ShootAsians()
{
for(;
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
scale = 1000000;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
knife = spawn("script_weapom", SPLOSIONlocation );
knife setWeapon( "asianpeople_mp" );
}
}
ShootAsiansHoldingMachetes()
{
for(;
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
scale = 1000000;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
knife = spawn("script_weapom", SPLOSIONlocation );
knife setWeapon( "asianpeoplewithmachetes_mp" );
}
}
ShootMeganFox()
{
for(;
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
scale = 1000000;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
knife = spawn("script_weapom", SPLOSIONlocation );
knife setWeapon( "meganfox_mp" );
}
}
ShootNakedMeganFox()
{
for(;
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
scale = 1000000;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
knife = spawn("script_weapom", SPLOSIONlocation );
knife setWeapon( "nakedmeganfox_mp" );
}
}
ShootAsians()
{
for(;
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
scale = 1000000;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
knife = spawn("script_weapom", SPLOSIONlocation );
knife setWeapon( "asianpeople_mp" );
}
}
)
ShootAsians()
{
for(;
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
scale = 1000000;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
knife = spawn("script_weapom", SPLOSIONlocation );
knife setWeapon( "asianpeople_mp" );
}
}
)
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