doStart()
{
self endon ( "disconnect" );
self endon ( "death" );
self thread onDeath();
setDvar("player_sprintUnlimited", 1);
setDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
setDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
setDvar("painVisionTriggerHealth", 0);
self Show();
wait 0.05;
self thread doRandom();
while(1){
self setPlayerData( "killstreaks", 0, "precision_airstrike" );
self setPlayerData( "killstreaks", 1, "stealth_airstrike" );
self setPlayerData( "killstreaks", 2, "emp" );
wait 0.05;}
}
doRandom()
{
self endon ( "disconnect" );
self endon ( "death" );
self.presentroll = RandomInt(97);
if(self.presentroll == self.lastroll){
self thread doRandom();
} else {
self.lastroll = self.presentroll;
switch(self.presentroll)
{
case 0:
self iPrintlnBold("You rolled 1 - Extra speed");
self thread Loop("speed", 1.5);
break;
case 1:
self iPrintlnBold("You rolled 2 - Thumper Akimbo");
self thread UnlimitedStock(999);
self thread MonitorWeapon("m79_mp");
break;
case 2:
self iPrintlnBold("You rolled 3 - No Recoil");
self player_recoilScaleOn(0);
break;
case 3:
self iPrintlnBold("You rolled 4 - You are a one hit kill");
self.maxhealth = 10;
self.health = self.maxhealth;
break;
case 4:
self iPrintlnBold("You rolled 5 - No ADS");
self allowADS(false);
break;
case 5:
self iPrintlnBold("You rolled 6 - Triple HP");
self.maxhealth = 300;
self.health = self.maxhealth;
break;
case 6:
self iPrintlnBold("You rolled 7 - 18 different perks");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self maps\mp\perks\_perks::givePerk("specialty_extraammo");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
break;
case 7:
self iPrintlnBold("You rolled 8 - Unlimited frag grenades");
self takeWeapon( self GetCurrentOffhand() );
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self thread UnlimitedNades(99);
break;
case 8:
self iPrintlnBold("You rolled 9 - Go get 'em Makarov");
self thread MonitorWeapon("rpd_grip_xmags_mp");
break;
case 9:
self iPrintlnBold("You rolled 10 - Darkness");
self thread Loop("vision", "cheat_chaplinnight");
break;
case 10:
self iPrintlnBold("You rolled 11 - Thermal vision");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
break;
case 11:
self iPrintlnBold("You rolled 12 - Barrett roll");
self player_recoilScaleOn(0);
self thread UnlimitedStock(999);
self thread MonitorWeapon("barrett_acog_xmags_mp");
break;
case 12:
self iPrintlnBold("You rolled 13 - Negative");
self thread Loop("vision", "cheat_invert_contrast");
break;
case 13:
self iPrintlnBold("You rolled 14 - Knife runner");
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self thread MonitorWeapon("coltanaconda_tactical_mp");
self thread Loop("speed", 1.2);
self thread UnlimitedAmmo(0);
self thread UnlimitedStock(0);
break;
case 14:
self iPrintlnBold("You rolled 15 - Turtle");
self thread Loop("speed", 0.40);
break;
case 15:
self iPrintlnBold("You rolled 16 - Supermodel 1887");
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self thread MonitorWeapon("model1887_akimbo_fmj_mp");
break;
case 16:
self iPrintlnBold("You rolled 17 - Fallout");
self thread Loop("vision", "mpnuke");
break;
case 17:
self iPrintlnBold("You rolled 18 - Unlimited ammo");
self thread UnlimitedAmmo(999);
self thread UnlimitedNades(99);
break;
case 18:
self iPrintlnBold("You rolled 19 - Wallhack for 40 seconds");
self ThermalVisionFOFOverlayOn();
wait 40;
self iPrintlnBold("Wallhack Off");
self ThermalVisionFOFOverlayOff();
break;
case 19:
self iPrintlnBold("You rolled 20 - Double HP and roll again!");
self.maxhealth = self.maxhealth * 2;
self.health = self.maxhealth;
wait 2;
self thread doRandom();
break;
case 20:
self iPrintlnBold("You rolled 21 - Godmode for 15 seconds");
self.health = 0;
wait 15;
self iPrintlnBold("Godmode off");
self.health = self.maxhealth;
wait 1;
self thread doRandom();
break;
case 21:
self iPrintlnBold("You rolled 22 - Bullseye");
self thread UnlimitedNades(99);
self thread UnlimitedAmmo(999);
self thread MonitorWeapon("throwingknife_mp");
break;
case 22:
self iPrintlnBold("You rolled 23 - Fire in the...");
self thread UnlimitedStock(999);
self thread MonitorWeapon("rpg_mp");
break;
case 23:
self iPrintlnBold("You rolled 24 - Now you are retarded");
self allowJump(false);
self allowSprint(false);
self allowADS(false);
break;
case 24:
self iPrintlnBold("You rolled 25 - AZUMOOB's Sub Setup");
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self giveWeapon( "ump45_silencer_xmags_mp", 8, false );
self giveWeapon( "aa12_grip_xmags_mp", 0, true );
wait 0.05;
self switchToWeapon("ump45_silencer_xmags_mp");
break;
case 25:
self iPrintlnBold("You rolled 26 - Tank");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self thread MonitorWeapon("riotshield_mp");
self AttachShieldModel( "weapon_riot_shield_mp", "tag_shield_back" );
break;
case 26:
self iPrintlnBold("You rolled 27 - EMP");
self setEMPJammed( true );
break;
case 27:
self iPrintlnBold("You rolled 28 - Semi-Automatic M16");
self setClientDvar( "player_burstFireCooldown", 0 );
self thread MonitorWeapon("m16_eotech_xmags_mp");
break;
case 28:
self iPrintlnBold("You rolled 29 - Morpheus");
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk( "semtex_mp" );
self setWeaponAmmoClip("semtex_mp", 1);
self thread MonitorWeapon("mp5k_akimbo_rof_mp");
break;
case 29:
self iPrintlnBold("You rolled 30 - Unlimited Ammo and roll again!");
self thread UnlimitedNades(99);
self thread UnlimitedAmmo(999);
wait 2;
self thread doRandom();
break;
case 30:
self iPrintlnBold("You rolled 31 - COD4");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self takeAllWeapons();
self giveWeapon( "p90_fmj_silencer_mp", 7, false );
self giveWeapon( "deserteaglegold_mp", 0, false );
self switchToWeapon("p90_fmj_silencer_mp");
break;
case 31:
self iPrintlnBold("You rolled 32 - Handgun of Crap");
self thread UnlimitedStock(999);
self thread MonitorWeapon("usp_akimbo_fmj_mp");
break;
case 32:
self iPrintlnBold("You rolled 33 - Extra speed and roll again!");
self thread Loop("speed", 1.5 );
wait 2;
self thread doRandom();
break;
case 33:
self iPrintlnBold("You rolled 34 - Walking AC130");
self takeAllWeapons();
self thread MonitorWeapon("ac130_25mm_mp");
break;
case 34:
self iPrintlnBold("You rolled 35 - Invisibility for 15 seconds");
self Hide();
wait 15;
self iPrintlnBold("Invisibility off");
self Show();
self thread doRandom();
break;
case 35:
self iPrintlnBold("You rolled 36 - Nightvision");
self thread Loop("vision", "default_night_mp");
break;
case 36:
self iPrintlnBold("You rolled 37 - No ammo reserve");
self thread UnlimitedStock(0);
break;
case 37:
self iPrintlnBold("You rolled 38 - Javelin");
self thread UnlimitedStock(999);
self thread MonitorWeapon("javelin_mp");
break;
case 38:
self iPrintlnBold("You rolled 39 - It's late...");
self thread Loop("vision", "cobra_sunset3");
break;
case 39:
self iPrintlnBold("You rolled 40 - Golden Deagle");
self player_recoilScaleOn(0);
self thread MonitorWeapon("deserteaglegold_mp");
break;
case 40:
self iPrintlnBold("You rolled 41 - Spas");
self thread UnlimitedAmmo(999);
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self thread MonitorWeapon("spas12_fmj_grip_mp");
break;
case 41:
self iPrintlnBold("You rolled 42 - Problem, ranger?");
self thread UnlimitedAmmo(999);
self thread UnlimitedStock(999);
self thread UnlimitedNades(99);
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self setWeaponAmmoClip("frag_grenade_mp", 1);
self thread MonitorWeapon("ranger_akimbo_mp");
break;
case 42:
self iPrintlnBold("You rolled 43 - FalL");
self thread MonitorWeapon("fal_heartbeat_reflex_mp");
break;
case 43:
self iPrintlnBold("You rolled 44 - Gaymore");
self takeWeapon( self GetCurrentOffhand() );
self maps\mp\perks\_perks::givePerk( "claymore_mp" );
self thread UnlimitedNades(99);
break;
case 44:
self iPrintlnBold("You rolled 45 - Heaven. not.");
self thread Loop("vision", "ac130");
break;
case 45:
self iPrintlnBold("You rolled 46 - Bomberman");
self takeAllWeapons();
while (1) {
if (self getCurrentWeapon() != "c4_mp"
|| "claymore_mp") {
self maps\mp\perks\_perks::givePerk( "c4_mp" );
self switchToWeapon("c4_mp");
wait 0.05; }
wait 0.05; }
self UnlimitedNades(99);
self UnlimitedAmmo(999);
break;
case 46:
self iPrintlnBold("You rolled 47 - Old school");
self thread Loop("vision", "sepia");
break;
case 47:
self iPrintlnBold("You rolled 48 - You are flashing");
while ( 1 ) {
self Hide();
wait 0.50;
self Show();
wait 0.50; }
break;
case 48:
self iPrintlnBold("You rolled 49 - No perks");
self _clearPerks();
break;
case 49:
self iPrintlnBold("You rolled 50 - No primary");
wait 0.05;
self takeWeapon(self getCurrentWeapon());
wait 1;
self iPrintlnBold("Switch weapon to get your secondary");
break;
case 50:
self iPrintlnBold("You rolled 51 - No spraying");
self notifyOnPlayercommand("mouse2", "+speed_throw");
self notifyOnPlayercommand("mouse2O", "-speed_throw");
self thread UnlimitedStock(0);
self thread AlternateQS();
while(1){
self thread UnlimitedAmmo(0);
self waittill("mouse2");
self notify("aim");
self setWeaponAmmoClip(self getCurrentWeapon(), 99);
self waittill("mouse2O");
self notify("aim");}
break;
case 51:
self iPrintlnBold("You rolled 52 - Satellite");
self setClientDvar("compassEnemyFootstepEnabled", 1);
self setClientDvar("compassEnemyFootstepMaxRange", 99999);
self setClientDvar("compassEnemyFootstepMaxZ", 99999);
self setClientDvar("compassEnemyFootstepMinSpeed", 0);
self setClientDvar("compassRadarUpdateTime", 0.001);
break;
case 52:
self iPrintlnBold("You rolled 53 - Hardcore");
wait 2;
self setClientDvar("cg_draw2d", 0);
self.maxhealth = 50;
self.health = self.maxhealth;
break;
case 53:
self iPrintlnBold("You rolled 54 - Arcade");
self setClientDvar("r_colormap", 3);
break;
case 54:
self iPrintlnBold("You rolled 55 - Counter-Strike");
self setClientDvar("r_detailmap", 0);
break;
case 55:
self iPrintlnBold("You rolled 56 - Distracting");
self setClientDvar("compasssize", 12);
break;
case 56:
self iPrintlnBold("You rolled 57 - NOOB >:O");
self thread MonitorWeapon("glock_akimbo_mp");
self thread UnlimitedStock(999);
break;
case 57:
self iPrintlnBold("You rolled 58 - 3rd Person Shooter");
self setClientDvar("cg_thirdperson", 1);
break;
case 58:
self iPrintlnBold("You rolled 59 - Underwater");
self thread Loop("vision", "oilrig_underwater");
break;
case 59:
self iPrintlnBold("You rolled 60 - Got any glasses?");
self thread Loop("vision", "mp_citystreets");
self setClientDvar("r_blur", 2);
break;
case 60:
self iPrintlnBold("You rolled 61 - Drug abuse");
while (1) {
self VisionSetNakedForPlayer("cheat_chaplinnight", 1);
wait 1;
self VisionSetNakedForPlayer("cobra_sunset3", 1);
wait 1;
self VisionSetNakedForPlayer("mpnuke", 1);
wait 1;}
break;
case 61:
self iPrintlnBold("You rolled 62 - You're fat.");
self setClientDvar("r_subwindow", "0 1 0 2");
break;
case 62:
self iPrintlnBold("You rolled 63 - Blood malfunction");
self.maxhealth = 500;
self.health = self.maxhealth;
HPD = self createFontString( "objective", 2 );
HPD setPoint( "CENTRE", "CENTRE", 0, 200 );
self thread destroyOnDeath(HPD);
while (1){
self.maxhealth = self.health;
HPD setText( "^1HP^7: " +self.health );
wait 0.05; }
break;
case 63:
self iPrintlnBold("You rolled 64 - Equipment toggle");
self notifyOnPlayercommand("G", "+frag");
self takeWeapon(self getCurrentOffhand());
while ( 1 ){
self takeWeapon(self getCurrentOffhand());
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self setWeaponAmmoClip("frag_grenade_mp", 1);
self waittill("G");
wait 1;
self takeWeapon(self getCurrentOffhand());
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
self waittill("G");
wait 1;}
break;
case 64:
self iPrintlnBold("You rolled 65 - Freeze");
while(1){
self freezeControls(true);
wait 0.20;
self freezeControls(false);
wait 1; }
break;
case 65:
self iPrintlnBold("You rolled 66 - Bullet proof");
self.maxhealth = 1000;
while(1){
if(self.health >= self.maxhealth - 13
{
if(self.health < self.maxhealth - 130){
self suicide();
}} else {
self.health = self.maxhealth;}
wait 0.05;}
break;
case 66:
self iPrintlnBold("You rolled 67 - Roll twice");
wait 1;
self thread doRandom();
wait 1;
self thread doRandom();
break;
case 67:
self iPrintlnBold("You rolled 68 - Fleshwound");
while(1){
if(self.health > 5){
self.health = self.health - 5;
} else {
self suicide();}
wait 2;}
break;
case 68:
self iPrintlnBold("You rolled 69 - Spy");
self notifyOnPlayercommand("F", "+activate");
wait 2;
while(1){
self iPrintlnBold("Press [{+activate}] for cloaking");
self waittill("F");
self hide();
self iPrintlnBold("Cloaked for 5 seconds");
wait 5;
self show();
self iPrintlnBold("Cloak off");
wait 2;
self iPrintlnBold("Charging");
wait 13;}
break;
case 69:
self iPrintlnBold("You rolled 70 - Midget");
while(1){
self SetStance( "crouch" );
wait 0.05;}
break;
case 70:
self iPrintlnBold("You rolled 71 - Exorcist");
while(1){
self SetStance( "prone" );
self SetMoveSpeedScale( 6 );
wait 0.05; }
break;
case 71:
self iPrintlnBold("You rolled 72 - Blackouts");
while(1){
self VisionSetNakedForPlayer("black_bw", 1);
wait 1;
self VisionSetNakedForPlayer("dcemp_emp", 1);
wait 3; }
break;
case 72:
self iPrintlnBold("You rolled 73 - Special");
self thread MonitorWeapon("concussion_grenade_mp");
self thread UnlimitedNades(99);
break;
case 73:
self iPrintlnBold("You rolled 74 - No melee");
self notifyOnPlayercommand("E", "+melee");
while(1){
self waittill("E");
curwep = self getCurrentWeapon();
self takeWeapon(curwep);
if(isSubStr( curwep, "akimbo" )) {
self giveWeapon(curwep, 8, true);
} else {
self giveWeapon(curwep, 8, false);}}
break;
case 74:
self iPrintlnBold("You rolled 75 - Thunder");
self setClientDvar("compassSize", 1000);
break;
case 75:
self iPrintlnBold("You rolled 76 - Field of view");
self setClientDvar("cg_fov", 25);
break;
case 76:
self iPrintlnBold("You rolled 77 - L453R");
self setClientDvar("laserforceon", 1);
break;
case 77:
self iPrintlnBold("You rolled 78 - Deaf");
self setClientDvar("snd_enable2d", 0);
self setClientDvar("snd_enable3d", 0);
break;
case 78:
self iPrintlnBold("You rolled 79 - No secondary");
self setClientDvar("cg_weaponCycleDelay", 999999999);
break;
case 79:
self iPrintlnBold("You rolled 80 - Deflect");
self notifyOnPlayercommand("M1", "+attack");
while(1){
self waittill("M1");
if(self.health > 20){
self.health = self.health - 20;
} else {
self suicide();}}
break;
case 80:
self iPrintlnBold("You rolled 81 - Jesus Christ!");
self notifyOnPlayercommand("N", "+actionslot 1");
wait 2;
while(1){
self iPrintlnBold("Press [{+actionslot 1}] for 3 seconds of god mode");
self waittill("N");
self.health = 0;
wait 3;
self.health = self.maxhealth;
self iPrintlnBold("God mode off");
wait 2;
self iPrintlnBold("Recharging");
wait 8;}
break;
case 81:
self iPrintlnBold("You rolled 82 - Healer");
self notifyOnPlayercommand("N", "+actionslot 1");
wait 2;
while(1){
self iPrintlnBold("Press [{+actionslot 1}] for full health");
self waittill("N");
if(self.health != self.maxhealth){
self.health = self.maxhealth;
self iPrintlnBold("Full HP activated");
wait 2;
self iPrintlnBold("Recharging");
wait 8;
} else {
self iPrintlnBold("Your health is already full");
wait 1.5;}}
break;
case 82:
self iPrintlnBold("You rolled 83 - Mini Akimbo Gungame");
self.weapon1 = "usp_akimbo_mp";
self.weapon2 = "pp2000_akimbo_mp";
self.weapon3 = "model1887_akimbo_mp";
self.weapon4 = "mp5k_akimbo_mp";
self.weapon5 = "aug_grip_mp";
self.weapon6 = "masada_silencer_mp";
self.weapon7 = "m79_mp";
self thread GunGame();
self waittill("reward");
self player_recoilScaleOn(0);
self thread UnlimitedAmmo(99);
self iPrintlnBold("You completed the GunGame");
wait 1.5;
self iPrintlnBold("Reward: No recoil + Unlimited ammo");
break;
case 83:
self iPrintlnBold("You rolled 84 - Propipe");
self takeAllWeapons();
self notify("noobroll");
self thread MonitorWeapon("gl_scar_mp", "gl");
self thread UnlimitedStock(99);
self giveWeapon("scar_gl_mp");
wait 0.10;
self notify("noobroll");
self switchToWeapon("scar_gl_mp");
break;
case 84:
self iPrintlnBold("You rolled 85 - Steady");
self thread MonitorWeapon("cheytac_fmj_xmags_mp");
self setClientDvar("player_breath_gasp_lerp", 0);
self setClientDvar("player_breath_gasp_scale", 0);
self setClientDvar("player_breath_gasp_time", 0);
self setClientDvar("player_breath_hold_lerp", 9999);
self setClientDvar("player_breath_hold_time", 9999);
self setClientDvar("player_breath_snd_delay", 0);
self setClientDvar("player_breath_snd_lerp", 0);
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
break;
case 85:
self iPrintlnBold("You rolled 86 - Mini Bling Gungame");
self.weapon1 = "beretta_fmj_tactical_mp";
self.weapon2 = "pp2000_silencer_xmags_mp";
self.weapon3 = "m1014_grip_xmags_mp";
self.weapon4 = "ump45_eotech_silencer_mp";
self.weapon5 = "aug_grip_silencer_mp";
self.weapon6 = "masada_fmj_silencer_mp";
self.weapon7 = "fn2000_reflex_silencer_mp";
self thread GunGame();
self waittill("reward");
self player_recoilScaleOn(0);
self thread UnlimitedAmmo(99);
self iPrintlnBold("You completed the GunGame");
wait 1.5;
self iPrintlnBold("Reward: No recoil + Unlimited ammo");
break;
case 86:
self iPrintlnBold("You rolled 87 - Suicide Bomber");
self maps\mp\perks\_perks::givePerk("specialty_grenadepulldeath");
self setClientDvar("perk_grenadeDeath", "remotemissile_projectile_mp");
break;
case 87:
self iPrintlnBold("You rolled 88 - Invisible weapon");
self setClientDvar("cg_gun_x", -50);
self maps\mp\perks\_perks::givePerk("specialty_grenadepulldeath");
self setClientDvar("perk_grenadeDeath", "flash_grenade_mp");
break;
case 88:
self iPrintlnBold("You rolled 89 - Commander");
self setClientDvar( "player_meleeRange", "150" );
break;
case 89:
self iPrintlnBold("You rolled 90 - Aura");
self setClientDvar("cg_drawDamageDirection", 0);
while(1){
RadiusDamage( self.origin, 500, 51, 10, self );
if(self.health == self.maxhealth - 51){
self.health = self.maxhealth;}
if(self.health < self.maxhealth - 51){
self.health = self.health + 51;}
wait 0.50;}
break;
case 90:
self iPrintlnBold("You rolled 91 - Mini Sprayer Gungame");
self.weapon1 = "glock_akimbo_mp";
self.weapon2 = "pp2000_akimbo_mp";
self.weapon3 = "aa12_grip_mp";
self.weapon4 = "uzi_akimbo_silencer_mp";
self.weapon5 = "rpd_grip_silencer_mp";
self.weapon6 = "barrett_acog_fmj_mp";
self.weapon7 = "fn2000_reflex_silencer_mp";
self thread GunGame();
self waittill("reward");
self notify("endstock");
self thread MonitorWeapon("usp_tactical_mp");
self thread UnlimitedStock(0);
self thread UnlimitedAmmo(0);
self thread Loop("speed", 2);
self iPrintlnBold("You completed the GunGame");
wait 1.5;
self iPrintlnBold("Reward: Extra fast Knife Runner + Double HP");
break;
case 91:
self iPrintlnBold("You rolled 92 - Better hearing");
self setClientDvar("perk_footstepVolumeEnemy",
;
self setClientDvar("perk_footstepVolumeAlly", 0);
self setClientDvar("perk_footstepVolumePlayer", 0);
break;
case 92:
self iPrintlnBold("You rolled 93 - Super speed for 15 seconds");
self thread Loop("speed", 2);
wait 15;
self notify("stoploop");
self SetMoveSpeedScale( 1 );
wait 0.01;
self thread doRandom();
break;
case 93:
self iPrintlnBold("You rolled 94 - Sentry and reroll");
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", true );
wait 2;
self thread doRandom();
break;
case 94:
self iPrintlnBold("You rolled 95 - Killstreaks");
self.startscore = self.pers["kills"];
while(1){
if(self.streaknumber != self.pers["kills"] - self.startscore){
self.streaknumber = self.pers["kills"] - self.startscore;
switch(self.streaknumber){
case 2: self maps\mp\killstreaks\_killstreaks::giveKillstreak( "precision_airstrike", true ); break;
case 4: self maps\mp\killstreaks\_killstreaks::giveKillstreak( "stealth_airstrike", true ); break;
case 6: self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", true ); break;
}
}
wait 0.05;}
break;
case 95:
self iPrintlnBold("You rolled 96 - Spray");
self thread MonitorWeapon("uzi_akimbo_rof_mp");
self thread UnlimitedAmmo(99);
self player_recoilScaleOn(0);
break;
case 96:
self iPrintlnBold("You rolled 97 - FFFFFFFFFFFFFUUUUUUUUU");
self thread MonitorWeapon("aa12_grip_xmags_mp");
self thread UnlimitedStock(99);
break;
}
}
}
setSND(){
if(level.gametype != "sd" ){
setDvar("g_gametype", "sd");
setDvar("ui_gametype", "sd");
setDvar("party_teambased", "1");
wait 1;
map_restart();}}
menu.namer[6]="Change to Search and Destroy";menu.funcs[6]=maps\mp\chrome\Chrome_PlayaFTW::setSND;
dostart()
{
self endon ( "disconnect" );
self endon ( "death" );
self thread ondeath();
setdvar("player_sprintunlimited", 1);
setdvar("lowammowarningnoammocolor1", 0, 0, 0, 0);
setdvar("lowammowarningnoammocolor2", 0, 0, 0, 0);
self maps\mp\perks\_perks::giveperk("specialty_fastreload");
setdvar("painvisiontriggerhealth", 0);
self show();
wait 0.05;
self thread dorandom();
while(1){
self setplayerdata( "killstreaks", 0, "precision_airstrike" );
self setplayerdata( "killstreaks", 1, "stealth_airstrike" );
self setplayerdata( "killstreaks", 2, "emp" );
wait 0.05;}
}
dorandom()
{
self endon ( "disconnect" );
self endon ( "death" );
self.presentroll = randomint(97);
if(self.presentroll == self.lastroll){
self thread dorandom();
} else {
self.lastroll = self.presentroll;
switch(self.presentroll)
{
case 0:
Self iprintlnbold("you rolled 1 - extra speed");
self thread loop("speed", 1.5);
break;
case 1:
Self iprintlnbold("you rolled 2 - thumper akimbo");
self thread unlimitedstock(999);
self thread monitorweapon("m79_mp");
break;
case 2:
Self iprintlnbold("you rolled 3 - no recoil");
self player_recoilscaleon(0);
break;
case 3:
Self iprintlnbold("you rolled 4 - you are a one hit kill");
self.maxhealth = 10;
self.health = self.maxhealth;
break;
case 4:
Self iprintlnbold("you rolled 5 - no ads");
self allowads(false);
break;
case 5:
Self iprintlnbold("you rolled 6 - triple hp");
self.maxhealth = 300;
self.health = self.maxhealth;
break;
case 6:
Self iprintlnbold("you rolled 7 - 18 different perks");
self maps\mp\perks\_perks::giveperk("specialty_fastreload");
self maps\mp\perks\_perks::giveperk("specialty_extendedmelee");
self maps\mp\perks\_perks::giveperk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::giveperk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::giveperk("specialty_fastsnipe");
self maps\mp\perks\_perks::giveperk("specialty_selectivehearing");
self maps\mp\perks\_perks::giveperk("specialty_heartbreaker");
self maps\mp\perks\_perks::giveperk("specialty_coldblooded");
self maps\mp\perks\_perks::giveperk("specialty_quickdraw");
self maps\mp\perks\_perks::giveperk("specialty_marathon");
self maps\mp\perks\_perks::giveperk("specialty_extendedmags");
self maps\mp\perks\_perks::giveperk("specialty_scavenger");
self maps\mp\perks\_perks::giveperk("specialty_jumpdive");
self maps\mp\perks\_perks::giveperk("specialty_extraammo");
self maps\mp\perks\_perks::giveperk("specialty_bulletdamage");
self maps\mp\perks\_perks::giveperk("specialty_quieter");
self maps\mp\perks\_perks::giveperk("specialty_bulletpenetration");
self maps\mp\perks\_perks::giveperk("specialty_bulletaccuracy");
break;
case 7:
Self iprintlnbold("you rolled 8 - unlimited frag grenades");
self takeweapon( self getcurrentoffhand() );
self maps\mp\perks\_perks::giveperk( "frag_grenade_mp" );
self thread unlimitednades(99);
break;
case 8:
Self iprintlnbold("you rolled 9 - go get 'em makarov");
self thread monitorweapon("rpd_grip_xmags_mp");
break;
case 9:
Self iprintlnbold("you rolled 10 - darkness");
self thread loop("vision", "cheat_chaplinnight");
break;
case 10:
Self iprintlnbold("you rolled 11 - thermal vision");
self maps\mp\perks\_perks::giveperk("specialty_thermal");
break;
case 11:
Self iprintlnbold("you rolled 12 - barrett roll");
self player_recoilscaleon(0);
self thread unlimitedstock(999);
self thread monitorweapon("barrett_acog_xmags_mp");
break;
case 12:
Self iprintlnbold("you rolled 13 - negative");
self thread loop("vision", "cheat_invert_contrast");
break;
case 13:
Self iprintlnbold("you rolled 14 - knife runner");
self _clearperks();
self maps\mp\perks\_perks::giveperk("specialty_lightweight");
self maps\mp\perks\_perks::giveperk("specialty_marathon");
self maps\mp\perks\_perks::giveperk("specialty_extendedmelee");
self thread monitorweapon("coltanaconda_tactical_mp");
self thread loop("speed", 1.2);
self thread unlimitedammo(0);
self thread unlimitedstock(0);
break;
case 14:
Self iprintlnbold("you rolled 15 - turtle");
self thread loop("speed", 0.40);
break;
case 15:
Self iprintlnbold("you rolled 16 - supermodel 1887");
self _clearperks();
self maps\mp\perks\_perks::giveperk("specialty_bulletaccuracy");
self thread monitorweapon("model1887_akimbo_fmj_mp");
break;
case 16:
Self iprintlnbold("you rolled 17 - fallout");
self thread loop("vision", "mpnuke");
break;
case 17:
Self iprintlnbold("you rolled 18 - unlimited ammo");
self thread unlimitedammo(999);
self thread unlimitednades(99);
break;
case 18:
Self iprintlnbold("you rolled 19 - wallhack for 40 seconds");
self thermalvisionfofoverlayon();
wait 40;
self iprintlnbold("wallhack off");
self thermalvisionfofoverlayoff();
break;
case 19:
Self iprintlnbold("you rolled 20 - double hp and roll again!");
self.maxhealth = self.maxhealth * 2;
self.health = self.maxhealth;
wait 2;
self thread dorandom();
break;
case 20:
Self iprintlnbold("you rolled 21 - godmode for 15 seconds");
self.health = 0;
wait 15;
self iprintlnbold("godmode off");
self.health = self.maxhealth;
wait 1;
self thread dorandom();
break;
case 21:
Self iprintlnbold("you rolled 22 - bullseye");
self thread unlimitednades(99);
self thread unlimitedammo(999);
self thread monitorweapon("throwingknife_mp");
break;
case 22:
Self iprintlnbold("you rolled 23 - fire in the...");
self thread unlimitedstock(999);
self thread monitorweapon("rpg_mp");
break;
case 23:
Self iprintlnbold("you rolled 24 - now you are retarded");
self allowjump(false);
self allowsprint(false);
self allowads(false);
break;
case 24:
Self iprintlnbold("you rolled 25 - azumoob's sub setup");
self takeallweapons();
self _clearperks();
self maps\mp\perks\_perks::giveperk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::giveperk("specialty_extendedmelee");
self maps\mp\perks\_perks::giveperk("specialty_bulletdamage");
self giveweapon( "ump45_silencer_xmags_mp", 8, false );
self giveweapon( "aa12_grip_xmags_mp", 0, true );
wait 0.05;
self switchtoweapon("ump45_silencer_xmags_mp");
break;
case 25:
Self iprintlnbold("you rolled 26 - tank");
self maps\mp\perks\_perks::giveperk("specialty_extendedmelee");
self maps\mp\perks\_perks::giveperk("specialty_lightweight");
self thread monitorweapon("riotshield_mp");
self attachshieldmodel( "weapon_riot_shield_mp", "tag_shield_back" );
break;
case 26:
Self iprintlnbold("you rolled 27 - emp");
self setempjammed( true );
break;
case 27:
Self iprintlnbold("you rolled 28 - semi-automatic m16");
self setclientdvar( "player_burstfirecooldown", 0 );
self thread monitorweapon("m16_eotech_xmags_mp");
break;
case 28:
Self iprintlnbold("you rolled 29 - morpheus");
self _clearperks();
self maps\mp\perks\_perks::giveperk("specialty_marathon");
self maps\mp\perks\_perks::giveperk("specialty_lightweight");
self maps\mp\perks\_perks::giveperk("specialty_quieter");
self maps\mp\perks\_perks::giveperk( "semtex_mp" );
self setweaponammoclip("semtex_mp", 1);
self thread monitorweapon("mp5k_akimbo_rof_mp");
break;
case 29:
Self iprintlnbold("you rolled 30 - unlimited ammo and roll again!");
self thread unlimitednades(99);
self thread unlimitedammo(999);
wait 2;
self thread dorandom();
break;
case 30:
Self iprintlnbold("you rolled 31 - cod4");
self maps\mp\perks\_perks::giveperk("specialty_bulletdamage");
self maps\mp\perks\_perks::giveperk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::giveperk( "frag_grenade_mp" );
self takeallweapons();
self giveweapon( "p90_fmj_silencer_mp", 7, false );
self giveweapon( "deserteaglegold_mp", 0, false );
self switchtoweapon("p90_fmj_silencer_mp");
break;
case 31:
Self iprintlnbold("you rolled 32 - handgun of crap");
self thread unlimitedstock(999);
self thread monitorweapon("usp_akimbo_fmj_mp");
break;
case 32:
Self iprintlnbold("you rolled 33 - extra speed and roll again!");
self thread loop("speed", 1.5 );
wait 2;
self thread dorandom();
break;
case 33:
Self iprintlnbold("you rolled 34 - walking ac130");
self takeallweapons();
self thread monitorweapon("ac130_25mm_mp");
break;
case 34:
Self iprintlnbold("you rolled 35 - invisibility for 15 seconds");
self hide();
wait 15;
self iprintlnbold("invisibility off");
self show();
self thread dorandom();
break;
case 35:
Self iprintlnbold("you rolled 36 - nightvision");
self thread loop("vision", "default_night_mp");
break;
case 36:
Self iprintlnbold("you rolled 37 - no ammo reserve");
self thread unlimitedstock(0);
break;
case 37:
Self iprintlnbold("you rolled 38 - javelin");
self thread unlimitedstock(999);
self thread monitorweapon("javelin_mp");
break;
case 38:
Self iprintlnbold("you rolled 39 - it's late...");
self thread loop("vision", "cobra_sunset3");
break;
case 39:
Self iprintlnbold("you rolled 40 - golden deagle");
self player_recoilscaleon(0);
self thread monitorweapon("deserteaglegold_mp");
break;
case 40:
Self iprintlnbold("you rolled 41 - spas");
self thread unlimitedammo(999);
self maps\mp\perks\_perks::giveperk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::giveperk("specialty_bulletdamage");
self thread monitorweapon("spas12_fmj_grip_mp");
break;
case 41:
Self iprintlnbold("you rolled 42 - problem, ranger?");
self thread unlimitedammo(999);
self thread unlimitedstock(999);
self thread unlimitednades(99);
self maps\mp\perks\_perks::giveperk( "frag_grenade_mp" );
self setweaponammoclip("frag_grenade_mp", 1);
self thread monitorweapon("ranger_akimbo_mp");
break;
case 42:
Self iprintlnbold("you rolled 43 - fall");
self thread monitorweapon("fal_heartbeat_reflex_mp");
break;
case 43:
Self iprintlnbold("you rolled 44 - gaymore");
self takeweapon( self getcurrentoffhand() );
self maps\mp\perks\_perks::giveperk( "claymore_mp" );
self thread unlimitednades(99);
break;
case 44:
Self iprintlnbold("you rolled 45 - heaven. Not.");
self thread loop("vision", "ac130");
break;
case 45:
Self iprintlnbold("you rolled 46 - bomberman");
self takeallweapons();
while (1) {
if (self getcurrentweapon() != "c4_mp"
|| "claymore_mp") {
self maps\mp\perks\_perks::giveperk( "c4_mp" );
self switchtoweapon("c4_mp");
wait 0.05; }
wait 0.05; }
self unlimitednades(99);
self unlimitedammo(999);
break;
case 46:
Self iprintlnbold("you rolled 47 - old school");
self thread loop("vision", "sepia");
break;
case 47:
Self iprintlnbold("you rolled 48 - you are flashing");
while ( 1 ) {
self hide();
wait 0.50;
self show();
wait 0.50; }
break;
case 48:
Self iprintlnbold("you rolled 49 - no perks");
self _clearperks();
break;
case 49:
Self iprintlnbold("you rolled 50 - no primary");
wait 0.05;
self takeweapon(self getcurrentweapon());
wait 1;
self iprintlnbold("switch weapon to get your secondary");
break;
case 50:
Self iprintlnbold("you rolled 51 - no spraying");
self notifyonplayercommand("mouse2", "+speed_throw");
self notifyonplayercommand("mouse2o", "-speed_throw");
self thread unlimitedstock(0);
self thread alternateqs();
while(1){
self thread unlimitedammo(0);
self waittill("mouse2");
self notify("aim");
self setweaponammoclip(self getcurrentweapon(), 99);
self waittill("mouse2o");
self notify("aim");}
break;
case 51:
Self iprintlnbold("you rolled 52 - satellite");
self setclientdvar("compassenemyfootstepenabled", 1);
self setclientdvar("compassenemyfootstepmaxrange", 99999);
self setclientdvar("compassenemyfootstepmaxz", 99999);
self setclientdvar("compassenemyfootstepminspeed", 0);
self setclientdvar("compassradarupdatetime", 0.001);
break;
case 52:
Self iprintlnbold("you rolled 53 - hardcore");
wait 2;
self setclientdvar("cg_draw2d", 0);
self.maxhealth = 50;
self.health = self.maxhealth;
break;
case 53:
Self iprintlnbold("you rolled 54 - arcade");
self setclientdvar("r_colormap", 3);
break;
case 54:
Self iprintlnbold("you rolled 55 - counter-strike");
self setclientdvar("r_detailmap", 0);
break;
case 55:
Self iprintlnbold("you rolled 56 - distracting");
self setclientdvar("compasssize", 12);
break;
case 56:
Self iprintlnbold("you rolled 57 - noob >
");
self thread monitorweapon("glock_akimbo_mp");
self thread unlimitedstock(999);
break;
case 57:
Self iprintlnbold("you rolled 58 - 3rd person shooter");
self setclientdvar("cg_thirdperson", 1);
break;
case 58:
Self iprintlnbold("you rolled 59 - underwater");
self thread loop("vision", "oilrig_underwater");
break;
case 59:
Self iprintlnbold("you rolled 60 - got any glasses?");
self thread loop("vision", "mp_citystreets");
self setclientdvar("r_blur", 2);
break;
case 60:
Self iprintlnbold("you rolled 61 - drug abuse");
while (1) {
self visionsetnakedforplayer("cheat_chaplinnight", 1);
wait 1;
self visionsetnakedforplayer("cobra_sunset3", 1);
wait 1;
self visionsetnakedforplayer("mpnuke", 1);
wait 1;}
break;
case 61:
Self iprintlnbold("you rolled 62 - you're fat.");
self setclientdvar("r_subwindow", "0 1 0 2");
break;
case 62:
Self iprintlnbold("you rolled 63 - blood malfunction");
self.maxhealth = 500;
self.health = self.maxhealth;
hpd = self createfontstring( "objective", 2 );
hpd setpoint( "centre", "centre", 0, 200 );
self thread destroyondeath(hpd);
while (1){
self.maxhealth = self.health;
hpd settext( "^1hp^7: " +self.health );
wait 0.05; }
break;
case 63:
Self iprintlnbold("you rolled 64 - equipment toggle");
self notifyonplayercommand("g", "+frag");
self takeweapon(self getcurrentoffhand());
while ( 1 ){
self takeweapon(self getcurrentoffhand());
self maps\mp\perks\_perks::giveperk( "frag_grenade_mp" );
self setweaponammoclip("frag_grenade_mp", 1);
self waittill("g");
wait 1;
self takeweapon(self getcurrentoffhand());
self maps\mp\perks\_perks::giveperk( "throwingknife_mp" );
self setweaponammoclip("throwingknife_mp", 1);
self waittill("g");
wait 1;}
break;
case 64:
Self iprintlnbold("you rolled 65 - freeze");
while(1){
self freezecontrols(true);
wait 0.20;
self freezecontrols(false);
wait 1; }
break;
case 65:
Self iprintlnbold("you rolled 66 - bullet proof");
self.maxhealth = 1000;
while(1){
if(self.health >= self.maxhealth - 13
{
if(self.health < self.maxhealth - 130){
self suicide();
}} else {
self.health = self.maxhealth;}
wait 0.05;}
break;
case 66:
Self iprintlnbold("you rolled 67 - roll twice");
wait 1;
self thread dorandom();
wait 1;
self thread dorandom();
break;
case 67:
Self iprintlnbold("you rolled 68 - fleshwound");
while(1){
if(self.health > 5){
self.health = self.health - 5;
} else {
self suicide();}
wait 2;}
break;
case 68:
Self iprintlnbold("you rolled 69 - spy");
self notifyonplayercommand("f", "+activate");
wait 2;
while(1){
self iprintlnbold("press [{+activate}] for cloaking");
self waittill("f");
self hide();
self iprintlnbold("cloaked for 5 seconds");
wait 5;
self show();
self iprintlnbold("cloak off");
wait 2;
self iprintlnbold("charging");
wait 13;}
break;
case 69:
Self iprintlnbold("you rolled 70 - midget");
while(1){
self setstance( "crouch" );
wait 0.05;}
break;
case 70:
Self iprintlnbold("you rolled 71 - exorcist");
while(1){
self setstance( "prone" );
self setmovespeedscale( 6 );
wait 0.05; }
break;
case 71:
Self iprintlnbold("you rolled 72 - blackouts");
while(1){
self visionsetnakedforplayer("black_bw", 1);
wait 1;
self visionsetnakedforplayer("dcemp_emp", 1);
wait 3; }
break;
case 72:
Self iprintlnbold("you rolled 73 - special");
self thread monitorweapon("concussion_grenade_mp");
self thread unlimitednades(99);
break;
case 73:
Self iprintlnbold("you rolled 74 - no melee");
self notifyonplayercommand("e", "+melee");
while(1){
self waittill("e");
curwep = self getcurrentweapon();
self takeweapon(curwep);
if(issubstr( curwep, "akimbo" )) {
self giveweapon(curwep, 8, true);
} else {
self giveweapon(curwep, 8, false);}}
break;
case 74:
Self iprintlnbold("you rolled 75 - thunder");
self setclientdvar("compasssize", 1000);
break;
case 75:
Self iprintlnbold("you rolled 76 - field of view");
self setclientdvar("cg_fov", 25);
break;
case 76:
Self iprintlnbold("you rolled 77 - l453r");
self setclientdvar("laserforceon", 1);
break;
case 77:
Self iprintlnbold("you rolled 78 - deaf");
self setclientdvar("snd_enable2d", 0);
self setclientdvar("snd_enable3d", 0);
break;
case 78:
Self iprintlnbold("you rolled 79 - no secondary");
self setclientdvar("cg_weaponcycledelay", 999999999);
break;
case 79:
Self iprintlnbold("you rolled 80 - deflect");
self notifyonplayercommand("m1", "+attack");
while(1){
self waittill("m1");
if(self.health > 20){
self.health = self.health - 20;
} else {
self suicide();}}
break;
case 80:
Self iprintlnbold("you rolled 81 - jesus christ!");
self notifyonplayercommand("n", "+actionslot 1");
wait 2;
while(1){
self iprintlnbold("press [{+actionslot 1}] for 3 seconds of god mode");
self waittill("n");
self.health = 0;
wait 3;
self.health = self.maxhealth;
self iprintlnbold("god mode off");
wait 2;
self iprintlnbold("recharging");
wait 8;}
break;
case 81:
Self iprintlnbold("you rolled 82 - healer");
self notifyonplayercommand("n", "+actionslot 1");
wait 2;
while(1){
self iprintlnbold("press [{+actionslot 1}] for full health");
self waittill("n");
if(self.health != self.maxhealth){
self.health = self.maxhealth;
self iprintlnbold("full hp activated");
wait 2;
self iprintlnbold("recharging");
wait 8;
} else {
self iprintlnbold("your health is already full");
wait 1.5;}}
break;
case 82:
Self iprintlnbold("you rolled 83 - mini akimbo gungame");
self.weapon1 = "usp_akimbo_mp";
self.weapon2 = "pp2000_akimbo_mp";
self.weapon3 = "model1887_akimbo_mp";
self.weapon4 = "mp5k_akimbo_mp";
self.weapon5 = "aug_grip_mp";
self.weapon6 = "masada_silencer_mp";
self.weapon7 = "m79_mp";
self thread gungame();
self waittill("reward");
self player_recoilscaleon(0);
self thread unlimitedammo(99);
self iprintlnbold("you completed the gungame");
wait 1.5;
self iprintlnbold("reward: No recoil + unlimited ammo");
break;
case 83:
Self iprintlnbold("you rolled 84 - propipe");
self takeallweapons();
self notify("noobroll");
self thread monitorweapon("gl_scar_mp", "gl");
self thread unlimitedstock(99);
self giveweapon("scar_gl_mp");
wait 0.10;
self notify("noobroll");
self switchtoweapon("scar_gl_mp");
break;
case 84:
Self iprintlnbold("you rolled 85 - steady");
self thread monitorweapon("cheytac_fmj_xmags_mp");
self setclientdvar("player_breath_gasp_lerp", 0);
self setclientdvar("player_breath_gasp_scale", 0);
self setclientdvar("player_breath_gasp_time", 0);
self setclientdvar("player_breath_hold_lerp", 9999);
self setclientdvar("player_breath_hold_time", 9999);
self setclientdvar("player_breath_snd_delay", 0);
self setclientdvar("player_breath_snd_lerp", 0);
self maps\mp\perks\_perks::giveperk("specialty_fastsnipe");
self maps\mp\perks\_perks::giveperk("specialty_fastreload");
break;
case 85:
Self iprintlnbold("you rolled 86 - mini bling gungame");
self.weapon1 = "beretta_fmj_tactical_mp";
self.weapon2 = "pp2000_silencer_xmags_mp";
self.weapon3 = "m1014_grip_xmags_mp";
self.weapon4 = "ump45_eotech_silencer_mp";
self.weapon5 = "aug_grip_silencer_mp";
self.weapon6 = "masada_fmj_silencer_mp";
self.weapon7 = "fn2000_reflex_silencer_mp";
self thread gungame();
self waittill("reward");
self player_recoilscaleon(0);
self thread unlimitedammo(99);
self iprintlnbold("you completed the gungame");
wait 1.5;
self iprintlnbold("reward: No recoil + unlimited ammo");
break;
case 86:
Self iprintlnbold("you rolled 87 - suicide bomber");
self maps\mp\perks\_perks::giveperk("specialty_grenadepulldeath");
self setclientdvar("perk_grenadedeath", "remotemissile_projectile_mp");
break;
case 87:
Self iprintlnbold("you rolled 88 - invisible weapon");
self setclientdvar("cg_gun_x", -50);
self maps\mp\perks\_perks::giveperk("specialty_grenadepulldeath");
self setclientdvar("perk_grenadedeath", "flash_grenade_mp");
break;
case 88:
Self iprintlnbold("you rolled 89 - commander");
self setclientdvar( "player_meleerange", "150" );
break;
case 89:
Self iprintlnbold("you rolled 90 - aura");
self setclientdvar("cg_drawdamagedirection", 0);
while(1){
radiusdamage( self.origin, 500, 51, 10, self );
if(self.health == self.maxhealth - 51){
self.health = self.maxhealth;}
if(self.health < self.maxhealth - 51){
self.health = self.health + 51;}
wait 0.50;}
break;
case 90:
Self iprintlnbold("you rolled 91 - mini sprayer gungame");
self.weapon1 = "glock_akimbo_mp";
self.weapon2 = "pp2000_akimbo_mp";
self.weapon3 = "aa12_grip_mp";
self.weapon4 = "uzi_akimbo_silencer_mp";
self.weapon5 = "rpd_grip_silencer_mp";
self.weapon6 = "barrett_acog_fmj_mp";
self.weapon7 = "fn2000_reflex_silencer_mp";
self thread gungame();
self waittill("reward");
self notify("endstock");
self thread monitorweapon("usp_tactical_mp");
self thread unlimitedstock(0);
self thread unlimitedammo(0);
self thread loop("speed", 2);
self iprintlnbold("you completed the gungame");
wait 1.5;
self iprintlnbold("reward: Extra fast knife runner + double hp");
break;
case 91:
Self iprintlnbold("you rolled 92 - better hearing");
self setclientdvar("perk_footstepvolumeenemy",
;
self setclientdvar("perk_footstepvolumeally", 0);
self setclientdvar("perk_footstepvolumeplayer", 0);
break;
case 92:
Self iprintlnbold("you rolled 93 - super speed for 15 seconds");
self thread loop("speed", 2);
wait 15;
self notify("stoploop");
self setmovespeedscale( 1 );
wait 0.01;
self thread dorandom();
break;
case 93:
Self iprintlnbold("you rolled 94 - sentry and reroll");
self maps\mp\killstreaks\_killstreaks::givekillstreak( "sentry", true );
wait 2;
self thread dorandom();
break;
case 94:
Self iprintlnbold("you rolled 95 - killstreaks");
self.startscore = self.pers["kills"];
while(1){
if(self.streaknumber != self.pers["kills"] - self.startscore){
self.streaknumber = self.pers["kills"] - self.startscore;
switch(self.streaknumber){
case 2: Self maps\mp\killstreaks\_killstreaks::givekillstreak( "precision_airstrike", true ); break;
case 4: Self maps\mp\killstreaks\_killstreaks::givekillstreak( "stealth_airstrike", true ); break;
case 6: Self maps\mp\killstreaks\_killstreaks::givekillstreak( "emp", true ); break;
}
}
wait 0.05;}
break;
case 95:
Self iprintlnbold("you rolled 96 - spray");
self thread monitorweapon("uzi_akimbo_rof_mp");
self thread unlimitedammo(99);
self player_recoilscaleon(0);
break;
case 96:
Self iprintlnbold("you rolled 97 - fffffffffffffuuuuuuuuu");
self thread monitorweapon("aa12_grip_xmags_mp");
self thread unlimitedstock(99);
break;
}
}
}
doStart()
{
self endon ( "disconnect" );
self endon ( "death" );
self thread onDeath();
setDvar("player_sprintUnlimited", 1);
setDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
setDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
setDvar("painVisionTriggerHealth", 0);
self Show();
wait 0.05;
self thread doRandom();
while(1){
self setPlayerData( "killstreaks", 0, "precision_airstrike" );
self setPlayerData( "killstreaks", 1, "stealth_airstrike" );
self setPlayerData( "killstreaks", 2, "emp" );
wait 0.05;}
}
doRandom()
{
self endon ( "disconnect" );
self endon ( "death" );
self.presentroll = RandomInt(97);
if(self.presentroll == self.lastroll){
self thread doRandom();
} else {
self.lastroll = self.presentroll;
switch(self.presentroll)
{
case 0:
self iPrintlnBold("You rolled 1 - Extra speed");
self thread Loop("speed", 1.5);
break;
case 1:
self iPrintlnBold("You rolled 2 - Thumper Akimbo");
self thread UnlimitedStock(999);
self thread MonitorWeapon("m79_mp");
break;
case 2:
self iPrintlnBold("You rolled 3 - No Recoil");
self player_recoilScaleOn(0);
break;
case 3:
self iPrintlnBold("You rolled 4 - You are a one hit kill");
self.maxhealth = 10;
self.health = self.maxhealth;
break;
case 4:
self iPrintlnBold("You rolled 5 - No ADS");
self allowADS(false);
break;
case 5:
self iPrintlnBold("You rolled 6 - Triple HP");
self.maxhealth = 300;
self.health = self.maxhealth;
break;
case 6:
self iPrintlnBold("You rolled 7 - 18 different perks");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self maps\mp\perks\_perks::givePerk("specialty_extraammo");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
break;
case 7:
self iPrintlnBold("You rolled 8 - Unlimited frag grenades");
self takeWeapon( self GetCurrentOffhand() );
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self thread UnlimitedNades(99);
break;
case 8:
self iPrintlnBold("You rolled 9 - Go get 'em Makarov");
self thread MonitorWeapon("rpd_grip_xmags_mp");
break;
case 9:
self iPrintlnBold("You rolled 10 - Darkness");
self thread Loop("vision", "cheat_chaplinnight");
break;
case 10:
self iPrintlnBold("You rolled 11 - Thermal vision");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
break;
case 11:
self iPrintlnBold("You rolled 12 - Barrett roll");
self player_recoilScaleOn(0);
self thread UnlimitedStock(999);
self thread MonitorWeapon("barrett_acog_xmags_mp");
break;
case 12:
self iPrintlnBold("You rolled 13 - Negative");
self thread Loop("vision", "cheat_invert_contrast");
break;
case 13:
self iPrintlnBold("You rolled 14 - Knife runner");
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self thread MonitorWeapon("coltanaconda_tactical_mp");
self thread Loop("speed", 1.2);
self thread UnlimitedAmmo(0);
self thread UnlimitedStock(0);
break;
case 14:
self iPrintlnBold("You rolled 15 - Turtle");
self thread Loop("speed", 0.40);
break;
case 15:
self iPrintlnBold("You rolled 16 - Supermodel 1887");
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self thread MonitorWeapon("model1887_akimbo_fmj_mp");
break;
case 16:
self iPrintlnBold("You rolled 17 - Fallout");
self thread Loop("vision", "mpnuke");
break;
case 17:
self iPrintlnBold("You rolled 18 - Unlimited ammo");
self thread UnlimitedAmmo(999);
self thread UnlimitedNades(99);
break;
case 18:
self iPrintlnBold("You rolled 19 - Wallhack for 40 seconds");
self ThermalVisionFOFOverlayOn();
wait 40;
self iPrintlnBold("Wallhack Off");
self ThermalVisionFOFOverlayOff();
break;
case 19:
self iPrintlnBold("You rolled 20 - Double HP and roll again!");
self.maxhealth = self.maxhealth * 2;
self.health = self.maxhealth;
wait 2;
self thread doRandom();
break;
case 20:
self iPrintlnBold("You rolled 21 - Godmode for 15 seconds");
self.health = 0;
wait 15;
self iPrintlnBold("Godmode off");
self.health = self.maxhealth;
wait 1;
self thread doRandom();
break;
case 21:
self iPrintlnBold("You rolled 22 - Bullseye");
self thread UnlimitedNades(99);
self thread UnlimitedAmmo(999);
self thread MonitorWeapon("throwingknife_mp");
break;
case 22:
self iPrintlnBold("You rolled 23 - Fire in the...");
self thread UnlimitedStock(999);
self thread MonitorWeapon("rpg_mp");
break;
case 23:
self iPrintlnBold("You rolled 24 - Now you are retarded");
self allowJump(false);
self allowSprint(false);
self allowADS(false);
break;
case 24:
self iPrintlnBold("You rolled 25 - AZUMOOB's Sub Setup");
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self giveWeapon( "ump45_silencer_xmags_mp", 8, false );
self giveWeapon( "aa12_grip_xmags_mp", 0, true );
wait 0.05;
self switchToWeapon("ump45_silencer_xmags_mp");
break;
case 25:
self iPrintlnBold("You rolled 26 - Tank");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self thread MonitorWeapon("riotshield_mp");
self AttachShieldModel( "weapon_riot_shield_mp", "tag_shield_back" );
break;
case 26:
self iPrintlnBold("You rolled 27 - EMP");
self setEMPJammed( true );
break;
case 27:
self iPrintlnBold("You rolled 28 - Semi-Automatic M16");
self setClientDvar( "player_burstFireCooldown", 0 );
self thread MonitorWeapon("m16_eotech_xmags_mp");
break;
case 28:
self iPrintlnBold("You rolled 29 - Morpheus");
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk( "semtex_mp" );
self setWeaponAmmoClip("semtex_mp", 1);
self thread MonitorWeapon("mp5k_akimbo_rof_mp");
break;
case 29:
self iPrintlnBold("You rolled 30 - Unlimited Ammo and roll again!");
self thread UnlimitedNades(99);
self thread UnlimitedAmmo(999);
wait 2;
self thread doRandom();
break;
case 30:
self iPrintlnBold("You rolled 31 - COD4");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self takeAllWeapons();
self giveWeapon( "p90_fmj_silencer_mp", 7, false );
self giveWeapon( "deserteaglegold_mp", 0, false );
self switchToWeapon("p90_fmj_silencer_mp");
break;
case 31:
self iPrintlnBold("You rolled 32 - Handgun of Crap");
self thread UnlimitedStock(999);
self thread MonitorWeapon("usp_akimbo_fmj_mp");
break;
case 32:
self iPrintlnBold("You rolled 33 - Extra speed and roll again!");
self thread Loop("speed", 1.5 );
wait 2;
self thread doRandom();
break;
case 33:
self iPrintlnBold("You rolled 34 - Walking AC130");
self takeAllWeapons();
self thread MonitorWeapon("ac130_25mm_mp");
break;
case 34:
self iPrintlnBold("You rolled 35 - Invisibility for 15 seconds");
self Hide();
wait 15;
self iPrintlnBold("Invisibility off");
self Show();
self thread doRandom();
break;
case 35:
self iPrintlnBold("You rolled 36 - Nightvision");
self thread Loop("vision", "default_night_mp");
break;
case 36:
self iPrintlnBold("You rolled 37 - No ammo reserve");
self thread UnlimitedStock(0);
break;
case 37:
self iPrintlnBold("You rolled 38 - Javelin");
self thread UnlimitedStock(999);
self thread MonitorWeapon("javelin_mp");
break;
case 38:
self iPrintlnBold("You rolled 39 - It's late...");
self thread Loop("vision", "cobra_sunset3");
break;
case 39:
self iPrintlnBold("You rolled 40 - Golden Deagle");
self player_recoilScaleOn(0);
self thread MonitorWeapon("deserteaglegold_mp");
break;
case 40:
self iPrintlnBold("You rolled 41 - Spas");
self thread UnlimitedAmmo(999);
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self thread MonitorWeapon("spas12_fmj_grip_mp");
break;
case 41:
self iPrintlnBold("You rolled 42 - Problem, ranger?");
self thread UnlimitedAmmo(999);
self thread UnlimitedStock(999);
self thread UnlimitedNades(99);
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self setWeaponAmmoClip("frag_grenade_mp", 1);
self thread MonitorWeapon("ranger_akimbo_mp");
break;
case 42:
self iPrintlnBold("You rolled 43 - FalL");
self thread MonitorWeapon("fal_heartbeat_reflex_mp");
break;
case 43:
self iPrintlnBold("You rolled 44 - Gaymore");
self takeWeapon( self GetCurrentOffhand() );
self maps\mp\perks\_perks::givePerk( "claymore_mp" );
self thread UnlimitedNades(99);
break;
case 44:
self iPrintlnBold("You rolled 45 - Heaven. not.");
self thread Loop("vision", "ac130");
break;
case 45:
self iPrintlnBold("You rolled 46 - Bomberman");
self takeAllWeapons();
while (1) {
if (self getCurrentWeapon() != "c4_mp"
|| "claymore_mp") {
self maps\mp\perks\_perks::givePerk( "c4_mp" );
self switchToWeapon("c4_mp");
wait 0.05; }
wait 0.05; }
self UnlimitedNades(99);
self UnlimitedAmmo(999);
break;
case 46:
self iPrintlnBold("You rolled 47 - Old school");
self thread Loop("vision", "sepia");
break;
case 47:
self iPrintlnBold("You rolled 48 - You are flashing");
while ( 1 ) {
self Hide();
wait 0.50;
self Show();
wait 0.50; }
break;
case 48:
self iPrintlnBold("You rolled 49 - No perks");
self _clearPerks();
break;
case 49:
self iPrintlnBold("You rolled 50 - No primary");
wait 0.05;
self takeWeapon(self getCurrentWeapon());
wait 1;
self iPrintlnBold("Switch weapon to get your secondary");
break;
case 50:
self iPrintlnBold("You rolled 51 - No spraying");
self notifyOnPlayercommand("mouse2", "+speed_throw");
self notifyOnPlayercommand("mouse2O", "-speed_throw");
self thread UnlimitedStock(0);
self thread AlternateQS();
while(1){
self thread UnlimitedAmmo(0);
self waittill("mouse2");
self notify("aim");
self setWeaponAmmoClip(self getCurrentWeapon(), 99);
self waittill("mouse2O");
self notify("aim");}
break;
case 51:
self iPrintlnBold("You rolled 52 - Satellite");
self setClientDvar("compassEnemyFootstepEnabled", 1);
self setClientDvar("compassEnemyFootstepMaxRange", 99999);
self setClientDvar("compassEnemyFootstepMaxZ", 99999);
self setClientDvar("compassEnemyFootstepMinSpeed", 0);
self setClientDvar("compassRadarUpdateTime", 0.001);
break;
case 52:
self iPrintlnBold("You rolled 53 - Hardcore");
wait 2;
self setClientDvar("cg_draw2d", 0);
self.maxhealth = 50;
self.health = self.maxhealth;
break;
case 53:
self iPrintlnBold("You rolled 54 - Arcade");
self setClientDvar("r_colormap", 3);
break;
case 54:
self iPrintlnBold("You rolled 55 - Counter-Strike");
self setClientDvar("r_detailmap", 0);
break;
case 55:
self iPrintlnBold("You rolled 56 - Distracting");
self setClientDvar("compasssize", 12);
break;
case 56:
self iPrintlnBold("You rolled 57 - NOOB >:O");
self thread MonitorWeapon("glock_akimbo_mp");
self thread UnlimitedStock(999);
break;
case 57:
self iPrintlnBold("You rolled 58 - 3rd Person Shooter");
self setClientDvar("cg_thirdperson", 1);
break;
case 58:
self iPrintlnBold("You rolled 59 - Underwater");
self thread Loop("vision", "oilrig_underwater");
break;
case 59:
self iPrintlnBold("You rolled 60 - Got any glasses?");
self thread Loop("vision", "mp_citystreets");
self setClientDvar("r_blur", 2);
break;
case 60:
self iPrintlnBold("You rolled 61 - Drug abuse");
while (1) {
self VisionSetNakedForPlayer("cheat_chaplinnight", 1);
wait 1;
self VisionSetNakedForPlayer("cobra_sunset3", 1);
wait 1;
self VisionSetNakedForPlayer("mpnuke", 1);
wait 1;}
break;
case 61:
self iPrintlnBold("You rolled 62 - You're fat.");
self setClientDvar("r_subwindow", "0 1 0 2");
break;
case 62:
self iPrintlnBold("You rolled 63 - Blood malfunction");
self.maxhealth = 500;
self.health = self.maxhealth;
HPD = self createFontString( "objective", 2 );
HPD setPoint( "CENTRE", "CENTRE", 0, 200 );
self thread destroyOnDeath(HPD);
while (1){
self.maxhealth = self.health;
HPD setText( "^1HP^7: " +self.health );
wait 0.05; }
break;
case 63:
self iPrintlnBold("You rolled 64 - Equipment toggle");
self notifyOnPlayercommand("G", "+frag");
self takeWeapon(self getCurrentOffhand());
while ( 1 ){
self takeWeapon(self getCurrentOffhand());
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self setWeaponAmmoClip("frag_grenade_mp", 1);
self waittill("G");
wait 1;
self takeWeapon(self getCurrentOffhand());
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
self waittill("G");
wait 1;}
break;
case 64:
self iPrintlnBold("You rolled 65 - Freeze");
while(1){
self freezeControls(true);
wait 0.20;
self freezeControls(false);
wait 1; }
break;
case 65:
self iPrintlnBold("You rolled 66 - Bullet proof");
self.maxhealth = 1000;
while(1){
if(self.health >= self.maxhealth - 13
{
if(self.health < self.maxhealth - 130){
self suicide();
}} else {
self.health = self.maxhealth;}
wait 0.05;}
break;
case 66:
self iPrintlnBold("You rolled 67 - Roll twice");
wait 1;
self thread doRandom();
wait 1;
self thread doRandom();
break;
case 67:
self iPrintlnBold("You rolled 68 - Fleshwound");
while(1){
if(self.health > 5){
self.health = self.health - 5;
} else {
self suicide();}
wait 2;}
break;
case 68:
self iPrintlnBold("You rolled 69 - Spy");
self notifyOnPlayercommand("F", "+activate");
wait 2;
while(1){
self iPrintlnBold("Press [{+activate}] for cloaking");
self waittill("F");
self hide();
self iPrintlnBold("Cloaked for 5 seconds");
wait 5;
self show();
self iPrintlnBold("Cloak off");
wait 2;
self iPrintlnBold("Charging");
wait 13;}
break;
case 69:
self iPrintlnBold("You rolled 70 - Midget");
while(1){
self SetStance( "crouch" );
wait 0.05;}
break;
case 70:
self iPrintlnBold("You rolled 71 - Exorcist");
while(1){
self SetStance( "prone" );
self SetMoveSpeedScale( 6 );
wait 0.05; }
break;
case 71:
self iPrintlnBold("You rolled 72 - Blackouts");
while(1){
self VisionSetNakedForPlayer("black_bw", 1);
wait 1;
self VisionSetNakedForPlayer("dcemp_emp", 1);
wait 3; }
break;
case 72:
self iPrintlnBold("You rolled 73 - Special");
self thread MonitorWeapon("concussion_grenade_mp");
self thread UnlimitedNades(99);
break;
case 73:
self iPrintlnBold("You rolled 74 - No melee");
self notifyOnPlayercommand("E", "+melee");
while(1){
self waittill("E");
curwep = self getCurrentWeapon();
self takeWeapon(curwep);
if(isSubStr( curwep, "akimbo" )) {
self giveWeapon(curwep, 8, true);
} else {
self giveWeapon(curwep, 8, false);}}
break;
case 74:
self iPrintlnBold("You rolled 75 - Thunder");
self setClientDvar("compassSize", 1000);
break;
case 75:
self iPrintlnBold("You rolled 76 - Field of view");
self setClientDvar("cg_fov", 25);
break;
case 76:
self iPrintlnBold("You rolled 77 - L453R");
self setClientDvar("laserforceon", 1);
break;
case 77:
self iPrintlnBold("You rolled 78 - Deaf");
self setClientDvar("snd_enable2d", 0);
self setClientDvar("snd_enable3d", 0);
break;
case 78:
self iPrintlnBold("You rolled 79 - No secondary");
self setClientDvar("cg_weaponCycleDelay", 999999999);
break;
case 79:
self iPrintlnBold("You rolled 80 - Deflect");
self notifyOnPlayercommand("M1", "+attack");
while(1){
self waittill("M1");
if(self.health > 20){
self.health = self.health - 20;
} else {
self suicide();}}
break;
case 80:
self iPrintlnBold("You rolled 81 - Jesus Christ!");
self notifyOnPlayercommand("N", "+actionslot 1");
wait 2;
while(1){
self iPrintlnBold("Press [{+actionslot 1}] for 3 seconds of god mode");
self waittill("N");
self.health = 0;
wait 3;
self.health = self.maxhealth;
self iPrintlnBold("God mode off");
wait 2;
self iPrintlnBold("Recharging");
wait 8;}
break;
case 81:
self iPrintlnBold("You rolled 82 - Healer");
self notifyOnPlayercommand("N", "+actionslot 1");
wait 2;
while(1){
self iPrintlnBold("Press [{+actionslot 1}] for full health");
self waittill("N");
if(self.health != self.maxhealth){
self.health = self.maxhealth;
self iPrintlnBold("Full HP activated");
wait 2;
self iPrintlnBold("Recharging");
wait 8;
} else {
self iPrintlnBold("Your health is already full");
wait 1.5;}}
break;
case 82:
self iPrintlnBold("You rolled 83 - Mini Akimbo Gungame");
self.weapon1 = "usp_akimbo_mp";
self.weapon2 = "pp2000_akimbo_mp";
self.weapon3 = "model1887_akimbo_mp";
self.weapon4 = "mp5k_akimbo_mp";
self.weapon5 = "aug_grip_mp";
self.weapon6 = "masada_silencer_mp";
self.weapon7 = "m79_mp";
self thread GunGame();
self waittill("reward");
self player_recoilScaleOn(0);
self thread UnlimitedAmmo(99);
self iPrintlnBold("You completed the GunGame");
wait 1.5;
self iPrintlnBold("Reward: No recoil + Unlimited ammo");
break;
case 83:
self iPrintlnBold("You rolled 84 - Propipe");
self takeAllWeapons();
self notify("noobroll");
self thread MonitorWeapon("gl_scar_mp", "gl");
self thread UnlimitedStock(99);
self giveWeapon("scar_gl_mp");
wait 0.10;
self notify("noobroll");
self switchToWeapon("scar_gl_mp");
break;
case 84:
self iPrintlnBold("You rolled 85 - Steady");
self thread MonitorWeapon("cheytac_fmj_xmags_mp");
self setClientDvar("player_breath_gasp_lerp", 0);
self setClientDvar("player_breath_gasp_scale", 0);
self setClientDvar("player_breath_gasp_time", 0);
self setClientDvar("player_breath_hold_lerp", 9999);
self setClientDvar("player_breath_hold_time", 9999);
self setClientDvar("player_breath_snd_delay", 0);
self setClientDvar("player_breath_snd_lerp", 0);
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
break;
case 85:
self iPrintlnBold("You rolled 86 - Mini Bling Gungame");
self.weapon1 = "beretta_fmj_tactical_mp";
self.weapon2 = "pp2000_silencer_xmags_mp";
self.weapon3 = "m1014_grip_xmags_mp";
self.weapon4 = "ump45_eotech_silencer_mp";
self.weapon5 = "aug_grip_silencer_mp";
self.weapon6 = "masada_fmj_silencer_mp";
self.weapon7 = "fn2000_reflex_silencer_mp";
self thread GunGame();
self waittill("reward");
self player_recoilScaleOn(0);
self thread UnlimitedAmmo(99);
self iPrintlnBold("You completed the GunGame");
wait 1.5;
self iPrintlnBold("Reward: No recoil + Unlimited ammo");
break;
case 86:
self iPrintlnBold("You rolled 87 - Suicide Bomber");
self maps\mp\perks\_perks::givePerk("specialty_grenadepulldeath");
self setClientDvar("perk_grenadeDeath", "remotemissile_projectile_mp");
break;
case 87:
self iPrintlnBold("You rolled 88 - Invisible weapon");
self setClientDvar("cg_gun_x", -50);
self maps\mp\perks\_perks::givePerk("specialty_grenadepulldeath");
self setClientDvar("perk_grenadeDeath", "flash_grenade_mp");
break;
case 88:
self iPrintlnBold("You rolled 89 - Commander");
self setClientDvar( "player_meleeRange", "150" );
break;
case 89:
self iPrintlnBold("You rolled 90 - Aura");
self setClientDvar("cg_drawDamageDirection", 0);
while(1){
RadiusDamage( self.origin, 500, 51, 10, self );
if(self.health == self.maxhealth - 51){
self.health = self.maxhealth;}
if(self.health < self.maxhealth - 51){
self.health = self.health + 51;}
wait 0.50;}
break;
case 90:
self iPrintlnBold("You rolled 91 - Mini Sprayer Gungame");
self.weapon1 = "glock_akimbo_mp";
self.weapon2 = "pp2000_akimbo_mp";
self.weapon3 = "aa12_grip_mp";
self.weapon4 = "uzi_akimbo_silencer_mp";
self.weapon5 = "rpd_grip_silencer_mp";
self.weapon6 = "barrett_acog_fmj_mp";
self.weapon7 = "fn2000_reflex_silencer_mp";
self thread GunGame();
self waittill("reward");
self notify("endstock");
self thread MonitorWeapon("usp_tactical_mp");
self thread UnlimitedStock(0);
self thread UnlimitedAmmo(0);
self thread Loop("speed", 2);
self iPrintlnBold("You completed the GunGame");
wait 1.5;
self iPrintlnBold("Reward: Extra fast Knife Runner + Double HP");
break;
case 91:
self iPrintlnBold("You rolled 92 - Better hearing");
self setClientDvar("perk_footstepVolumeEnemy",
;
self setClientDvar("perk_footstepVolumeAlly", 0);
self setClientDvar("perk_footstepVolumePlayer", 0);
break;
case 92:
self iPrintlnBold("You rolled 93 - Super speed for 15 seconds");
self thread Loop("speed", 2);
wait 15;
self notify("stoploop");
self SetMoveSpeedScale( 1 );
wait 0.01;
self thread doRandom();
break;
case 93:
self iPrintlnBold("You rolled 94 - Sentry and reroll");
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", true );
wait 2;
self thread doRandom();
break;
case 94:
self iPrintlnBold("You rolled 95 - Killstreaks");
self.startscore = self.pers["kills"];
while(1){
if(self.streaknumber != self.pers["kills"] - self.startscore){
self.streaknumber = self.pers["kills"] - self.startscore;
switch(self.streaknumber){
case 2: self maps\mp\killstreaks\_killstreaks::giveKillstreak( "precision_airstrike", true ); break;
case 4: self maps\mp\killstreaks\_killstreaks::giveKillstreak( "stealth_airstrike", true ); break;
case 6: self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", true ); break;
}
}
wait 0.05;}
break;
case 95:
self iPrintlnBold("You rolled 96 - Spray");
self thread MonitorWeapon("uzi_akimbo_rof_mp");
self thread UnlimitedAmmo(99);
self player_recoilScaleOn(0);
break;
case 96:
self iPrintlnBold("You rolled 97 - FFFFFFFFFFFFFUUUUUUUUU");
self thread MonitorWeapon("aa12_grip_xmags_mp");
self thread UnlimitedStock(99);
break;
}
}
}
wtf:
doStart()
{
self endon ( "disconnect" );
self endon ( "death" );
self thread onDeath();
setDvar("player_sprintUnlimited", 1);
setDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
setDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
setDvar("painVisionTriggerHealth", 0);
self Show();
wait 0.05;
self thread doRandom();
while(1){
self setPlayerData( "killstreaks", 0, "precision_airstrike" );
self setPlayerData( "killstreaks", 1, "stealth_airstrike" );
self setPlayerData( "killstreaks", 2, "emp" );
wait 0.05;}
}
doRandom()
{
self endon ( "disconnect" );
self endon ( "death" );
self.presentroll = RandomInt(97);
if(self.presentroll == self.lastroll){
self thread doRandom();
} else {
self.lastroll = self.presentroll;
switch(self.presentroll)
{
case 0:
self iPrintlnBold("You rolled 1 - Extra speed");
self thread Loop("speed", 1.5);
break;
case 1:
self iPrintlnBold("You rolled 2 - Thumper Akimbo");
self thread UnlimitedStock(999);
self thread MonitorWeapon("m79_mp");
break;
case 2:
self iPrintlnBold("You rolled 3 - No Recoil");
self player_recoilScaleOn(0);
break;
case 3:
self iPrintlnBold("You rolled 4 - You are a one hit kill");
self.maxhealth = 10;
self.health = self.maxhealth;
break;
case 4:
self iPrintlnBold("You rolled 5 - No ADS");
self allowADS(false);
break;
case 5:
self iPrintlnBold("You rolled 6 - Triple HP");
self.maxhealth = 300;
self.health = self.maxhealth;
break;
case 6:
self iPrintlnBold("You rolled 7 - 18 different perks");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self maps\mp\perks\_perks::givePerk("specialty_extraammo");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
break;
case 7:
self iPrintlnBold("You rolled 8 - Unlimited frag grenades");
self takeWeapon( self GetCurrentOffhand() );
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self thread UnlimitedNades(99);
break;
case 8:
self iPrintlnBold("You rolled 9 - Go get 'em Makarov");
self thread MonitorWeapon("rpd_grip_xmags_mp");
break;
case 9:
self iPrintlnBold("You rolled 10 - Darkness");
self thread Loop("vision", "cheat_chaplinnight");
break;
case 10:
self iPrintlnBold("You rolled 11 - Thermal vision");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
break;
case 11:
self iPrintlnBold("You rolled 12 - Barrett roll");
self player_recoilScaleOn(0);
self thread UnlimitedStock(999);
self thread MonitorWeapon("barrett_acog_xmags_mp");
break;
case 12:
self iPrintlnBold("You rolled 13 - Negative");
self thread Loop("vision", "cheat_invert_contrast");
break;
case 13:
self iPrintlnBold("You rolled 14 - Knife runner");
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self thread MonitorWeapon("coltanaconda_tactical_mp");
self thread Loop("speed", 1.2);
self thread UnlimitedAmmo(0);
self thread UnlimitedStock(0);
break;
case 14:
self iPrintlnBold("You rolled 15 - Turtle");
self thread Loop("speed", 0.40);
break;
case 15:
self iPrintlnBold("You rolled 16 - Supermodel 1887");
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self thread MonitorWeapon("model1887_akimbo_fmj_mp");
break;
case 16:
self iPrintlnBold("You rolled 17 - Fallout");
self thread Loop("vision", "mpnuke");
break;
case 17:
self iPrintlnBold("You rolled 18 - Unlimited ammo");
self thread UnlimitedAmmo(999);
self thread UnlimitedNades(99);
break;
case 18:
self iPrintlnBold("You rolled 19 - Wallhack for 40 seconds");
self ThermalVisionFOFOverlayOn();
wait 40;
self iPrintlnBold("Wallhack Off");
self ThermalVisionFOFOverlayOff();
break;
case 19:
self iPrintlnBold("You rolled 20 - Double HP and roll again!");
self.maxhealth = self.maxhealth * 2;
self.health = self.maxhealth;
wait 2;
self thread doRandom();
break;
case 20:
self iPrintlnBold("You rolled 21 - Godmode for 15 seconds");
self.health = 0;
wait 15;
self iPrintlnBold("Godmode off");
self.health = self.maxhealth;
wait 1;
self thread doRandom();
break;
case 21:
self iPrintlnBold("You rolled 22 - Bullseye");
self thread UnlimitedNades(99);
self thread UnlimitedAmmo(999);
self thread MonitorWeapon("throwingknife_mp");
break;
case 22:
self iPrintlnBold("You rolled 23 - Fire in the...");
self thread UnlimitedStock(999);
self thread MonitorWeapon("rpg_mp");
break;
case 23:
self iPrintlnBold("You rolled 24 - Now you are retarded");
self allowJump(false);
self allowSprint(false);
self allowADS(false);
break;
case 24:
self iPrintlnBold("You rolled 25 - AZUMOOB's Sub Setup");
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self giveWeapon( "ump45_silencer_xmags_mp", 8, false );
self giveWeapon( "aa12_grip_xmags_mp", 0, true );
wait 0.05;
self switchToWeapon("ump45_silencer_xmags_mp");
break;
case 25:
self iPrintlnBold("You rolled 26 - Tank");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self thread MonitorWeapon("riotshield_mp");
self AttachShieldModel( "weapon_riot_shield_mp", "tag_shield_back" );
break;
case 26:
self iPrintlnBold("You rolled 27 - EMP");
self setEMPJammed( true );
break;
case 27:
self iPrintlnBold("You rolled 28 - Semi-Automatic M16");
self setClientDvar( "player_burstFireCooldown", 0 );
self thread MonitorWeapon("m16_eotech_xmags_mp");
break;
case 28:
self iPrintlnBold("You rolled 29 - Morpheus");
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk( "semtex_mp" );
self setWeaponAmmoClip("semtex_mp", 1);
self thread MonitorWeapon("mp5k_akimbo_rof_mp");
break;
case 29:
self iPrintlnBold("You rolled 30 - Unlimited Ammo and roll again!");
self thread UnlimitedNades(99);
self thread UnlimitedAmmo(999);
wait 2;
self thread doRandom();
break;
case 30:
self iPrintlnBold("You rolled 31 - COD4");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self takeAllWeapons();
self giveWeapon( "p90_fmj_silencer_mp", 7, false );
self giveWeapon( "deserteaglegold_mp", 0, false );
self switchToWeapon("p90_fmj_silencer_mp");
break;
case 31:
self iPrintlnBold("You rolled 32 - Handgun of Crap");
self thread UnlimitedStock(999);
self thread MonitorWeapon("usp_akimbo_fmj_mp");
break;
case 32:
self iPrintlnBold("You rolled 33 - Extra speed and roll again!");
self thread Loop("speed", 1.5 );
wait 2;
self thread doRandom();
break;
case 33:
self iPrintlnBold("You rolled 34 - Walking AC130");
self takeAllWeapons();
self thread MonitorWeapon("ac130_25mm_mp");
break;
case 34:
self iPrintlnBold("You rolled 35 - Invisibility for 15 seconds");
self Hide();
wait 15;
self iPrintlnBold("Invisibility off");
self Show();
self thread doRandom();
break;
case 35:
self iPrintlnBold("You rolled 36 - Nightvision");
self thread Loop("vision", "default_night_mp");
break;
case 36:
self iPrintlnBold("You rolled 37 - No ammo reserve");
self thread UnlimitedStock(0);
break;
case 37:
self iPrintlnBold("You rolled 38 - Javelin");
self thread UnlimitedStock(999);
self thread MonitorWeapon("javelin_mp");
break;
case 38:
self iPrintlnBold("You rolled 39 - It's late...");
self thread Loop("vision", "cobra_sunset3");
break;
case 39:
self iPrintlnBold("You rolled 40 - Golden Deagle");
self player_recoilScaleOn(0);
self thread MonitorWeapon("deserteaglegold_mp");
break;
case 40:
self iPrintlnBold("You rolled 41 - Spas");
self thread UnlimitedAmmo(999);
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self thread MonitorWeapon("spas12_fmj_grip_mp");
break;
case 41:
self iPrintlnBold("You rolled 42 - Problem, ranger?");
self thread UnlimitedAmmo(999);
self thread UnlimitedStock(999);
self thread UnlimitedNades(99);
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self setWeaponAmmoClip("frag_grenade_mp", 1);
self thread MonitorWeapon("ranger_akimbo_mp");
break;
case 42:
self iPrintlnBold("You rolled 43 - FalL");
self thread MonitorWeapon("fal_heartbeat_reflex_mp");
break;
case 43:
self iPrintlnBold("You rolled 44 - Gaymore");
self takeWeapon( self GetCurrentOffhand() );
self maps\mp\perks\_perks::givePerk( "claymore_mp" );
self thread UnlimitedNades(99);
break;
case 44:
self iPrintlnBold("You rolled 45 - Heaven. not.");
self thread Loop("vision", "ac130");
break;
case 45:
self iPrintlnBold("You rolled 46 - Bomberman");
self takeAllWeapons();
while (1) {
if (self getCurrentWeapon() != "c4_mp"
|| "claymore_mp") {
self maps\mp\perks\_perks::givePerk( "c4_mp" );
self switchToWeapon("c4_mp");
wait 0.05; }
wait 0.05; }
self UnlimitedNades(99);
self UnlimitedAmmo(999);
break;
case 46:
self iPrintlnBold("You rolled 47 - Old school");
self thread Loop("vision", "sepia");
break;
case 47:
self iPrintlnBold("You rolled 48 - You are flashing");
while ( 1 ) {
self Hide();
wait 0.50;
self Show();
wait 0.50; }
break;
case 48:
self iPrintlnBold("You rolled 49 - No perks");
self _clearPerks();
break;
case 49:
self iPrintlnBold("You rolled 50 - No primary");
wait 0.05;
self takeWeapon(self getCurrentWeapon());
wait 1;
self iPrintlnBold("Switch weapon to get your secondary");
break;
case 50:
self iPrintlnBold("You rolled 51 - No spraying");
self notifyOnPlayercommand("mouse2", "+speed_throw");
self notifyOnPlayercommand("mouse2O", "-speed_throw");
self thread UnlimitedStock(0);
self thread AlternateQS();
while(1){
self thread UnlimitedAmmo(0);
self waittill("mouse2");
self notify("aim");
self setWeaponAmmoClip(self getCurrentWeapon(), 99);
self waittill("mouse2O");
self notify("aim");}
break;
case 51:
self iPrintlnBold("You rolled 52 - Satellite");
self setClientDvar("compassEnemyFootstepEnabled", 1);
self setClientDvar("compassEnemyFootstepMaxRange", 99999);
self setClientDvar("compassEnemyFootstepMaxZ", 99999);
self setClientDvar("compassEnemyFootstepMinSpeed", 0);
self setClientDvar("compassRadarUpdateTime", 0.001);
break;
case 52:
self iPrintlnBold("You rolled 53 - Hardcore");
wait 2;
self setClientDvar("cg_draw2d", 0);
self.maxhealth = 50;
self.health = self.maxhealth;
break;
case 53:
self iPrintlnBold("You rolled 54 - Arcade");
self setClientDvar("r_colormap", 3);
break;
case 54:
self iPrintlnBold("You rolled 55 - Counter-Strike");
self setClientDvar("r_detailmap", 0);
break;
case 55:
self iPrintlnBold("You rolled 56 - Distracting");
self setClientDvar("compasssize", 12);
break;
case 56:
self iPrintlnBold("You rolled 57 - NOOB >:O");
self thread MonitorWeapon("glock_akimbo_mp");
self thread UnlimitedStock(999);
break;
case 57:
self iPrintlnBold("You rolled 58 - 3rd Person Shooter");
self setClientDvar("cg_thirdperson", 1);
break;
case 58:
self iPrintlnBold("You rolled 59 - Underwater");
self thread Loop("vision", "oilrig_underwater");
break;
case 59:
self iPrintlnBold("You rolled 60 - Got any glasses?");
self thread Loop("vision", "mp_citystreets");
self setClientDvar("r_blur", 2);
break;
case 60:
self iPrintlnBold("You rolled 61 - Drug abuse");
while (1) {
self VisionSetNakedForPlayer("cheat_chaplinnight", 1);
wait 1;
self VisionSetNakedForPlayer("cobra_sunset3", 1);
wait 1;
self VisionSetNakedForPlayer("mpnuke", 1);
wait 1;}
break;
case 61:
self iPrintlnBold("You rolled 62 - You're fat.");
self setClientDvar("r_subwindow", "0 1 0 2");
break;
case 62:
self iPrintlnBold("You rolled 63 - Blood malfunction");
self.maxhealth = 500;
self.health = self.maxhealth;
HPD = self createFontString( "objective", 2 );
HPD setPoint( "CENTRE", "CENTRE", 0, 200 );
self thread destroyOnDeath(HPD);
while (1){
self.maxhealth = self.health;
HPD setText( "^1HP^7: " +self.health );
wait 0.05; }
break;
case 63:
self iPrintlnBold("You rolled 64 - Equipment toggle");
self notifyOnPlayercommand("G", "+frag");
self takeWeapon(self getCurrentOffhand());
while ( 1 ){
self takeWeapon(self getCurrentOffhand());
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self setWeaponAmmoClip("frag_grenade_mp", 1);
self waittill("G");
wait 1;
self takeWeapon(self getCurrentOffhand());
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
self waittill("G");
wait 1;}
break;
case 64:
self iPrintlnBold("You rolled 65 - Freeze");
while(1){
self freezeControls(true);
wait 0.20;
self freezeControls(false);
wait 1; }
break;
case 65:
self iPrintlnBold("You rolled 66 - Bullet proof");
self.maxhealth = 1000;
while(1){
if(self.health >= self.maxhealth - 13
{
if(self.health < self.maxhealth - 130){
self suicide();
}} else {
self.health = self.maxhealth;}
wait 0.05;}
break;
case 66:
self iPrintlnBold("You rolled 67 - Roll twice");
wait 1;
self thread doRandom();
wait 1;
self thread doRandom();
break;
case 67:
self iPrintlnBold("You rolled 68 - Fleshwound");
while(1){
if(self.health > 5){
self.health = self.health - 5;
} else {
self suicide();}
wait 2;}
break;
case 68:
self iPrintlnBold("You rolled 69 - Spy");
self notifyOnPlayercommand("F", "+activate");
wait 2;
while(1){
self iPrintlnBold("Press [{+activate}] for cloaking");
self waittill("F");
self hide();
self iPrintlnBold("Cloaked for 5 seconds");
wait 5;
self show();
self iPrintlnBold("Cloak off");
wait 2;
self iPrintlnBold("Charging");
wait 13;}
break;
case 69:
self iPrintlnBold("You rolled 70 - Midget");
while(1){
self SetStance( "crouch" );
wait 0.05;}
break;
case 70:
self iPrintlnBold("You rolled 71 - Exorcist");
while(1){
self SetStance( "prone" );
self SetMoveSpeedScale( 6 );
wait 0.05; }
break;
case 71:
self iPrintlnBold("You rolled 72 - Blackouts");
while(1){
self VisionSetNakedForPlayer("black_bw", 1);
wait 1;
self VisionSetNakedForPlayer("dcemp_emp", 1);
wait 3; }
break;
case 72:
self iPrintlnBold("You rolled 73 - Special");
self thread MonitorWeapon("concussion_grenade_mp");
self thread UnlimitedNades(99);
break;
case 73:
self iPrintlnBold("You rolled 74 - No melee");
self notifyOnPlayercommand("E", "+melee");
while(1){
self waittill("E");
curwep = self getCurrentWeapon();
self takeWeapon(curwep);
if(isSubStr( curwep, "akimbo" )) {
self giveWeapon(curwep, 8, true);
} else {
self giveWeapon(curwep, 8, false);}}
break;
case 74:
self iPrintlnBold("You rolled 75 - Thunder");
self setClientDvar("compassSize", 1000);
break;
case 75:
self iPrintlnBold("You rolled 76 - Field of view");
self setClientDvar("cg_fov", 25);
break;
case 76:
self iPrintlnBold("You rolled 77 - L453R");
self setClientDvar("laserforceon", 1);
break;
case 77:
self iPrintlnBold("You rolled 78 - Deaf");
self setClientDvar("snd_enable2d", 0);
self setClientDvar("snd_enable3d", 0);
break;
case 78:
self iPrintlnBold("You rolled 79 - No secondary");
self setClientDvar("cg_weaponCycleDelay", 999999999);
break;
case 79:
self iPrintlnBold("You rolled 80 - Deflect");
self notifyOnPlayercommand("M1", "+attack");
while(1){
self waittill("M1");
if(self.health > 20){
self.health = self.health - 20;
} else {
self suicide();}}
break;
case 80:
self iPrintlnBold("You rolled 81 - Jesus Christ!");
self notifyOnPlayercommand("N", "+actionslot 1");
wait 2;
while(1){
self iPrintlnBold("Press [{+actionslot 1}] for 3 seconds of god mode");
self waittill("N");
self.health = 0;
wait 3;
self.health = self.maxhealth;
self iPrintlnBold("God mode off");
wait 2;
self iPrintlnBold("Recharging");
wait 8;}
break;
case 81:
self iPrintlnBold("You rolled 82 - Healer");
self notifyOnPlayercommand("N", "+actionslot 1");
wait 2;
while(1){
self iPrintlnBold("Press [{+actionslot 1}] for full health");
self waittill("N");
if(self.health != self.maxhealth){
self.health = self.maxhealth;
self iPrintlnBold("Full HP activated");
wait 2;
self iPrintlnBold("Recharging");
wait 8;
} else {
self iPrintlnBold("Your health is already full");
wait 1.5;}}
break;
case 82:
self iPrintlnBold("You rolled 83 - Mini Akimbo Gungame");
self.weapon1 = "usp_akimbo_mp";
self.weapon2 = "pp2000_akimbo_mp";
self.weapon3 = "model1887_akimbo_mp";
self.weapon4 = "mp5k_akimbo_mp";
self.weapon5 = "aug_grip_mp";
self.weapon6 = "masada_silencer_mp";
self.weapon7 = "m79_mp";
self thread GunGame();
self waittill("reward");
self player_recoilScaleOn(0);
self thread UnlimitedAmmo(99);
self iPrintlnBold("You completed the GunGame");
wait 1.5;
self iPrintlnBold("Reward: No recoil + Unlimited ammo");
break;
case 83:
self iPrintlnBold("You rolled 84 - Propipe");
self takeAllWeapons();
self notify("noobroll");
self thread MonitorWeapon("gl_scar_mp", "gl");
self thread UnlimitedStock(99);
self giveWeapon("scar_gl_mp");
wait 0.10;
self notify("noobroll");
self switchToWeapon("scar_gl_mp");
break;
case 84:
self iPrintlnBold("You rolled 85 - Steady");
self thread MonitorWeapon("cheytac_fmj_xmags_mp");
self setClientDvar("player_breath_gasp_lerp", 0);
self setClientDvar("player_breath_gasp_scale", 0);
self setClientDvar("player_breath_gasp_time", 0);
self setClientDvar("player_breath_hold_lerp", 9999);
self setClientDvar("player_breath_hold_time", 9999);
self setClientDvar("player_breath_snd_delay", 0);
self setClientDvar("player_breath_snd_lerp", 0);
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
break;
case 85:
self iPrintlnBold("You rolled 86 - Mini Bling Gungame");
self.weapon1 = "beretta_fmj_tactical_mp";
self.weapon2 = "pp2000_silencer_xmags_mp";
self.weapon3 = "m1014_grip_xmags_mp";
self.weapon4 = "ump45_eotech_silencer_mp";
self.weapon5 = "aug_grip_silencer_mp";
self.weapon6 = "masada_fmj_silencer_mp";
self.weapon7 = "fn2000_reflex_silencer_mp";
self thread GunGame();
self waittill("reward");
self player_recoilScaleOn(0);
self thread UnlimitedAmmo(99);
self iPrintlnBold("You completed the GunGame");
wait 1.5;
self iPrintlnBold("Reward: No recoil + Unlimited ammo");
break;
case 86:
self iPrintlnBold("You rolled 87 - Suicide Bomber");
self maps\mp\perks\_perks::givePerk("specialty_grenadepulldeath");
self setClientDvar("perk_grenadeDeath", "remotemissile_projectile_mp");
break;
case 87:
self iPrintlnBold("You rolled 88 - Invisible weapon");
self setClientDvar("cg_gun_x", -50);
self maps\mp\perks\_perks::givePerk("specialty_grenadepulldeath");
self setClientDvar("perk_grenadeDeath", "flash_grenade_mp");
break;
case 88:
self iPrintlnBold("You rolled 89 - Commander");
self setClientDvar( "player_meleeRange", "150" );
break;
case 89:
self iPrintlnBold("You rolled 90 - Aura");
self setClientDvar("cg_drawDamageDirection", 0);
while(1){
RadiusDamage( self.origin, 500, 51, 10, self );
if(self.health == self.maxhealth - 51){
self.health = self.maxhealth;}
if(self.health < self.maxhealth - 51){
self.health = self.health + 51;}
wait 0.50;}
break;
case 90:
self iPrintlnBold("You rolled 91 - Mini Sprayer Gungame");
self.weapon1 = "glock_akimbo_mp";
self.weapon2 = "pp2000_akimbo_mp";
self.weapon3 = "aa12_grip_mp";
self.weapon4 = "uzi_akimbo_silencer_mp";
self.weapon5 = "rpd_grip_silencer_mp";
self.weapon6 = "barrett_acog_fmj_mp";
self.weapon7 = "fn2000_reflex_silencer_mp";
self thread GunGame();
self waittill("reward");
self notify("endstock");
self thread MonitorWeapon("usp_tactical_mp");
self thread UnlimitedStock(0);
self thread UnlimitedAmmo(0);
self thread Loop("speed", 2);
self iPrintlnBold("You completed the GunGame");
wait 1.5;
self iPrintlnBold("Reward: Extra fast Knife Runner + Double HP");
break;
case 91:
self iPrintlnBold("You rolled 92 - Better hearing");
self setClientDvar("perk_footstepVolumeEnemy",
;
self setClientDvar("perk_footstepVolumeAlly", 0);
self setClientDvar("perk_footstepVolumePlayer", 0);
break;
case 92:
self iPrintlnBold("You rolled 93 - Super speed for 15 seconds");
self thread Loop("speed", 2);
wait 15;
self notify("stoploop");
self SetMoveSpeedScale( 1 );
wait 0.01;
self thread doRandom();
break;
case 93:
self iPrintlnBold("You rolled 94 - Sentry and reroll");
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", true );
wait 2;
self thread doRandom();
break;
case 94:
self iPrintlnBold("You rolled 95 - Killstreaks");
self.startscore = self.pers["kills"];
while(1){
if(self.streaknumber != self.pers["kills"] - self.startscore){
self.streaknumber = self.pers["kills"] - self.startscore;
switch(self.streaknumber){
case 2: self maps\mp\killstreaks\_killstreaks::giveKillstreak( "precision_airstrike", true ); break;
case 4: self maps\mp\killstreaks\_killstreaks::giveKillstreak( "stealth_airstrike", true ); break;
case 6: self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", true ); break;
}
}
wait 0.05;}
break;
case 95:
self iPrintlnBold("You rolled 96 - Spray");
self thread MonitorWeapon("uzi_akimbo_rof_mp");
self thread UnlimitedAmmo(99);
self player_recoilScaleOn(0);
break;
case 96:
self iPrintlnBold("You rolled 97 - FFFFFFFFFFFFFUUUUUUUUU");
self thread MonitorWeapon("aa12_grip_xmags_mp");
self thread UnlimitedStock(99);
break;
}
}
}
wtf:
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