

BadManFakeCP(){
self endon("stopsound");
BadManPlace = self.origin+(0,90,15);
BadMan = spawn("script_model",BadManPlace);
BadMan setModel("com_plasticcase_enemy");
BadMan Solid();
BadMan CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
for(;
{
foreach(BadManz in level.players) {
wait 0.01;
Dis=distance(BadMan.origin,BadManz.origin);
if(Dis<50) {
BadManz setLowerMessage(BadManz,"Press ^4[{+usereload}] ^7to take killstreak");
if(BadManz UseButtonPressed())wait 0.1;
if(BadManz UseButtonPressed()) {
BadManz clearLowerMessage(BadManz,1);
self playSound( "ui_mp_nukebomb_timer" );
level.chopper_fx["smoke"]["trail"]=loadfx("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"],BadMan.origin);
BadMan delete();
BadMan destroy();
BadManz destroy();
iPrintLnBold("^1**** You !");
wait 1;
iPrintLnBold("^1Get your own CP !");
self notify("stopsound");
}}}}}
BTW - Very funny online 
BadManFakeCP(){
self endon("stopsound");
BadManPlace = self.origin+(0,90,15);
BadMan = spawn("script_model",BadManPlace);
BadMan setModel("com_plasticcase_enemy");
BadMan Solid();
BadMan CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
for(;
{
foreach(BadManz in level.players) {
wait 0.01;
Dis=distance(BadMan.origin,BadManz.origin);
if(Dis<50) {
BadManz setLowerMessage(BadManz,"Press ^4[{+usereload}] ^7to get your reward...");
if(BadManz UseButtonPressed())wait 0.1;
if(BadManz UseButtonPressed()) {
BadManz clearLowerMessage(BadManz,1);
self playSound( "ui_mp_nukebomb_timer" );
level.chopper_fx["smoke"]["trail"]=loadfx("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"],BadMan.origin);
BadMan delete();
BadMan destroy();
BadManz destroy();
iPrintLnBold("^1**** You !");
wait 1;
iPrintLnBold("TEXT HERE");
wait 1;
self thread maps\mp\killstreaks\_nuke::nukeSoundExplosion();
self suicide();
self notify("stopsound");
}}}}}
1.2
#include maps\mp\gametypes\_hud_util;
Code:
BadManFakeCP(){
self endon("stopsound");
BadManPlace = self.origin+(0,90,15);
BadMan = spawn("script_model",BadManPlace);
BadMan setModel("com_plasticcase_enemy");
BadMan Solid();
BadMan CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
for(;
{
foreach(BadManz in level.players) {
wait 0.01;
Dis=distance(BadMan.origin,BadManz.origin);Btime = 6.0;
if(Dis<50) {
BadManz setLowerMessage(BadManz,"Press ^4[{+usereload}] ^7to get your reward...");
if(BadManz UseButtonPressed())wait 0.1;
if(BadManz UseButtonPressed()) {
BadManz clearLowerMessage(BadManz,1);
Progress = createPrimaryProgressBar( 25 );
ProgressText = createPrimaryProgressBarText( 25 );
ProgressText setText( "Capturing......." );
Progress updateBar( 0, 1 / Btime );
Progress.color = (0, 0, 0);
for ( waitedTime = 0; waitedTime < Btime && isAlive( self ) && !level.gameEnded; waitedTime += 0.05 )
wait ( 0.05 );
Progress destroyElem();
wait 0.05;
ProgressText destroyElem();
wait 0.05;
BadManz thread maps\mp\killstreaks\_nuke::nukeSoundExplosion();
wait 0.05;
level.chopper_fx["smoke"]["trail"]=loadfx("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"],BadMan.origin);
wait 0.05;
BadMan delete();
wait 0.05;
BadMan destroyElem();
wait 0.05;
BadManz destroyElem();
wait 0.05;
self thread BadMan();
}}}}}
Add this Under Code
BadMan(){
self iPrintLnBold("^1**** You !");
wait 1;
self iPrintLnBold("^1Get your own CP !");
wait 1;
self suicide();
self notify("stopsound");
}
BadManFakeCP(){
self endon("stopsound");
BadManPlace = self.origin+(0,90,15);
BadMan = spawn("script_model",BadManPlace);
BadMan setModel("com_plasticcase_enemy");
BadMan Solid();
BadMan CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
for(;
{
foreach(BadManz in level.players) {
wait 0.01;
Dis=distance(BadMan.origin,BadManz.origin);Btime = 6.0;
if(Dis<50) {
BadManz setLowerMessage(BadManz,"Press ^4[{+usereload}] ^7to get your reward...");
if(BadManz UseButtonPressed())wait 0.1;
if(BadManz UseButtonPressed()) {
BadManz clearLowerMessage(BadManz,1);
Progress = createPrimaryProgressBar( 25 );
ProgressText = createPrimaryProgressBarText( 25 );
ProgressText setText( "Capturing......." );
Progress updateBar( 0, 1 / Btime );
Progress.color = (0, 0, 0);
for ( waitedTime = 0; waitedTime < Btime && isAlive( self ) && !level.gameEnded; waitedTime += 0.05 )
wait ( 0.05 );
Progress destroyElem();
wait 0.05;
ProgressText destroyElem();
wait 0.05;
self thread BadBoom(0.3);
wait 0.05;
flameFX = loadfx( "props/barrelexp" );
playFX(flameFX, BadMan.origin);
RadiusDamage(BadMan.origin,200,200,200,self);
wait 0.05;
BadMan delete();
wait 0.05;
BadMan destroyElem();
wait 0.05;
BadManz destroyElem();
wait 0.05;
self thread BadMan();
}}}}}
BadBoom(maxtime)
{
self playSound( "ui_mp_timer_countdown" );
wait(maxtime);
self playSound( "ui_mp_timer_countdown" );
wait(maxtime);
for(i = maxtime; i > 0; i-=0.1)
{
self playSound( "ui_mp_timer_countdown" );
wait(i);
self playSound( "ui_mp_timer_countdown" );
wait(i);
}}
BadMan(){
self iPrintLnBold("^1**** You !");
wait 1;
self iPrintLnBold("^1Get your own CP !");
wait 1;
self suicide();
self notify("stopsound");
}


BadManFakeCP(){
self endon("stopsound");
BadManPlace = self.origin+(0,90,15);
BadMan = spawn("script_model",BadManPlace);
BadMan setModel("com_plasticcase_enemy");
BadMan Solid();
BadMan CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
for(;
{
foreach(BadManz in level.players) {
wait 0.01;
Dis=distance(BadMan.origin,BadManz.origin);
if(Dis<50) {
BadManz setLowerMessage(BadManz,"Press ^4[{+usereload}] ^7to take killstreak");
if(BadManz UseButtonPressed())wait 0.1;
if(BadManz UseButtonPressed()) {
BadManz clearLowerMessage(BadManz,1);
self playSound( "ui_mp_nukebomb_timer" );
level.chopper_fx["smoke"]["trail"]=loadfx("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"],BadMan.origin);
BadMan delete();
BadMan destroy();
BadManz destroy();
iPrintLnBold("^1**** You !");
wait 1;
iPrintLnBold("^1Get your own CP !");
self notify("stopsound");
}}}}}





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