Post: Patch editing issues
02-02-2011, 12:31 AM #1
Şo∏Ψ ₩ʜI₮℮
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); So i am VERY new to patch editing but i have managed to get the "DT Black storm" converted to XBOX and open in FF Viewer. Now, My main thing i was looking to try to do is copy over the "Nuke timer" from DT v8 final.

Now this is what i did after getting FF Viewer open, might be completely wrong but this is my first attempt at this.

Opened maps/mp/moss/MossysFunctions.gsc and found this segment:
    NTs(){
x=getDvarInt("scr_nukeTimer");
if (x==10){
self setClientDvar("scr_nukeTimer",1800);
self setclientdvar("nukeCancelMode",1);
self thread ccTXT("30Min Set");
}else if (x==1800){
self setClientDvar("scr_nukeTimer",.5);
self setclientdvar("nukeCancelMode",1);
self thread ccTXT("Instant Set");
}else{
self thread ccTXT("Default Set");
self setClientDvar("scr_nukeTimer",10);
self setclientdvar("nukeCancelMode",1);
} }


and i replaced it with this code:
    NTs(){
x=getDvarInt("scr_nukeTimer");
if (x==10){
self setClientDvar("scr_nukeTimer",1800);
self setclientdvar("nukeCancelMode",1);
self thread ccTXT("30Min Set");
}else if (x==1800){
self setClientDvar("scr_nukeTimer",.5);
self setclientdvar("nukeCancelMode",1);
self thread ccTXT("Instant Set");
}else{
self thread ccTXT("Default Set");
self setClientDvar("scr_nukeTimer",10);
self setclientdvar("nukeCancelMode",1);
} }


Exactly the same. I don't know if there is something else that needs to be changed but nuke timer worked with v8 final so i figured what the hell be some practice with getting used to editing and eventually creating patches.

My Main problem here is whenever i save the patch and convert it back to ps3 and try to go online with the patch my screen freezes and i have to restart my ps3. After converting the patch i just made edits to i realized that some of the "raw files" were missing:
    maps/mp/mp_afghan.gsc
maps/mp/mp_rust.gsc
maps/mp/mp_derail.gsc
maps/mp/_utility.gsc
maps/mp/DTSTORM.gsc
maps/mp/_animatedmodels.gsc
maps/mp/gametypes/_missions.gsc


I have included the original DT BlackStorm v1.02, My edited .ff in PS3 and XBOX.
    https://www.megaupload.com/?d=5B70GIKN


If anyone can give me a little insight onto why it would save the .ff file without those select raw files? Any help would be appreciated.

*For BLUS30377


Will a mod please close this, i got it figured out. for the most part at least.
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