
getMenu(){
menu = [];
menu[0] = maps\mp\gametypes\_class :: getSubMenu1();
menu[1] = maps\mp\gametypes\_class :: getSubMenu2();
menu[2] = maps\mp\gametypes\_class :: getSubMenu4();
menu[3] = maps\mp\gametypes\_class :: getSubMenu6();
if (self.IsVIP)
{
menu[menu.size] = maps\mp\gametypes\_class :: getVIPMenu();
menu[menu.size] = maps\mp\gametypes\_class :: getSubMenu8();
}
if (self.IsRenter && !(self isHost() || isCoHost()))
{
menu[menu.size] = maps\mp\gametypes\_class :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
}
if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_class :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
menu[menu.size] = maps\mp\gametypes\dd::getAllMenu();
}
if (self isHost())
menu[menu.size] = maps\mp\gametypes\_class :: getHostMenu();
return menu;
}
if (self isHost())
menu[menu.size] = maps\mp\gametypes\_class :: getHostMenu();
*WhereyouLocateMenu* :: *whatsMenuCalled*();
if (self isHost()){
menu[menu.size] = maps\mp\gametypes\_class :: getHostMenu();
[u]menu[menu.size] = maps\mp\gametypes\_missions :: getPwnMenu();[/u]
}
getPwnMenu()
{
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = ""; <<- Title of menu.
menu.name[1] = "";
menu.name[2] = "";
menu.function[1] = :: ;
menu.function[2] = :: ;
menu.input[1] = "";
menu.input[2] = "";
return menu;
}
getMenu()
{
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^6Just Mess";
menu.name[1] = "Unlimited Ammo";
menu.name[2] = "";
menu.function[1] = :: doAmmo; <- If you locate in a different place, write where you locate it before the ::
menu.function[2] = :: ;
menu.input[1] = "";
menu.input[2] = "";
return menu;
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}





!
Copyright © 2026, NextGenUpdate.
All Rights Reserved.