BadMan()
{
CreateElevator((2871.12,4285.69,48.125), (2992.98,4080.79,192.125), (0, 0, 0));
CreateWalls((3773.14,3215.75,192.125), (3969.85,3010.95,260.404));
CreateWalls((4049.01,2987.68,192.125), (4380.79,2976.49,262.884));
CreateRamps((4118.34,2374.63,193.125), (4154.44,2998.67,338.004));
CreateDoors((3862.06,3551,192.125),(3862.39,3425.02,192.125),(90,0,0), 5, 2, 200, 60);
self thread SpawnWeapons(undefined,"ak47_silencer_xmags_mp","BadMan's AK BITCH",(4444.05,3254.56,200.125),0);
self thread SpawnWeapons
:UsePredators,"prop_suitcase_bomb","BadMan's Predator Missile",(4548.39,3263.02,192.125),0);
Sentry = spawnTurret( "misc_turret", (2847.27,4080.8,192.125), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,0,0);
}
//Door Not closing or opening
dunno why
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BadManFlags()
{
CreateElevator((2871.12,4285.69,48.125), (2992.98,4080.79,192.125), (0, 0, 0));
CreateElevator((3477.64,3038.49,192.125), (4258.7,3231.65,464.125), (0, 0, 0));
CreateElevator((2987.49,3886.53,192.121), (2860.49,3607.86,48.125), (0, 0, 0));
CreateElevator((-356.338,5211.01,193.125), (-458.328,5163.99,427.125), (0, 0, 0));
}
Bunker & Weapon's:
BadMan()
{
CreateWalls((3773.14,3215.75,192.125), (3969.85,3010.95,260.404));
CreateWalls((4049.01,2987.68,192.125), (4380.79,2976.49,262.884));
CreateRamps((4118.34,2374.63,193.125), (4154.44,2998.67,338.004));
CreateRamps((3746.29,3032.1,192.125), (3780.61,2345.47,369.125));
CreateDoors((3862.06,3551,192.125),(3862.39,3425.02,192.125),(90,0,0), 5, 2, 200, 60);
self thread SpawnWeapons(undefined,"ak47_silencer_xmags_mp","BadMan's AK BITCH",(4444.05,3254.56,200.125),0);
self thread SpawnWeapons(undefined,"ump45_fmj_silencer_mp","BadMan's Ump45",(4548.53,3389.87,200.125),0);
self thread SpawnWeapons(undefined,"cheytac_fmj_xmags_mp","BadMan's Intervention",(4441.54,3364.42,200.125),0);
self thread SpawnWeapons
:UsePredators,"prop_suitcase_bomb","BadMan's Predator Missile",(4548.39,3263.02,192.125),0);
Sentry = spawnTurret( "misc_turret", (2847.27,4080.8,192.125), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,0,0);
}
BadMan()
{
CreateElevator((2871.12,4285.69,48.125), (2992.98,4080.79,192.125), (0, 0, 0));
CreateWalls((3773.14,3215.75,192.125), (3969.85,3010.95,260.404));
CreateWalls((4049.01,2987.68,192.125), (4380.79,2976.49,262.884));
CreateRamps((4118.34,2374.63,193.125), (4154.44,2998.67,338.004));
CreateDoors((3862.06,3551,192.125),(3862.39,3425.02,192.125),(90,0,0), 5, 2, 200, 60);
self thread SpawnWeapons(undefined,"ak47_silencer_xmags_mp","BadMan's AK BITCH",(4444.05,3254.56,200.125),0);
self thread SpawnWeapons
:UsePredators,"prop_suitcase_bomb","BadMan's Predator Missile",(4548.39,3263.02,192.125),0);
Sentry = spawnTurret( "misc_turret", (2847.27,4080.8,192.125), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,0,0);
}
dunno why
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