;
int MyNumber;
int main()
{
//I can read MyNumber
}
void OtherFunction()
{
//and so can I
}
int main()
{
int MyNumber;
//I can read MyNumber
}
void OtherFunction()
{
//Wtf is MyNumber?
}
int MyNumber;
int main()
{
//I can read MyNumber
}
void OtherFunction()
{
//and so can I
}
int main()
{
int MyNumber;
//I can read MyNumber
}
void OtherFunction()
{
//Wtf is MyNumber?
}
notifyData = spawnstruct(); //Add that
notifyData.titleText = "You are level 70 now!";
notifyData.notifyText = "Leave and Prestige.";
notifyData.notifyText2 = "Then Join back.";
notifyData.glowColor = (0.5, 0.0, 0.;
notifyData.sound = "mp_level_up";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
notifyData = spawnstruct(); //Add that
notifyData.titleText = "You are level 70 now!";
notifyData.notifyText = "Leave and Prestige.";
notifyData.notifyText2 = "Then Join back.";
notifyData.glowColor = (0.5, 0.0, 0.;
notifyData.sound = "mp_level_up";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
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