Post: How To Know If Your In A Modded Lobby
01-28-2011, 11:24 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Something i just noticed. Kind of pointless i guess but whatever.

You just need either a secondary with a camo or a Gold Desert Eagle on a class. You can get them by either choosing "secondary camos" on a EliteMossy patch (forget wich one) or make your friend F*** Up your classes. (That will get you a Gold Deagle and some camos on secondarys)

Then if you go Online and see the camo on your secondary or the Gold Deagle it means you're in a modded lobby.


Its good because some people might have a stealth patch and your not sure if they're hacking or not. =D
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The following user thanked Tempusernamelol for this useful post:

jammie01
01-29-2011, 06:25 PM #11
FaiL-Scale
Final-Returnz
Originally posted by JustinDT View Post
Something i just noticed. Kind of pointless i guess but whatever.

You just need either a secondary with a camo or a Gold Desert Eagle on a class. You can get them by either choosing "secondary camos" on a EliteMossy patch (forget wich one) or make your friend F*** Up your classes. (That will get you a Gold Deagle and some camos on secondarys)

Then if you go Online and see the camo on your secondary or the Gold Deagle it means you're in a modded lobby.


Its good because some people might have a stealth patch and your not sure if they're hacking or not. =D


Easy. In my patch Ive got custom classes.

    
niceclasses(){
self setPlayerData( "customClasses", 0, "name", "^1Interventionz" );
self setPlayerData( "customClasses", 1, "name", "^250 Caliber" );
self setPlayerData( "customClasses", 2, "name", "^3OverRated UMP" );
self setPlayerData( "customClasses", 3, "name", "^4AK47 Pr0z" );
self setPlayerData( "customClasses", 4, "name", "^5Spray & Pray" );
self setPlayerData( "customClasses", 5, "name", "^1Pin Point" );
self setPlayerData( "customClasses", 6, "name", "^2Full Auto?!" );
self setPlayerData( "customClasses", 7, "name", "^3Baby Monitor" );
self setPlayerData( "customClasses", 8, "name", "^4ACOG Cheytac" );
self setPlayerData( "customClasses", 9, "name", "^5NoobTube" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "barrett" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "ak47" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "p90" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "famas" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "ak47" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 6, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 4, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 4, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 0, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 2, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 3, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 4, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 5, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 6, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 7, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "deserteaglegold" );
}


So if I spawn with say Intervention with a Clip of 10 bullets I know its a modded lobby. If I spawn with 5, Its normal & some lucky person beat me to host :p
01-29-2011, 10:09 PM #12
HDxMODDING
Save Point
This Information Should Be Posted But You Need To Be More Detailed
And Specific.

IN A MODDED LOBBY:
Almost ALL Online Matches Are Modded Due To GeoHots CFW
Look Out For Constant HeadShots
No Deaths Whole Game,

Random Kills Streaks Link Choooer Gunner At 2 Kills?

And Just Look For Anything That Seems Unexpected Etc.
01-30-2011, 12:42 AM #13
LightEmUp
Can’t trickshot me!
How to know your in a modded lobby(Works for PS3): 1. Click Find Game 2. Choose any game type. 3. Your in a modded lobby... It works 100% of the time i swear!

The following user thanked LightEmUp for this useful post:

01-30-2011, 01:13 AM #14
!x-MONKEY-BOMB!
League Champion
Omg. Gtfo. Your posting this everywhere. Comment whiting.


In one of the threads it stops you from having camo on secondary but If you delete it it's gone. Or rename it I believe
01-30-2011, 01:24 AM #15
I_AM_3PIC
You talkin to me?
OR just go into playlist... Click Search... Wait for you to connect to a lobby... boom modded. Works everytime seeing EVERYONE hosts
01-30-2011, 01:32 AM #16
IKILLU2014
Toaster...
I Feel Like I Have Seen This Before.
Anyway No Point At All Cause There Is A Lot of Patches Without Camo Support. Plus Its a Bit Obivious When Some1 Gets 30 HS's in the First Secs of the Match.
:sleep:
02-01-2011, 07:12 AM #17
anddrew
League Champion
Only works with some patches -easier way to tell:
People jumping around with interventions getting head shots :/

Not really but you get the point.

Everyone should only host fun or legit games. CL are for private
02-01-2011, 07:15 AM #18
NDM-Dr0pSh0Ts
Error… Cat invasion!
Or? you could wait about 5 seconds and notice that somethings not right? idk like spectating the host and notcing that he had a mod menu ? lol pointless thread

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