Post: New bunker in karachi
02-01-2011, 03:35 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); the title says all Smile heres a vid for ya guys :
[ame=https://www.youtube.com/watch?v=cVnj-RJFu80]YouTube - Karachi bunker[/ame]
and teh code:
    Karachi()
{
CreateWalls((-4573,1780,0), (-4304,1780,150));
CreateElevator((-608,1766,96), (-2599,2011,0));
CreateWalls((-4604,1787,0), (-4606,2102,150));
CreateWalls((-4598,2131,0), (-4297,2155,150));
CreateBlocks((-567,1834,45), (0,-168,0));
CreateWalls((-4291,2125,0),(-4286,1989,146));
CreateDoors((-4274,1892,0), (-4277,1983,0), (90,0,180),6,2,10,100);
CreateRamps((-4576,2102,140), (-4380,2117,0));
CreateGrids((-4575,2054,145),(-4303,1810,145));
CreateWalls((-4282,1793,159), (-4284,2071,165));
playFX(level._effect[ "firelp_med_pm" ], (-4236,1790,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4238,1855,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4235,1907,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4237,1962,0));
angles = (90,90,0);
mgTurret = spawnTurret( "misc_turret", (-4285,2025,185), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (-4280,1858,185), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,2,0);
CreateRamps((-4737,1945,263), (-4620,1948,144));
CreateRamps((-4768,1675,425), (-4756,1904,263));
CreateRamps((-4521,1625,56Cool Man (aka Tustin), (-4767,1655,425));
CreateGrids((-4516,1471,566), (-4283,1773,566));
playFX(level._effect[ "firelp_med_pm" ], (-4549,1565,580));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4549,1615,580));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4545,1683,580));
angles = (90,90,0);
CreateWalls((-4256,1789,580), (-4254,1454,58Cool Man (aka Tustin));
mgTurret = spawnTurret( "misc_turret", (-4247,1741,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,10,0);
mgTurret = spawnTurret( "misc_turret", (-4251,1624,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,10,0);
mgTurret = spawnTurret( "misc_turret", (-4248,1478,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,15,0);
playFX(level._effect[ "firelp_med_pm" ], (-2656,2067,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2582,2069,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2549,2037,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2554,1995,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2588,1962,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2642,1984,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2620,2038,0));
angles = (90,90,0);
}

if u want only the bunker , no miniguns, no fire just use this :
    
karachi()
{
CreateWalls((-4573,1780,0), (-4304,1780,150));
CreateElevator((-608,1766,96), (-2599,2011,0));
CreateWalls((-4604,1787,0), (-4606,2102,150));
CreateWalls((-4598,2131,0), (-4297,2155,150));
CreateBlocks((-567,1834,45), (0,-168,0));
CreateWalls((-4291,2125,0),(-4286,1989,146));
CreateDoors((-4274,1892,0), (-4277,1983,0),(90,0,180),6,2,10,100);
CreateRamps((-4576,2102,140), (-4380,2117,0));
CreateGrids((-4575,2054,145),(-4303,1810,145));
CreateWalls((-4282,1793,159), (-4284,2071,165));
CreateRamps((-4737,1945,263), (-4620,1948,144));
CreateRamps((-4768,1675,425), (-4756,1904,263));
CreateRamps((-4521,1625,56Cool Man (aka Tustin), (-4767,1655,425));
CreateGrids((-4516,1471,566), (-4283,1773,566));
CreateWalls((-4256,1789,580), (-4254,1454,58Cool Man (aka Tustin));
}
Credits : rangg for bulid the bunker
erikkire1 bulid the bunker great team work
yamato for the fire effect code
and me for posting Smile
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The following 7 users say thank you to Scrumilation for this useful post:

boostermw2, DR-Dizzy, Hawkin, hydro_122499, Janiboy, Nickm0117, ZzXr3V0LuTi0NzZ
02-01-2011, 05:16 AM #2
Pauly
Banned
Originally posted by Scrumilation View Post
the title says all Smile heres a vid for ya guys :
You must login or register to view this content.
and teh code:
    Karachi()
{
CreateWalls((-4573,1780,0), (-4304,1780,150));
CreateElevator((-608,1766,96), (-2599,2011,0));
CreateWalls((-4604,1787,0), (-4606,2102,150));
CreateWalls((-4598,2131,0), (-4297,2155,150));
CreateBlocks((-567,1834,45), (0,-168,0));
CreateWalls((-4291,2125,0),(-4286,1989,146));
CreateDoors((-4274,1892,0), (-4277,1983,0), (90,0,180),6,2,10,100);
CreateRamps((-4576,2102,140), (-4380,2117,0));
CreateGrids((-4575,2054,145),(-4303,1810,145));
CreateWalls((-4282,1793,159), (-4284,2071,165));
playFX(level._effect[ "firelp_med_pm" ], (-4236,1790,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4238,1855,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4235,1907,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4237,1962,0));
angles = (90,90,0);
mgTurret = spawnTurret( "misc_turret", (-4285,2025,185), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (-4280,1858,185), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,2,0);
CreateRamps((-4737,1945,263), (-4620,1948,144));
CreateRamps((-4768,1675,425), (-4756,1904,263));
CreateRamps((-4521,1625,56Cool Man (aka Tustin), (-4767,1655,425));
CreateGrids((-4516,1471,566), (-4283,1773,566));
playFX(level._effect[ "firelp_med_pm" ], (-4549,1565,580));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4549,1615,580));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4545,1683,580));
angles = (90,90,0);
CreateWalls((-4256,1789,580), (-4254,1454,58Cool Man (aka Tustin));
mgTurret = spawnTurret( "misc_turret", (-4247,1741,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,10,0);
mgTurret = spawnTurret( "misc_turret", (-4251,1624,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,10,0);
mgTurret = spawnTurret( "misc_turret", (-4248,1478,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,15,0);
playFX(level._effect[ "firelp_med_pm" ], (-2656,2067,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2582,2069,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2549,2037,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2554,1995,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2588,1962,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2642,1984,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2620,2038,0));
angles = (90,90,0);
}

if u want only the bunker , no miniguns, no fire just use this :
    
karachi()
{
CreateWalls((-4573,1780,0), (-4304,1780,150));
CreateElevator((-608,1766,96), (-2599,2011,0));
CreateWalls((-4604,1787,0), (-4606,2102,150));
CreateWalls((-4598,2131,0), (-4297,2155,150));
CreateBlocks((-567,1834,45), (0,-168,0));
CreateWalls((-4291,2125,0),(-4286,1989,146));
CreateDoors((-4274,1892,0), (-4277,1983,0),(90,0,180),6,2,10,100);
CreateRamps((-4576,2102,140), (-4380,2117,0));
CreateGrids((-4575,2054,145),(-4303,1810,145));
CreateWalls((-4282,1793,159), (-4284,2071,165));
CreateRamps((-4737,1945,263), (-4620,1948,144));
CreateRamps((-4768,1675,425), (-4756,1904,263));
CreateRamps((-4521,1625,56Cool Man (aka Tustin), (-4767,1655,425));
CreateGrids((-4516,1471,566), (-4283,1773,566));
CreateWalls((-4256,1789,580), (-4254,1454,58Cool Man (aka Tustin));
}
Credits : rangg for bulid the bunker
erikkire1 bulid the bunker great team work
yamato for the fire effect code
and me for posting Smile

thanks pretty cool Happy
02-01-2011, 07:52 AM #3
DR-Dizzy
aka xAeRo-_EliTzZ 8|
Nice bro :y:

The following user thanked DR-Dizzy for this useful post:

Scrumilation
02-01-2011, 08:01 AM #4
Janiboy
☆ janiboy95 ☆
woow thats cool^^ good work :y:
02-01-2011, 09:42 AM #5
Dreamcather
Call me Eddie Winky Winky
Nice mate!Happy
02-01-2011, 06:48 PM #6
Originally posted by Playstation3lb View Post
Nice mate!Happy


thanks , but did u saw the credits? i just posted it , it was made by rangg and erikk bla bla bla Smile.
02-02-2011, 05:25 PM #7
Hawkin
Lord of the Undead
Originally posted by Scrumilation View Post
the title says all Smile heres a vid for ya guys :
Credits : rangg for bulid the bunker
erikkire1 bulid the bunker great team work
yamato for the fire effect code
and me for posting Smile


Like the fire effects, very nnice!
You can save alot of space by just adding this thread somewhere:

    CreateTurret(pos, angles)
{ mgTurret1 = spawnTurret( "misc_turret", pos , "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (angles);
mgTurret1 SetLeftArc(360);
mgTurret1 SetRightArc(360);
wait 0.1;
}


Then every-time you want a turret just type something like
CreateTurret((2331, 21, 12Cool Man (aka Tustin), 0);
It will save alot of bytes and you could do something similar with the flames.
    CreateFire(pos, angle)
{ playFX(level._effect[ "firelp_med_pm" ], pos);
angles = angle;
}

So each fire line would just be
CreateFire((2331, 21, 12Cool Man (aka Tustin), 0);

What is the code you how in your patch that tells you location, angle, and cross-hairs location? I need that. Let me know, thanks.

The following user thanked Hawkin for this useful post:

Scrumilation
02-02-2011, 05:27 PM #8
Once again very nice work Hawking
02-02-2011, 05:49 PM #9
Originally posted by Hawkin View Post
Like the fire effects, very nnice!
You can save alot of space by just adding this thread somewhere:

    CreateTurret(pos, angles)
{ mgTurret1 = spawnTurret( "misc_turret", pos , "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (angles);
mgTurret1 SetLeftArc(360);
mgTurret1 SetRightArc(360);
wait 0.1;
}


Then every-time you want a turret just type something like
CreateTurret((2331, 21, 12Cool Man (aka Tustin), 0);
It will save alot of bytes and you could do something similar with the flames.
    CreateFire(pos, angle)
{ playFX(level._effect[ "firelp_med_pm" ], (pos);
angles = (angle);
}

So each fire line would just be
CreateFire((2331, 21, 12Cool Man (aka Tustin), 0);

What is the code you how in your patch that tells you location, angle, and cross-hairs location? I need that. Let me know, thanks.

ill try this l8er, thanks :y:

---------- Post added at 12:31 PM ---------- Previous post was at 12:28 PM ----------

oh , and i forgot to say , there is a way to spawn a sentry gun that can be used as a turret, its very cool ill see if i find the code.

---------- Post added at 12:49 PM ---------- Previous post was at 12:31 PM ----------

Here it is :
    Sentry = spawnTurret( "misc_turret", (-722,3127,359), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-97,0);

obviously just change the numbers Happy
02-02-2011, 06:12 PM #10
Hawkin
Lord of the Undead
Originally posted by Scrumilation View Post
ill try this l8er, thanks :y:



BTW I forgot to mention, if you are editing my v3.2 patch the code to spawn a Turret gun is already in there you just have to put in the location lines.
ie
CreateTurret((xxx, xxx, xxx), 0);

Thanks for the Sentry code I saw that somewhere, but thought it was to spawn unmanned Sentry's. Much cooler that you can control them. The code I really want is the code in your patch that gives you your Position, and angle. Thanks.

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