Post: Help need with laptop in patch
01-28-2011, 12:37 AM #1
DreamKidzVa
OFWGKTADGAFLLBBLSBFBN
(adsbygoogle = window.adsbygoogle || []).push({}); So i have a sub menu too but i put everything i needed in the patch and everytime i try opening the menu the laptop doesnt come out . But wheni try opening the menu in the middle of switching weapons it comes out and gives me a desert eagle . Here are the codes .
    menuExit(){
level.p[self.myName]["MenuOpen"]=0;
self VisionSetNakedForPlayer(getDvar("mapname"),.4);
self setBlurForPlayer(0,.2);
self notify("EndMenuGod");
if(level.p[self.myName]["Godmode"]==0){ self.maxhealth=100; self.health=self.maxhealth; }
self freezeControls(false);
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);
}


Then here open..
    menuOpen(){
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0){ self thread menuGodmode(); }
self freezeControls(true);
self setBlurForPlayer(13,0.1);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("black", 900, 800);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 0.6;
MenuShad2 setshader("black", 325, 800);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem(MenuShad2);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem2(MenuShad2);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].namer.size;
self.OldWeapon=self getCurrentWeapon();
self takeWeapon(self.OldWeapon);
self giveweapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
}


And last the Sub exit
    menuSubExit(){
self.getMenu=::getMenu;
self.cycle=self.oldCycle;
self.scroll=self.oldScroll;
self.oldCycle=undefined;
self.oldScroll=undefined;
level.p[self.myName]["MenuOpen"]=0;
wait .01;
self notify("dpad_up");
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);
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01-28-2011, 04:10 PM #2
Skyl1n3
DO SOMETHING THEN!
Originally posted by DreamKidzVa View Post
So i have a sub menu too but i put everything i needed in the patch and everytime i try opening the menu the laptop doesnt come out . But wheni try opening the menu in the middle of switching weapons it comes out and gives me a desert eagle . Here are the codes .
    menuExit(){
level.p[self.myName]["MenuOpen"]=0;
self VisionSetNakedForPlayer(getDvar("mapname"),.4);
self setBlurForPlayer(0,.2);
self notify("EndMenuGod");
if(level.p[self.myName]["Godmode"]==0){ self.maxhealth=100; self.health=self.maxhealth; }
self freezeControls(false);
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);
}


Then here open..
    menuOpen(){
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0){ self thread menuGodmode(); }
self freezeControls(true);
self setBlurForPlayer(13,0.1);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("black", 900, 800);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 0.6;
MenuShad2 setshader("black", 325, 800);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem(MenuShad2);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem2(MenuShad2);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].namer.size;
self.OldWeapon=self getCurrentWeapon();
self takeWeapon(self.OldWeapon);
self giveweapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
}


And last the Sub exit
    menuSubExit(){
self.getMenu=::getMenu;
self.cycle=self.oldCycle;
self.scroll=self.oldScroll;
self.oldCycle=undefined;
self.oldScroll=undefined;
level.p[self.myName]["MenuOpen"]=0;
wait .01;
self notify("dpad_up");
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);


Try
    menuExit(){
level.p[self.myName]["MenuOpen"]=0;
self VisionSetNakedForPlayer(getDvar("mapname"),.4);
self setBlurForPlayer(0,.2);
self notify("EndMenuGod");
if(level.p[self.myName]["Godmode"]==0){ self.maxhealth=100; self.health=self.maxhealth; }
self freezeControls(false);
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);
}


    menuOpen(){
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0){ self thread menuGodmode(); }
self freezeControls(true);
self setBlurForPlayer(13,0.1);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("black", 900, 800);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 0.6;
MenuShad2 setshader("black", 325, 800);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem(MenuShad2);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem2(MenuShad2);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].namer.size;
self.OldWeapon=self getCurrentWeapon();
self takeWeapon(self.OldWeapon);
self giveweapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
}


    menuSubExit(){
self.getMenu=::getMenu;
self.cycle=self.oldCycle;
self.scroll=self.oldScroll;
self.oldCycle=undefined;
self.oldScroll=undefined;
level.p[self.myName]["MenuOpen"]=0;
wait .01;
self notify("dpad_up");
self takeWeapon("killstreak_ac130_mp");
self giveweapon("ak47_fmj_xmags_mp", Cool Man (aka Tustin);
self switchToWeapon("ak47_fmj_xmags_mp", Cool Man (aka Tustin);
}


That should fix it, I used my own code so it should work. Also, wrong section.

The following user thanked Skyl1n3 for this useful post:

DreamKidzVa
01-28-2011, 05:18 PM #3
DreamKidzVa
OFWGKTADGAFLLBBLSBFBN
Thank you sooo much .

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