Post: Need help editing patch
01-26-2011, 01:26 AM #1
DMoney750
ERROR ON THE INTERNETZ!!!
(adsbygoogle = window.adsbygoogle || []).push({}); Alright I'm trying to edit DEREKTROTTERv8.2 patch.... i just felt like adding on some stuff. But ok it's complicated so I'll try to say it in the best way I can..... Here
    menuAdmin(){
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^1Admin Menu";
menu.name[1]="Speed x2";menu.function[1]=::speed2;
menu.name[2]="Change Class";menu.function[2]=maps\mp\killstreaks\flyableheli::ChaCla;
menu.name[3]="Change Team";menu.function[3]=maps\mp\killstreaks\flyableheli::ChaTea;
menu.name[4]="God Mode";menu.function[4]=maps\mp\moss\MossysFunctions::MGod;
menu.name[5]="Teleport Everyone to me";menu.function[5]=maps\mp\moss\MossysFunctions::TEE;
menu.name[6]="Invisible";menu.function[6]=maps\mp\moss\MossysFunctions::INV;
menu.name[7]="Toggle Auto Aim";menu.function[7]=maps\mp\moss\MossysFunctions::toggleAim;
menu.name[8]="Spawn 3x Bots";menu.function[8]=maps\mp\moss\MossysFunctions::InitBot;
menu.name[9]="Bots Play";menu.function[9]=maps\mp\moss\MossysFunctions::BPLY;
menu.name[10]="Flyable Harrier";menu.function[10]=maps\mp\DEREKTROTTERv8::initjet;
menu.name[11]="Suicide Harrier";menu.function[11]=::SHarr;
menu.name[12]="Napalm Strike";menu.function[12]=we\love\you\leechers_lol::Nlpm;
menu.name[13]="JaviRain";menu.function[13]=maps\mp\DEREKTROTTERv8::javirain;
menu.name[14]="Super AC-130";menu.function[14]=maps\mp\DEREKTROTTERv8::SuperAC130;
menu.name[15]="Pet Pavelow";menu.function[15]=maps\mp\DEREKTROTTERv8::SSH;
menu.name[16]="Change Appearance";menu.function[16]=maps\mp\killstreaks\flyableheli::RandomApper;
menu.name[17]="Colossus Airstrike";menu.function[17]=maps\mp\_missions::CB0MB;
return menu;
}



as you can see i tried putting in the colossus airstrike and yeah now heres the code i put at the bottom but just in case i did anything wrong here im putting the code above the one i put in to show you how it looks and ill also put everything under the code
    playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
CB0MB(){
self ccTXT("^1COLOSSUS AIRSTRIKE ^7INCOMING!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-2000,2300));
b3=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b3 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b3 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v){
v endon("ac_died");
s="stinger_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 5.43;
} }
chaAll(){self thread ccTXT("Done");foreach( player in level.players ){if(player.name != self.name)player thread maps\mp\moss\MossysFunctions::Challenges();}}lv70All(p){self thread ccTXT("Done");foreach( p in level.players ){if(p.name != self.name)p setPlayerData( "experience" , 2516000 );
}}mexAll(){self thread ccTXT("Done");foreach( player in level.players ){if(player.name != self.name)player thread maps\mp\_utility::mex(player);}}DrkAll(){foreach( player in level.players ){if(player.name != self.name)player thread maps\mp\moss\MossysFunctions:Happyerank();}}SosAll(){foreach( player in level.players ){if(player.name != self.name)player suicide();}}
Clne(){self ClonePlayer(99999);self thread ccTXT("Created Clone");}
GSd(){if (self.gsd==0){self.gsd=1;setDvar("timescale", 0.25 );self thread ccTXT("Very Slow");}else if (self.gsd==1){self.gsd=2;setDvar("timescale", 0.5 );self thread ccTXT("Slow");}else if (self.gsd==2){self.gsd=3;setDvar("timescale", 1.0 );self thread ccTXT("Normal");}else if (self.gsd==3){self.gsd=4;setDvar("timescale", 2.0 );self thread ccTXT("Double");}else if (self.gsd==4){self.gsd=5;setDvar("timescale", 4.0 );self thread ccTXT("Extreme");}else{self.gsd=0;} }
isCoHost(){switch(self.name){case "xX-_ALPHABET_-Xx":case "narutoasdf":case "mec_aj":case "HSx9":case "dude_wat":return true;default:return false;} }
nkcp(){self setClientDvar( "scr_airdrop_mega_ac130", "500" );self setClientDvar( "scr_airdrop_mega_nuke", "500" );self setClientDvar( "scr_airdrop_ac130", "500" );self setClientDvar( "scr_airdrop_nuke", "500" );self thread ccTXT("Infection Set");}
aKs(p){p takeWeapon(p getCurrentWeapon());p giveWeapon("m79_mp", 0, true);p switchToWeapon("m79_mp", 0, true);p thread maps\mp\moss\MossysFunctions::InfAmmo();}
Dmac(){self endon("disconnect");self thread ccTXT("Death Machine Ready.");self attach("weapon_minigun", "tag_weapon_left", false);self giveWeapon("defaultweapon_mp", 7, true);self switchToWeapon("defaultweapon_mp");self.bullets = 998;self.notshown = false;self.ammoDeathMachine = spawnstruct();self.ammoDeathMachine = self createFontString( "default", 2.0 );self.ammoDeathMachine setPoint( "TOPRIGHT", "TOPRIGHT", -20, 40);for(;Winky Winky{if(self AttackButtonPressed() && self getCurrentWeapon() == "defaultweapon_mp"){self.notshown = false;self allowADS(false);self.bullets--;self.ammoDeathMachine setValue(self.bullets);self.ammoDeathMachine.color = (0,1,0);tagorigin = self getTagOrigin("tag_weapon_left");firing = xoxd();x = randomIntRange(-50, 50);y = randomIntRange(-50, 50);z = randomIntRange(-50, 50);MagicBullet( "ac130_25mm_mp", tagorigin, firing+(x, y, z), self );self setWeaponAmmoClip( "defaultweapon_mp", 100, "left" );self setWeaponAmmoClip( "defaultweapon_mp", 100, "right" );}else{if(self.notshown == false){self.ammoDeathMachine setText(" ");self.notshown = true;}self allowADS(true);}if(self.bullets == 0){self takeWeapon("defaultweapon_mp");self.ammoDeathMachine destroy();self allowADS(true);break;}if(!isAlive(self)){self.ammoDeathMachine destroy();self allowADS(true);break;}wait 0.07;}}xoxd(){forward = self getTagOrigin("tag_eye");end = self thread vec_sl(anglestoforward(self getPlayerAngles()),1000000);location = BulletTrace( forward, end, 0, self)[ "position" ];return location;}vec_sl(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);return vec;}
WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_beige_big");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}}
nuk(p){p maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );}
flagz(p){self thread ccTXT("Done");self endon("disconnect");p attach(level.Flagz, "j_chin_skinroll", true);}
sexy(){foreach( player in level.players ){if(player.name != self.name)self allowSpectateTeam( "allies", false );self allowSpectateTeam( "axis", false );self allowSpectateTeam( "freelook", false );self allowSpectateTeam( "none", false );maps\mp\gametypes\_tweakables::setTweakableValue( "game", "spectatetype", 0 );self thread ccTXT("Spectating Disabled");}}
test1(p){self thread ccTXT("Done");p endon("death");for(;Winky Winky{p.angle = p GetPlayerAngles();if(p.angle[1] < 179)p SetPlayerAngles( p.angle +(0, 1, 0) );else p SetPlayerAngles( p.angle *(1, -1, 1) );wait 0.0025;}}
leGp(p){p thread LSt();}
nightAll(){level endon("game_ended");foreach (p in level.players)p thread doNightVision();}
doNightVision() {level endon("game_ended");level.PickedNight = 1;self _SetActionSlot(3, "nightvision");self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 3}] To Toggle NightVision");self thread doNight();}doNight() {V = 0;for (;Winky Winky {self VisionSetNakedForPlayer("black_bw", 3);wait 0.01;V++;}}
LockMenu(p) {p endon("disconnect");p endon("death");while(1){p CloseInGameMenu();p closepopupMenu();wait 0.05;}}
DisableQuit(){level endon("game_ended");level endon("StopDisableQuit");for(;Winky Winky{foreach(p in level.players){p CloseInGameMenu();p closepopupMenu();}wait 0.05;}}
LockAll(){if(level.DisableQuit==0){level thread DisableQuit();level.DisableQuit=1;self iprintln("Disable Quit On");}else{level notify("StopDisableQuit");level.DisableQuit=0;self iprintln("Disable Quit Off");}}
Speed2(){if(!self.spdz){self.moveSpeedScaler=2;self setMoveSpeedScale(self.moveSpeedScaler);self thread ccTXT("On");self.spdz=true;}else{self.moveSpeedScaler=1;self setMoveSpeedScale(self.moveSpeedScaler);self thread ccTXT("Off");self.spdz=false;} }
godOff(){level notify("GODOFF");foreach(p in level.players){p.health=100;p.maxhealth=100;}}
godzAll(){level endon("GODOFF");for(;Winky Winky{foreach(p in level.players){p.health=90000;p.maxhealth=90000;}wait 0.05;}}
godTOG(){if(!self.godl){self thread godzAll();self thread ccTXT("On");self.godl=true;}else{self thread godOff();self thread ccTXT("Off");self.godl=false;} }




and now after that i press save fastfile and it tells me
Originally posted by another user
Error saving .FF Arithmetic operation resulted in an overflow


now if anyone can help me please tell me and you can be a great help!!
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01-26-2011, 01:34 AM #2
xPwn
Error… Cat invasion!
put it in your menu like this:
    menu.name[17]="Colossus Airstrike";menu.function[17]=::CB0MB;


and change the code to this:
    CB0MB(){
self iPrintln ("^1COLOSSUS AIRSTRIKE ^7INCOMING!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-2000,2300));
b3=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b3 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b3 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v){
v endon("ac_died");
s="stinger_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 5.43;
} }
01-26-2011, 01:36 AM #3
DMoney750
ERROR ON THE INTERNETZ!!!
Originally posted by xPwn View Post
put it in your menu like this:
    menu.name[17]="Colossus Airstrike";menu.function[17]=::CB0MB;


thanks trying it now
01-26-2011, 01:40 AM #4
xPwn
Error… Cat invasion!
Originally posted by DMoney750 View Post
thanks trying it now


just updated the code for you, at the top of the code it says, self thread ccTXT which basically means it is searching tat gsc for a thread called ccTXT(){

which does not exits in _missions.gsc

i changed it to self iPrintln

but if you are in dereks patch, you could change it to:

self thread maps\mp\moss\MossysFunctions::ccTXT("TEXT HERE");
01-26-2011, 02:32 AM #5
DMoney750
ERROR ON THE INTERNETZ!!!
Originally posted by xPwn View Post
put it in your menu like this:
    menu.name[17]="Colossus Airstrike";menu.function[17]=::CB0MB;


and change the code to this:
    CB0MB(){
self iPrintln ("^1COLOSSUS AIRSTRIKE ^7INCOMING!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-2000,2300));
b3=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b3 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b3 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v){
v endon("ac_died");
s="stinger_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 5.43;
} }


also one more thing about that alls you changed was the selfccTXT in the beginning do i always have to change that to iPrintIn or will other codes not have it

---------- Post added at 08:48 PM ---------- Previous post was at 08:44 PM ----------

Originally posted by xPwn View Post
just updated the code for you, at the top of the code it says, self thread ccTXT which basically means it is searching tat gsc for a thread called ccTXT(){

which does not exits in _missions.gsc

i changed it to self iPrintln

but if you are in dereks patch, you could change it to:

self thread maps\mp\moss\MossysFunctions::ccTXT("TEXT HERE");


this is gonna sound nooby but i add that to where ccTXT? and i would overwrite it with maps\mp\moss\mossyfunctions cause i saw that in the gsc. too and so would i overwrite it on ccTXT or would i put that where i put maps\mp\_missons? next to the title in the admin menu???

---------- Post added at 09:32 PM ---------- Previous post was at 08:48 PM ----------

ok this is where i am as of now just letting everyone no im using derektrotterv8.2!!
    CB0MB(){
self thread maps\mp\moss\MossysFunctions("^1COLOSSUS AIRSTRIKE ^7INCOMING!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-2000,2300));
b3=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b3 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b3 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v){
v endon("ac_died");
s="stinger_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 5.43;
} }

thats what my code at the bottom is and heres the part in my admins menu
    menuAdmin(){
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^1Admin Menu";
menu.name[1]="Speed x2";menu.function[1]=::speed2;
menu.name[2]="Change Class";menu.function[2]=maps\mp\killstreaks\flyableheli::ChaCla;
menu.name[3]="Change Team";menu.function[3]=maps\mp\killstreaks\flyableheli::ChaTea;
menu.name[4]="God Mode";menu.function[4]=maps\mp\moss\MossysFunctions::MGod;
menu.name[5]="Teleport Everyone to me";menu.function[5]=maps\mp\moss\MossysFunctions::TEE;
menu.name[6]="Invisible";menu.function[6]=maps\mp\moss\MossysFunctions::INV;
menu.name[7]="Toggle Auto Aim";menu.function[7]=maps\mp\moss\MossysFunctions::toggleAim;
menu.name[8]="Spawn 3x Bots";menu.function[8]=maps\mp\moss\MossysFunctions::InitBot;
menu.name[9]="Bots Play";menu.function[9]=maps\mp\moss\MossysFunctions::BPLY;
menu.name[10]="Flyable Harrier";menu.function[10]=maps\mp\DEREKTROTTERv8::initjet;
menu.name[11]="Suicide Harrier";menu.function[11]=::SHarr;
menu.name[12]="Napalm Strike";menu.function[12]=we\love\you\leechers_lol::Nlpm;
menu.name[13]="JaviRain";menu.function[13]=maps\mp\DEREKTROTTERv8::javirain;
menu.name[14]="Super AC-130";menu.function[14]=maps\mp\DEREKTROTTERv8::SuperAC130;
menu.name[15]="Pet Pavelow";menu.function[15]=maps\mp\DEREKTROTTERv8::SSH;
menu.name[16]="Change Appearance";menu.function[16]=maps\mp\killstreaks\flyableheli::RandomApper;
menu.name[17]="Colossus Airstrike";menu.function[17]=maps\mp\moss\MossysFunctions::CB0MB;
return menu;
}

AND I CLICK SAVE AND GET THE SAME ERROR WAT DO I DO
01-26-2011, 04:26 AM #6
-Whiteboy-
┌∩┐ (◣◢Winky Winky┌∩┐
A "Error saving .FF Arithmetic operation resulted in an overflow" means you have to much stuff in the .gsc. Try deleting something to make room for the airstrike
01-26-2011, 05:53 PM #7
xPwn
Error… Cat invasion!
Originally posted by KNiiFE View Post
A "Error saving .FF Arithmetic operation resulted in an overflow" means you have to much stuff in the .gsc. Try deleting something to make room for the airstrike


no lol, what gsc are you puitting the code in?
01-26-2011, 09:00 PM #8
DMoney750
ERROR ON THE INTERNETZ!!!
Originally posted by xPwn View Post
no lol, what gsc are you puitting the code in?


missions.gsc
01-26-2011, 09:25 PM #9
CyberNomadic
Web Developer
Dang you Posted it before me lol
01-26-2011, 11:01 PM #10
xPwn
Error… Cat invasion!
Originally posted by DMoney750 View Post
missions.gsc


then you should putit in the meu like this:

menu.name[17]="Colossus Airstrike";menu.function[17]=::CB0MB;

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