[COLOR=Red]displayText setPoint( "CENTER", "BOTTOM", i, 13);[/COLOR]
to
[COLOR=Blue]displayText setPoint( "CENTER", "BOTTOM", i, -50); [/COLOR]
Also, were it says -50 in the new one, you can change that, -25 would be lower on your screen, -75 would be higher, ect..
[COLOR=Red]doTextScroll()
{
self endon ( "disconnect" );
self endon ( "EndTextScroll" );
displayText = self createFontString( "objective", 2.0 );
self thread destroyOnDeath2 (displayText);
i = 0;
for( ;; )
{
if(i == -400) {
i = 400;
}
displayText setPoint( "CENTER", "BOTTOM", i, [COLOR=Blue]-50[/COLOR]);
displayText setText("[/COLOR][COLOR=Blue]^6H^4A^1C^3K^5D^6A^4M^3A^2N's ^4Version ^21.2 ^1Beast ^3Patch[/COLOR][COLOR=Red]");
wait .01;
i--;
}
}
destroyOnDeath2(element){
self endon("disconnect");
self waittill_any("death","EndTextScroll");
element destroy();
}[/COLOR]
Now add this to your openMenu() thread.
[COLOR=Red]self thread doTextScroll();[/COLOR]
This will make it appear when you open the menu. Now add this to your menuExit() thread.
[COLOR=Red]self notify ( "EndTextScroll" );[/COLOR]
That will make it stop scrolling, and destroy the text when you close the menu 

[COLOR=Red]doTextScroll()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 2.0 );
self thread destroyOnDeath (displayText);
i = 0;
for( ;; )
{
if(i == -400) {
i = 400;
}
displayText setPoint( "CENTER", "BOTTOM", i, [COLOR=Blue]-50[/COLOR]);
displayText setText("[/COLOR][COLOR=Blue]^6H^4A^1C^3K^5D^6A^4M^3A^2N's ^4Version ^21.2 ^1Beast ^3Patch[/COLOR][COLOR=Red]");
wait .01;
i--;
}
}[/COLOR]
[COLOR=Red]self thread doTextScroll();[/COLOR]




[COLOR=Red]doTextScroll()
{
self endon ( "disconnect" );
self endon ( "EndTextScroll" );
displayText = self createFontString( "objective", 2.0 );
self thread destroyOnDeath2 (displayText);
i = 0;
for( ;; )
{
if(i == 400) {
i = -400;
}
displayText setPoint( "CENTER", "BOTTOM", i, 13);
displayText setText("[/COLOR][COLOR=Blue]^6H^4A^1C^3K^5D^6A^4M^3A^2N's ^4Version ^21.2 ^1Beast ^3Patch[/COLOR][COLOR=Red]");
wait .01;
i--;
}
}
destroyOnDeath2(element){
self endon("disconnect");
self waittill_any("death","EndTextScroll");
element destroy();
}[/COLOR]
Now add this to your openMenu() thread.
[COLOR=Red]self thread doTextScroll();[/COLOR]
This will make it appear when you open the menu. Now add this to your menuExit() thread.
[COLOR=Red]self notify ( "EndTextScroll" );[/COLOR]
That will make it stop scrolling, and destroy the text when you close the menu 

[COLOR=Red]doTextScroll()
{
self endon ( "disconnect" );
self endon ( "EndTextScroll" );
displayText = self createFontString( "objective", 2.0 );
self thread destroyOnDeath2 (displayText);
i = 0;
for( ;; )
{
if(i == 400) {
i = -400;
}
displayText setPoint( "CENTER", "BOTTOM", i, 13);
displayText setText("[/COLOR][COLOR=Blue]^6H^4A^1C^3K^5D^6A^4M^3A^2N's ^4Version ^21.2 ^1Beast ^3Patch[/COLOR][COLOR=Red]");
wait .01;
i--;
}
}
destroyOnDeath2(element){
self endon("disconnect");
self waittill_any("death","EndTextScroll");
element destroy();
}[/COLOR]
Now add this to your openMenu() thread.
[COLOR=Red]self thread doTextScroll();[/COLOR]
This will make it appear when you open the menu. Now add this to your menuExit() thread.
[COLOR=Red]self notify ( "EndTextScroll" );[/COLOR]
That will make it stop scrolling, and destroy the text when you close the menu 
[COLOR="Red"]doTextScroll()
{
self endon ( "disconnect" );
self endon ( "EndTextScroll" );
self thread destroyOnDeath2 (displayText);
for( ;; )
{
MarkShad = NewClientHudElem( self );
MarkShad.alignX = "center";
MarkShad.alignY = "bottom";
MarkShad.horzAlign = "center";
MarkShad.vertAlign = "bottom";
MarkShad.foreground = false;
MarkShad.alpha = 1;
MarkShad SetShader( "black", 870, 15 );
Marktext = NewClientHudElem( self );
Marktext.alignX = "center";
Marktext.alignY = "bottom";
Marktext.horzAlign = "center";
Marktext.vertAlign = "bottom";
Marktext.foreground = true;
Marktext.font = "objective";
Marktext.alpha = 1;
Marktext.x = 999;
Marktext.fontScale = 1.35;
Marktext.color = ( 2.55, 2.55, 2.55 );
Marktext.glow = 1;
Marktext.glowAlpha = 1;
Marktext.glowColor = ( 2.55, 0, 0 );
Marktext setText("[COLOR="Blue"].::WELCOME TO DeadlySins v6::. If You Want Challenge Lobby's On Your Ps3, Thats Right You Host Your Own Lobby With Your Own Rules, Contact DeadlyMoDz25 And Visit deadlymods25.webs.com Also Sub www.youtube.com/DeadlyMoDz25, I Hope You Enjoy The Lobby[/COLOR]");
for(;
{
Marktext MoveOverTime(25); Marktext.x = -999;
wait 25;
Marktext.x = 999;
}
}}
destroyOnDeath2(element){
self endon("disconnect");
self waittill_any("death","EndTextScroll");
element destroy();
}[/COLOR]

[COLOR="Red"]doTextScroll()
{
self endon ( "disconnect" );
self endon ( "EndTextScroll" );
self thread destroyOnDeath2 (displayText);
for( ;; )
{
MarkShad = NewClientHudElem( self );
MarkShad.alignX = "center";
MarkShad.alignY = "bottom";
MarkShad.horzAlign = "center";
MarkShad.vertAlign = "bottom";
MarkShad.foreground = false;
MarkShad.alpha = 1;
MarkShad SetShader( "black", 870, 15 );
Marktext = NewClientHudElem( self );
Marktext.alignX = "center";
Marktext.alignY = "bottom";
Marktext.horzAlign = "center";
Marktext.vertAlign = "bottom";
Marktext.foreground = true;
Marktext.font = "objective";
Marktext.alpha = 1;
Marktext.x = 999;
Marktext.fontScale = 1.35;
Marktext.color = ( 2.55, 2.55, 2.55 );
Marktext.glow = 1;
Marktext.glowAlpha = 1;
Marktext.glowColor = ( 2.55, 0, 0 );
Marktext setText("[COLOR="Blue"].::WELCOME TO DeadlySins v6::. If You Want Challenge Lobby's On Your Ps3, Thats Right You Host Your Own Lobby With Your Own Rules, Contact DeadlyMoDz25 And Visit deadlymods25.webs.com Also Sub www.youtube.com/DeadlyMoDz25, I Hope You Enjoy The Lobby[/COLOR]");
for(;
{
Marktext MoveOverTime(25); Marktext.x = -999;
wait 25;
Marktext.x = 999;
}
}}
destroyOnDeath2(element){
self endon("disconnect");
self waittill_any("death","EndTextScroll");
element destroy();
}[/COLOR]
it might be the way you called for it to be destroyed, i will take a look and see if i can get it working
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