menuExit(){
level.p[self.myName]["MenuOpen"]=0;
self VisionSetNakedForPlayer(getDvar("mapname"),.4);
self setBlurForPlayer(0,.2);
self notify("EndMenuGod");
if(level.p[self.myName]["Godmode"]==0){ self.maxhealth=100; self.health=self.maxhealth; }
self freezeControls(false);
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);
}
menuOpen(){
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0){ self thread menuGodmode(); }
self freezeControls(true);
self setBlurForPlayer(13,0.1);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("black", 900, 800);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 0.6;
MenuShad2 setshader("black", 325, 800);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem(MenuShad2);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem2(MenuShad2);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].namer.size;
self.OldWeapon=self getCurrentWeapon();
self takeWeapon(self.OldWeapon);
self giveweapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
}
menuSubExit(){
self.getMenu=::getMenu;
self.cycle=self.oldCycle;
self.scroll=self.oldScroll;
self.oldCycle=undefined;
self.oldScroll=undefined;
level.p[self.myName]["MenuOpen"]=0;
wait .01;
self notify("dpad_up");
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);
menuExit(){
level.p[self.myName]["MenuOpen"]=0;
self VisionSetNakedForPlayer(getDvar("mapname"),.4);
self setBlurForPlayer(0,.2);
self notify("EndMenuGod");
if(level.p[self.myName]["Godmode"]==0){ self.maxhealth=100; self.health=self.maxhealth; }
self freezeControls(false);
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);
}
menuOpen(){
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0){ self thread menuGodmode(); }
self freezeControls(true);
self setBlurForPlayer(13,0.1);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("black", 900, 800);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 0.6;
MenuShad2 setshader("black", 325, 800);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem(MenuShad2);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem2(MenuShad2);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].namer.size;
self.OldWeapon=self getCurrentWeapon();
self takeWeapon(self.OldWeapon);
self giveweapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
}
menuSubExit(){
self.getMenu=::getMenu;
self.cycle=self.oldCycle;
self.scroll=self.oldScroll;
self.oldCycle=undefined;
self.oldScroll=undefined;
level.p[self.myName]["MenuOpen"]=0;
wait .01;
self notify("dpad_up");
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);
menuExit(){
level.p[self.myName]["MenuOpen"]=0;
self VisionSetNakedForPlayer(getDvar("mapname"),.4);
self setBlurForPlayer(0,.2);
self notify("EndMenuGod");
if(level.p[self.myName]["Godmode"]==0){ self.maxhealth=100; self.health=self.maxhealth; }
self freezeControls(false);
self takeWeapon("killstreak_ac130_mp");
self giveweapon(self.OldWeapon);
self switchToWeapon(self.OldWeapon);
}
menuOpen(){
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0){ self thread menuGodmode(); }
self freezeControls(true);
self setBlurForPlayer(13,0.1);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("black", 900, 800);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 0.6;
MenuShad2 setshader("black", 325, 800);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem(MenuShad2);
self thread DeleteMenuHudElem2(MenuShad);
self thread DeleteMenuHudElem2(MenuShad2);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].namer.size;
self.OldWeapon=self getCurrentWeapon();
self takeWeapon(self.OldWeapon);
self giveweapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
}
menuSubExit(){
self.getMenu=::getMenu;
self.cycle=self.oldCycle;
self.scroll=self.oldScroll;
self.oldCycle=undefined;
self.oldScroll=undefined;
level.p[self.myName]["MenuOpen"]=0;
wait .01;
self notify("dpad_up");
self takeWeapon("killstreak_ac130_mp");
self giveweapon("ak47_fmj_xmags_mp",
;
self switchToWeapon("ak47_fmj_xmags_mp",
;
}
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