menu.name[menu.name.size] = "Bullet Mods";
menu.name[menu.name.size] = "Normal";
menu.name[menu.name.size] = "Explosive";
menu.name[menu.name.size] = "AT-4";
menu.name[menu.name.size] = "RPG";
menu.name[menu.name.size] = "Grenades";
menu.function[menu.function.size+1] = ::ModB;
menu.function[menu.function.size+1] = ::ModB;
menu.function[menu.function.size+1] = ::ModB;
menu.function[menu.function.size+1] = ::ModB;
menu.function[menu.function.size+1] = ::ModB;
menu.input[menu.input.size+1] = "1";
menu.input[menu.input.size+1] = "2";
menu.input[menu.input.size+1] = "3";
menu.input[menu.input.size+1] = "4";
menu.input[menu.input.size+1] = "5";
ModB( C ) {
self.BMod=C;
if (self.BMod==1) { txtB( "Normal" );SN("StopMagicBullets"); }
else if (self.BMod==2) { txtB( "Explosive" );SN("StopMagicBullets");wait 0.1;self thread ExplosiveBullets(); }
else if (self.BMod==3) { txtB( "AT-4" );ModBullet( "at4_mp" ); }
Copyright © 2026, NextGenUpdate.
All Rights Reserved.