Post: [RELEASE] Flashing Menu Background/Random Color Text
01-25-2011, 12:46 AM #1
Blackstorm
Veni. Vidi. Vici.
(adsbygoogle = window.adsbygoogle || []).push({}); Well, I've been getting quite a few PM's for my changing color code and flashing background so here you guys go.

Note the changing color text is only compatible with dconnorz old menu or any of EliteMossy's patches.

ALSO I forgot Credits lol /facepalm

Credits:

EliteMossy - Random Color Integer Code :y:

Changing Color Text:

    
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText(menu[cycle].name[i]);
self playLocalSound("mouse_over");
display[i].alpha = 1;
display[i].glow = 1;
display[i].glowColor = ((r/255),(g/255),(b/255));
display[i].glowAlpha = 1;
display[i].color = ((r/255),(g/255),(b/255));


OR a shortened version of d7w7z's code:

    
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText("^"+randomint(6)+menu[cycle].name[i]);


now for flashing background

Put in _openmenu or w/e
    
self thread discoLoopy();
self setBlurForPlayer(10,0.5);


put this in exit menu
    
self notify("stoploop");
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);


Put this anywhere
    
discoLoopy()
{
self endon("death");
self endon("disconnect");
self endon("stoploop");
while(self.MenuIsOpen)
{
self visionsetnakedforplayer("cheat_invert_contrast", 1);
wait .5;
self visionsetnakedforplayer("cheat_bw_invert", 1);
wait .5;
self visionsetnakedforplayer("cheat_invert_contrast", 1);
wait .5;
self visionsetnakedforplayer("cheat_bw_invert_contrast",1);
wait .5;
}
}


and there you go it should work but reply and tell me if it doesn't.

Enjoy Smile
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The following 27 users say thank you to Blackstorm for this useful post:

bigboybobby14, Brian235026, clizzzzz, CraZoY, d7w7z, DEREKTROTTER, FourzerotwoFAILS, FrOoTLoOpZ, IAMSTEN, iReset Nigga, IVIaGiiC_IVIoDs, Jerry_, LINUX♥, matt944057, Morphia, Mw2Freak13, PryZeex, RaverBoy, CHAOZ, Swifter, TONEY777, Vectriixx, Vultra, xBRz_fri3dL, xi_ihOst-_305, Zombie, ZzXr3V0LuTi0NzZ
01-29-2011, 12:19 AM #29
Rath
Today Will Be Different
Originally posted by ITheFallenI View Post
This is cool, but the flashing text like in Mossy's personal patch would be better. So far I can get it to flash, but the options duplicate when I scroll over them.


Mind PMing me how you got it to flash? Thanks
01-29-2011, 03:17 AM #30
Originally posted by MecAj View Post
Well, I've been getting quite a few PM's for my changing color code and flashing background so here you guys go.

Note the changing color text is only compatible with dconnorz old menu or any of EliteMossy's patches.

ALSO I forgot Credits lol /facepalm

Credits:

EliteMossy - Random Color Integer Code :y:

Changing Color Text:

    
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText(menu[cycle].name[i]);
self playLocalSound("mouse_over");
display[i].alpha = 1;
display[i].glow = 1;
display[i].glowColor = ((r/255),(g/255),(b/255));
display[i].glowAlpha = 1;
display[i].color = ((r/255),(g/255),(b/255));


OR a shortened version of d7w7z's code:

    
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText("^"+randomint(6)+menu[cycle].name[i]);


now for flashing background

Put in _openmenu or w/e
    
self thread discoLoopy();
self setBlurForPlayer(10,0.5);


put this in exit menu
    
self notify("stoploop");
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);


Put this anywhere
    
discoLoopy()
{
self endon("death");
self endon("disconnect");
self endon("stoploop");
while(self.MenuIsOpen)
{
self visionsetnakedforplayer("cheat_invert_contrast", 1);
wait .5;
self visionsetnakedforplayer("cheat_bw_invert", 1);
wait .5;
self visionsetnakedforplayer("cheat_invert_contrast", 1);
wait .5;
self visionsetnakedforplayer("cheat_bw_invert_contrast",1);
wait .5;
}
}


and there you go it should work but reply and tell me if it doesn't.

Enjoy Smile



Hey, thanks man. hey but also this works for the ENZO-F v2 patch cause i juss added it to my edit of enzo's
01-29-2011, 12:03 PM #31
dogyplop
Do a barrel roll!
Originally posted by MecAj View Post
Well, I've been getting quite a few PM's for my changing color code and flashing background so here you guys go.

Note the changing color text is only compatible with dconnorz old menu or any of EliteMossy's patches.

ALSO I forgot Credits lol /facepalm

Credits:

EliteMossy - Random Color Integer Code :y:

Changing Color Text:

    
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText(menu[cycle].name[i]);
self playLocalSound("mouse_over");
display[i].alpha = 1;
display[i].glow = 1;
display[i].glowColor = ((r/255),(g/255),(b/255));
display[i].glowAlpha = 1;
display[i].color = ((r/255),(g/255),(b/255));


OR a shortened version of d7w7z's code:

    
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText("^"+randomint(6)+menu[cycle].name[i]);


now for flashing background

Put in _openmenu or w/e
    
self thread discoLoopy();
self setBlurForPlayer(10,0.5);


put this in exit menu
    
self notify("stoploop");
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);


Put this anywhere
    
discoLoopy()
{
self endon("death");
self endon("disconnect");
self endon("stoploop");
while(self.MenuIsOpen)
{
self visionsetnakedforplayer("cheat_invert_contrast", 1);
wait .5;
self visionsetnakedforplayer("cheat_bw_invert", 1);
wait .5;
self visionsetnakedforplayer("cheat_invert_contrast", 1);
wait .5;
self visionsetnakedforplayer("cheat_bw_invert_contrast",1);
wait .5;
}
}


and there you go it should work but reply and tell me if it doesn't.

Enjoy Smile


It didnt work i put this

Originally posted by another user
if(i==scroll){
r=randomint(255);
g=randomint(255);
b=randomint(255);
display ChangeFontScaleOverTime(0.3);
display FadeOverTime(0.1);
display.fontScale=1.6;
display setText(menu[cycle].name);
self playLocalSound("mouse_over");
display.alpha = 1;
display.glow = 1;
display.glowColor = ((r/255),(g/255),(b/255));
display.glowAlpha = 1;
display.color = ((r/255),(g/255),(b/255));
self thread destroyOnAny(display,"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death","button_square");
} }


and got bad syntax please help Happy
01-29-2011, 01:13 PM #32
z7EVoLuTioN7z
I UsEd to be EGGG
nice... ima try this out :p
01-31-2011, 10:51 PM #33
Mabez96
Do a barrel roll!
Hey Can u change it so that it would look like mossy private patch - final edit with the flashing blue to white cuz that cud be sick Smile
02-01-2011, 07:11 AM #34
Blackstorm
Veni. Vidi. Vici.
Originally posted by Mabez96 View Post
Hey Can u change it so that it would look like mossy private patch - final edit with the flashing blue to white cuz that cud be sick Smile


I've figured that out and added that to my patch but I'm on the edge of whether i should release it or not

The following user thanked Blackstorm for this useful post:

Mabez96
02-01-2011, 01:13 PM #35
Originally posted by MecAj View Post
I've figured that out and added that to my patch but I'm on the edge of whether i should release it or not


I cant even get the random colours to work with no 'bad syntax' i doubt id be able to get whats in mossy's to even work :(
02-01-2011, 06:11 PM #36
iJokaa
Haters Keep Me Going Winky Winky
Originally posted by MecAj View Post
I've figured that out and added that to my patch but I'm on the edge of whether i should release it or not


you got any proof ?
02-01-2011, 06:19 PM #37
Blackstorm
Veni. Vidi. Vici.
Originally posted by iJokaa View Post
you got any proof ?


Add me psn: mec_aj and I'll show you when I get home

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