niceclasses(){
self setPlayerData( "customClasses", 0, "name", "^1Interventionz" );
self setPlayerData( "customClasses", 1, "name", "^250 Caliber" );
self setPlayerData( "customClasses", 2, "name", "^3OverRated UMP" );
self setPlayerData( "customClasses", 3, "name", "^4AK47 Pr0z" );
self setPlayerData( "customClasses", 4, "name", "^5Spray & Pray" );
self setPlayerData( "customClasses", 5, "name", "^1Pin Point" );
self setPlayerData( "customClasses", 6, "name", "^2Full Auto?!" );
self setPlayerData( "customClasses", 7, "name", "^3Baby Monitor" );
self setPlayerData( "customClasses", 8, "name", "^4ACOG Cheytac" );
self setPlayerData( "customClasses", 9, "name", "^5NoobTube" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "barrett" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "ak47" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "p90" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "famas" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "ak47" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 6, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 4, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 4, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 0, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 2, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 3, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 4, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 5, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 6, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 7, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "deserteaglegold" );
}
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