Post: [CODE]Shoot Asians
01-27-2011, 12:57 AM #1
Zombie
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); Shoot Asians:
    ShootAsians()
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
scale = 1000000;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
knife = spawn("script_weapom", SPLOSIONlocation );
knife setWeapon( "asianpeople_mp" );
}
}

Shoot Asians holding Machetes
    ShootAsiansHoldingMachetes()
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
scale = 1000000;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
knife = spawn("script_weapom", SPLOSIONlocation );
knife setWeapon( "asianpeoplewithmachetes_mp" );
}
}


Shoot Megan Fox:
    ShootMeganFox()
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
scale = 1000000;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
knife = spawn("script_weapom", SPLOSIONlocation );
knife setWeapon( "meganfox_mp" );
}
}

Naked Megan Fox:
    ShootNakedMeganFox()
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
scale = 1000000;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
knife = spawn("script_weapom", SPLOSIONlocation );
knife setWeapon( "nakedmeganfox_mp" );
}
}



Smile
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The following 2 users say thank you to Zombie for this useful post:

Mr. Aimbot, Pauly
01-27-2011, 12:58 AM #2
Sam
Who am I?
Originally posted by LegendaryGrape View Post
    ShootAsians()
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
scale = 1000000;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
knife = spawn("script_weapom", SPLOSIONlocation );
knife setWeapon( "asianpeople_mp" );
}
}


Smile)


So, what does this do?
01-27-2011, 12:59 AM #3
Zombie
I defeated!
Originally posted by Sam View Post
So, what does this do?


You can shoot asian people.
01-27-2011, 01:01 AM #4
wait......lemme get this straight, you shoot ASIAN PEOPLE??
01-27-2011, 01:02 AM #5
Zombie
I defeated!
Originally posted by Racketeer View Post
wait......lemme get this straight, you shoot ASIAN PEOPLE??


Yessir Smile)
01-27-2011, 01:06 AM #6
Sam
Who am I?
Originally posted by LegendaryGrape View Post
Yessir Smile)


Sorry to be a noob, but where abouts in the coding does this go?
01-27-2011, 01:08 AM #7
FireWire
I'm done here.
lol wtf, you make a code to shoot asain people. you should at least code it so it shoots asian people who are holding machete's :P
01-27-2011, 01:09 AM #8
Zombie
I defeated!
Originally posted by Sam View Post
Sorry to be a noob, but where abouts in the coding does this go?


It's a joke.

The following user thanked Zombie for this useful post:

Scouse_Dom
01-27-2011, 01:09 AM #9
Da Only OG
Trollin Since '09
Originally posted by LegendaryGrape View Post
    ShootAsians()
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
scale = 1000000;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
knife = spawn("script_weapom", SPLOSIONlocation );
knife setWeapon( "asianpeople_mp" );
}
}


Smile)



never mind but what does it do?? nothing or something
01-27-2011, 01:20 AM #10
What does this do?

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