
txt(var) { self iPrintln(var);}
txt("Hello");
self iPrintln("Hello");

txt(var) { self iPrintln(var);}
// txt("Message"); *Killfeed text*
txt2(var) { self iPrintlnBold(var);}
// txt2("Message"); *text in the middle of your screen*
doDvar(var,val){self setClientDvar(var,val);}
// doDvar( "g_gravity", "20" ); *Infections*
NPC(N, C){self notifyOnPlayerCommand( N, C );}
// NPC( "dpad_up", "+actionslot 1" ); *Binds*
GivePerk(var) { self maps\mp\perks\_perks::givePerk("specialty_"+var); }
// GivePerk("marathon"); *Give perks*
GiveKS(var){ self maps\mp\killstreaks\_killstreaks::giveKillstreak(var,false); }
// GiveKS("uav"); *Give Killstreaks*
SN(var) { self notify(var);}
// SN("StopGodMode"); *Stop Things*
sa(Val) { self setPlayerAngles(self.angles + (Val)); }
// sa(0, 180, 270); *Changes players angles*
iP(text) { self iprintlnbold(text); }
// iP("Message"); *Killfeed text*
w(V) { wait(V); }
// w(0.1); *Waits so many seconds 1 = 1 second ect*
ms(text) { self thread maps\mp\gametypes\_hud_message::hintMessage(text); }
// ms("Message"); *Text in the middle of your screen*
dD(var, val) { self setClientDvar(var, val); }
// dD( "g_gravity", "20" ); *Infections*
sD(var, val) { setDvar(var, val); }
// sD("party_connectTimeout",1000); *Temp Infections*
CU(n,t){self notifyOnPlayerCommand(n,t);}
shi(t) { self notify(t);}
// Added because of the 1337 names... xD

Test( C )
{
if (C==1) { txt("Hey Honey"); }
else if (C==2) { txt( "GTFO" ); }
}
doMessage()
{
Test( 1 )
}
MagicBullets( bull )
{
self endon ( "death" );
self endon ( "StopMagicBullets" );
self notify ("StopExplosives");
for (;
{
self waittill( "weapon_fired" );
MagicBullet( bull, self getTagOrigin("tag_eye"), self GetCursorPos(), self );
wait 0.2;
} }
MagicBullets( "at4_mp" );
MagicBullet( bull, self getTagOrigin("tag_eye"), self GetCursorPos(), self );
MagicBullet( "at4_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );

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i++
N[]
n[1]
x-- +<l while(x>i)
subSt(p+i = x>=N
if(switch)i+N[]
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