_/¯
_/¯
Drunk(){
self endon("death");
self thread runSpinningBitches();
self iPrintlnBold("You are Pissed!");
self takeAllWeapons();
self giveWeapon("defaultweapon_mp", 0, false);
self switchToWeapon("defaultweapon_mp");
self setWeaponAmmoStock( "defaultweapon_mp", 0 );
self SetStance( "crouch");
wait 0.05;
self shellshock( "flashbang_mp", 30 );wait 31;
self thread dead();
}
dead(){self endon("death");
self VisionSetNakedForPlayer("near_death_mp", 1);
self suicide();
while(1){
self SetStance( "prone" );
wait 0.05;}
}
runSpinningBitches(){
self endon("death");
while(1){
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer( "mpnuke", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer( "cheat_chaplinnight", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "dcemp_parking_lighting", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer( "grayscale", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "mpnuke_aftermath", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer( "oilrig_underwater", .1 );
self PlaySound( "nuke_explosion" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer( "blacktest", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer( "blackout_darkness", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;}}
self VisionSetNakedForPlayer("default", 1);
Drunk(){
self endon("death");
self thread runSpinningBitches();
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "^1OMG I'M PISSED!";
notifyData.notifyText = "^1AH MY HEAD";
notifyData.notifyText2 = "^1SHIT!! WHAT HAPPENED";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.duration = 3;
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self takeAllWeapons();
self giveWeapon("defaultweapon_mp", 0, false);
self switchToWeapon("defaultweapon_mp");
self setWeaponAmmoStock( "defaultweapon_mp", 0 );
self SetStance( "crouch");
wait 8;
self shellshock( "concussion_grenade", 8 );
wait 9;
self thread dead();
}
dead(){self endon("death");
self allowStand(false);
self allowCrouch(false);
self allowADS(false);
self VisionSetNakedForPlayer("near_death_mp", 1);
wait 8;
self VisionSetNakedForPlayer("blacktest", 1);
wait 4;
self suicide();
while(1){
self SetStance( "prone" );
wait 0.05;}
}
runSpinningBitches(){
self endon("death");
while(1){
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer( "mpnuke", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer( "cheat_chaplinnight", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "dcemp_parking_lighting", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer( "grayscale", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "mpnuke_aftermath", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer( "oilrig_underwater", .1 );
self PlaySound( "nuke_explosion" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer( "cargoship_blast", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer( "blackout_darkness", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;}}
level.icontest = "cardicon_weed";
precacheShader("cardicon_weed");




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