ColorClass(){
self ccTXT("Coloured Classes Set"); i=0; j=1;
while(i<10){
self setPlayerData("customClasses",i,"name","^"+j+self.name+" "+(i+1));
i++; j++;
if (j==6) j=1;
} }
Acco(){
foreach(r,award in level.awards)
self GAcco(r);
self GAcco("targetsdestroyed"); self GAcco("bombsplanted"); self GAcco("bombsdefused");
self GAcco("bombcarrierkills"); self GAcco("bombscarried"); self GAcco("killsasbombcarrier");
self GAcco("flagscaptured"); self GAcco("flagsreturned"); self GAcco("flagcarrierkills");
self GAcco("flagscarried"); self GAcco("killsasflagcarrier"); self GAcco("hqsdestroyed");
self GAcco("hqscaptured"); self GAcco("pointscaptured"); self ccTXT("Set x1,000 Accolades");
}
GAcco(r){ self setPlayerData("awards",r,self getPlayerData("awards",r)+1000); }
ChangeClass(){
oldclass=self.pers["class"]; i=0;
self maps\mp\gametypes\_menus::beginClassChoice();
while(i!=1){
if (oldclass!=self.pers["class"]){
self maps\mp\gametypes\_class::setClass(self.pers["class"]);
self.tag_stowed_back=undefined; self.tag_stowed_hip=undefined;
self maps\mp\gametypes\_class::giveLoadout(self.pers["team"],self.pers["class"]);
self ccTXT("Changed Class"); i=1;
}
wait 0.05;
} }
TelePlayers(){
self beginLocationselection("map_artillery_selector",true,(level.mapSize/5.625));
self.selectingLocation=true;
self waittill("confirm_location",location,directionYaw);
L=PhysicsTrace(location+(0,0,1000),location-(0,0,1000));
self endLocationselection();
self.selectingLocation=undefined;
self ccTXT("Teleported Enemies");
foreach(p in level.players){
if (level.teambased){
if ((p!=self)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p SetOrigin(L);
}else{
if (p!=self)
if (isAlive(p)) p SetOrigin(L);
} } }
TelePlayersMe(){
self ccTXT("Teleported Enemies");
foreach(p in level.players){
if (level.teambased){
if ((p!=self)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p SetOrigin(self.origin);
}else{
if (p!=self)
if (isAlive(p)) p SetOrigin(self.origin);
} } }
Invisible(){
if(level.p[self.myName]["Invisble"]==0){
self hide();
level.p[self.myName]["Invisble"]=1;
self ccTXT("Invisible : ON");
}else{
self show();
level.p[self.myName]["Invisble"]=0;
self ccTXT("Invisible : OFF");
} }
;
;
ColorClass(){
self ccTXT("Coloured Classes Set"); i=0; j=1;
while(i<10){
self setPlayerData("customClasses",i,"name","^"+j+self.name+" "+(i+1));
i++; j++;
if (j==6) j=1;
} }
Acco(){
foreach(r,award in level.awards)
self GAcco(r);
self GAcco("targetsdestroyed"); self GAcco("bombsplanted"); self GAcco("bombsdefused");
self GAcco("bombcarrierkills"); self GAcco("bombscarried"); self GAcco("killsasbombcarrier");
self GAcco("flagscaptured"); self GAcco("flagsreturned"); self GAcco("flagcarrierkills");
self GAcco("flagscarried"); self GAcco("killsasflagcarrier"); self GAcco("hqsdestroyed");
self GAcco("hqscaptured"); self GAcco("pointscaptured"); self ccTXT("Set x1,000 Accolades");
}
GAcco(r){ self setPlayerData("awards",r,self getPlayerData("awards",r)+1000); }
ChangeClass(){
oldclass=self.pers["class"]; i=0;
self maps\mp\gametypes\_menus::beginClassChoice();
while(i!=1){
if (oldclass!=self.pers["class"]){
self maps\mp\gametypes\_class::setClass(self.pers["class"]);
self.tag_stowed_back=undefined; self.tag_stowed_hip=undefined;
self maps\mp\gametypes\_class::giveLoadout(self.pers["team"],self.pers["class"]);
self ccTXT("Changed Class"); i=1;
}
wait 0.05;
} }
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