Post: [Codes] A few Bits and Pieces....
01-30-2011, 10:14 PM #1
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The following 29 users say thank you to x_DaftVader_x for this useful post:

bigboybobby14, Blackstorm, CAMMO-ECKERT, Chrome Playa, CleanMODSHD, d7w7z, DEREKTROTTER, Dreamcather, Elajes, Fifa97, FrozN, gamekilla, hydro_122499, J.V., jammie01, Josh1210, legitmod, Mr.Azoz, Mw2Freak13, RaverBoy, Skyl1n3, The InvadeR, TheJaRniBoi, Tuhoaja, Vectriixx, ViiZiiKz, xQuZe-, ZzXr3V0LuTi0NzZ
01-31-2011, 01:05 AM #11
emsp
Space Ninja
Originally posted by x View Post
Never heard of him :derp:


if u shoot a throwing knife dose it still kill
01-31-2011, 01:20 AM #12
Woof
...hmm
Smile nice, i just finished off the shooting knife code, its working good now with spin but its very laggy with mashine gun xD
01-31-2011, 02:42 AM #13
buggerking
Pokemon Trainer
Thanks will do..
+REP for you! Smile
01-31-2011, 03:23 AM #14
Chrome Playa
Chrome Gaming Reloaded
Originally posted by emsp View Post
if u shoot a throwing knife dose it still kill


Nope. It just floats through air in straight line, :(
01-31-2011, 03:26 AM #15
emsp
Space Ninja
Originally posted by Chrome
Nope. It just floats through air in straight line, :(


aww man :mad:
01-31-2011, 05:11 AM #16
Dreamcather
Call me Eddie Winky Winky
Originally posted by x View Post
Never heard of him :derp:


Im write wrong /facepalm i mean {DT}

---------- Post added at 06:11 AM ---------- Previous post was at 06:10 AM ----------

Originally posted by iJokaa View Post
isnt it {DT}


Yupp its {DT}

Im write wrong /facepalm
01-31-2011, 07:08 AM #17
Originally posted by Chrome
Nope. It just floats through air in straight line, :(


you just need to add a radius damage to it.... I gave up with it before that point..
01-31-2011, 07:16 AM #18
dPaws
Hurah!
Ok, I must say, my favorite out of this is the shoot knives.
01-31-2011, 11:02 AM #19
EliteMossy
TheDigitalBoard.com
    
DaftWeapons(){
self endon("death");
self notifyOnPlayerCommand("X","+actionslot 1");
for(;Winky Winky{
self waittill("X");
i=randomint(level.weaponList.size);
j=randomint(Cool Man (aka Tustin);
if(self GetWeaponsListPrimaries().size>1)self takeWeapon(self getCurrentWeapon());
self _giveWeapon(level.weaponList[i],j);
self switchToWeapon(level.weaponList[i],j);
wait .2;
S=self createFontString("default",1.5);
S setPoint("CENTER","CENTER",0,-50);
S setText("Weapon Changed To: "+level.weaponList[i]);
wait 2;
S destroy();
}}


That is how i would have wrote it ;P

The following user thanked EliteMossy for this useful post:

<Jimbo>

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