Post: Super LiTTLeBiRD AKA ANGrYBiRD [BADASS HELICOPTER] [CODE RELEASE]
01-25-2011, 12:14 PM #1
LINUX♥
The Best OS By Far
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys!!

Another edit of a code for you Smile

ALL CREDIT GOES TO:
TheEliteMossy
for the original code [Super AC130]
I JUST MADE THE SMALL CHANGES INTO [SUPER LITTLEBIRD AKA ANGRYBIRD Happy

I was looking around for ideas and scrolling through pages seeing if you guys have requested anything so i could have a go at it Smile

Saw a decent amount of people wanted to see the super ac130 but changed to a littlebird model... well thats what ive done for you guys Smile

Ive removed the harrier sound aswell because it annoying after awhile, plus its a helicopter :black:

Ive changed the mod bullets it shots and are timed really well i think Smile

Used it along side TheEliteMossy's attack littlebird and raped everyone! LOL

Let me know what you guys think of it Smile

Here you go:

    SuperAC130(){
self playSound( "flag_spawned" );
owner=self;
startNode=level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
heliOrigin=startnode.origin;
heliAngles=startnode.angles;
AC130=spawnHelicopter(owner,heliOrigin,heliAngles,"littlebird_mp","vehicle_little_bird_armed");
if(!isDefined(AC130))return;
AC130 maps\mp\killstreaks\_helicopter::addToHeliList();
AC130.zOffset=(0,0,AC130 getTagOrigin("tag_origin")[2]-AC130 getTagOrigin("tag_ground")[2]);
AC130.team=owner.team;
AC130.attacker=undefined;
AC130.lifeId=0;
AC130.currentstate="ok";
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_disconnect(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_changeTeams(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_gameended(owner);
AC130 endon("helicopter_done");
AC130 endon("crashing");
AC130 endon("leaving");
AC130 endon("death");
attackAreas=getEntArray("heli_attack_area","targetname");
loopNode=level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
AC130 maps\mp\killstreaks\_helicopter::heli_fly_simple_path(startNode);
AC130 thread leave_on_timeou(100);
AC130 thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(loopNode);
AC130 thread DropDaBomb(owner);
}
DropDaBomb(owner){
self endon("death");
self endon("helicopter_done");
level endon("game_ended");
self endon("crashing");
self endon("leaving");
waittime=5;
for(;Winky Winky{
wait(waittime);
AimedPlayer=undefined;
foreach(player in level.players){
if((player==owner)||(!isAlive(player))||(level.teamBased&&owner.pers["team"]==player.pers["team"])||(!bulletTracePassed(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),0,self)))continue;
if(isDefined(AimedPlayer)){
if(closer(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),AimedPlayer getTagOrigin("back_mid")))
AimedPlayer=player;
}else{
AimedPlayer=player;
}}
if(isDefined(AimedPlayer)){
AimLocation=(AimedPlayer getTagOrigin("back_mid"));
Angle=VectorToAngles(AimLocation-self getTagOrigin("tag_origin"));
MagicBullet("stinger_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .5;
MagicBullet("stinger_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .5;
MagicBullet("javelin_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .5;
MagicBullet("rpg_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
}
}}
leave_on_timeou(T){
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ac130_leave();
}
ac130_leave(){
self notify("leaving");
leaveNode=level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100,45);
self setvehgoalpos(leaveNode.origin,1);
self waittillmatch("goal");
self notify("death");
wait .05;
self delete();
}


Btw its in my patch aswell in the modified patches section Smile

If someone wants to get a video up of it then thanks Smile

Thank me if you used the code or think its badass :p cheers :beer:
(adsbygoogle = window.adsbygoogle || []).push({});

The following 5 users say thank you to LINUX♥ for this useful post:

Cod-Ultimatum, ImTrippinHoes, pimpin2dend, TheJaRniBoi, ViiZiiKz
01-25-2011, 12:38 PM #2
divybc
Former Staff
Originally posted by THEDUBMAN101 View Post
Hey guys!!

Another edit of a code for you Smile

ALL CREDIT GOES TO:
HOMER SIMPSON
for the original code [Super AC130]
I JUST MADE THE SMALL CHANGES INTO [SUPER LITTLEBIRD AKA ANGRYBIRD Happy

I was looking around for ideas and scrolling through pages seeing if you guys have requested anything so i could have a go at it Smile

Saw a decent amount of people wanted to see the super ac130 but changed to a littlebird model... well thats what ive done for you guys Smile

Ive removed the harrier sound aswell because it annoying after awhile, plus its a helicopter :black:

Ive changed the mod bullets it shots and are timed really well i think Smile

Used it along side TheEliteMossy's attack littlebird and raped everyone! LOL

Let me know what you guys think of it Smile

Here you go:

    SuperAC130(){
self playSound( "flag_spawned" );
owner=self;
startNode=level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
heliOrigin=startnode.origin;
heliAngles=startnode.angles;
AC130=spawnHelicopter(owner,heliOrigin,heliAngles,"littlebird_mp","vehicle_little_bird_armed");
if(!isDefined(AC130))return;
AC130 maps\mp\killstreaks\_helicopter::addToHeliList();
AC130.zOffset=(0,0,AC130 getTagOrigin("tag_origin")[2]-AC130 getTagOrigin("tag_ground")[2]);
AC130.team=owner.team;
AC130.attacker=undefined;
AC130.lifeId=0;
AC130.currentstate="ok";
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_disconnect(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_changeTeams(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_gameended(owner);
AC130 endon("helicopter_done");
AC130 endon("crashing");
AC130 endon("leaving");
AC130 endon("death");
attackAreas=getEntArray("heli_attack_area","targetname");
loopNode=level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
AC130 maps\mp\killstreaks\_helicopter::heli_fly_simple_path(startNode);
AC130 thread leave_on_timeou(100);
AC130 thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(loopNode);
AC130 thread DropDaBomb(owner);
}
DropDaBomb(owner){
self endon("death");
self endon("helicopter_done");
level endon("game_ended");
self endon("crashing");
self endon("leaving");
waittime=5;
for(;Winky Winky{
wait(waittime);
AimedPlayer=undefined;
foreach(player in level.players){
if((player==owner)||(!isAlive(player))||(level.teamBased&&owner.pers["team"]==player.pers["team"])||(!bulletTracePassed(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),0,self)))continue;
if(isDefined(AimedPlayer)){
if(closer(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),AimedPlayer getTagOrigin("back_mid")))
AimedPlayer=player;
}else{
AimedPlayer=player;
}}
if(isDefined(AimedPlayer)){
AimLocation=(AimedPlayer getTagOrigin("back_mid"));
Angle=VectorToAngles(AimLocation-self getTagOrigin("tag_origin"));
MagicBullet("stinger_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .5;
MagicBullet("stinger_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .5;
MagicBullet("javelin_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .5;
MagicBullet("rpg_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
}
}}
leave_on_timeou(T){
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ac130_leave();
}
ac130_leave(){
self notify("leaving");
leaveNode=level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100,45);
self setvehgoalpos(leaveNode.origin,1);
self waittillmatch("goal");
self notify("death");
wait .05;
self delete();
}


Btw its in my patch aswell in the modified patches section Smile

If someone wants to get a video up of it then thanks Smile

Thank me if you used the code or think its badass :p cheers :beer:

Um, If im not mistaken that mossys code.
01-25-2011, 12:43 PM #3
LINUX♥
The Best OS By Far
Originally posted by xIDivybc View Post
Um, If im not mistaken that mossys code.


oh yea XD LOL my mistake, thanks for pointing that out! :p

The following user thanked LINUX♥ for this useful post:

divybc
01-25-2011, 12:46 PM #4
divybc
Former Staff
Originally posted by THEDUBMAN101 View Post
oh yea XD LOL my mistake, thanks for pointing that out! :p


No problem, Because it wouldn't be fair for the original maker not getting the credit.
01-25-2011, 01:01 PM #5
LINUX♥
The Best OS By Far
Originally posted by xIDivybc View Post
No problem, Because it wouldn't be fair for the original maker not getting the credit.


Yea i know its because i was thinking of homer simpsons super airdrop i put his name instead :derp: lol
01-25-2011, 01:08 PM #6
Originally posted by THEDUBMAN101 View Post
Yea i know its because i was thinking of homer simpsons super airdrop i put his name instead :derp: lol

you have missed out Mossy's credit twice now ... :rolleyes:
01-25-2011, 01:12 PM #7
LINUX♥
The Best OS By Far
Originally posted by Shaarpy View Post
you have missed out Mossy's credit twice now ... :rolleyes:


I kno :wtf: lol i was thinkin of the super airdrop and ways to customise it so i put his name XD
01-25-2011, 01:32 PM #8
EliteMossy
TheDigitalBoard.com
Originally posted by xIDivybc View Post
Um, If im not mistaken that mossys code.


Thanks for pointing that out Smile
01-25-2011, 01:35 PM #9
Skyl1n3
DO SOMETHING THEN!
Originally posted by THEDUBMAN101 View Post
Hey guys!!

Another edit of a code for you Smile

ALL CREDIT GOES TO:
TheEliteMossy
for the original code [Super AC130]
I JUST MADE THE SMALL CHANGES INTO [SUPER LITTLEBIRD AKA ANGRYBIRD Happy

I was looking around for ideas and scrolling through pages seeing if you guys have requested anything so i could have a go at it Smile

Saw a decent amount of people wanted to see the super ac130 but changed to a littlebird model... well thats what ive done for you guys Smile

Ive removed the harrier sound aswell because it annoying after awhile, plus its a helicopter :black:

Ive changed the mod bullets it shots and are timed really well i think Smile

Used it along side TheEliteMossy's attack littlebird and raped everyone! LOL

Let me know what you guys think of it Smile

Here you go:

    SuperAC130(){
self playSound( "flag_spawned" );
owner=self;
startNode=level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
heliOrigin=startnode.origin;
heliAngles=startnode.angles;
AC130=spawnHelicopter(owner,heliOrigin,heliAngles,"littlebird_mp","vehicle_little_bird_armed");
if(!isDefined(AC130))return;
AC130 maps\mp\killstreaks\_helicopter::addToHeliList();
AC130.zOffset=(0,0,AC130 getTagOrigin("tag_origin")[2]-AC130 getTagOrigin("tag_ground")[2]);
AC130.team=owner.team;
AC130.attacker=undefined;
AC130.lifeId=0;
AC130.currentstate="ok";
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_disconnect(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_changeTeams(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_gameended(owner);
AC130 endon("helicopter_done");
AC130 endon("crashing");
AC130 endon("leaving");
AC130 endon("death");
attackAreas=getEntArray("heli_attack_area","targetname");
loopNode=level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
AC130 maps\mp\killstreaks\_helicopter::heli_fly_simple_path(startNode);
AC130 thread leave_on_timeou(100);
AC130 thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(loopNode);
AC130 thread DropDaBomb(owner);
}
DropDaBomb(owner){
self endon("death");
self endon("helicopter_done");
level endon("game_ended");
self endon("crashing");
self endon("leaving");
waittime=5;
for(;Winky Winky{
wait(waittime);
AimedPlayer=undefined;
foreach(player in level.players){
if((player==owner)||(!isAlive(player))||(level.teamBased&&owner.pers["team"]==player.pers["team"])||(!bulletTracePassed(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),0,self)))continue;
if(isDefined(AimedPlayer)){
if(closer(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),AimedPlayer getTagOrigin("back_mid")))
AimedPlayer=player;
}else{
AimedPlayer=player;
}}
if(isDefined(AimedPlayer)){
AimLocation=(AimedPlayer getTagOrigin("back_mid"));
Angle=VectorToAngles(AimLocation-self getTagOrigin("tag_origin"));
MagicBullet("stinger_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .5;
MagicBullet("stinger_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .5;
MagicBullet("javelin_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .5;
MagicBullet("rpg_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
}
}}
leave_on_timeou(T){
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ac130_leave();
}
ac130_leave(){
self notify("leaving");
leaveNode=level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100,45);
self setvehgoalpos(leaveNode.origin,1);
self waittillmatch("goal");
self notify("death");
wait .05;
self delete();
}


Btw its in my patch aswell in the modified patches section Smile

If someone wants to get a video up of it then thanks Smile

Thank me if you used the code or think its badass :p cheers :beer:


This is going to be in a good place in my patch - the admin menu alongside Super AC-130, Attack Littlebird, Pet Pavelow and them Super Bombers :p
01-25-2011, 01:37 PM #10
divybc
Former Staff
Originally posted by TheEliteMossy View Post
Thanks for pointing that out Smile


No problem man, Its yours and he stated someone else, Which wouldn't be fair.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo