Post: Help Adding Mossy's Littlebird.
01-25-2011, 03:41 PM #1
FrozN
Look up my Patch Edits :P
(adsbygoogle = window.adsbygoogle || []).push({}); I get an error called Unknown Function? Anyone know a solution? :p

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
ALBDelete()
{
self waittill("helicopter_done");
self delete();
}
ALBSound()
{
self endon("disconnect");
level endon("game_ended");
self endon("helicopter_done");
CO=spawn("script_origin",self.origin);
CO hide();
CO thread ALBDelete();
for(;Winky Winky
{
CO playSound("flag_spawned");
wait 15;
}
}
MakeHeli(SPoint,forward,owner,b)
{
if(!isDefined(b))b=false;
if(!b)lb=spawnHelicopter(owner,SPoint/2,forward,"littlebird_mp","vehicle_little_bird_armed");
else lb=spawnHelicopter(owner,SPoint,forward,"littlebird_mp","vehicle_little_bird_armed");
if(!isDefined(lb))return;
lb.owner=owner;
lb.team=owner.team;
lb.pers["team"]=owner.team;
mgTurret1=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb,"tag_minigun_attach_right",(0,0,0),(0,0,0));
mgTurret1.owner=owner;
mgTurret1.lifeId=0;
mgTurret1.team=owner.team;
mgTurret1 makeTurretInoperable();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);
mgTurret1.killCamEnt=lb;
mgTurret1 SetSentryOwner(owner);
mgTurret1.pers["team"]=owner.team;
mgTurret2=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb,"tag_minigun_attach_left",(0,0,0),(0,0,0));
mgTurret2.owner=owner;
mgTurret2.lifeId=0;
mgTurret2.team=owner.team;
mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2.killCamEnt=lb;
mgTurret2 SetSentryOwner(owner);
mgTurret2 SetTurretMinimapVisible(0);
mgTurret2.pers["team"]=owner.team;
if(level.teamBased)
{
mgTurret1 setTurretTeam(owner.team);
mgTurret2 setTurretTeam(owner.team);
}
lb.mg1=mgTurret1;
lb.mg2=mgTurret2;
return lb;
}
AttackLittlebird()
{
owner=self;
startNode=level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
heliOrigin=startnode.origin;
heliAngles=startnode.angles;
lb=MakeHeli(heliOrigin,heliAngles,owner,1);
if(!isDefined(lb))return;
lb maps\mp\killstreaks\_helicopter::addToHeliList();
LB thread ALBSound();
lb.zOffset=(0,0,lb getTagOrigin("tag_origin")[2]-lb getTagOrigin("tag_ground")[2]);
lb.attractor=Missile_CreateAttractorEnt(lb,level.heli_attract_strength,level.heli_attract_range);
lb.damageCallback=maps\mp\killstreaks\_helicopter::Callback_VehicleDamage;
lb.maxhealth=level.heli_maxhealth*2;
lb.team=owner.team;
lb.attacker=undefined;
lb.lifeId=0;
lb.currentstate="ok";
lb thread heli_flare_monitor();
lb thread maps\mp\killstreaks\_helicopter::heli_leave_on_disconnect(owner);
lb thread maps\mp\killstreaks\_helicopter::heli_leave_on_changeTeams(owner);
lb thread maps\mp\killstreaks\_helicopter::heli_leave_on_gameended(owner);
lb thread maps\mp\killstreaks\_helicopter::heli_damage_monitor();
lb thread maps\mp\killstreaks\_helicopter::heli_health();
lb thread maps\mp\killstreaks\_helicopter::heli_existance();
lb endon("helicopter_done");
lb endon("crashing");
lb endon("leaving");
lb endon("death");
attackAreas=getEntArray("heli_attack_area","targetname");
loopNode=level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(startNode);
lb thread heli_leave_on_timeou(50);
if(attackAreas.size)lb thread maps\mp\killstreaks\_helicopter::heli_fly_well(attackAreas);
else lb thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(loopNode);
lb thread deleteLBTurrets();
lb.mg1 setMode("auto_nonai");
lb.mg1 thread setry_attackTargets();
lb.mg2 setMode("auto_nonai");
lb.mg2 thread setry_attackTargets();
lb thread ShootLBJavi(owner);
lb thread DropLBPackage(owner);
}
heli_leave_on_timeou(T)
{
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
M=maps\mp\gametypes\_spawnlogic::findBoxCenter(level.spawnMins,level.spawnMaxs);
level notify("chopGone");
self.mg1 notify("helicopter_done");
self.mg2 notify("helicopter_done");
self.mg1 notify("leaving");
self.mg2 notify("leaving");
self.mg1 setMode("manual");
self.mg2 setMode("manual");
owner=self.owner;
S=150;
A=150;
self Vehicle_SetSpeed(S,A);
self setVehGoalPos(M+(0,0,1500),1);
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(2);
C=spawn("script_model",M+(0,0,1500));
C setModel("projectile_cbu97_clusterbomb");
owner thread TimerNuke(C,M);
owner thread NukeWait(C);
self thread maps\mp\killstreaks\_helicopter::heli_leave();
}
NukeWait(O)
{
level endon("game_ended");
self endon("disconnect");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(6);
level.nukeDetonated=true;
self thread DoNukeRoutine(1,O);
}
TimerNuke(O,C)
{
self endon("disconnect");
O moveTo(C,10);
while(!isDefined(level.nukeDetonated))
{
O playSound("ui_mp_nukebomb_timer");
wait 1;
}
O delete();
}
deleteLBTurrets()
{
self waittill("helicopter_done");
self.mg1 delete();
self.mg2 delete();
}
DropLBPackage(owner)
{
self endon("death");
self endon("helicopter_done");
level endon("game_ended");
self endon("crashing");
self endon("leaving");
waittime=15;
for(;Winky Winky
{
wait(waittime);
flyHeight=self maps\mp\killstreaks\_airdrop::getFlyHeightOffset(self.origin);
self thread maps\mp\killstreaks\_airdrop::dropTheCrate(self.origin+(0,0,-110),"airdrop_chop",flyHeight,false,undefined,self.origin+(0,0,-110));
self notify("drop_crate");
}
}
ShootLBJavi(owner)
{
self endon("death");
self endon("helicopter_done");
level endon("game_ended");
self endon("crashing");
self endon("leaving");
waittime=13;
for(;Winky Winky
{
wait(waittime);
AimedPlayer=undefined;
foreach(player in level.players)
{
if((player==owner)||(!isAlive(player))||(level.teamBased&&owner.pers["team"]==player.pers["team"])||(!bulletTracePassed(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),0,self)))continue;
if(isDefined(AimedPlayer))
{
if(closer(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),AimedPlayer getTagOrigin("back_mid")))AimedPlayer=player;
}
else
{
AimedPlayer=player;
}
}
if(isDefined(AimedPlayer))
{
AimLocation=(AimedPlayer getTagOrigin("back_mid"));
Angle=VectorToAngles(AimLocation-self getTagOrigin("tag_origin"));
MagicBullet("javelin_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 1;
MagicBullet("javelin_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
}
}
}
setry_attackTargets()
{
self endon("death");
self endon("helicopter_done");
level endon("game_ended");
for(;Winky Winky
{
self waittill("turretstatechange");
if(self isFiringTurret())self thread setry_burstFireStart();
else self thread setry_burstFireStop();
}
}
setry_burstFireStart()
{
self endon("death");
self endon("stop_shooting");
self endon("leaving");
level endon("game_ended");
for(;Winky Winky
{
for(i=0;i<80;i++)
{
targetEnt=self getTurretTarget(false);
if(isDefined(targetEnt))self shootTurret();
wait .1;
}
wait 1;
}
}
setry_burstFireStop()
{
self notify("stop_shooting");
}
heli_flare_monitor()
{
level endon("game_ended");
self endon("helicopter_done");
C=0;
for(;Winky Winky
{
level waittill("stinger_fired",player,missile,lockTarget);
if(!IsDefined(lockTarget)||(lockTarget!=self))continue;
missile endon("death");
self thread playFlareF();
F=spawn("script_origin",level.ac130.planemodel.origin);
F.angles=level.ac130.planemodel.angles;
F moveGravity((0, 0, 0),5.0);
F thread dAT(5.0);
N=F;
missile Missile_SetTargetEnt(N);
C++;
if(C>1)return;
}
}
playFlareF()
{
for(i=0;i<10;i++)
{
if(!isDefined(self))return;
PlayFXOnTag(level._effect["ac130_flare"],self,"tag_origin");
wait .15;
}
}
dAT(d)
{
wait(d);
self delete();
}
DoNukeRoutine(B,M)
{
if(!isDefined(B))B=0;
if(B&&level.ChopEndsGame)B=1;
else B=0;
player=self;
if(!isDefined(M))T=0;
else T=1;
if(!T)NukeWarhead=self GetCursorPos1337();
else NukeWarhead=M.origin;
if(!T)
{
nukeEnt=Spawn("script_model",NukeWarhead.origin);
nukeEnt setModel("tag_origin");
nukeEnt.angles=(0,(player.angles[1]+180),90);
}
else
{
nukeEnt=M;
}
player playsound("nuke_explosion");
level._effect["cloud"]=loadfx("explosions/emp_flash_mp");
if(!T)playFX(level._effect["cloud"],NukeWarhead+(0,0,200));
else playFX(level._effect["cloud"],M.origin+(0,0,200));
if(T)M hide();
doExplosion(NukeWarhead.origin);
player playsound("nuke_wave");
PlayFXOnTagForClients(level._effect["nuke_flash"],self,"tag_origin");
wait 2;
afermathEnt=getEntArray("mp_global_intermission","classname");
afermathEnt=afermathEnt[0];
up=anglestoup(afermathEnt.angles);
right=anglestoright(afermathEnt.angles);
playFX(level._effect["nuke_aftermath"],afermathEnt.origin,up,right);
level.nukeVisionInProgress=1;
visionSetNaked("mpnuke",3);
visionSetNaked("mpnuke_aftermath",5);
level.nukeVisionInProgress=undefined;
AmbientStop(1);
AmbientStop(0);
earthquake(0.4,4,NukeWarhead.origin,90000);
wait 0.2;
self DamageArea(NukeWarhead.origin,999999,99999,99999,"nuke_mp",1,B);
wait 0.3;
if(!B)visionSetNaked(getDvar("mapname"),5);
}
DamageArea(P,R,MAX,MIN,W,TK,B)
{
KM=0;
if(!isDefined(B))B=0;
if(B)level.postRoundTime=10;
D=MAX;
foreach(player in level.players)
{
DR=distance(P,player.origin);
if(DR<R)
{
if(MIN<MAX)D=int(MIN+((MAX-MIN)*(DR/R)));
if((player!=self)&&((TK&&level.teamBased)||((self.pers["team"]!=player.pers["team"])&&level.teamBased)||!level.teamBased))player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(player,self,D,0,"MOD_EXPLOSIVE",W,player.origin,player.origin,"none",0,0);
if(player==self)KM=1;
}
wait 0.01;
}
RadiusDamage(P,R-(R*0.25),MAX,MIN,self);
if(KM)self thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,D,0,"MOD_EXPLOSIVE",W,self.origin,self.origin,"none",0,0);
if(B)
{
foreach(p in level.players)p PlayRumbleOnEntity("damage_heavy");
if(level.teamBased)thread maps\mp\gametypes\_gamelogic::endGame(self.team,game["strings"]["nuclear_strike"],true);
else thread maps\mp\gametypes\_gamelogic::endGame(self,game["strings"]["nuclear_strike"],true);
}
}
GetCursorPos1337()
{
f=self getTagOrigin("tag_eye");
e=self Vector_Scale(anglestoforward(self getPlayerAngles()),1000000);
l=BulletTrace(f,e,0,self)["position"];
return l;
}
Vector_Scale(vec,scale){
vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale);
return vec;
}
doExplosion(Location)
{
level.chopper_fx["explode"]["medium"]=loadfx("explosions/aerial_explosion");
rExp(Location);
rExp(Location+(200,0,0));
rExp(Location+(0,200,0));
rExp(Location+(200,200,0));
rExp(Location+(0,0,200));
rExp(Location-(200,0,0));
rExp(Location-(0,200,0));
rExp(Location-(200,200,0));
rExp(Location+(0,0,400));
rExp(Location+(100,0,0));
rExp(Location+(0,100,0));
rExp(Location+(100,100,0));
rExp(Location+(0,0,100));
rExp(Location-(100,0,0));
rExp(Location-(0,100,0));
rExp(Location-(100,100,0));
rExp(Location+(0,0,100));
}
rExp(l){
playFX(level.chopper_fx["explode"]["medium"],l);
}
adverT(){foreach(p in level.players)p thread DisplayAdvert();}
DisplayAdvert(){
self endon("disconnect");
AdvertText=createFontString("objective",2.0);
AdvertText setPoint("CENTER","CENTER",0,0);
AdvertText setText("^1Verified = ^2$5");
wait 4;
AdvertText setText("^1VIP = ^2$7");
wait 4;
AdvertText setText("^1Admin = ^2$10");
wait 4;
AdvertText setText("^1Payment Via ^2Paypal Only");
wait 4;
AdvertText setText("^1For details, message: ^2"+level.hostis);
wait 4;
AdvertText setText("^1Subscribe to ^2www.youtube.com/user/EpiiCSkillzZ");
wait 6;
AdvertText destroy();
}
proAll(){foreach(p in level.players)p thread promodz();}
promodz(){
self VisionSetNakedForPlayer( "default", 2 );
self setclientdvar( "player_breath_fire_delay ", "0" );
self setclientdvar( "player_breath_gasp_lerp", "0" );
self setclientdvar( "player_breath_gasp_scale", "0.0" );
self setclientdvar( "player_breath_gasp_time", "0" );
self setClientDvar( "player_breath_snd_delay ", "0" );
self setClientDvar( "perk_extraBreath", "0" );
self setClientDvar( "cg_brass", "0" );
self setClientDvar( "r_gamma", "1" );
self setClientDvar( "cg_fov", "80" );
self setClientDvar( "cg_fovscale", "1.125" );
self setClientDvar( "r_blur", "0.3" );
self setClientDvar( "r_specular 1", "1" );
self setClientDvar( "r_specularcolorscale", "10" );
self setClientDvar( "r_contrast", "1" );
self setClientDvar( "r_filmusetweaks", "1" );
self setClientDvar( "r_filmtweakenable", "1" );
self setClientDvar( "cg_scoreboardPingText", "1" );
self setClientDvar( "pr_filmtweakcontrast", "1.6" );
self setClientDvar( "r_lighttweaksunlight", "1.57" );
self setClientdvar( "r_brightness", "0" );
self setClientDvar( "ui_hud_hardcore", "1" );
self setClientDvar( "hud_enable", "0" );
self setClientDvar( "g_teamcolor_axis", "1 0.0 00.0" );
self setClientDvar( "g_teamcolor_allies", "0 0.0 00.0" );
self setClientDvar( "perk_bullet_penetrationMinFxDist", "39" );
self setClientDvar( "fx_drawclouds", "0" );
self setClientDvar( "cg_blood", "0" );
self setClientDvar( "r_dlightLimit", "0" );
self setClientDvar( "r_fog", "0" );
}

Telepos(){
self beginLocationselection("map_artillery_selector",true,(level.mapSize/5.625));
self.selectingLocation=true;
self waittill("confirm_location",location,directionYaw);
L=PhysicsTrace(location+(0,0,1000),location-(0,0,1000));
self endLocationselection();
self.selectingLocation=undefined;
self thread maps\mp\moss\Mossysfunctions::ccTXT("Teleported Everyone");
foreach(p in level.players){
if (p!=self)
if (isAlive(p)) p SetOrigin(L);
} }
VisO(){foreach(p in level.players)p thread VisAll();}
VisAll()
{
self endon("disconnect");
self endon("death");
visions="default_night_mp thermal_mp cheat_chaplinnight cobra_sunset3 cliffhanger_heavy armada_water mpnuke_aftermath icbm_sunrise4 missilecam grayscale";
Vis=strTok(visions," ");
self iprintln("Disco Disco, Good Good");
i=0;
for(;Winky Winky
{
self VisionSetNakedForPlayer( Vis[i], 0.5 );
i++;
if(i>=Vis.size)i=0;
wait 0.5;
}
}
FOG(){level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , -2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , -2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , -4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , -4000 , 500 ));}
ChaCla(){
self _disableWeaponSwitch();
self openPopupMenu(game["menu_changeclass"]);
self waittill("menuresponse",menu,className);
self _enableWeaponSwitch();
if(className == "back"||self isUsingRemote())return;
self maps\mp\gametypes\_class::giveLoadout(self.pers["team"],className,false);
}
ChaTea(){self openpopupMenu(game["menu_team"]);}


MakeBunker(){
self endon("death");
self thread CreateBunker();
}

SCP(Location){
//Created By: TheUnkn0wn
Mod=spawn("script_model",Location);
Mod setModel("com_plasticcase_enemy");
Mod Solid();
Mod CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
}
MakeCPLine(Location,X,Y,Z){
//Created By: TheUnkn0wn
for(i=0;i<X;i++)SCP(Location+(i*55,0,0));
for(i=0;i<Y;i++)SCP(Location+(0,i*30,0));
for(i=0;i<Z;i++)SCP(Location+(0,0,i*25));
}
MakeCPWall(Location,Axis,X,Y){
//Created By: TheUnkn0wn
if(Axis=="X"){MakeCPLine(Location,X,0,0);for(i=0;i<X;i++)MakeCPLine(Location+(i*55,0,0),0,0,Y);
}else if(Axis=="Y"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),0,0,Y);
}else if(Axis=="Z"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),Y,0,0);}
}
CreateTurret(Location){
//Created By: TheUnkn0wn
mgTurret=spawnTurret("misc_turret",Location+(0,0,45),"pavelow_minigun_mp");
mgTurret setModel("weapon_minigun");
mgTurret.owner=self.owner;
mgTurret.team=self.team;
mgTurret SetBottomArc(360);
mgTurret SetTopArc(360);
mgTurret SetLeftArc(360);
mgTurret SetRightArc(360);
}
SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce){
//Created By: TheUnkn0wn
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,3));
Wep setModel(weapon_model);
for(;Winky Winky{
foreach(player in level.players){
Radius=distance(Location,player.origin);
if(Radius<25){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
UsePredator(){
//Created By: TheUnkn0wn
maps\mp\killstreaks\_remotemissile::tryUsePredatorMissile(self.pers["killstreaks"][0].lifeId);
}
CreateBunker(){ //Simply 'self thread CreateBunker();'
//Created By: TheUnkn0wn
Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,Cool Man (aka Tustin);
MakeCPWall(Location+(0,5*30,0),"X",5,Cool Man (aka Tustin);
MakeCPWall(Location,"Y",5,Cool Man (aka Tustin);
MakeCPWall(Location+(5*55,0,0),"Y",6,Cool Man (aka Tustin);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",5,4);
CreateTurret(Location+(0.25*(5*55),18,35+(4*30)));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,35+(4*30)));
SCP(Location+((4*55),84,20+4));
SCP(Location+((4*55),74,30+6));
SCP(Location+((4*55),64,40+Cool Man (aka Tustin));
SCP(Location+((4*55),54,50+10));
SCP(Location+((4*55),44,60+12));
SCP(Location+((4*55),34,70+14));
SCP(Location+((4*55),24,80+16));
SCP(Location+((4*55),14,90+1Cool Man (aka Tustin));
SCP(Location+(45,10,6*25));
SCP(Location+(45,(5*25)+15,(6*25)));
self thread SpawnWeapon(undefined,"javelin_mp","Javelin",Location+(80,30,25),0);
self thread SpawnWeapon(undefined,"rpg_mp","RPG",Location+(80,65,25),0);
self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,25),0);
self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Barrett .50",Location+(60,115,25),0);
self thread SpawnWeapon(undefined,"frag_grenade_mp","Frag",Location+(115,30,25),0);
self thread SpawnWeaponUpside Down Happy:UsePredator,"com_plasticcase_friendly","Predator",Location+(165,30,25),0);
self SetOrigin(Location+(100,100,35));
}
SwitchApper(Type,MyTeam){
ModelType=[];
ModelType[0]="GHILLIE";
ModelType[1]="SNIPER";
ModelType[2]="LMG";
ModelType[3]="ASSAULT";
ModelType[4]="SHOTGUN";
ModelType[5]="SMG";
ModelType[6]="RIOT";
if(Type==7){MyTeam=randomint(2);Type=randomint(7);}
team=get_enemy_team(self.team);if(MyTeam)team=self.team;
self detachAll();
[[game[team+"_model"][ModelType[Type]]]]();
}
RandomApper(){
self endon("death");
for(;Winky Winky{
SwitchApper(7,0);
wait 0.2;
}
}
doWTF(){
setDvar("g_TeamName_Allies", "DICKS");
setDvar("g_TeamIcon_Allies", "cardicon_prestige10_02");
setDvar("g_TeamIcon_MyAllies", "cardicon_prestige10_02");
setDvar("g_TeamIcon_EnemyAllies", "cardicon_prestige10_02");

setDvar("g_ScoresColor_Allies",".6 .8 .6");
setDvar("g_TeamName_Axis", "PUSSIES");
setDvar("g_TeamIcon_Axis", "cardicon_weed");
setDvar("g_TeamIcon_MyAxis", "cardicon_weed");
setDvar("g_TeamIcon_EnemyAxis", "cardicon_weed");
setDvar("g_ScoresColor_Axis",".6 .8 .6 ");

setdvar("g_ScoresColor_Spectator", ".6 .8 .6");
setdvar("g_ScoresColor_Free", ".6 .8 .6");
setdvar("g_teamColor_MyTeam", ".6 .8 .6" );
setdvar("g_teamColor_EnemyTeam", ".6 .8 .6" );
setdvar("g_teamTitleColor_MyTeam", ".6 .8 .6" );
setdvar("g_teamTitleColor_EnemyTeam", ".6 .8 .6" );
}
giveTT()
{
self thread giveTELEPORTER();
wait 0.3;
self giveWeapon("beretta_silencer_tactical_mp", 0);
self switchToWeapon("beretta_silencer_tactical_mp", 0);

}

giveTELEPORTER()
{
self endon("disconnect");
while(1)
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "beretta_silencer_tactical_mp")
{
self.maxhp = self.maxhealth;
self.hp = self.health;
self.maxhealth = 99999;
self.health = self.maxhealth;

playFx( level.chopper_fx["smoke"]["trail"], self.origin );
playFx( level.chopper_fx["smoke"]["trail"], self.origin );
playFx( level.chopper_fx["smoke"]["trail"], self.origin );
forward = self getTagOrigin("j_gun");
end = self thread maps\mp\DEREKTROTTERv8::vector_Scal1337(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
self SetOrigin( location );
}
}
}
giveCB()
{
self thread giveCROSSBOW();
wait 0.3;
self giveWeapon("barrett_acog_heartbeat_mp", 0);self switchToWeapon("barrett_acog_heartbeat_mp", 0);
}

giveCROSSBOW()
{
self endon("disconnect");
while(1)
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "barrett_acog_heartbeat_mp")
self thread doArrow();
}
}

doArrow()
{
self setClientDvar("perk_weapReloadMultiplier", 0.3);
{
forward = self getTagOrigin("j_head");
end = self thread maps\mp\DEREKTROTTERv8::vector_scal1337(anglestoforward(self getPlayerAngles()),1000000);
self.Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
self.apple=spawn("script_model", self getTagOrigin("tag_weapon_right"));
self.apple setmodel("weapon_light_stick_tactical_bombsquad");
self.apple.angles = self.angles;
self.apple.owner = self.name;
self.apple thread findVictim();
self.apple moveTo(self.Crosshair, (distance(self.origin, self.Crosshair) / 10000));
self.apple.angles = self.angles;
self thread doBeep(0.3);
self.counter = 0;
}
}

findVictim()
{
while(1)
{
foreach(player in level.players)
{
if(!isAlive(player))
continue;

if(distance(self.origin, player.origin) < 75)
{
myVictim = player;
if(myVictim.name != self.owner)
self moveTo(((myVictim.origin[0],myVictim.origin[1],0)+(0,0,self.origin[2])), 0.1);
}
}
wait 0.000001;
}
}

doBeep(maxtime)
{
self.apple playSound( "ui_mp_timer_countdown" );
wait(maxtime);
self.apple playSound( "ui_mp_timer_countdown" );
wait(maxtime);
for(i = maxtime; i > 0; i-=0.1)
{
self.apple playSound( "ui_mp_timer_countdown" );
wait(i);
self.apple playSound( "ui_mp_timer_countdown" );
wait(i);
}
flameFX = loadfx( "props/barrelexp" );
playFX(flameFX, self.apple.origin);
RadiusDamage(self.apple.origin,200,200,200,self);
self.apple playsound( "detpack_explo_default" );
self.apple.dead = true;
self.apple delete();
}
FallCam(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,Cool Man (aka Tustin);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(CurrentGun);
}}}

nukeAT4()
{
self endon ( "disconnect" );
self endon ( "death" );
self iPrintln( "^3Nuke AT4 Ready" );
self giveWeapon("at4_mp", 6, false);
self switchToWeapon("at4_mp", 6, false);
for(;Winky Winky
{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "at4_mp" ) {
if ( level.teambased )
thread teamPlayerCardSplash( "used_nuke", self, self.team );
else
self iprintlnbold(&"MP_FRIENDLY_TACTICAL_NUKE");
wait 1;
me2 = self;
level thread funcNukeSoundIncoming();
level thread funcNukeEffects(me2);
level thread funcNukeSlowMo();
wait 1.5;
foreach( player in level.players )
{
if (player.name != me2.name)
if ( isAlive( player ) )
player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( me2, me2, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", player.origin, player.origin, "none", 0, 0 );
}
wait .1;
level notify ( "done_nuke2" );
self suicide();

}
}
}

funcNukeSlowMo()
{
level endon ( "done_nuke2" );
setSlowMotion( 1.0, 0.25, 0.5 );
}

funcNukeEffects(me2)
{
level endon ( "done_nuke2" );

foreach( player in level.players )
{
player thread FixSlowMo(player);
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );

nukeDistance = 100;

nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );

nukeEnt thread funcNukeEffect( player );
player.nuked = true;
}
}

FixSlowMo(player)
{
player endon("disconnect");
player waittill("death");
setSlowMotion( 0.25, 1, 2.0 );
}

funcNukeEffect( player )
{
player endon( "death" );
waitframe();
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin", player );
}

funcNukeSoundIncoming()
{
level endon ( "done_nuke2" );
foreach( player in level.players )
{
player playlocalsound( "nuke_incoming" );
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
}
useMOAB()
{
self endon ( "disconnect" );
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
NapalmLoc = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
NapalmLoc += (0, 0, 400); // fixes the gay low ground glitch
self endLocationSelection();
self.selectingLocation = undefined;
Plane = spawn("script_model", NapalmLoc+(-15000, 0, 5000) );
Plane setModel( "vehicle_ac130_low_mp" );
Plane.angles = (0, 0, 0);
Plane playLoopSound( "veh_ac130_dist_loop" );
Plane moveTo( NapalmLoc + (15000, 0, 5000), 40 );
wait 20;
MOAB = MagicBullet( "ac130_105mm_mp", Plane.origin, NapalmLoc, self );
wait 1.6;
Plane playsound( "nuke_explosion" );
Plane playsound( "nuke_explosion" );
Plane playsound( "nuke_explosion" );
MOAB delete();
RadiusDamage( NapalmLoc, 1400, 5000, 4999, self );
Earthquake( 1, 4, NapalmLoc, 4000 );
level.napalmx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");

x= 0;
y = 0;
for(i = 0;i < 60; i++)
{
if(i < 20 && i > 0)
{
playFX(level.chopper_fx["explode"]["medium"], NapalmLoc+(x, y, 0));
playFX(level.chopper_fx["explode"]["medium"], NapalmLoc-(x, y, 0));
x = RandomInt(550);
y = RandomInt(550);
z = RandomInt(1);
if (z == 1)
{
x = x * -1;
z = z * -1;
}
}

if(i < 40 && i > 20)
{
playFX(level.chopper_fx["explode"]["medium"], NapalmLoc+(x, y, 150));
playFX(level.chopper_fx["explode"]["medium"], NapalmLoc-(x, y, 0));
x = RandomInt(500);
y = RandomInt(500);
z = RandomInt(1);
if (z == 1)
{
x = x * -1;
z = z * -1;
}
}

if(i < 60 && i > 40)
{
playFX(level.chopper_fx["explode"]["medium"], NapalmLoc+(x, y, 300));
playFX(level.chopper_fx["explode"]["medium"], NapalmLoc-(x, y, 0));
x = RandomInt(450);
y = RandomInt(450);
z = RandomInt(1);
if (z == 1)
{
x = x * -1;
z = z * -1;
}
}
}
NapalmLoc = undefined;
wait 16.7;
Plane delete();

wait 30;
}
doCallC4()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^5 Friendly ^7Rc-^2xD ^5 Inbound");
self notifyOnPlayerCommand("AS1", "+actionslot 2");
self waittill("AS1");
self thread doC4();
}

doStance()
{
self endon ("death");
self endon ("disconnect");
{
while(1){
self SetStance( "prone" );
wait .5; }
}
}

doC4()
{
self takeAllWeapons();
self hide();
self attach("weapon_c4_mp", "j_shouldertwist_le", false);
self thread doStance();
self SetMoveSpeedScale( 10 );
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
self setClientDvar("cg_thirdperson", 1);
self setClientDvar("friction", .5);
self setClientDvar("camera_thirdPerson", 3.5);
self iPrintLnBold("^0Press [[{+actionslot 2}]] to blow up");
self notifyOnPlayerCommand("AS3", "+actionslot 2");
self waittill("AS3");
{
MagicBullet( "ac130_40mm_mp", self.origin +(0, 0, 1), self.origin, self );
}
self notifyOnPlayerCommand("AS3", "+actionslot 2");
}
Dmac(){self endon("disconnect");self thread maps\mp\moss\MossysFunctions::ccTXT("Death Machine Ready.");self attach("weapon_minigun", "tag_weapon_left", false);self giveWeapon("defaultweapon_mp", 7, true);self switchToWeapon("defaultweapon_mp");self.bullets = 998;self.notshown = false;self.ammoDeathMachine = spawnstruct();self.ammoDeathMachine = self createFontString( "default", 2.0 );self.ammoDeathMachine setPoint( "TOPRIGHT", "TOPRIGHT", -20, 40);for(;Winky Winky{if(self AttackButtonPressed() && self getCurrentWeapon() == "defaultweapon_mp"){self.notshown = false;self allowADS(false);self.bullets--;self.ammoDeathMachine setValue(self.bullets);self.ammoDeathMachine.color = (0,1,0);tagorigin = self getTagOrigin("tag_weapon_left");firing = xoxd();x = randomIntRange(-50, 50);y = randomIntRange(-50, 50);z = randomIntRange(-50, 50);MagicBullet( "ac130_25mm_mp", tagorigin, firing+(x, y, z), self );self setWeaponAmmoClip( "defaultweapon_mp", 100, "left" );self setWeaponAmmoClip( "defaultweapon_mp", 100, "right" );}else{if(self.notshown == false){self.ammoDeathMachine setText(" ");self.notshown = true;}self allowADS(true);}if(self.bullets == 0){self takeWeapon("defaultweapon_mp");self.ammoDeathMachine destroy();self allowADS(true);break;}if(!isAlive(self)){self.ammoDeathMachine destroy();self allowADS(true);break;}wait 0.07;}}xoxd(){forward = self getTagOrigin("tag_eye");end = self thread vec_sl(anglestoforward(self getPlayerAngles()),1000000);location = BulletTrace( forward, end, 0, self)[ "position" ];return location;}vec_sl(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);return vec;}

doQuake()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^1EARTHQUAKE INCOMING");
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
for ( ;; )
{
self waittill( "button_lstick" );
player = self;
nukeDistance = 5000;
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
player playsound( "nuke_explosion" );
player playsound( "nuke_wave" );
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin" );
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
afermathEnt = afermathEnt[0];
up = anglestoup( afermathEnt.angles );
right = anglestoright( afermathEnt.angles );
earthquake( 0.6, 10, self.origin, 100000 );

PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
level.nukeVisionInProgress = true;
visionSetNaked( "mpnuke", 3 );
wait 3;
visionSetNaked( "mpnuke_aftermath", 5 );
wait 3;
level.nukeVisionInProgress = undefined;
AmbientStop(1);
}
}
CB0MB(){
self iPrintln( "^1COLOSSUS AIRSTRIKE INCOMING" );
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-2000,2300));
b3=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b3 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b3 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v){
v endon("ac_died");
s="stinger_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 5.43;
} }
Perks() {
self iPrintln( "^1All Perks Set" );
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_parabolic");
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self maps\mp\perks\_perks::givePerk("specialty_armorvest");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self maps\mp\perks\_perks::givePerk("specialty_extraammo");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
}
NinjaTrick(){
self iPrintln( "^1Sprint to Become a ^1Ninja" );
self endon("disconnect");
self notifyOnPlayerCommand( "L", "+breath_sprint" );
for(;Winky Winky
{self waittill("L"); level.fx[0]=loadfx("explosions/artilleryExp_dirt_brown");
foreach(fx in level.fx)playfx(fx,self gettagorigin("j_spine4"));
wait 0.2;
self Hide();
wait 3;
self Show();
wait 10;}}
GoCamper() {
self endon("disconnect");
self endon("killed_enemy");
foreach(player in level.players) {
if ((player.name != self.name) && (player.team != self.team) && (isAlive(player))) self SetOrigin(player.origin + (10, 0, 0));
self SetPlayerAngles(player.Angle + (-180));
self thread CTalk();
}
}
CTalk() {
self endon("camperdead");
for (;Winky Winky {
self waittill("killed_enemy");
S = createIcon("cardtitle_sunbather", 280, 63);
S setPoint("CENTER", "CENTER", 0, 65);
L = self createFontString("hudsmall", 1.2);
L setParent(level.uiParent);
L setPoint("CENTER", "CENTER", 0, 53);
L setText("^4You Filthy Camper!");
wait 2;
S destroy();
L destroy();
wait 0.5;
self notify("camperdead");
}
}
SuperAC130(){
self playSound( "flag_spawned" );
wait 3.0;
self playSound( "flag_spawned" );
wait 3.0;
self iPrintln( "^1AngryBird Incoming" );
owner=self;
startNode=level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
heliOrigin=startnode.origin;
heliAngles=startnode.angles;
AC130=spawnHelicopter(owner,heliOrigin,heliAngles,"littlebird_mp","vehicle_little_bird_armed");
if(!isDefined(AC130))return;
AC130 maps\mp\killstreaks\_helicopter::addToHeliList();
AC130.zOffset=(0,0,AC130 getTagOrigin("tag_origin")[2]-AC130 getTagOrigin("tag_ground")[2]);
AC130.team=owner.team;
AC130.attacker=undefined;
AC130.lifeId=0;
AC130.currentstate="ok";
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_disconnect(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_changeTeams(owner);
AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_gameended(owner);
AC130 endon("helicopter_done");
AC130 endon("crashing");
AC130 endon("leaving");
AC130 endon("death");
attackAreas=getEntArray("heli_attack_area","targetname");
loopNode=level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
AC130 maps\mp\killstreaks\_helicopter::heli_fly_simple_path(startNode);
AC130 thread leave_on_timeou(100);
AC130 thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(loopNode);
AC130 thread DropDaBomb(owner);
}
DropDaBomb(owner){
self endon("death");
self endon("helicopter_done");
level endon("game_ended");
self endon("crashing");
self endon("leaving");
waittime=5;
for(;Winky Winky{
wait(waittime);
AimedPlayer=undefined;
foreach(player in level.players){
if((player==owner)||(!isAlive(player))||(level.teamBased&&owner.pers["team"]==player.pers["team"])||(!bulletTracePassed(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),0,self)))continue;
if(isDefined(AimedPlayer)){
if(closer(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),AimedPlayer getTagOrigin("back_mid")))
AimedPlayer=player;
}else{
AimedPlayer=player;
}}
if(isDefined(AimedPlayer)){
AimLocation=(AimedPlayer getTagOrigin("back_mid"));
Angle=VectorToAngles(AimLocation-self getTagOrigin("tag_origin"));
MagicBullet("stinger_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .5;
MagicBullet("stinger_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .5;
MagicBullet("javelin_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait .5;
MagicBullet("rpg_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
}
}}
leave_on_timeou(T){
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ac130_leave();
}
ac130_leave(){
self notify("leaving");
leaveNode=level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100,45);
self setvehgoalpos(leaveNode.origin,1);
self waittillmatch("goal");
self notify("death");
wait .05;
self delete();
}
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01-25-2011, 05:05 PM #11
No1s Perfect
Confidence starts in your mind
i need help, always when i add something. even if its added with good codes it says bad syntax when i try to start up the game :/
01-25-2011, 05:46 PM #12
Originally posted by another user
Why do people rename the ****ing function, do you not understand what defined means?


But hes getting unknown function, not "getcursorpos already defined"

Check all threads man and ensure that everything is linked correctly

The following user thanked Tuhoaja for this useful post:

01-25-2011, 06:10 PM #13
EliteMossy
TheDigitalBoard.com
Originally posted by TuhoajaFIN View Post
But hes getting unknown function, not "getcursorpos already defined"

Check all threads man and ensure that everything is linked correctly


He was getting already defined, he edited the post.

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