completeAllChallenges( percentage )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( percentage != 1.0 )
{
finalTarget--;
finalTier--;
}
if ( self isItemUnlocked( challengeRef ) || percentage == 1.0 )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.05 );
}
println( "Done unlocking challenges" );
}
#/
monitorProcessChallenge()
{
self endon( "disconnect" );
level endon( "game_end" );
for( ;; )
{
if( !mayProcessChallenges() )
return;
self waittill( "process", challengeName );
self processChallenge( challengeName );
}
}
monitorKillstreakProgress()
{
self endon( "disconnect" );
level endon( "game_end" );
for( ;; )
{
self waittill ( "got_killstreak", streakCount );
//for scr_givkillstreak
if( !isDefined( streakCount ) )
continue;
if ( streakCount == 10 && self.killstreaks.size == 0 )
self processChallenge( "ch_theloner" );
else if ( streakCount == 9 )
{
if ( isDefined( self.killstreaks[7] ) && isDefined( self.killstreaks[8] ) && isDefined( self.killstreaks[9] ) )
{
self processChallenge( "ch_6fears7" );
}
}
}
}
monitorKilledKillstreak()
{
self endon( "disconnect" );
level endon( "game_end" );
for( ;; )
{
self waittill( "destroyed_killstreak", weapon );
if ( self _hasPerk( "specialty_coldblooded" ) )
self processChallenge( "ch_coldblooded_pro" );
if ( isDefined( weapon ) && weapon == "stinger_mp" )
{
self processChallenge( "ch_marksman_stinger" );
self processChallenge( "pr_marksman_stinger" );
}
}
}
genericChallenge( challengeType, value )
{
switch ( challengeType )
{
case "hijacker_airdrop":
self processChallenge( "ch_smoothcriminal" );
break;
case "hijacker_airdrop_mega":
self processChallenge( "ch_poolshark" );
break;
case "wargasm":
self processChallenge( "ch_wargasm" );
break;
case "weapon_assault":
self processChallenge( "ch_surgical_assault" );
break;
case "weapon_smg":
self processChallenge( "ch_surgical_smg" );
break;
case "weapon_lmg":
self processChallenge( "ch_surgical_lmg" );
break;
case "weapon_sniper":
self processChallenge( "ch_surgical_sniper" );
break;
case "shield_damage":
self processChallenge( "ch_shield_damage", value );
break;
case "shield_bullet_hits":
self processChallenge( "ch_shield_bullet", value );
break;
case "shield_explosive_hits":
self processChallenge( "ch_shield_explosive", value );
break;
}
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
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