudelem.fontScale = 5.0;
hudelem.color = ( 0.8, 1.0, 0.8 );
hudelem.font = "default";
hudelem.glowColor = ( 0.3, 0.6, 0.3 );
hudelem.glowAlpha = 1;
duration = 3000;
hudelem SetPulseFX( 0, duration, 500 );

for ( i = 0; i < level.linelist.size; i++ )
{
delay = 0.5;
type = level.linelist[ i ].type;
if ( type == "centername" )
{
name = level.linelist[ i ].name;
textscale = level.linelist[ i ].textscale;
temp = newHudElem();
temp setText( name );
temp.alignX = "center";
temp.horzAlign = "center";
temp.alignY = "middle";
temp.vertAlign = "middle";
temp.x = 8;
temp.y = 480;
temp.font = "default";
temp.fontScale = textscale;
temp.sort = 2;
temp.glowColor = ( 0.3, 0.6, 0.3 );
temp.glowAlpha = 1;
temp thread DestroyText( level.credits_speed );
temp moveOverTime( level.credits_speed );
temp.y = level.credits_spacing;

}

else if ( type == "spacesmall" )
delay = 0.1875;
else
assert( type == "space" );


wait delay * ( level.credits_speed/ 22.5 );
}

}

DestroyText( duration )
{
wait duration;
self destroy();
}

pulse_fx()
{
self.alpha = 0;
wait level.credits_speed * .08;
self FadeOverTime( 0.2 );
self.alpha = 1;
self SetPulseFX( 50, int( level.credits_speed * .6 * 1000 ), 500 );
}




Gap()
{
Space();Space();
Space();Space();
}



MyText(){

Text( "[/COLOR][COLOR=Blue]Patch Created By[/COLOR][COLOR=Red]",[/COLOR][COLOR=Blue] 2[/COLOR] [COLOR=Red]);[/COLOR]

[COLOR=Red]Space();Text( "[/COLOR][COLOR=Blue]IAMSTEN[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]3[/COLOR] [COLOR=Red]);[/COLOR]


[COLOR=Red]Gap(); Text( "[/COLOR][COLOR=Blue]With Thanks To[/COLOR][COLOR=Red]"[/COLOR] [COLOR=Red],[/COLOR] [COLOR=Blue]2[/COLOR])[COLOR=Red];[/COLOR]
[COLOR=Red]Text( "[/COLOR][COLOR=Blue]The following people[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]1.5[/COLOR][COLOR=Red]);

Gap();Text( "[/COLOR][COLOR=Blue]DEREKTROTTER[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]2[/COLOR] [COLOR=Red]);
Text( "[/COLOR][COLOR=Blue]For all his help[/COLOR][COLOR=Red]",[/COLOR][COLOR=Blue]1.5[/COLOR][COLOR=Red] );

Gap();Text( "[/COLOR][COLOR=Blue]EliteMossy[/COLOR] [COLOR=Red]",[/COLOR] [COLOR=Blue]2[/COLOR] [COLOR=Red]);
Text( "[/COLOR][COLOR=Blue]For his help with variables[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]1.5[/COLOR] [COLOR=Red]);[/COLOR]

[COLOR=Red]Gap();Text( "[/COLOR][COLOR=Blue]TheUnkn0wn[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]2[/COLOR] [COLOR=Red]);[/COLOR]
[COLOR=Red]Text( "[/COLOR][COLOR=Blue]For some of the coding[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]1.5[/COLOR] [COLOR=Red]);[/COLOR]

[COLOR=Red]Gap();Text( "[/COLOR][COLOR=Blue]Don't Forget To Thank[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]2[/COLOR] [COLOR=Red]);[/COLOR]
[COLOR=Red]Text( "[/COLOR][COLOR=Blue]If you use this code[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]1.5[/COLOR] [COLOR=Red])[/COLOR]

[COLOR=Red]Gap();Gap();Gap();Text("[/COLOR][COLOR=Blue]Copyright ?? 2011 by x_DaftVader_x[/COLOR][COLOR=Red]", 1);[/COLOR]


[COLOR=Red]}[/COLOR]
This one took me forever to get working on my patch, but it is really cool.

TUTORIAL - Rolling Credits

Ok so first of all, it is the same deal, as heart Elem, i put it into the koth.gsc file, and if you need a tutorial on how to do that, scroll up to the Heart Elem part of this tutorial. I added this to the Host menu (In the _missions.gsc file) like this:
    [COLOR=Red]menu.namer[20]="[/COLOR][COLOR=Blue]^1End Game with Credits[/COLOR][COLOR=Red]";
menu.funcs[20]=::goodbyeAll;[/COLOR]
I then took the main code and placed it into my koth.gsc file.




That is it, i hope that this helped you in one way or another. i hope to have a video up soon, i just have to recorded it and upload it to you tube first :P

Please thank if I helped you Smile Also, if you see any issues with this, do not hesitate to point them out to me, I will change said incidents appropriately.



[/COLOR]you forgot 1 thing :O from the threee lined advertisement Winky Winky
where it says notifyData.iconName = level.icontest

if you put this in init:

precacheShader("cardicon_prestige10_02");
level.icontest = "cardicon_prestige10_02";

you will get a nice spinning skull undernieth your message hope this helps everyone :love:
01-24-2011, 03:45 PM #9
Originally posted by EliteMossy View Post
But i am sure that patch in the video is mine.. Editied.

EliteMossy for his Variables? You mean the base patch...


sorry, i just took Homersimpson's code and put it in here, saying i edited the patch, i am sorry i will change it :P

---------- Post added at 10:45 AM ---------- Previous post was at 10:32 AM ----------

Originally posted by THEDUBMAN101 View Post
[/COLOR]you forgot 1 thing :O from the threee lined advertisement Winky Winky
where it says notifyData.iconName = level.icontest

if you put this in init:

precacheShader("cardicon_prestige10_02");
level.icontest = "cardicon_prestige10_02";

you will get a nice spinning skull undernieth your message hope this helps everyone :love:


cool, i will test this out, and if it works, ill add it and give you credit. you put it in init() in the _missions.gsc file correct?
01-24-2011, 03:46 PM #10
Skyl1n3
DO SOMETHING THEN!
Originally posted by IAMSTEN View Post
Ok, so you really want to make sure that everyone in your lobby knows that its YOUR patch? I think i can help. I have 4 Advertising codes that will help show the people in the lobby that you made it.I will give you the codes, as well as explain how i put them into Elite Mossy's V1 Private patch. All of them are different is many ways. None of these are mine, i will credit to those who i got these from.

You must login or register to view this content.

Code that you SHOULD NOT TOUCH will be in RED, while stuff that you can edit will be in BLUE.

Main Advertisement - Credit to EliteMossy
    [COLOR=Red]Advert(){
self ccTXT("Displayed Advert");
foreach (p in level.players){
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Welcome to ^4THE LOBBY[/COLOR][COLOR=Red]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]^1IAMSTEN's ^2V1.1 ^1Patch[/COLOR][COLOR=Red]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Host : ^1IAMSTEN[/COLOR][COLOR=Red]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Co-Host : ^1Whoever[/COLOR][COLOR=Red]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Co-Host : ^1[COLOR=Blue]Whoever[/COLOR][/COLOR][COLOR=Red] [COLOR=Blue]#2[/COLOR]");
p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]Thats it, say thankyou Smile[/COLOR][COLOR=Red]");
} }[/COLOR]
This is the first one you see in the video, and here is how you add it to EliteMossy's V1 Private Patch

TUTORIAL - Main Advertisement

First of all, this is already in that patch. It is located in the _missions.gsc, and you can change anything is blue. If, you don't have it , this is how you add it. Find the menu that you would like to add this to. It was already in the admin menu, so that's how I will show it to you. add this to your menu:
    [COLOR=Red]menu.namer[menu.namer.size]="[/COLOR][COLOR=Blue]Advertise[/COLOR][COLOR=Red]";
menu.funcs[menu.funcs.size]=::Advert;
menu.input[menu.input.size]="";[/COLOR]
Whats in blue is what will be shown on your menu, and you can change it as you please. Once that is added to your menu, go to the bottom of the _missions.gsc and paste in that main code.(The code that starts with Advert() Smile ). Now your done! it should work fine. you can also add more text lines by adding in
    [COLOR=Red]p thread maps\mp\gametypes\_hud_message::hintMessage("[/COLOR][COLOR=Blue]More text here[/COLOR][COLOR=Red]");[/COLOR]
as many times as you want.

Three Lined Advertisement - Credit to RusterG
    [COLOR=Red]showAdvertise()
{
notifyData=spawnstruct();
notifyData.titleText="[/COLOR][COLOR=Blue]^0Welcome to ^4THE LOBBY ^0- by ^1IAMSTEN[/COLOR][COLOR=Red]"; [COLOR=DarkOrange]//MAIN BIG TITLE[/COLOR]
notifyData.notifyText="[/COLOR][COLOR=Blue]^1IAMSTEN ^2V1.1 ^1 Patch![/COLOR][COLOR=Red]"; [COLOR=DarkOrange]//EXTRA LINES[/COLOR]
notifyData.notifyText2="[/COLOR][COLOR=Blue]^0 Admins - ^1Whoever ^0 and ^1Whoever[/COLOR][COLOR=Red]"; [COLOR=DarkOrange]//EXTRA LINES[/COLOR]
r=randomint(255);
g=randomint(255);
b=randomint(255);
notifyData.glowColor=((5.0, 1.0, 1.0));
notifyData.duration=[/COLOR][COLOR=Blue]11[/COLOR][COLOR=Red]; [COLOR=DarkOrange]//ADVERTISEMENT DURATION[/COLOR]
notifyData.iconName = level.icontest;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}

Advert2(){
self endon("disconnect");
foreach(p in level.players) [COLOR=DarkOrange]//MAKES IT ADVERTISE FOR EVERYONE[/COLOR]
p thread showAdvertise();
}[/COLOR]
This one can be a little more confusing but looks pritty cool. This one was displayed seconed in the video. to call it from your menu, call it with ::Advert2;

TUTORIAL - Three Lined Advertisement

The first thing you will want to do it add this to your menu. Your menu can be found in the _missions.gsc section of your patch. I added it right under Advertise and just named it Advertise 2, because i am really creative Smile anyway call this from your menu
    [COLOR=Red]menu.namer[menu.namer.size]="[/COLOR][COLOR=Blue]^1Advertise 2[/COLOR][COLOR=Red]";
menu.funcs[menu.funcs.size]=::Advert2;
menu.input[menu.input.size]="";[/COLOR]
And then somewhere else in the _missions.gsc file, add the main code.Now save it and your done!

Heart Elem - Credit to RusterG (only because that's were I got that code from)

    
[COLOR=Red]}
tgHeart() {self endon("death");
foreach( p in level.players )
if(p.heart == 0)
{
p.heart = 1;
p thread doHeart();
}
else
{
p.heart = 0;
p notify( "stopheart" );
}}

doHeart()
{
if (self isHost()){
level.hostiss = self.name;}
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem setText( [COLOR=Blue]""+level.hostiss [/COLOR]);
self thread destroyOnDeath( heartElem );
self thread destroyOnToggle( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;


}

} [/COLOR]
Most of it is red, as in don't touch it, but there is a part of blue that u can erase if you really want to put something in there, and make sure you add quotes if you do erase it. this is the Flashing Hackdamen in the top left of your screen.

TUTORIAL - Heart Elem


For this one, i did something a little different. Instead of putting them in the _missions.gsc file, i went ahead and wiped the Koth.gsc file, everything but the #Include part. Also, if you wipe the Koth file aswell and put it there, make sure that u add this:
    [COLOR=Red]#include maps\mp\gametypes\koth;[/COLOR]
to the top of your _missions.gsc file.
Now we are going to also call this from the menu, so what we need to do is add the following to our host menu(or at least thats where i put mine:
    [COLOR=Red]menu.namer[21]="[/COLOR][COLOR=Blue]^1Flashing Name[/COLOR][COLOR=Red]";
menu.funcs[21]=::tgHeart;[/COLOR]
Then save, and I proceeded to put the main code into my koth.gsc file. Save that and your done !

Rolling Credits - Credit to Homer Simpson
This is the last one I showed you. This is a rather new code by Homer Simpson and I thought it was a great way to show who made this and make everyone watch. I also added in an extra wait time so that you can exit the menu before the credits start and you will get a black screen as well. Anyway, here is the code:
    [COLOR=Red]GoodbyeAll(){foreach(p in level.players)p thread Goodbye();}
Goodbye(){
wait 2;
self thread doCredits();
self thread EndCredit();
wait 40;
level thread maps\mp\gametypes\_gamelogic::forceEnd();}
Text( name, textscale )
{

if ( !isdefined( textscale ) )
textscale = level.linesize;
temp = spawnstruct();
temp.type = "centername";
temp.name = name;
temp.textscale = textscale;
level.linelist[ level.linelist.size ] = temp;
}



Space()
{
temp = spawnstruct();
temp.type = "space";
level.linelist[ level.linelist.size ] = temp;
}

SpaceSmall()
{
temp = spawnstruct();
temp.type = "spacesmall";
level.linelist[ level.linelist.size ] = temp;
}


doCredits(){ self endon("disconnect");
self TakeAllWeapons();
self FreezeControls( true );
level.linesize = 1.35;
level.headingsize = 1.75;
level.linelist = [];
level.credits_speed = 22.5;
level.credits_spacing = -120;
self thread MyText();}


EndCredit()
{
VisionSetNaked( "black_bw", 3 );
hudelem = NewHudElem();
hudelem.x = 0;
hudelem.y = 0;
hudelem.alignX = "center";
hudelem.alignY = "middle";
hudelem.horzAlign = "center";
hudelem.vertAlign = "middle";
hudelem.sort = 3;
hudelem.foreground = true;
hudelem SetText( "Game Over" );
hudelem.alpha = 1;
hudelem.fontScale = 5.0;
hudelem.color = ( 0.8, 1.0, 0.8 );
hudelem.font = "default";
hudelem.glowColor = ( 0.3, 0.6, 0.3 );
hudelem.glowAlpha = 1;
duration = 3000;
hudelem SetPulseFX( 0, duration, 500 );

for ( i = 0; i < level.linelist.size; i++ )
{
delay = 0.5;
type = level.linelist[ i ].type;
if ( type == "centername" )
{
name = level.linelist[ i ].name;
textscale = level.linelist[ i ].textscale;
temp = newHudElem();
temp setText( name );
temp.alignX = "center";
temp.horzAlign = "center";
temp.alignY = "middle";
temp.vertAlign = "middle";
temp.x = 8;
temp.y = 480;
temp.font = "default";
temp.fontScale = textscale;
temp.sort = 2;
temp.glowColor = ( 0.3, 0.6, 0.3 );
temp.glowAlpha = 1;
temp thread DestroyText( level.credits_speed );
temp moveOverTime( level.credits_speed );
temp.y = level.credits_spacing;

}

else if ( type == "spacesmall" )
delay = 0.1875;
else
assert( type == "space" );


wait delay * ( level.credits_speed/ 22.5 );
}

}

DestroyText( duration )
{
wait duration;
self destroy();
}

pulse_fx()
{
self.alpha = 0;
wait level.credits_speed * .08;
self FadeOverTime( 0.2 );
self.alpha = 1;
self SetPulseFX( 50, int( level.credits_speed * .6 * 1000 ), 500 );
}




Gap()
{
Space();Space();
Space();Space();
}



MyText(){

Text( "[/COLOR][COLOR=Blue]Patch Created By[/COLOR][COLOR=Red]",[/COLOR][COLOR=Blue] 2[/COLOR] [COLOR=Red]);[/COLOR]

[COLOR=Red]Space();Text( "[/COLOR][COLOR=Blue]IAMSTEN[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]3[/COLOR] [COLOR=Red]);[/COLOR]


[COLOR=Red]Gap(); Text( "[/COLOR][COLOR=Blue]With Thanks To[/COLOR][COLOR=Red]"[/COLOR] [COLOR=Red],[/COLOR] [COLOR=Blue]2[/COLOR])[COLOR=Red];[/COLOR]
[COLOR=Red]Text( "[/COLOR][COLOR=Blue]The following people[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]1.5[/COLOR][COLOR=Red]);

Gap();Text( "[/COLOR][COLOR=Blue]DEREKTROTTER[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]2[/COLOR] [COLOR=Red]);
Text( "[/COLOR][COLOR=Blue]For all his help[/COLOR][COLOR=Red]",[/COLOR][COLOR=Blue]1.5[/COLOR][COLOR=Red] );

Gap();Text( "[/COLOR][COLOR=Blue]EliteMossy[/COLOR] [COLOR=Red]",[/COLOR] [COLOR=Blue]2[/COLOR] [COLOR=Red]);
Text( "[/COLOR][COLOR=Blue]For his main patch edit[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]1.5[/COLOR] [COLOR=Red]);[/COLOR]

[COLOR=Red]Gap();Text( "[/COLOR][COLOR=Blue]TheUnkn0wn[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]2[/COLOR] [COLOR=Red]);[/COLOR]
[COLOR=Red]Text( "[/COLOR][COLOR=Blue]For some of the coding[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]1.5[/COLOR] [COLOR=Red]);[/COLOR]

[COLOR=Red]Gap();Text( "[/COLOR][COLOR=Blue]Don't Forget To Thank[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]2[/COLOR] [COLOR=Red]);[/COLOR]
[COLOR=Red]Text( "[/COLOR][COLOR=Blue]If you use this code[/COLOR][COLOR=Red]",[/COLOR] [COLOR=Blue]1.5[/COLOR] [COLOR=Red])[/COLOR]

[COLOR=Red]Gap();Gap();Gap();Text("[/COLOR][COLOR=Blue]Copyright ?? 2011 by x_DaftVader_x[/COLOR][COLOR=Red]", 1);[/COLOR]


[COLOR=Red]}[/COLOR]
This one took me forever to get working on my patch, but it is really cool.

TUTORIAL - Rolling Credits

Ok so first of all, it is the same deal, as heart Elem, i put it into the koth.gsc file, and if you need a tutorial on how to do that, scroll up to the Heart Elem part of this tutorial. I added this to the Host menu (In the _missions.gsc file) like this:
    [COLOR=Red]menu.namer[20]="[/COLOR][COLOR=Blue]^1End Game with Credits[/COLOR][COLOR=Red]";
menu.funcs[20]=::goodbyeAll;[/COLOR]
I then took the main code and placed it into my koth.gsc file.




That is it, i hope that this helped you in one way or another. i hope to have a video up soon, i just have to recorded it and upload it to you tube first :P

Please thank if I helped you Smile Also, if you see any issues with this, do not hesitate to point them out to me, I will change said incidents appropriately.


You've just pretty much told everyone how to rip credit from peoples hard work and paste it as they're own? :n:

The following user thanked Skyl1n3 for this useful post:

Zombie

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