Post: Current Guns Camos
01-29-2011, 07:53 PM #1
Default Avatar
Newelly
Guest
(adsbygoogle = window.adsbygoogle || []).push({}); Fall:
    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,Cool Man (aka Tustin);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Fall Camo");
}


Blue Tiger:
    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,7);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Blue Tiger");
}


Red Tiger:
    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,6);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Red Tiger");
}


Urban:
    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,5);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Urban Camo");
}


    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,4);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Digital Camo");
}


    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,3);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Arctic Camo");
}


Desert Camo:
    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,2);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Desert Camo");
}


    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,1);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Woodland Camo");
}


No Camo:
    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,0);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You Know Have No Camo");
}


Thanks To 'd7w7z' For The Random Camo Code:
    
RandomCamo()
{
j=randomintrange(1,Cool Man (aka Tustin);
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,j);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList) {
if(weapon!=CurrentGun) {
self switchToWeapon(weapon); } }
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("You Now Have A Random Camo!");
}


Thanks To.. EliteMossy For The Current Weapon Fall Script
Thanks To.. x_DaftVader_x For The Camo Numbers/Names
Thanks To.. TheUnkn0wn For The Script Base
Thanks To.. d7w7z For The Random Camo Script Cool Man (aka Tustin)

Thread Of Daftvaders:
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The following 6 users say thank you to Newelly for this useful post:

DR-Dizzy, Fifa97, FourzerotwoFAILS, FrOoTLoOpZ, Mw2Freak13, Skyl1n3
01-29-2011, 09:13 PM #11
Default Avatar
Newelly
Guest
Originally posted by TheEliteMossy View Post
Also, best to give credits to TheUnkn0wn not me, as he made the original function.


i never knew i just seen it in your patch so i thought while experimenting your patch i'd make a thread with it in Cool Man (aka Tustin)
01-29-2011, 09:36 PM #12
d7w7z
Bounty hunter
Originally posted by Newelly View Post
Yeah i know :/ i based them all on the same function


I just use one I made which gives a random camo Winky Winky
    RandomCamo()
{
j=randomintrange(1,Cool Man (aka Tustin);
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,j);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList) {
if(weapon!=CurrentGun) {
self switchToWeapon(weapon); } }
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("You Now Have A Random Camo!");
}

The following 2 users say thank you to d7w7z for this useful post:

Skyl1n3
01-29-2011, 09:37 PM #13
Default Avatar
Newelly
Guest
Originally posted by d7w7z View Post
I just use one I made which gives a random camo Winky Winky
    RandomCamo()
{
j=randomintrange(1,Cool Man (aka Tustin);
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,j);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList) {
if(weapon!=CurrentGun) {
self switchToWeapon(weapon); } }
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("You Now Have A Random Camo!");
}


Sweet ill add this to my patch if you dont mind :bro:
01-29-2011, 09:41 PM #14
d7w7z
Bounty hunter
Originally posted by Newelly View Post
Sweet ill add this to my patch if you dont mind :bro:

Sure, You can add to your post if you want as well. Winky Winky
01-29-2011, 09:48 PM #15
Skyl1n3
DO SOMETHING THEN!
Originally posted by Newelly View Post
Fall:
    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,Cool Man (aka Tustin);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Fall Camo");
}


Blue Tiger:
    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,7);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Blue Tiger");
}


Red Tiger:
    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,6);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Red Tiger");
}


Urban:
    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,5);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Urban Camo");
}


    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,4);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Digital Camo");
}


    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,3);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Arctic Camo");
}


Desert Camo:
    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,2);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Desert Camo");
}


    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,1);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You now have Woodland Camo");
}


No Camo:
    
CurrentGunFall(){
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,0);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList){
if(weapon!=CurrentGun){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^7You Know Have No Camo");
}


Thanks To.. EliteMossy For The Current Weapon Fall Script
Thanks To.. x_DaftVader_x For The Camo Numbers/Names
Thanks To.. TheUnkn0wn For The Script Base

Thread Of Daftvaders:
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When making iPrintIn, don't start with a ^7 because ^7 is white, and the text will be white anyway. Smile

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