Post: Script error need help.whats wrong with this patch?
01-24-2011, 08:43 AM #1
bevy300
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); this is my edit of mossy v1. i wanted to add a black backround when i open the menu and i tried to add wallhack.

Please tell me whats wrong with this patch

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheModel("test_sphere_silver");
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{


for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
player.Verify1 = 0;
}
}

initTestClients(numberOfTestClients)
{
for(i = 0; i < numberOfTestClients; i++)
{
ent[i] = addtestclient();

if (!isdefined(ent[i]))
{
wait 1;
continue;
}

ent[i].pers["isBot"] = true;
ent[i] thread initIndividualBot();
wait 0.1;
}
}

initIndividualBot()
{
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], "autoassign");
wait 0.5;
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
}

onPlayerSpawned()
{
self endon( "disconnect" );
iniMenuVarsSelf();
if (self isHost() || isCoHost()) {
iniMenuVars();
}
if (self isHost())
{
level.TimerEnabled = true;
level.StatsEnabled = false;
level.IsPrivateMatch = true;
level.playersJoinIn = true;
level.GodModeEnabled = false;
self thread initTestClients(2);
}
for(;Winky Winky
{
self waittill( "spawned_player" );

if (self isHost() || isCoHost()) {
self thread doGod();
self.Verify1 = 3;
self thread Verified();
}
else if (self.Verify1 > 0)
{
self thread Verified();
if (level.GodModeEnabled) {
self thread doGod2();
}
setDvar( "ui_allow_teamchange", 0 );

}
else if (!level.playersJoinIn)
{
self VisionSetNakedForPlayer( "blacktest", 5 );
self iPrintlnBold( "^4LOBBY IS CLOSED AND NO JOINS ALLOWED. GO AWAY!" );
wait (5);
self iPrintlnBold( "^4JOIN AGAIN AND YOUR STATS GET ERASED >:| " );
wait (5);
kickPlayer( self getEntityNumber());
}
else
{
self thread Verify();
setDvar( "ui_allow_teamchange", 0 );

if (level.TimerEnabled && (self.Verify1 == 0))
{
self thread lobbyTimer();
}
}
self thread doAmmo();
self thread doVerifyStatus();
self thread maps\mp\gametypes\dd::doHeart();
self thread maps\mp\gametypes\dd::doHeart2();
self thread doAmmo();

setDvar( "xblive_privatematch", 1 );

if (!level.IsPrivateMatch)
setDvar( "xblive_privatematch", 0 );
}
}

lobbyTimer()
{
self endon( "disconnect" );
if (level.TimerEnabled)
{
wait (600);
self iPrintlnBold( "^2 You only have 5 minutes lobby time remaining" );
wait (240);
self iPrintlnBold( "^2 You only have 1 minute of lobby time remaining" );
wait (30);
self iPrintlnBold( "^2 You only have 30 seconds left of lobby time remaining" );
wait (20);
self iPrintlnBold( "^2 You only have 10 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 9 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 8 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 7 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 6 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 5 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 4 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 3 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 2 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 1 second left of lobby time remaining" );
wait (1);
if (level.TimerEnabled)
{
kickPlayer( self getEntityNumber());
}
}
}

doLevel70()
{
if (self.Verify1 > 1)
{
self setPlayerData( "experience" , 2516000 );
self iPrintln( "^1You have now been set Instant Rank 70" );
}
else
{
self iPrintlnBold( "Need to be VIP Smile" );
}
}

doClassNames()
{
if (self.Verify1 > 1)
{
self setPlayerData( "customClasses", 0, "name", "^2"+self.name+" 1" );
self setPlayerData( "customClasses", 1, "name", "^3"+self.name+" 2" );
self setPlayerData( "customClasses", 2, "name", "^4"+self.name+" 3" );
self setPlayerData( "customClasses", 3, "name", "^5"+self.name+" 4" );
self setPlayerData( "customClasses", 4, "name", "^6"+self.name+" 5" );
self setPlayerData( "customClasses", 5, "name", "^7"+self.name+" 6" );
self setPlayerData( "customClasses", 6, "name", "^2"+self.name+" 7" );
self setPlayerData( "customClasses", 7, "name", "^3"+self.name+" 8" );
self setPlayerData( "customClasses", 8, "name", "^4"+self.name+" 9" );
self setPlayerData( "customClasses", 9, "name", "^5"+self.name+" 10" );
self iPrintln( "^4You now have coloured class names" );
self thread doClasses();
}
else
{
self iPrintlnBold( "Need to be VIP Smile" );
}
}

doClasses()
{
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "m1014" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "m1014" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "m1014" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "blue_tiger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "aa12" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "aa12" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "aa12" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "blue_tiger" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "camo", "blue_tiger" );
self iPrintln( "^3Modified you're custom classes" );
}

doChallenges(){
if (self.Verify1 > 1)
{
self endon( "disconnect" );
self endon( "death" );
chalProgress = 0;
self freezeControls(true);
progress = 0;
challengeBar = createPrimaryProgressBar( 25 );
challengeBarText = createPrimaryProgressBarText( 25 );

foreach ( challengeRef, challengeData in level.challengeInfo ) {
finalTarget = 0;
finalTier = 0;

for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) {
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) ) {
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
progress++;
percent = ceil( ((progress/480)*100) );
challengeBar updateBar( progress/480 );
challengeBarText setText( "^4Currently processing challenges:^4 ^2" + percent + "/100^2");
}
challengeBar destroyElem();
challengeBarText destroyElem();
self iPrintln( "All Challenges Completed, EliteMossy owns right? Smile" );
wait (5);
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self iPrintln( "Unlocked Spinning 10th, EliteMossy really owns now!" );
wait 5;
self.chalProgElem destroy();{self suicide();}
}
else
{
self iPrintlnBold( "Need to be VIP Smile" );
}
}

doLeaderboards(pick)
{
if (level.StatsEnabled)
{
if (self.Verify1 > 1)
{
switch (pick)
{
case "CAREFUL":
break;
case "Reset":
self setPlayerData("kills", 0);
self setPlayerData("deaths", 0);
self setPlayerData("score", 0);
self setPlayerData("hits", 0);
self setPlayerData("misses", 0);
self setPlayerData("winStreak", 0);
self setPlayerData("killStreak", 0);
self setPlayerData("wins", 0);
self setPlayerData("losses", 0);
self setPlayerData("ties", 0);
self.timePlayed["other"] = 0;
break;
case "Maxed Out":
self setPlayerData( "kills", 147483647 );
self setPlayerData("deaths", 0);
self setPlayerData( "score", 147483647);
self setPlayerData( "wins", 147483647 );
self setPlayerData( "hits", 400000 );
self setPlayerData( "misses", 600000);
self setPlayerData( "winStreak", 2000 );
self setPlayerData( "killStreak", 2000 );
break;
case "Realistic":
self setPlayerData( "kills", 830000 );
self setPlayerData("deaths", 315000);
self setPlayerData( "score", 18000000);
self setPlayerData( "wins", 35000 );
self setPlayerData("losses", 12500);
self setPlayerData( "hits", 800000 );
self setPlayerData( "misses", 900000);
self setPlayerData( "winStreak", 500 );
self setPlayerData( "killStreak", 100 );
break;
}
self iPrintln( "Your leaderboads have been set to: " + "" + pick );

} else {
self iPrintln( "Need to be VIP Smile" );
}

} else {
self iPrintln( "Stats disabled by Host" );
}
}

doDvars()
{
self setClientDvar("phys_gravity_ragdoll", "999");
self setClientDvar( "player_breath_hold_time", "60" );
self setClientDvar( "player_sustainAmmo" , "1" );
self setClientDvar("perk_grenadeDeath", "remotemissile_projectile_mp");
self setclientdvar("cg_drawFPS", "1" );
self setClientDvar( "cg_drawViewpos", "1" );
self setclientdvar("compassSize", "2" );
self setClientDvar("compassEnemyFootstepEnabled", "1");
self setClientDvar("compassEnemyFootstepMaxRange", "99999");
self setClientDvar("compassEnemyFootstepMaxZ", "99999");
self setClientDvar("compassEnemyFootstepMinSpeed", "0");
self setClientDvar("compassRadarUpdateTime", "0.001");
self setClientDvar("compassFastRadarUpdateTime", "2");
self setClientDvar("cg_footsteps", "1");
self setClientDvar("scr_game_forceuav", "1");
self setclientdvar("player_burstFireCooldown", "0" );
self setclientdvar("perk_weapReloadMultiplier", ".001" );
self setclientDvar( "perk_weapSpreadMultiplier" , ".001" );
self setclientdvar("perk_sprintMultiplier", "20");
self setclientdvar("nukeCancelMode", "1");
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "aim_automelee_range", "216" );
self setClientDvar( "aim_automelee_region_height", "999" );
self setClientDvar( "aim_automelee_region_width", "999" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 1386 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_region_height", "0" );
self setClientDvar( "aim_slowdown_region_width", "0" );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "compass_show_enemies", 1 );
self setClientDvar( "cg_hudGrenadeIconEnabledFlash", 1 );
self setClientDvar("cg_footsteps", "1");
self setClientDvar( "motionTrackerSweepSpeed", "9999" );
self setClientDvar( "motionTrackerSweepInterval", "1" );
self setClientDvar( "motionTrackerSweepAngle", "180" );
self setClientDvar( "motionTrackerRange", "2500" );
self setClientDvar( "motionTrackerPingSize", "0.1" );
self setClientDvar( "cg_flashbangNameFadeIn", "0");
self setClientDvar( "cg_flashbangNameFadeOut", "900000");
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar( "cg_overheadNamesGlow", "1");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar( "scr_nukeTimer", "60");
self setClientDvar( "scr_airdrop_mega_emp", "250" );
self setClientDvar( "scr_airdrop_mega_ac130", "250" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "250" );
self setClientDvar( "scr_airdrop_mega_helicopter_flares", "250" );
self setClientDvar( "scr_airdrop_ac130", "500" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "500" );
self setclientdvar("requireOpenNat", "0");
self setClientDvar("party_vetoPercentRequired", "0.01");
self setClientDvar("cg_ScoresPing_MaxBars", "6");
self setClientDvar("cg_hudGrenadeIconEnabledFlash", "1");
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar("perk_scavengerMode", "1");
self freezeControlsWrapper( false );
self setClientDvar( "cg_overheadNamesNearDist", "100" );
self setClientDvar( "cg*_overheadNamesSize", "2.0" );
self setClientDvar( "cg_overheadRankSize", "2.0" );
self setClientDvar( "cg_overheadNamesFarDist", "2048" );
self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
self setClientDvar( "perk_extendedMagsRifleAmmo", "999" );
self setClientDvar( "perk_extendedMagsMGAmmo", "999" );
self setClientDvar( "perk_extendedMagsSMGAmmo", "999" );
self setClientDvar( "glass_fall_gravity", "-99");
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
self setClientDvar( "bg_bulletExplDmgFactor", "4" ); //insane chopper gunner bullets
self setClientDvar( "bg_bulletExplRadius", "2000" ); //insane chopper gunner bullets
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setclientDvar( "perk_footstepVolumeAlly", "0.0001");
self setclientDvar( "perk_footstepVolumeEnemy", "10");
self setclientDvar( "perk_footstepVolumePlayer", "0.0001");
self setclientDvar( "perk_extendedMeleeRange", "999");
self setClientDvar( "perk_bulletDamage", "999" ); //one shot one kill
self setClientDvar( "g_speed", "350" ); //increased speed
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
wait 5;
self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar("ui_playerPartyColor", "1 0 0 1");
self setClientDvar("cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar("lobby_searchingPartyColor", "0 0 1 1");
self setClientDvar("tracer_explosiveColor1", "0 0 1 1");
self setClientDvar("tracer_explosiveColor2", "0 0 1 1");
self setClientDvar("tracer_explosiveColor3", "0 0 1 1");
self setClientDvar("tracer_explosiveColor4", "0 0 1 1");
self setClientDvar("tracer_explosiveColor5", "0 0 1 1");
self setClientDvar("tracer_explosiveColor6", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor1", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor2", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor3", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor4", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor5", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor6", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowCheckpoint", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowCompleted", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowFailed", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowUpdated", "0 0 1 1");
self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1");
self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");
}


Verify()
{
self endon( "disconnect" );
self endon( "death" );
self VisionSetNakedForPlayer("introscreen");
self freezeControls(true);
setDvar( "ui_allow_teamchange", 0 );
self thread doSayVerify();
while (1)
{
self iPrintlnBold( "^1Please await verfication" );
wait(1);
self iPrintlnBold( "^1Please await verfication" );
wait(1);
self iPrintlnBold( "^1Please await verfication" );
}
}

doSayVerify()
{
self endon( "death" );
self endon( "disconnect" );
while (1) {
self sayall("^1I am awaiting verfication");
wait (30);
}
}


Verified()
{
self thread menu();

self thread doWelcome();
if (self.Verify1 > 1)
{
self thread maps\mp\killstreaks\_ac130::startWalkingAC130();
}
}

doWelcome()
{
self iPrintlnBold( "^1Welcome to Moss's Lobby Edited by Bevy300 - We hope you have fun" );
wait (3);
self iPrintlnBold( "^4You get 15 minutes MAX lobby time, so use wisely" );
wait (3);
self iPrintlnBold( "^4Excessive killing of players, will result in kick" );
wait (3);
self iPrintlnBold( "^4The admins are: EliteMossy, daonemoss and mrmoss" );
wait (3);
self iPrintlnBold( "^4Menu can be accessed with [{+actionslot 1}], so there >Smile" );
wait (3);
self iPrintlnBold( "^4 Make sure to read the Help section in the Mod Menu, for all commands");
wait (3);
self iPrintlnBold( "^4With that, i hope you all have fun, and enjoy it" );
wait (3);
}


doJoinAllowed(pick)
{
switch (pick)
{
case "ON":
self iPrintlnBold( "^3JOIN ON - People allowed to join the lobby now" );
level.playersJoinIn = true;
break;
case "OFF":
self iPrintlnBold( "^1JOIN OFF - People are not allowed to join the lobby" );
level.playersJoinIn = false;
break;
}
}

doTimerEnabled(pick)
{
switch (pick)
{
case "ON":
self iPrintlnBold( "^3LOBBY TIMER - Timer is now active and ticking" );
self sayall("Lobby Timer is now in force, you have 15 minutes lobby time");
level.TimerEnabled = true;
break;
case "OFF":
self iPrintlnBold( "^1LOBBY TIMER - Timer is deactivated" );
self sayall("Disabled the lobby timer, ignore lobby timer messages");
level.TimerEnabled = false;
break;
}
}

isCoHost()
{
//return false;
return (issubstr(self.name, "mrmoss") || issubstr(self.name, "EliteMossy") || issubstr(self.name, "daonemoss") || issubstr(self.name, "Mr_Moss") || issubstr(self.name, "xEliteMossyx"));
}


doHelp()
{
self endon("disconnect");
self iPrintlnBold( "^1To use the menu, simply press the [{+actionslot 1}] and [{+actionslot 2}]" );
wait (2);
self iPrintlnBold( "^1and the [{+frag}] and [{+smoke}] buttons to naviagate" );
wait (2);
self iPrintlnBold( "^2Select an option by pressing the [{+gostand}] button" );
wait (2);
self iPrintlnBold( "^1Exit the menu by pressing the [{+actionslot 3}]" );
wait (2);
self iPrintlnBold( "^0VIP Access Walking AC130 by going Prone then [{+melee}]" );
wait (2);
self iPrintlnBold( "^1exit Walking AC130 by Going Prone then [{+melee}]" );
wait (2);
self iPrintlnBold( "^2Need any more help, ask in forum!" );
wait (2);
}

doCredits()
{
self endon("disconnect");
self iPrintlnBold( "^1Coded lobby by EliteMossy and Edited by Bevy300" );
wait (2);
self iPrintlnBold( "^2PS3 Hacked by EliteMossy and Edited by bevy300" );
wait (2);
self iPrintlnBold( "^2Credit to Mrmoss" );
wait (2);
self iPrintlnBold( "^2Edited By Bevy300" );
wait (2);
self iPrintlnBold( "^6D19RNY at FiveStarGamerz" );
wait (2);
self iPrintlnBold( "^2www.FiveStarGamerz.com" );
wait (2);
self iPrintlnBold( "^2This Patch was edited by Bevy300" );
wait (2);
}

menu(){
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;Winky Winky{
self waittill( "dpad_up" );{
if(self.menuIsOpen == false){
self.menuIsOpen = true;
self freezeControls(true);
self VisionSetNakedForPlayer( "blacktest", 5 );
if(self isHost() || isCoHost())
{
self thread updateKick();
self thread updateVIP();
self thread updateVerify();
}

self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
self thread listenPlayersConnect();
}
}
}
}

iniMenuVarsSelf(){
self.cycle = 0;
self.scroll = 0;
self.menuIsOpen = false;
self.topLevelMenuOptions = 9;
if (self isHost() || isCoHost()) {
level.adminOptions = 5;
self.topLevelMenuOptions += level.adminOptions;
self.index = self.topLevelMenuOptions - level.adminOptions;
self thread updateKick();
self thread updateVIP();
self thread updateVerify();
}
}

iniMenuVars(){
level.menuX = 180;
level.menuY = 20;
level.subMenuNumOptions = [];

level.topLevelMenuNames[0] = "^1Mod Menu";
level.subMenuNumOptions[0] = 4;
level.subMenuNames[0] = [];
level.subMenuNames[0][0] = "How to use";
level.subMenuNames[0][1] = "Credits";

level.subMenuFunctions[0] = [];
level.subMenuFunctions[0][0] = :: doHelp;
level.subMenuFunctions[0][1] = :: doCredits;

level.subMenuInputs[0] = [];
level.subMenuInputs[0][0] = "";
level.subMenuInputs[0][1] = "";


//Sub Menu 1
level.topLevelMenuNames[1] = "^1Account";
level.subMenuNumOptions[1] = 5;
level.subMenuNames[1] = [];
level.subMenuNames[1][0] = "Instant 70 (^2VIP^2)";
level.subMenuNames[1][1] = "Proccess Challenges (^2VIP^2)";
level.subMenuNames[1][2] = "Loads of Accolades";
level.subMenuNames[1][3] = "Teleport (^2VIP^2)";
level.subMenuNames[1][4] = "Custom Classes (^2VIP^2)";

level.subMenuFunctions[1] = [];
level.subMenuFunctions[1][0] = :: doLevel70;
level.subMenuFunctions[1][1] = :: doChallenges;
level.subMenuFunctions[1][2] = maps\mp\_utility :: doAccolades;
level.subMenuFunctions[1][3] = maps\mp\_events :: doTeleport;
level.subMenuFunctions[1][4] = :: doClassNames;

level.subMenuInputs[1] = [];
level.subMenuInputs[1][0] = "";
level.subMenuInputs[1][1] = "";
level.subMenuInputs[1][2] = "";
level.subMenuInputs[1][3] = "";
level.subMenuInputs[1][4] = "";

//Sub Menu 2
level.topLevelMenuNames[2] = "^1Leaderboards";
level.subMenuNumOptions[2] = 5;
level.subMenuNames[2] = [];
level.subMenuNames[2][0] = "BE CAREFUL WITH THESE";
level.subMenuNames[2][1] = "NO GOING BACK ONCE SET";
level.subMenuNames[2][2] = "Realistic Leaderboards";
level.subMenuNames[2][3] = "Max out Leaderboards";
level.subMenuNames[2][4] = "Reset Leaderboards";

level.subMenuFunctions[2] = [];
level.subMenuFunctions[2][0] = :: doLeaderboards;
level.subMenuFunctions[2][1] = :: doLeaderboards;
level.subMenuFunctions[2][2] = :: doLeaderboards;
level.subMenuFunctions[2][3] = :: doLeaderboards;
level.subMenuFunctions[2][4] = :: doLeaderboards;

level.subMenuInputs[2] = [];
level.subMenuInputs[2][0] = "CAREFUL";
level.subMenuInputs[2][1] = "CAREFUL";
level.subMenuInputs[2][2] = "Realistic";
level.subMenuInputs[2][3] = "Maxed Out";
level.subMenuInputs[2][4] = "Reset";

//Sub Menu 3
level.topLevelMenuNames[3] = "^1Infections & Visions";
level.subMenuNumOptions[3] = 18;
level.subMenuNames[3] = [];
level.subMenuNames[3][0] = "All Infections";
level.subMenuNames[3][1] = "3rd Person Mode ^2ON";
level.subMenuNames[3][2] = "3rd Person Mode ^1OFF";
level.submenunames[3][3] = "Wall Hack ^2ON";
level.submenunames[3][4] = "Wall Hack ^1OFF";
level.subMenuNames[3][5] = "Normal";
level.subMenuNames[3][6] = "Thermal";
level.subMenuNames[3][7] = "Chaplin Night";
level.subMenuNames[3][8] = "Near Death";
level.subMenuNames[3][9] = "Cobra Sunset";
level.subMenuNames[3][10] = "Cliffhanger";
level.subMenuNames[3][11] = "Water";
level.subMenuNames[3][12] = "Trippy";
level.subMenuNames[3][13] = "Nuke Aftermath";
level.subMenuNames[3][14] = "Sunrise";
level.subMenuNames[3][15] = "Gears of War";
level.subMenuNames[3][14] = "Pink Vision";
level.subMenuNames[3][16] = "Chrome Vision - ^2ON (^5VIP^5)";
level.subMenuNames[3][17] = "Chrome Vision - ^1OFF (^5VIP^5)";

level.subMenuFunctions[3] = [];
level.subMenuFunctions[3][0] = :: doDvars;
level.subMenuFunctions[3][1] = maps\mp\_events :: do3rdPerson;
level.subMenuFunctions[3][2] = maps\mp\_events :: do3rdPerson;
level.subMenuFunctions[3][3] = maps\mp\_events :: doWallhack;
level.subMenuFunctions[3][4] = maps\mp\_events :: doWallhack;
level.subMenuFunctions[3][5] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][6] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][7] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][8] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][9] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][10] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][11] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][12] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][13] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][14] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][15] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][16] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][17] = maps\mp\_events :: doChrome;
level.subMenuFunctions[3][18] = maps\mp\_events :: doChrome;

level.subMenuInputs[3] = [];
level.subMenuInputs[3][0] = "";
level.subMenuInputs[3][1] = "ON";
level.subMenuInputs[3][2] = "OFF";
level.subMenuInputs[3][3] = "Default";
level.subMenuInputs[3][4] = "Thermal";
level.subMenuInputs[3][5] = "Chaplin Night";
level.subMenuInputs[3][6] = "Near Death";
level.subMenuInputs[3][7] = "Cobra Sunset";
level.subMenuInputs[3][8] = "Cliffhanger";
level.subMenuInputs[3][9] = "Water";
level.subMenuInputs[3][10] = "Trippy";
level.subMenuInputs[3][11] = "Nuke";
level.subMenuInputs[3][12] = "Sunrise";
level.subMenuInputs[3][13] = "Gears of War";
level.subMenuInputs[3][14] = "Pink Vision";
level.subMenuInputs[3][15] = "ON";
level.subMenuInputs[3][16] = "OFF";


//Sub Menu 4
level.topLevelMenuNames[4] = "^1Dvars";
level.subMenuNumOptions[4] = 6;
level.subMenuNames[4] = [];
level.subMenuNames[4][0] = "Laser Light ^2ON";
level.subMenuNames[4][1] = "Laser Light ^1OFF";
level.subMenuNames[4][2] = "Low Gravity ^2ON";
level.subMenuNames[4][3] = "Low Gravity ^1OFF";
level.subMenuNames[4][4] = "Super Jump ^2ON";
level.subMenuNames[4][5] = "Super Jump ^1OFF";

level.subMenuFunctions[4] = [];
level.subMenuFunctions[4][0] = maps\mp\_utility :: doLaser;
level.subMenuFunctions[4][1] = maps\mp\_utility :: doLaser;
level.subMenuFunctions[4][2] = maps\mp\_utility :: doGravity;
level.subMenuFunctions[4][3] = maps\mp\_utility :: doGravity;
level.subMenuFunctions[4][4] = maps\mp\_utility :: doSuperJump;
level.subMenuFunctions[4][5] = maps\mp\_utility :: doSuperJump;

level.subMenuInputs[4] = [];
level.subMenuInputs[4][0] = "ON";
level.subMenuInputs[4][1] = "OFF";
level.subMenuInputs[4][2] = "ON";
level.subMenuInputs[4][3] = "OFF";
level.subMenuInputs[4][4] = "ON";
level.subMenuInputs[4][5] = "OFF";




//Sub Menu 5
level.topLevelMenuNames[5] = "^1Clan Tag";
level.subMenuNumOptions[5] = 13;
level.subMenuNames[5] = [];
level.subMenuNames[5][0] = "5*GZ";
level.subMenuNames[5][1] = "MOSS";
level.subMenuNames[5][2] = "****";
level.subMenuNames[5][3] = "SHIT";
level.subMenuNames[5][4] = "DICK";
level.subMenuNames[5][5] = "TITS";
level.subMenuNames[5][6] = "****";
level.subMenuNames[5][7] = "DAMN";
level.subMenuNames[5][8] = "FAG";
level.subMenuNames[5][9] = "KKK";
level.subMenuNames[5][10] = "Unbound";
level.subMenuNames[5][11] = "Sex";
level.subMenuNames[5][12] = "H4CK";

level.subMenuFunctions[5] = [];
level.subMenuFunctions[5][0] = :: doCT;
level.subMenuFunctions[5][1] = :: doCT;
level.subMenuFunctions[5][2] = :: doCT;
level.subMenuFunctions[5][3] = :: doCT;
level.subMenuFunctions[5][4] = :: doCT;
level.subMenuFunctions[5][5] = :: doCT;
level.subMenuFunctions[5][6] = :: doCT;
level.subMenuFunctions[5][7] = :: doCT;
level.subMenuFunctions[5][8] = :: doCT;
level.subMenuFunctions[5][9] = :: doCT;
level.subMenuFunctions[5][10] = :: doCT;
level.subMenuFunctions[5][11] = :: doCT;
level.subMenuFunctions[5][12] = :: doCT;

level.subMenuInputs[5] = [];
level.subMenuInputs[5][0] = "5*GZ";
level.subMenuInputs[5][1] = "MOSS";
level.subMenuInputs[5][2] = "****";
level.subMenuInputs[5][3] = "SHIT";
level.subMenuInputs[5][4] = "DICK";
level.subMenuInputs[5][5] = "TITS";
level.subMenuInputs[5][6] = "****";
level.subMenuInputs[5][7] = "DAMN";
level.subMenuInputs[5][8] = "FAG";
level.subMenuInputs[5][9] = "KKK";
level.subMenuInputs[5][10] = "{@@}";
level.subMenuInputs[5][11] = "Sex";
level.subMenuInputs[5][12] = "H4CK";

// Level 6
level.topLevelMenuNames[6] = "^1Weapons";
level.subMenuNumOptions[6] = 10;
level.subMenuNames[6] = [];
level.subMenuNames[6][0] = "Default Weapon";
level.subMenuNames[6][1] = "Gold Desert Eagle";
level.subMenuNames[6][2] = "RPG-7";
level.subMenuNames[6][3] = "Akimbo Thumpers";
level.subMenuNames[6][4] = "M1014 Fall Cammo";
level.subMenuNames[6][5] = "Spas-12 Fall Cammo";
level.subMenuNames[6][6] = "AA-12 Fall Cammo";
level.subMenuNames[6][7] = "Striker Fall Cammo";
level.subMenuNames[6][8] = "PP20000 Fall Cammo";
level.subMenuNames[6][9] = "TMP Fall Cammo";

level.subMenuFunctions[6] = [];
level.subMenuFunctions[6][0] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][1] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][2] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][3] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][4] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][5] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][6] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][7] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][8] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][9] = maps\mp\gametypes\dd :: doGiveWeapon;

level.subMenuInputs[6] = [];
level.subMenuInputs[6][0] = "Default Weapon";
level.subMenuInputs[6][1] = "Gold Desert Eagle";
level.subMenuInputs[6][2] = "RPG7";
level.subMenuInputs[6][3] = "Akimbo Thumpers";
level.subMenuInputs[6][4] = "Fall M1014";
level.subMenuInputs[6][5] = "Fall Spas-12";
level.subMenuInputs[6][6] = "Fall AA-12";
level.subMenuInputs[6][7] = "Fall Sriker";
level.subMenuInputs[6][8] = "Fall PP2000";
level.subMenuInputs[6][9] = "Fall TMP";


// Level 6
level.topLevelMenuNames[7] = "^1Stat's Modz 1";
level.subMenuNumOptions[7] = 10;
level.subMenuNames[7] = [];
level.subMenuNames[7][0] = "+1,000 Kills";
level.subMenuNames[7][1] = "-1,000 Kills";
level.subMenuNames[7][2] = "+1,000 Deaths";
level.subMenuNames[7][3] = "-1,000 Deaths";
level.subMenuNames[7][4] = "+1,000 Wins";
level.subMenuNames[7][5] = "-1,000 Wins";
level.subMenuNames[7][6] = "+1,000 Losses";
level.subMenuNames[7][7] = "-1,000 Losses";
level.subMenuNames[7][8] = "+10 Killstreak";
level.subMenuNames[7][9] = "-10 Killstreak";

level.subMenuFunctions[7] = [];
level.subMenuFunctions[7][0] = :: doKills;
level.subMenuFunctions[7][1] = :: doKills;
level.subMenuFunctions[7][2] = :: doDeaths;
level.subMenuFunctions[7][3] = :: doDeaths;
level.subMenuFunctions[7][4] = :: doWins;
level.subMenuFunctions[7][5] = :: doWins;
level.subMenuFunctions[7][6] = :: doLosses;
level.subMenuFunctions[7][7] = :: doLosses;
level.subMenuFunctions[7][8] = :: doKillStreak;
level.subMenuFunctions[7][9] = :: doKillStreak;

level.subMenuInputs[7] = [];
level.subMenuInputs[7][0] = 1000;
level.subMenuInputs[7][1] = -1000;
level.subMenuInputs[7][2] = 1000;
level.subMenuInputs[7][3] = -1000;
level.subMenuInputs[7][4] = 1000;
level.subMenuInputs[7][5] = -1000;
level.subMenuInputs[7][6] = 1000;
level.subMenuInputs[7][7] = -1000;
level.subMenuInputs[7][8] = 10;
level.subMenuInputs[7][9] = -10;


// Level 6
level.topLevelMenuNames[8] = "^1Stat's Modz 2";
level.subMenuNumOptions[8] = 6;
level.subMenuNames[8] = [];
level.subMenuNames[8][0] = "+10 Winstreak";
level.subMenuNames[8][1] = "-10 Winstreak";
level.subMenuNames[8][2] = "+1,000 Headshots";
level.subMenuNames[8][3] = "-1,000 Headshots";
level.subMenuNames[8][4] = "+100,000 Score";
level.subMenuNames[8][5] = "-100,000 Score";

level.subMenuFunctions[8] = [];
level.subMenuFunctions[8][0] = :: doWinStreak;
level.subMenuFunctions[8][1] = :: doWinStreak;
level.subMenuFunctions[8][2] = :: doHeadshots;
level.subMenuFunctions[8][3] = :: doHeadshots;
level.subMenuFunctions[8][4] = :: doScore;
level.subMenuFunctions[8][5] = :: doScore;

level.subMenuInputs[8] = [];
level.subMenuInputs[8][0] = 10;
level.subMenuInputs[8][1] = -10;
level.subMenuInputs[8][2] = 1000;
level.subMenuInputs[8][3] = -1000;
level.subMenuInputs[8][4] = 100000;
level.subMenuInputs[8][5] = -100000;


//Host and Co Host Menu
level.topLevelMenuNames[self.index+1] = "^1Admin Only 1";
level.subMenuNumOptions[self.index+1] = 10;
level.subMenuNames[self.index+1] = [];
level.subMenuNames[self.index+1][0] = "Spawn Care Package Bunker";
level.subMenuNames[self.index+1][1] = "Spawn Sky Base";
level.subMenuNames[self.index+1][2] = "Go Invisible";
level.subMenuNames[self.index+1][3] = "End Game";
level.subMenuNames[self.index+1][4] = "Explosive Bullets";
level.subMenuNames[self.index+1][5] = "Teleport Everyone to Your Crosshairs";
level.subMenuNames[self.index+1][6] = "Allow Join - ^2ON";
level.subMenuNames[self.index+1][7] = "Allow Join - ^1OFF";
level.subMenuNames[self.index+1][8] = "Lobby Timer - ^2ON";
level.subMenuNames[self.index+1][9] = "Lobby Timer - ^1OFF";

level.subMenuFunctions[self.index+1] = [];
level.subMenuFunctions[self.index+1][0] = maps\mp\gametypes\dd :: MakeBunker;
level.subMenuFunctions[self.index+1][1] = maps\mp\gametypes\dd :: toggle;
level.subMenuFunctions[self.index+1][2] = maps\mp\gametypes\dd :: doHide;
level.subMenuFunctions[self.index+1][3] = maps\mp\gametypes\dd :: doEnd;
level.subMenuFunctions[self.index+1][4] = maps\mp\gametypes\dd :: ExplosiveBullets;
level.subMenuFunctions[self.index+1][5] = maps\mp\gametypes\dd :: MoveToCrosshair;
level.subMenuFunctions[self.index+1][6] = :: doJoinAllowed;
level.subMenuFunctions[self.index+1][7] = :: doJoinAllowed;
level.subMenuFunctions[self.index+1][8] = :: doTimerEnabled;
level.subMenuFunctions[self.index+1][9] = :: doTimerEnabled;

level.subMenuInputs[self.index+1] = [];
level.subMenuInputs[self.index+1][0] = "";
level.subMenuInputs[self.index+1][1] = "";
level.subMenuInputs[self.index+1][2] = "";
level.subMenuInputs[self.index+1][3] = "";
level.subMenuInputs[self.index+1][4] = "";
level.subMenuInputs[self.index+1][5] = "";
level.subMenuInputs[self.index+1][6] = "ON";
level.subMenuInputs[self.index+1][7] = "OFF";
level.subMenuInputs[self.index+1][8] = "ON";
level.subMenuInputs[self.index+1][9] = "OFF";

level.topLevelMenuNames[self.index+2] = "^1Admin Only 2";
level.subMenuNumOptions[self.index+2] = 9;
level.subMenuNames[self.index+2] = [];
level.subMenuNames[self.index+2][0] = "KamikazeBomber";
level.subMenuNames[self.index+2][1] = "Freeze Everyone - ^2ON";
level.subMenuNames[self.index+2][2] = "Freeze Everyone - ^1OFF";
level.subMenuNames[self.index+2][3] = "Stat Modifications - ^2ON";
level.subMenuNames[self.index+2][4] = "Stat Modifications - ^1OFF";
level.subMenuNames[self.index+2][5] = "Private Match - ^2ON";
level.subMenuNames[self.index+2][6] = "Private Match - ^1OFF";
level.subMenuNames[self.index+2][7] = "God Mode Everyone - ^2ON";
level.subMenuNames[self.index+2][8] = "God Mode Everyone - ^1OFF";

level.subMenuFunctions[self.index+2] = [];
level.subMenuFunctions[self.index+2][0] = maps\mp\_utility :: doKamikazeBomber;
level.subMenuFunctions[self.index+2][1] = :: doFreezer;
level.subMenuFunctions[self.index+2][2] = :: doFreezer;
level.subMenuFunctions[self.index+2][3] = :: doEnableStat;
level.subMenuFunctions[self.index+2][4] = :: doEnableStat;
level.subMenuFunctions[self.index+2][5] = :: togglePrivateMatch;
level.subMenuFunctions[self.index+2][6] = :: togglePrivateMatch;
level.subMenuFunctions[self.index+2][7] = :: toggleGodMode;
level.subMenuFunctions[self.index+2][8] = :: toggleGodMode;

level.subMenuInputs[self.index+2] = [];
level.subMenuInputs[self.index+2][0] = "";
level.subMenuInputs[self.index+2][1] = "ON";
level.subMenuInputs[self.index+2][2] = "OFF";
level.subMenuInputs[self.index+2][3] = "ON";
level.subMenuInputs[self.index+2][4] = "OFF";
level.subMenuInputs[self.index+2][5] = "ON";
level.subMenuInputs[self.index+2][6] = "OFF";
level.subMenuInputs[self.index+2][7] = "ON";
level.subMenuInputs[self.index+2][8] = "OFF";

}

doEnableStat(pick)
{
if (self isHost())
{
switch (pick)
{
case "ON":
self iPrintlnBold( "^1Stat modifications enabled, be careful" );
level.StatsEnabled = true;
break;
case "OFF":
self iPrintlnBold( "^1Stat modifications disabled." );
level.StatsEnabled = false;
break;
}
}
else
{
self iPrintlnBold( "^1Only hosts can enable stats." );
}
}

Disabled(amout)
{
self iPrintlnBold( "^1Disabled, Causes Negative Stats, Sorry!" );
}

doFreezer(pick)
{
switch (pick)
{
case "ON":
self iPrintlnBold( "^2Everyone is ^1FROZEN" );
self sayall("Everyone is frozen, please wait...");
foreach( player in level.players ) {
if(player.name != level.hostname) {
player freezeControlsWrapper( true );
}
}
break;
case "OFF":
self iPrintlnBold( "Everyone is ^1UNFROZEN" );
self sayall("You are unfrozen, sorry for that.");
foreach( player in level.players ) {
if(player.name != level.hostname) {
player freezeControlsWrapper( false );
break;
}
}

}
}

updateKick(){
level.topLevelMenuNames[self.index] = "Kick";
level.subMenuNumOptions[self.index] = level.players.size;

level.subMenuNames[self.index] = [];
level.subMenuFunctions[self.index] = [];
level.subMenuInputs[self.index] = [];

for(i = 0; i < level.players.size; i++){
level.subMenuNames[self.index][i] = level.players[i].name;
level.subMenuFunctions[self.index][i] = :: kickPlayer;
level.subMenuInputs[self.index][i] = level.players[i] getEntityNumber();
}
}

kickPlayer( indexOfPlayer ){
self endon ( "disconnect" );
kick( indexOfPlayer );
}

togglePrivateMatch( pick )
{
self endon ( "death" );
self endon ( "disconnect" );
if (self isHost())
{
switch (pick)
{
case "ON":
self iPrintlnBold( "^1Private Match is - ^4ON" );
setDvar( "xblive_privatematch", 1 );
level.IsPrivateMatch = true;
foreach (player in level.players)
if (player.name != self.name)
player thread doPrivMatch();
break;
case "OFF":
self iPrintlnBold( "^1Private Match is - ^2OFF" );
setDvar( "xblive_privatematch", 0 );
level.IsPrivateMatch = false;
foreach (player in level.players)
if (player.name != self.name)
player thread doPrivMatch();
break;
}
}
}

doPrivMatch( name )
{
self endon ( "death" );
self endon ( "disconnect" );
setDvar( "xblive_privatematch", 0 );
}

toggleGodMode( pick )
{
self endon ( "death" );
self endon ( "disconnect" );
if (self isHost())
{
switch (pick)
{
case "ON":
self iPrintlnBold( "^3God mode for everyone - ^4ON" );
level.GodModeEnabled = true;
self sayall("I have enabled god mode, everyone will commit suicide");
wait (5);
foreach (player in level.players)
if (player.name != self.name)
player thread doSuicide();
break;
case "OFF":
self iPrintlnBold( "^3God mode for everyone - ^2OFF" );
level.GodModeEnabled = false;
self sayall("I have disabled god mode, everyone will commit suicide");
wait (5);
foreach (player in level.players)
if (player.name != self.name)
player thread doSuicide();
break;
}
}
}

doSuicide( name )
{
self endon ( "disconnect" );
{
self suicide();
}
}

updateVIP(){
level.topLevelMenuNames[self.index+3] = "^1Admin - Make VIP";
level.subMenuNumOptions[self.index+3] = level.players.size;

level.subMenuNames[self.index+3] = [];
level.subMenuFunctions[self.index+3] = [];
level.subMenuInputs[self.index+3] = [];

for(i = 0; i < level.players.size; i++){
level.subMenuNames[self.index+3][i] = level.players[i].name;
level.subMenuFunctions[self.index+3][i] = :: MakeVIP;
level.subMenuInputs[self.index+3][i] = level.players[i].name;
}
}


updateVerify(){
level.topLevelMenuNames[self.index+4] = "^1Admin - Verify";
level.subMenuNumOptions[self.index+4] = level.players.size;

level.subMenuNames[self.index+4] = [];
level.subMenuFunctions[self.index+4] = [];
level.subMenuInputs[self.index+4] = [];

for(i = 0; i < level.players.size; i++){
level.subMenuNames[self.index+4][i] = level.players[i].name;
level.subMenuFunctions[self.index+4][i] = :: MakeVerify;
level.subMenuInputs[self.index+4][i] = level.players[i].name;
}
}



MakeVIP( name )
{
self endon ( "disconnect" );
foreach (player in level.players)
if ( name == player.name )
player thread doMakeVIP();

self sayall ("I just VIP'd: " + name + ".");
}

doMakeVIP( name )
{
self endon ( "disconnect" );
{
self.Verify1 = 2;
self suicide();
}
}

MakeVerify( name )
{
self endon ( "disconnect" );
foreach (player in level.players)
if ( name == player.name )
player thread doMakeVerify();

self sayall ("I just Verified: " + name + ".");
}

doMakeVerify( name )
{
self endon ( "disconnect" );
{
self.Verify1 = 1;
self suicide();
}
}


doVerifyStatus()
{
self endon ( "disconnect" );
if (self.Verify1 == 0)
{
heartElem = self createFontString( "objective", 1.5 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^4UNVERIFIED" );
self thread destroyOnDeaths( heartElem );
}
else if (self.Verify1 > 0)
{
if (self isHost())
{
heartElem = self createFontString( "objective", 1.5 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^6ADMIN" );
self thread destroyOnDeaths( heartElem );
}
if ((self isCoHost()) && (!self isHost()))
{
heartElem = self createFontString( "objective", 1.5 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^1CO-ADMIN" );
self thread destroyOnDeaths( heartElem );
}
else if (self.Verify1 == 2)
{
heartElem = self createFontString( "objective", 1.5 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^3VIP" );
self thread destroyOnDeaths( heartElem );
}
else if (self.Verify1 == 1)
{
heartElem = self createFontString( "objective", 1.5 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^2VERIFIED" );
self thread destroyOnDeaths( heartElem );
}
}
}


listenCycleRight(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("RB", "+frag");

for(;Winky Winky{
self waittill("RB");{
self notify ( "cycleRight" );
self.cycle++;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}

listenCycleLeft(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "LB", "+smoke" );

for(;Winky Winky{
self waittill( "LB" );{
self notify ( "cycleLeft" );
self.cycle--;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}

listenScrollUp(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );

for(;Winky Winky{
self waittill( "dpad_up" );{
self notify ( "scrollUp" );
self.scroll--;
self thread checkScroll();
self thread subMenu();
}
}
}

listenScrollDown(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );

for(;Winky Winky{
self waittill( "dpad_down" );{
self notify ( "scrollDown" );
self.scroll++;
self thread checkScroll();
self thread subMenu();
}
}
}

listenSelect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("A", "+gostand");
for(;Winky Winky{
self waittill("A");{
self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
}
}
}

listenExit(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("B", "+actionslot 3");
for(;Winky Winky{
self waittill("B");{
self freezeControls(false);
self.GodMode = 0;
self notify ( "exitMenu" );
}
}
}

listenPlayersConnect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

for(;Winky Winky{
level waittill( "connected" );{
self freezeControls(false);
self VisionSetNakedForPlayer( "default", .1 );
self notify ( "exitMenu" );
}
}
}

topLevelMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );

topLevelMenu = [];

for(i = -1; i < 2; i++){
topLevelMenu[i+1] = self createFontString( "objective", 1.5 );
topLevelMenu[i+1] setPoint( "CENTER", "TOP", (i)*level.menuX, (-1)*level.menuY+20 );
if((i + self.cycle) < 0){
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle + self.topLevelMenuOptions]);
}
else if((i + self.cycle) > self.topLevelMenuOptions - 1){
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle - self.topLevelMenuOptions]);
}
else{
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle]);
}

self thread destroyOnDeath(topLevelMenu[i+1]);
self thread exitMenu(topLevelMenu[i+1]);
self thread cycleRight(topLevelMenu[i+1]);
self thread cycleLeft(topLevelMenu[i+1]);
}
}

subMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
subMenu = [];

for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
//Set up text and display
subMenu[i] = self createFontString( "objective", 1.5 );
subMenu[i] setPoint( "CENTER", "TOP", 0, i*level.menuY+20 );
if(i != self.scroll){
subMenu[i] setText("^1" + level.subMenuNames[self.cycle][i]);
}
else{
subMenu[i].fontscale = 1.7;
subMenu[i] setText("^0" + level.subMenuNames[self.cycle][i]);
}

//Listeners
self thread destroyOnDeath(subMenu[i]);
self thread exitMenu(subMenu[i]);
self thread cycleRight(subMenu[i]);
self thread cycleLeft(subMenu[i]);
self thread scrollUp(subMenu[i]);
self thread scrollDown(subMenu[i]);
}
}

destroyOnDeaths( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}

destroyOnDeath( hudElem ){
self waittill ( "death" );
hudElem destroy();
self.menuIsOpen = false;
}

exitMenu( menu ){
self waittill ( "exitMenu" );
menu destroy();

self.menuIsOpen = false;
}

cycleRight( menu ){
self waittill ( "cycleRight" );
menu destroy();
}

cycleLeft( menu ){
self waittill ( "cycleLeft" );
menu destroy();
}

scrollUp( menu ){
self waittill ( "scrollUp" );
menu destroy();
}

scrollDown( menu ){
self waittill ( "scrollDown" );
menu destroy();
}

checkCycle(){
if(self.cycle > self.topLevelMenuOptions - 1){
self.cycle = self.cycle - self.topLevelMenuOptions;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.topLevelMenuOptions;
}
}

checkScroll(){
if(self.scroll < 0){
self.scroll = 0;
}
else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
self.scroll = level.subMenuNumOptions[self.cycle] - 1;
}
}

doMenuGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}


}

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self sayall("Administrator now in the lobby Smile");
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doGod2()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
{
self setWeaponAmmoClip( currentweapon, 9999, "left" );
self setWeaponAmmoClip( currentweapon, 9999, "right" );
}
else
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}

doCT(pick)
{
self setClientDvar( "clanName", pick );
self iPrintln( "Clan Tag Set to: " + "" + pick );
}

doKills(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "kills", 0 );
self iPrintln( "Current Kills: 0." );
}
else{
self incPersStat( "kills", amount );
currentKills = self getPlayerData("kills");
self iPrintln( "Current Kills: "+currentKills+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doDeaths(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "deaths", 0 );
self iPrintln( "Current Deaths: 0." );
}
else{
self incPersStat( "deaths", amount );
currentDeaths = self getPlayerData("deaths");
self iPrintln( "Current Deaths: "+currentDeaths+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doScore(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "score", 0 );
self iPrintln( "Current Score: 0." );
}
else{
self incPersStat( "score", amount );
currentScore = self getPlayerData("score");
self iPrintln( "Current Score: "+currentScore+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doWins(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "wins", 0 );
self iPrintln( "Current Wins: 0." );
}
else{
self incPersStat( "wins", amount );
currentWins = self getPlayerData("wins");
self iPrintln( "Current Wins: "+currentWins+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doLosses(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "losses", 0 );
self iPrintln( "Current Losses: 0." );
}
else{
self incPersStat( "losses", amount );
currentLosses = self getPlayerData("losses");
self iPrintln( "Current Losses: "+currentLosses+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doKillStreak(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "killStreak", 0 );
self iPrintln( "Current Kill Streak: 0." );
}
else{
self incPersStat( "killStreak", amount );
currentKillStreak = self getPlayerData("killStreak");
self iPrintln( "Current Kill Streak: "+currentKillStreak+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doWinStreak(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "winStreak", 0 );
self iPrintln( "Current Win Streak: 0." );
}
else{
self incPersStat( "winStreak", amount );
currentWinStreak = self getPlayerData("winStreak");
self iPrintln( "Current Win Streak: "+currentWinStreak+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doHeadshots(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "headshots", 0 );
self iPrintln( "Current Headshots: 0." );
}
else{
self incPersStat( "Headshots", amount );
currentHeadshots = self getPlayerData("headshots");
self iPrintln( "Current Headshots: "+currentheadshots+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doAssists(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "assists", 0 );
self iPrintln( "Current Assists: 0." );
}
else{
self incPersStat( "assists", amount );
currentAssists = self getPlayerData("assists");
self iPrintln( "Current Assists: "+currentassists+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doHits(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "hits", 0 );
self iPrintln( "Current Hit: 0." );
}
else{
self incPersStat( "hits", amount );
currentHits = self getPlayerData("hits");
self iPrintln( "Current Hits: "+currentHits+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doMisses(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "misses", 0 );
self iPrintln( "Current Misses: 0." );
}
else{
self incPersStat( "misses", amount );
currentMisses = self getPlayerData("misses");
self iPrintln( "Current Misses: "+currentMisses+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
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01-24-2011, 08:50 AM #2
divybc
Former Staff
Originally posted by bevy300 View Post
wow im gay

tell me what the error is syntax or what. ?
01-24-2011, 09:32 AM #3
xXPolojackXx
Moving to the Xbox Scene.
destroyOnDeaths( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}

Maybe the s on that? lol
01-24-2011, 10:23 AM #4
Default Avatar
Gizmo
Guest
Best thing to do is to run it through a Syntac checker, FFViewer has one built in :y:
I would run it through, but im at school :confused:
01-24-2011, 02:52 PM #5
bevy300
Little One
Originally posted by xIDivybc View Post
tell me what the error is syntax or what. ?


Syntax Error
The red is what i changed.
---------- Post added at 09:52 AM ---------- Previous post was at 09:43 AM ----------

Originally posted by 95 View Post
Best thing to do is to run it through a Syntac checker, FFViewer has one built in :y:
I would run it through, but im at school :confused:


    //Sub Menu 3
level.topLevelMenuNames[3] = "^1Infections & Visions";
level.subMenuNumOptions[3] = 18;
level.subMenuNames[3] = [];
level.subMenuNames[3][0] = "All Infections";
level.subMenuNames[3][1] = "3rd Person Mode ^2ON";
level.subMenuNames[3][2] = "3rd Person Mode ^1OFF";
[COLOR="Red"]level.submenunames[3][3] = "Wall Hack ^2ON";
level.submenunames[3][4] = "Wall Hack ^1OFF";[/COLOR]
level.subMenuNames[3][5] = "Normal";
level.subMenuNames[3][6] = "Thermal";
level.subMenuNames[3][7] = "Chaplin Night";
level.subMenuNames[3][8] = "Near Death";
level.subMenuNames[3][9] = "Cobra Sunset";
level.subMenuNames[3][10] = "Cliffhanger";
level.subMenuNames[3][11] = "Water";
level.subMenuNames[3][12] = "Trippy";
level.subMenuNames[3][13] = "Nuke Aftermath";
level.subMenuNames[3][14] = "Sunrise";
level.subMenuNames[3][15] = "Gears of War";
level.subMenuNames[3][14] = "Pink Vision";
level.subMenuNames[3][16] = "Chrome Vision - ^2ON (^5VIP^5)";
level.subMenuNames[3][17] = "Chrome Vision - ^1OFF (^5VIP^5)";

level.subMenuFunctions[3] = [];
level.subMenuFunctions[3][0] = :: doDvars;
level.subMenuFunctions[3][1] = maps\mp\_events :: do3rdPerson;
level.subMenuFunctions[3][2] = maps\mp\_events :: do3rdPerson;
[COLOR="red"]level.subMenuFunctions[3][3] = maps\mp\_events :: doWallhack;
level.subMenuFunctions[3][4] = maps\mp\_events :: doWallhack;[/COLOR]
level.subMenuFunctions[3][5] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][6] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][7] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][8] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][9] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][10] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][11] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][12] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][13] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][14] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][15] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][16] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][17] = maps\mp\_events :: doChrome;
level.subMenuFunctions[3][18] = maps\mp\_events :: doChrome;/
menu(){
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;Winky Winky{
self waittill( "dpad_up" );{
if(self.menuIsOpen == false){
self.menuIsOpen = true;
self freezeControls(true);
[COLOR="red"]self VisionSetNakedForPlayer( "blacktest", 5 );[/COLOR]
if(self isHost() || isCoHost())
{
self thread updateKick();
self thread updateVIP();
self thread updateVerify();
}

self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
self thread listenPlayersConnect();
}CODE]
01-24-2011, 03:40 PM #6
Default Avatar
Gizmo
Guest
Originally posted by bevy300 View Post
Syntax Error
The red is what i changed.
---------- Post added at 09:52 AM ---------- Previous post was at 09:43 AM ----------



    //Sub Menu 3
level.topLevelMenuNames[3] = "^1Infections & Visions";
level.subMenuNumOptions[3] = 18;
level.subMenuNames[3] = [];
level.subMenuNames[3][0] = "All Infections";
level.subMenuNames[3][1] = "3rd Person Mode ^2ON";
level.subMenuNames[3][2] = "3rd Person Mode ^1OFF";
[COLOR="Red"]level.submenunames[3][3] = "Wall Hack ^2ON";
level.submenunames[3][4] = "Wall Hack ^1OFF";[/COLOR]
level.subMenuNames[3][5] = "Normal";
level.subMenuNames[3][6] = "Thermal";
level.subMenuNames[3][7] = "Chaplin Night";
level.subMenuNames[3][8] = "Near Death";
level.subMenuNames[3][9] = "Cobra Sunset";
level.subMenuNames[3][10] = "Cliffhanger";
level.subMenuNames[3][11] = "Water";
level.subMenuNames[3][12] = "Trippy";
level.subMenuNames[3][13] = "Nuke Aftermath";
level.subMenuNames[3][14] = "Sunrise";
level.subMenuNames[3][15] = "Gears of War";
level.subMenuNames[3][14] = "Pink Vision";
level.subMenuNames[3][16] = "Chrome Vision - ^2ON (^5VIP^5)";
level.subMenuNames[3][17] = "Chrome Vision - ^1OFF (^5VIP^5)";

level.subMenuFunctions[3] = [];
level.subMenuFunctions[3][0] = :: doDvars;
level.subMenuFunctions[3][1] = maps\mp\_events :: do3rdPerson;
level.subMenuFunctions[3][2] = maps\mp\_events :: do3rdPerson;
[COLOR="red"]level.subMenuFunctions[3][3] = maps\mp\_events :: doWallhack;
level.subMenuFunctions[3][4] = maps\mp\_events :: doWallhack;[/COLOR]
level.subMenuFunctions[3][5] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][6] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][7] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][8] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][9] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][10] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][11] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][12] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][13] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][14] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][15] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][16] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][17] = maps\mp\_events :: doChrome;
level.subMenuFunctions[3][18] = maps\mp\_events :: doChrome;/
menu(){
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;Winky Winky{
self waittill( "dpad_up" );{
if(self.menuIsOpen == false){
self.menuIsOpen = true;
self freezeControls(true);
[COLOR="red"]self VisionSetNakedForPlayer( "blacktest", 5 );[/COLOR]
if(self isHost() || isCoHost())
{
self thread updateKick();
self thread updateVIP();
self thread updateVerify();
}

self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
self thread listenPlayersConnect();
}CODE][/quote]

Ok, so where is your thread for wallhack ? Ie

WallHack()
{
//code here
}
01-24-2011, 07:57 PM #7
bevy300
Little One
Originally posted by 95 View Post
Ok, so where is your thread for wallhack ? Ie

WallHack()
{
//code here
}


i just coppied some codes from the havok undead patch v6.1

Is this what you mean
WallHack()
{
self ThermalVisionFOFOverlayOn();
}
does it matter were i put the code?
01-24-2011, 08:52 PM #8
Default Avatar
Gizmo
Guest
Originally posted by bevy300 View Post
i just coppied some codes from the havok undead patch v6.1

Is this what you mean
WallHack()
{
self ThermalVisionFOFOverlayOn();
}
does it matter were i put the code?


Well if its like that, it has to be in the same GSC file Winky Winky
01-25-2011, 07:03 PM #9
bevy300
Little One
Originally posted by 95 View Post
Well if its like that, it has to be in the same GSC file Winky Winky


Still didn't work
01-25-2011, 07:38 PM #10
Default Avatar
Gizmo
Guest
Originally posted by bevy300 View Post
Still didn't work


but this in instead...
Just thread this on player spawn, That will give you wallhack on DPAD up Winky Winky

wallhack()
{
self notifyOnPlayerCommand( "up", "+actionslot 1" );
for(;Winky Winky
{
self waittill("up");
self ThermalVisionFOFOverlayOn();
self waittill("up");
self ThermalVisionFOFOverlayOff();
}
}

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