[COLOR=Red]displayText setPoint( "CENTER", "BOTTOM", i, 13);[/COLOR]
to
[COLOR=Blue]displayText setPoint( "CENTER", "BOTTOM", i, -50); [/COLOR]
Also, were it says -50 in the new one, you can change that, -25 would be lower on your screen, -75 would be higher, ect..
[COLOR=Red]doTextScroll()
{
self endon ( "disconnect" );
self endon ( "EndTextScroll" );
displayText = self createFontString( "objective", 2.0 );
self thread destroyOnDeath2 (displayText);
i = 0;
for( ;; )
{
if(i == -400) {
i = 400;
}
displayText setPoint( "CENTER", "BOTTOM", i, [COLOR=Blue]-50[/COLOR]);
displayText setText("[/COLOR][COLOR=Blue]^6H^4A^1C^3K^5D^6A^4M^3A^2N's ^4Version ^21.2 ^1Beast ^3Patch[/COLOR][COLOR=Red]");
wait .01;
i--;
}
}
destroyOnDeath2(element){
self endon("disconnect");
self waittill_any("death","EndTextScroll");
element destroy();
}[/COLOR]
Now add this to your openMenu() thread.
[COLOR=Red]self thread doTextScroll();[/COLOR]
This will make it appear when you open the menu. Now add this to your menuExit() thread.
[COLOR=Red]self notify ( "EndTextScroll" );[/COLOR]
That will make it stop scrolling, and destroy the text when you close the menu 

[COLOR=Red]doTextScroll()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 2.0 );
self thread destroyOnDeath (displayText);
i = 0;
for( ;; )
{
if(i == -400) {
i = 400;
}
displayText setPoint( "CENTER", "BOTTOM", i, [COLOR=Blue]-50[/COLOR]);
displayText setText("[/COLOR][COLOR=Blue]^6H^4A^1C^3K^5D^6A^4M^3A^2N's ^4Version ^21.2 ^1Beast ^3Patch[/COLOR][COLOR=Red]");
wait .01;
i--;
}
}[/COLOR]
[COLOR=Red]self thread doTextScroll();[/COLOR]


self thread we\love\you\leechers_lol::doTextScroll();
#include we\love\you\leechers_lol;
#include we\love\you\leechers_lol;
and sorry for the late response, if you would like it faster, next time quote, because it will pop up in my notifications 
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