Post: New bunker in karachi
02-01-2011, 03:35 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); the title says all Smile heres a vid for ya guys :
[ame=https://www.youtube.com/watch?v=cVnj-RJFu80]YouTube - Karachi bunker[/ame]
and teh code:
    Karachi()
{
CreateWalls((-4573,1780,0), (-4304,1780,150));
CreateElevator((-608,1766,96), (-2599,2011,0));
CreateWalls((-4604,1787,0), (-4606,2102,150));
CreateWalls((-4598,2131,0), (-4297,2155,150));
CreateBlocks((-567,1834,45), (0,-168,0));
CreateWalls((-4291,2125,0),(-4286,1989,146));
CreateDoors((-4274,1892,0), (-4277,1983,0), (90,0,180),6,2,10,100);
CreateRamps((-4576,2102,140), (-4380,2117,0));
CreateGrids((-4575,2054,145),(-4303,1810,145));
CreateWalls((-4282,1793,159), (-4284,2071,165));
playFX(level._effect[ "firelp_med_pm" ], (-4236,1790,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4238,1855,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4235,1907,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4237,1962,0));
angles = (90,90,0);
mgTurret = spawnTurret( "misc_turret", (-4285,2025,185), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (-4280,1858,185), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,2,0);
CreateRamps((-4737,1945,263), (-4620,1948,144));
CreateRamps((-4768,1675,425), (-4756,1904,263));
CreateRamps((-4521,1625,56Cool Man (aka Tustin), (-4767,1655,425));
CreateGrids((-4516,1471,566), (-4283,1773,566));
playFX(level._effect[ "firelp_med_pm" ], (-4549,1565,580));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4549,1615,580));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4545,1683,580));
angles = (90,90,0);
CreateWalls((-4256,1789,580), (-4254,1454,58Cool Man (aka Tustin));
mgTurret = spawnTurret( "misc_turret", (-4247,1741,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,10,0);
mgTurret = spawnTurret( "misc_turret", (-4251,1624,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,10,0);
mgTurret = spawnTurret( "misc_turret", (-4248,1478,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,15,0);
playFX(level._effect[ "firelp_med_pm" ], (-2656,2067,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2582,2069,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2549,2037,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2554,1995,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2588,1962,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2642,1984,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2620,2038,0));
angles = (90,90,0);
}

if u want only the bunker , no miniguns, no fire just use this :
    
karachi()
{
CreateWalls((-4573,1780,0), (-4304,1780,150));
CreateElevator((-608,1766,96), (-2599,2011,0));
CreateWalls((-4604,1787,0), (-4606,2102,150));
CreateWalls((-4598,2131,0), (-4297,2155,150));
CreateBlocks((-567,1834,45), (0,-168,0));
CreateWalls((-4291,2125,0),(-4286,1989,146));
CreateDoors((-4274,1892,0), (-4277,1983,0),(90,0,180),6,2,10,100);
CreateRamps((-4576,2102,140), (-4380,2117,0));
CreateGrids((-4575,2054,145),(-4303,1810,145));
CreateWalls((-4282,1793,159), (-4284,2071,165));
CreateRamps((-4737,1945,263), (-4620,1948,144));
CreateRamps((-4768,1675,425), (-4756,1904,263));
CreateRamps((-4521,1625,56Cool Man (aka Tustin), (-4767,1655,425));
CreateGrids((-4516,1471,566), (-4283,1773,566));
CreateWalls((-4256,1789,580), (-4254,1454,58Cool Man (aka Tustin));
}
Credits : rangg for bulid the bunker
erikkire1 bulid the bunker great team work
yamato for the fire effect code
and me for posting Smile
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The following 7 users say thank you to Scrumilation for this useful post:

boostermw2, DR-Dizzy, Hawkin, hydro_122499, Janiboy, Nickm0117, ZzXr3V0LuTi0NzZ
02-02-2011, 06:14 PM #11
Originally posted by Hawkin View Post
BTW I forgot to mention, if you are editing my v3.2 patch the code to spawn a Turret gun is already in there you just have to put in the location lines.
ie
CreateTurret((xxx, xxx, xxx), 0);

Thanks for the Sentry code I saw that somewhere, but thought it was to spawn unmanned Sentry's. Much cooler that you can control them. The code I really want is the code in your patch that gives you your Position, and angle. Thanks.


i edited it but not map edits, i tranlated it to portuguese so its cooler to play with my friend Smile
02-02-2011, 06:20 PM #12
Originally posted by Scrumilation View Post
i edited it but not map edits, i tranlated it to portuguese so its cooler to play with my friend Smile


would you mind writing a thread on how to put a bunker from zombies into a normal patch?
make it detailed and noob friendly?
02-02-2011, 06:34 PM #13
Originally posted by KingDeath360 View Post
would you mind writing a thread on how to put a bunker from zombies into a normal patch?
make it detailed and noob friendly?


i can but noob friendly = 30 minutes writting the tut lol , but ill see what i can do
02-04-2011, 11:57 PM #14
oO-GKUSH-Oo
< ^ > < ^ >
Originally posted by Scrumilation View Post
the title says all Smile heres a vid for ya guys :
You must login or register to view this content.
and teh code:
    Karachi()
{
CreateWalls((-4573,1780,0), (-4304,1780,150));
CreateElevator((-608,1766,96), (-2599,2011,0));
CreateWalls((-4604,1787,0), (-4606,2102,150));
CreateWalls((-4598,2131,0), (-4297,2155,150));
CreateBlocks((-567,1834,45), (0,-168,0));
CreateWalls((-4291,2125,0),(-4286,1989,146));
CreateDoors((-4274,1892,0), (-4277,1983,0), (90,0,180),6,2,10,100);
CreateRamps((-4576,2102,140), (-4380,2117,0));
CreateGrids((-4575,2054,145),(-4303,1810,145));
CreateWalls((-4282,1793,159), (-4284,2071,165));
playFX(level._effect[ "firelp_med_pm" ], (-4236,1790,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4238,1855,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4235,1907,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4237,1962,0));
angles = (90,90,0);
mgTurret = spawnTurret( "misc_turret", (-4285,2025,185), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (-4280,1858,185), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,2,0);
CreateRamps((-4737,1945,263), (-4620,1948,144));
CreateRamps((-4768,1675,425), (-4756,1904,263));
CreateRamps((-4521,1625,56Cool Man (aka Tustin), (-4767,1655,425));
CreateGrids((-4516,1471,566), (-4283,1773,566));
playFX(level._effect[ "firelp_med_pm" ], (-4549,1565,580));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4549,1615,580));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4545,1683,580));
angles = (90,90,0);
CreateWalls((-4256,1789,580), (-4254,1454,58Cool Man (aka Tustin));
mgTurret = spawnTurret( "misc_turret", (-4247,1741,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,10,0);
mgTurret = spawnTurret( "misc_turret", (-4251,1624,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,10,0);
mgTurret = spawnTurret( "misc_turret", (-4248,1478,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,15,0);
playFX(level._effect[ "firelp_med_pm" ], (-2656,2067,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2582,2069,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2549,2037,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2554,1995,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2588,1962,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2642,1984,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2620,2038,0));
angles = (90,90,0);
}

if u want only the bunker , no miniguns, no fire just use this :
    
karachi()
{
CreateWalls((-4573,1780,0), (-4304,1780,150));
CreateElevator((-608,1766,96), (-2599,2011,0));
CreateWalls((-4604,1787,0), (-4606,2102,150));
CreateWalls((-4598,2131,0), (-4297,2155,150));
CreateBlocks((-567,1834,45), (0,-168,0));
CreateWalls((-4291,2125,0),(-4286,1989,146));
CreateDoors((-4274,1892,0), (-4277,1983,0),(90,0,180),6,2,10,100);
CreateRamps((-4576,2102,140), (-4380,2117,0));
CreateGrids((-4575,2054,145),(-4303,1810,145));
CreateWalls((-4282,1793,159), (-4284,2071,165));
CreateRamps((-4737,1945,263), (-4620,1948,144));
CreateRamps((-4768,1675,425), (-4756,1904,263));
CreateRamps((-4521,1625,56Cool Man (aka Tustin), (-4767,1655,425));
CreateGrids((-4516,1471,566), (-4283,1773,566));
CreateWalls((-4256,1789,580), (-4254,1454,58Cool Man (aka Tustin));
}
Credits : rangg for bulid the bunker
erikkire1 bulid the bunker great team work
yamato for the fire effect code
and me for posting Smile


you wont be able to put this in a patch unless you have the functions
createWall
createGrid
and all those stuff
02-05-2011, 01:24 AM #15
Originally posted by deckie123 View Post
you wont be able to put this in a patch unless you have the functions
createWall
createGrid
and all those stuff

its for people add it to ZOMBIE patches cuz this is a ZOMBIES bunker , and ZOMBIES patch already have createwall grid etc
02-05-2011, 03:06 PM #16
oO-GKUSH-Oo
< ^ > < ^ >
Originally posted by Scrumilation View Post
its for people add it to ZOMBIE patches cuz this is a ZOMBIES bunker , and ZOMBIES patch already have createwall grid etc


oooh.. ok gotcha :rolleyes:

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