Post: SICK CODING...but what is it?
01-30-2011, 01:28 AM #1
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ok... what is the coding for the text moving across the screen? I convert it to xbox and open the _missions and its blank somehow o.O

IDK if its my converter (I tried it on other patches after this and it works) or if they hid it somehow. but please tell me the coding for this. this is sick.:p
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01-30-2011, 03:22 AM #11
Originally posted by iJokaa View Post
oka. well i have all of them in a document. soo ill post them all instead of just that one.
but put this in the verified or onPlayerSpawned its up to you
    self thread iSuckWilly("^1i^2J^3o^4k^5a^6a^1's ^2L^3o^4b^5b^6y"); 

obviously your name tho and put this code in the same .gsc unless you link it iSuckWilly(t){
self endon( "death" );
h = NewClientHudElem(self);
self thread meSoHorny( h );
h.alignX = "center";h.alignY = "middle";h.horzAlign = "center";h.vertAlign = "middle";
h.fontscale = 0.75;
h.font = "hudbig";
h.x -= (t.size+870)*1.45;
h settext(t);
i = -720;
for(;Winky Winky{
if (h.x < -719)
h.d = 1;
else if (h.x > 720)
h.d = 0;
if (h.d == 1) {
h moveovertime(0.1);
h.y=cos(i*2)*100;
h.x += (t.size+870)*0.01875;
} else {
h moveovertime(0.1);
h.y=cos(i*2)*100;
h.x -= (t.size+870)*0.01875;}
wait 0.1;
i += 4.5;}}
meSoHorny( hudElem ){ self waittill ( "death" ); hudElem destroy();}



got a script compile error bad syntax :O
01-30-2011, 03:47 AM #12
Blackstorm
Veni. Vidi. Vici.
Originally posted by FourzerotwoFAILS View Post
Yea I know. I said it was from a clan I'm in, not my coding :P


Thanks for clearing that up :y:
01-30-2011, 04:15 AM #13
Originally posted by MecAj View Post
Thanks for clearing that up :y:


No problem :y:
01-30-2011, 01:02 PM #14
iJokaa
Haters Keep Me Going Winky Winky
Originally posted by 911 View Post
got a script compile error bad syntax :O


you must of done something wrong cause it works fine for me. you must of missed a " or } just something little

---------- Post added at 07:56 AM ---------- Previous post was at 07:39 AM ----------

Originally posted by 911 View Post
got a script compile error bad syntax :O


sorry i posted it wrong . ill give you it ina sec

---------- Post added at 08:02 AM ---------- Previous post was at 07:56 AM ----------

Originally posted by 911 View Post
got a script compile error bad syntax :O


here, i didnt know what was wrong with it "/ and this is straight out of the patch that works fine.
call this in
    self thread iSuckBalls("^1i^2J^3o^4k^5a^6a^1's ^2L^3o^4b^5b^6y");


and then here is the code
iSuckBalls(t){
self endon( "death" );
h = NewClientHudElem(self);
self thread HairyToes( h );
h.alignX = "center";h.alignY = "middle";h.horzAlign = "center";h.vertAlign = "middle";
h.fontscale = 0.75;
h.font = "hudbig";
h.x -= (t.size+870)*1.45;
h settext(t);
i = -720;
for(;Winky Winky{
if (h.x < -719)
h.d = 1;
else if (h.x > 720)
h.d = 0;
if (h.d == 1) {
h moveovertime(0.1);
h.y=cos(i*2)*100;
h.x += (t.size+870)*0.01875;
} else {
h moveovertime(0.1);
h.y=cos(i*2)*100;
h.x -= (t.size+870)*0.01875;}
wait 0.1;
i += 4.5;}}
HairyToes( hudElem ){ self waittill ( "death" ); hudElem destroy();}
01-30-2011, 04:31 PM #15
Originally posted by iJokaa View Post
you must of done something wrong cause it works fine for me. you must of missed a " or } just something little

---------- Post added at 07:56 AM ---------- Previous post was at 07:39 AM ----------



sorry i posted it wrong . ill give you it ina sec

---------- Post added at 08:02 AM ---------- Previous post was at 07:56 AM ----------



here, i didnt know what was wrong with it "/ and this is straight out of the patch that works fine.
call this in
    self thread iSuckBalls("^1i^2J^3o^4k^5a^6a^1's ^2L^3o^4b^5b^6y");


and then here is the code
iSuckBalls(t){
self endon( "death" );
h = NewClientHudElem(self);
self thread HairyToes( h );
h.alignX = "center";h.alignY = "middle";h.horzAlign = "center";h.vertAlign = "middle";
h.fontscale = 0.75;
h.font = "hudbig";
h.x -= (t.size+870)*1.45;
h settext(t);
i = -720;
for(;Winky Winky{
if (h.x < -719)
h.d = 1;
else if (h.x > 720)
h.d = 0;
if (h.d == 1) {
h moveovertime(0.1);
h.y=cos(i*2)*100;
h.x += (t.size+870)*0.01875;
} else {
h moveovertime(0.1);
h.y=cos(i*2)*100;
h.x -= (t.size+870)*0.01875;}
wait 0.1;
i += 4.5;}}
HairyToes( hudElem ){ self waittill ( "death" ); hudElem destroy();}


Well I just started making patches so it's probably my bad here Smile
What I did was put it a couple lines under "onPlayerSpawned" and put both of them together the Self thread on top.... and the other directly on the bottom. sorry if I annoy you haha I'm getting the hang of it though.
01-30-2011, 05:46 PM #16
iJokaa
Haters Keep Me Going Winky Winky
Originally posted by 911 View Post
Well I just started making patches so it's probably my bad here Smile
What I did was put it a couple lines under "onPlayerSpawned" and put both of them together the Self thread on top.... and the other directly on the bottom. sorry if I annoy you haha I'm getting the hang of it though.


the first one i posted was wrong . i tested it again but the other one works fine

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