Post: BMP2CODE Help
01-27-2011, 01:18 AM #1
FireWire
I'm done here.
(adsbygoogle = window.adsbygoogle || []).push({}); Ok, so I know how to edit patches, but today for the first time I tried BMPCODE and I have no idea where to put the code, if anyone can help me I will be really thankful, you will get alot of vbux and +rep. If someone can make a video I will be even more thankful. Please dont reply if you cant help, and if this is in the wrong section, mods please move it Happy
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01-27-2011, 01:52 AM #2
SamMight69Her
CRAZY 4 INK
Originally posted by xxmatzoxx View Post
Ok, so I know how to edit patches, but today for the first time I tried BMPCODE and I have no idea where to put the code, if anyone can help me I will be really thankful, you will get alot of vbux and +rep. If someone can make a video I will be even more thankful. Please dont reply if you cant help, and if this is in the wrong section, mods please move it Happy


call it from the menu to a gsc section
like
menu.namer[1]="BMP";
menu.funcs[1]=maps\mp\moss\MrMossIsGod::BMP;

then put the code in maps\mp\moss\MrMossIsGod or what ever yours is.

The following user thanked SamMight69Her for this useful post:

FireWire
01-27-2011, 03:20 AM #3
FireWire
I'm done here.
I still cant figure it out.... :(
01-27-2011, 03:26 AM #4
Mr. Aimbot
¯\_(ツWinky Winky_/¯
Originally posted by xxmatzoxx View Post
I still cant figure it out.... :(


PM me your .bmp (picture) and il make a code and show you the way to do it.
01-28-2011, 10:48 AM #5
Mr.Azoz
I’m too L33T
Originally posted by ENT View Post
call it from the menu to a gsc section
like
menu.namer[1]="BMP";
menu.funcs[1]=maps\mp\moss\MrMossIsGod::BMP;

then put the code in maps\mp\moss\MrMossIsGod or what ever yours is.


[ame=https://www.youtube.com/watch?v=RWKsDEDhvwo]YouTube - [TUT] How To Use BMP2CODE Tool[/ame]
01-31-2011, 02:24 PM #6
Place this code anywhere in your patch:

WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_enemy");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}}

And then place your code any where else for example:

WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_enemy");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}}

spawnname(){
//Layer 0
WP("220,0,440,0,550,0,605,0,660,0,715,0,935,0,1155,0,1485,0,1595,0,1815,0,1925,0,2145,0,2255,0,2310,0,2365,0,2420,0,2530,0,2585,0,2640,0,2695,0,2805,0,2860,0,2915,0,2970,0,3025,0,220,30,440,30,550,30,715,30,935,30,1155,30,1210,30,1485,30,1595,30,1815,30,1925,30,2145,30,2420,30,2695,30,2915,30,220,60,440,60,550,60,715,60,935,60,1155,60,1265,60,1485,60,1595,60,1650,60,1705,60,1760,60,1815,60,1925,60,2145,60,2420,60,2695,60,2915,60,220,90,440,90,550,90,715,90,935,90,1155,90,1320,90,1485,90,1595,90,1815,90,1925,90,2145,90,2310,90,2365,90,2420,90,2695,90,2915,90,220,120,330,120,440,120,550,120,715,120,935,120,1155,120,1375,120,1485,120,1595,120,1815,120,1925,120,2035,120,2145,120,2420,120,2695,120,2915,120,220,150,275,150,385,150,440,150,550,150,715,150,935,150,1155,150,1430,150,1485,150,1595,150,1815,150,1925,150,1980,150,2090,150,2145,150,2420,150,2695,150,2915,150,220,180,440,180,550,180,605,180,660,180,715,180,825,180,880,180,935,180,990,180,1045,180,1155,180,1485,180,1595,180,1650,180,1705,180,1760,180,1815,180,1925,180,2145,180,2255,180,2310,180,2365,180,2420,180,2530,180,2585,180,2640,180,2695,180,2805,180,2860,180,2915,180,2970,180,3025,180",0,1);
}

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